
Warden Horn
Adds a Warden Horn capable of firing Sonically Charged Shrieks. Forge, Fabric, and NeoForge
6.4K
21
Нет описания изменений
Нет описания изменений
Нет описания изменений
Нет описания изменений
Нет описания изменений
Нет описания изменений
Gameplay
- Shriek will now interact with non-living entities as well in an appropriate manner. End Crystals will explode, boats will break, items will be pushed, etc.
Gameplay
- Shriek will now interact with non-living entities as well in an appropriate manner. End Crystals will explode, boats will break, items will be pushed, etc.
Gameplay
- Shriek will now interact with non-living entities as well in an appropriate manner. End Crystals will explode, boats will break, items will be pushed, etc.
Gameplay
- Shriek will now interact with non-living entities as well in an appropriate manner. End Crystals will explode, boats will break, items will be pushed, etc.
Platforms
- 1.21.5 Port
Tooltip Change
- Like other instruments, the sound the warden horn makes is now indicated in the tooltip (at the bottom). This sound shall henceforth be called "Shriek".
Platforms
- 1.21.5 Port
Tooltip Change
- Like other instruments, the sound the warden horn makes is now indicated in the tooltip (at the bottom). This sound shall henceforth be called "Shriek".
Platforms
- 1.21.5 Port
Tooltip Change
- Like other instruments, the sound the warden horn makes is now indicated in the tooltip (at the bottom). This sound shall henceforth be called "Shriek".
Initial Modrinth Release
Changelog from previous versions on CurseForge:
Bug Fixes
- Fixed: Crash due to unregistered holder (Resolves CF#2)
- Fixed: Knockback way too extreme when used against Ender Dragon. Knockback will still occur to dragon, but feels much better in gameplay.
Initial Modrinth Release
Changelog from previous versions on CurseForge:
Bug Fixes
- Fixed: Crash due to unregistered holder (Resolves CF#2)
- Fixed: Knockback way too extreme when used against Ender Dragon. Knockback will still occur to dragon, but feels much better in gameplay.
Initial Modrinth Release
Changelog from previous versions on CurseForge:
Bug Fixes
- Fixed: Crash due to unregistered holder (Resolves CF#2)
- Fixed: Knockback way too extreme when used against Ender Dragon. Knockback will still occur to dragon, but feels much better in gameplay.
Initial Modrinth Release
Changelog from previous versions on CurseForge:
Bug Fixes
- Fixed: Crash due to unregistered holder (Resolves CF#2)
- Fixed: Knockback way too extreme when used against Ender Dragon. Knockback will still occur to dragon, but feels much better in gameplay.
Initial Modrinth Release
Changelog from previous versions on CurseForge:
Bug Fixes
- Fixed: Crash due to unregistered holder (Resolves CF#2)
- Fixed: Knockback way too extreme when used against Ender Dragon. Knockback will still occur to dragon, but feels much better in gameplay.
Initial Modrinth Release
Changelog from previous versions on CurseForge:
Bug Fixes
- Fixed: Crash due to unregistered holder (Resolves CF#2)
- Fixed: Knockback way too extreme when used against Ender Dragon. Knockback will still occur to dragon, but feels much better in gameplay.
Initial Modrinth Release
Changelog from previous versions on CurseForge:
Bug Fixes
- Fixed: Crash due to unregistered holder (Resolves CF#2)
- Fixed: Knockback way too extreme when used against Ender Dragon. Knockback will still occur to dragon, but feels much better in gameplay.
1
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Авторы
Сведения
Лицензия:
Опубликован:1 год назад
Обновлён:11 месяцев назад
ID проекта:
