
Villager Overhaul
Guards | Better Merchants & Farmers | Command Villagers via chat
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14
see z2six.dev for changelog
see www.z2six.dev
see www.z2six.dev for changelogs
see www.z2six.dev for changelog
see www.z2six.dev
See www.z2six.dev
see www.z2six.dev for changelogs
See www.z2six.dev for changelogs
3.10.2.0
- Compatibility with Goblin Traders (only merchant-related features)
- Register Merchant workstation
- Register Store Front blockpos
- Optimization fixes
- Hardened logic gate for turning off modules
3.9.5.6
- Trading Hall emeralds stored in World Data, emeralds render on top of it and can be picked up with Interact
- Auto-trading support for both buying AND selling
- Tooltip to show emerald count on top of Trading Hall block
- Further compat with EZEmeraldPouch
3.9.1.6
- Trading Hall drop on destroy
- More narrow fence/door opening during manual trading pathing (to avoid opening multiple unnecessary ones in vicinity)
- Rotate Trading Hall based on player pos/facing
- Trading Hall model update
3.9.0.3
- Trading Hall recipe registration fix
- Trading Hall destroy particle fx implementation
Manual Farming global settings Profiles Manual trading & Trading Hall Compat (non-fatal at least) with mob AI tweaks
- Reworked locked trade rendering logic with a less bug-prone approach
- Crouch + RMB with White Dye on entity to mark it as whitelisted from Villager combat targeting
- Ender Pearl used by villagers to return to what they were doing post-combat
- Anti friendly fire (owner to Villagers and Villager to Villager from same owner)
- Chat command syntaxing now also applies to global chat commands instead of only macro's
- Fix only one villager listening to chat command at a time
- Player targeting and whitelisting in Aggro combat mode
- Bugfix for locked trades resetting, faulty lock preservation path
- Bugfix for cartograpgher trade reroll taking forever
- Catalog Screen tooltip include mod source of items
- Gender system: offspring take father's surname, only male + female will breed
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