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Все версииVulkan PostFX 1.5.0+mc1.21.4-2026-04-16

Vulkan PostFX 1.5.0+mc1.21.4-2026-04-16

Release1 мес. назад

Список изменений

VulkanPostFX v1.5.0

Overview

This release marks the transition from a runtime validation prototype to a practical authoring-ready VPFX pipeline.

The VPFX Native Pack format is now capable of:

  • Loading textures from ZIP packs
  • Binding them into PostFX passes
  • Sampling them reliably inside shaders

This version introduces the first reference texture workflow, enabling authors to build real post-processing effects (LUT, grain, vignette) without relying on legacy shader pipelines.


Key Features

1. VPFX Native Texture Binding (First Fully Working Version)

  • pack.json now supports a textures section

  • Declared textures are:

    • Extracted from ZIP packs
    • Materialized into runtime resource packs
    • Registered via vpfx/textures.json
    • Bound into PostChain as TextureInput

Supported features:

  • Linear / nearest filtering
  • Custom texture namespace isolation
  • Stable runtime binding via logical texture names

2. Runtime Texture Materialization Pipeline

A complete pipeline has been implemented:

pack.json (textures)
→ runtime textures.json
→ runtime asset generation
→ TextureInput injection
→ shader sampler binding

This ensures:

  • No direct ZIP streaming during rendering
  • Full compatibility with Minecraft resource system
  • Deterministic reload behavior

3. Reference Texture Pack (Authoring Baseline)

A new VPFX Reference Textures Pack v1 is introduced as a minimal working example.

It demonstrates:

  • LUT-based color grading
  • Film grain overlay
  • Vignette masking

This pack is intended as:

  • A starting point for shader authors
  • A validation baseline for texture input behavior
  • A canonical example for documentation

4. Stable External ZIP PostChain Execution

  • External PostFX chains can now be loaded from ZIP packs
  • Fully integrated with runtime resource reload
  • Safe switching via debug key (F8)

5. Improved Debug & Logging

  • Texture materialization logs now include:

    • Runtime path
    • Resolution
    • Filtering mode
  • PostChain selection and activation clearly logged

  • Runtime texture manifest generation is traceable


Fixes

  • Fixed invalid fullscreen vertex shader (removed dependency on external vertex attributes)
  • Fixed missing texCoord varying between vertex and fragment shaders
  • Fixed PostFX pipeline crashes caused by shader interface mismatch
  • Fixed incorrect shader compatibility assumptions with Mojang PostPass system
  • Fixed incorrect runtime capability expectations for shadow depth
  • Improved safety of runtime texture binding path

Known Limitations

  • shadow_depth is currently a mirrored main depth buffer (not a true shadow map)
  • No multi-pass graph optimization yet
  • No compute shader support
  • Texture sampling is limited to PostFX passes (no material pipeline integration)

How to Use (Reference Texture Pack)

1. Install the Pack

Place the ZIP file into:

run/shaderpacks/

2. Set Active Pack

Edit the config file:

run/config/vulkanpostfx.json

Set:

{
  "active_pack_id": "vpfx_reference_textures_v1"
}

3. Launch & Toggle

  • Start the game
  • Press F8 to enable/disable the VPFX PostChain

4. Expected Visual Result

  • Slightly warmer color tone (LUT)
  • Subtle film grain
  • Mild vignette at screen edges

If you see:

  • Strong color shift → LUT too aggressive
  • Heavy dark corners → vignette too strong

→ Adjust shader parameters or replace textures.


Authoring Notes

Texture Declaration (pack.json)

"textures": {
  "ColorLut": {
    "path": "textures/lut/day_grade.png",
    "filter": "linear"
  }
}

Shader Usage

uniform sampler2D ColorLutSampler;

Sampler naming rule:

sampler_name + "Sampler"

Post Effect Input

{
  "sampler_name": "ColorLut",
  "texture": "ColorLut"
}

Breaking Changes

  • Non-VPFX ZIP packs are no longer accepted
  • pack.json with format_version is now required
  • Old compatibility paths (Iris / OptiFine style) are fully removed

Summary

v1.5.0 is the first version where:

  • VPFX is no longer just a loader
  • It becomes a usable authoring platform

This release establishes:

  • A stable texture pipeline
  • A reproducible runtime model
  • A clear path toward advanced PostFX features

Next focus:

  • Multi-pass graph expansion
  • Proper shadow map support
  • Built-in uniform system
  • Authoring documentation (Wiki)

Метаданные

Канал релиза

Release

Номер версии

1.5.0+mc1.21.4-2026-04-16

Загрузчики

Fabric

Версии игры

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114

Дата публикации

1 мес. назад

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