
Vulkan PostFX
Experimental VPFX shader pack loader and post-processing framework for Minecraft’s modern Vulkan-based rendering path.
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Vulkan PostFX 1.12.2+mc26.2-pre2-2026-05-29
Beta2 нед. назад
Список изменений
Vulkan PostFX — Minecraft 26.2 Pre-Release 2 Compatibility Update
This release updates Vulkan PostFX for Minecraft 26.2 Pre-Release 2 and continues stabilization work for the experimental VPFX Native Runtime.
Highlights
- Added Minecraft 26.2 Pre-Release 2 compatibility.
- Added NR-1F-C.2 user shader
RenderPipelinecache dry-run. - Added pipeline cache diagnostics for user shader native pipeline creation.
- Fixed invalid runtime shader
ResourceLocationconstruction. - Split vertex and fragment shader runtime locations.
- Improved fallback logging for user shader pipeline creation.
- Resource reload now clears cached user shader pipelines safely.
Native Runtime Status
The VPFX Native Runtime path remains experimental and opt-in.
This release can create and cache a user shader RenderPipeline in dry-run mode, but it still does not execute the user shader draw path.
Current behavior:
- User shader
RenderPipelinecreation: enabled for dry-run validation - User shader native draw: disabled
- Actual draw pipeline: built-in passthrough
- External PostChain skip behavior: unchanged
- Native backend default state: disabled
Tested
./gradlew clean build- Client startup
- In-game native runtime execution path
- Built-in passthrough draw
- User shader
RenderPipelinecreation dry-run - Resource reload cache invalidation
Notes
This update does not add multi-pass native rendering, custom native targets, scene depth native access, shadow depth native access, or VPFX schema changes.
Метаданные
Канал релиза
Beta
Номер версии
1.12.2+mc26.2-pre2-2026-05-29
Загрузчики
Fabric
Версии игры
Загрузок
188
Дата публикации
2 нед. назад

