
Vulkan PostFX
Experimental VPFX shader pack loader and post-processing framework for Minecraft’s modern Vulkan-based rendering path.
1.6K
9
Vulkan PostFX 1.14.1+mc26.2-rc2-2026-06-13
Betaвчера
Список изменений
Vulkan PostFX 1.14.1 — Stability & Shadow Tuning
This is a stability-focused update for Minecraft 26.2-rc2.
Added
- Added safer VPFX shader pack auto-selection behavior.
- Added configurable sun/moon shadow tuning through JVM properties.
- Added throttled shadow diagnostics to reduce log spam.
Changed
- Improved sun/moon primary light selection near sunset and moonrise.
- Moonlight shadows are now much weaker by default.
- Shadow intensity now fades more smoothly during light transitions.
/vpfx reload autois safer in-world and avoids unnecessary hard resource reloads.
Fixed
- Fixed cases where VPFX could get stuck on the built-in invert debug effect.
- Fixed fallback behavior when external VPFX pack loading fails.
- Fixed excessive per-frame shadow pipeline logging.
- Fixed sunset/moonrise shadow flickering caused by sun/moon light source fighting.
Notes
- Native VPFX runtime work is still experimental.
- Entity shadows and player shadows are not yet part of this release.
- If a shader pack fails to load, VPFX should fall back to vanilla rendering instead of disrupting the world.
Shadow tuning properties
Advanced users can tune shadow behavior with:
-Dvulkanpostfx.shadow.moonMaxIntensity=0.10
-Dvulkanpostfx.shadow.baseDarkness=0.42
-Dvulkanpostfx.shadow.logIntervalFrames=300
These are optional and mainly intended for testing.
Метаданные
Канал релиза
Beta
Номер версии
1.14.1+mc26.2-rc2-2026-06-13
Загрузчики
Fabric
Версии игры
Загрузок
13
Дата публикации
вчера

