
Vulkan PostFX
Experimental VPFX shader pack loader and post-processing framework for Minecraft’s modern Vulkan-based rendering path.
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Vulkan PostFX 1.11.0+mc26.2-snapshot7-2026-05-16
Alpha4 нед. назад
Список изменений
Vulkan PostFX 1.11.0
This release introduces the first experimental VPFX Native Runtime milestone.
Highlights
- Added VPFX Native Runtime v0 skeleton.
- Added VPFX v2 runtime roadmap documentation.
- Added native runtime dry-run support checks.
- Added native fullscreen pipeline planning.
- Added transient render target planning and lifecycle validation.
- Added
mainTarget -> transientColorcopy validation. - Added the first builtin native fullscreen passthrough draw path.
- Added opt-in diagnostic mode that can skip the external PostChain path after a successful builtin native passthrough draw.
Native Runtime Status
The native runtime is still experimental and opt-in only.
Current supported native diagnostic path:
minecraft:main
-> copy to transientColor
-> builtin fullscreen passthrough native draw
-> minecraft:main
This is currently limited to:
- single-pass native-v0-compatible graphs
- builtin passthrough shader only
- no user shader native execution
- no multi-pass
- no custom targets
- no scene_depth / shadow_depth native inputs
- no compute shaders
Verified
./gradlew build- Minecraft 26.2 Snapshot 7 startup
- VPFX Minimal Showcase loading
- native runtime execute flag
- native diagnostic draw succeeded
- external PostChain skipped in diagnostic mode
- fallback backend remains available
- no black screen / no crash observed during local testing
Notes
- The default backend is still
minecraft_postchain. - Native runtime is not enabled by default.
- User VPFX shaders are not executed by the native runtime yet.
- This release is an experimental milestone for testing native runtime infrastructure.
Метаданные
Канал релиза
Alpha
Номер версии
1.11.0+mc26.2-snap7-2026-05-16
Загрузчики
Fabric
Версии игры
Загрузок
231
Дата публикации
4 нед. назад

