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Моды/Verdant Growth
  • Verdant Growth 3.1.0

    release10 мая 2026 г.

    Changes:

    • Updated to 1.21.11
    • Made mango saplings generate solitary, but be more common.
    • Added uncommon moss patches as grown features in the Verdant.
    • Slight rework to how traps work, to improve the experience.
    • Tweaked thorny heartwood armor protection.
    • Sneaking now prevents damage from thorn bushes.
    • Reduced damage from thorn bushes.
    • Rebalanced the broken armor effect to decrease armor by 25% per level instead of 10% per level.
    • Changed almost all heartwood equipment textures.
    • Various general texture tweaks and improvements.
    • Changed the stranger vine overlay texture.
    • Verdant grass and bushes are now biome-tinted.
    • Snapleaves are now biome-tinted.
    • Snapleaves now can only generate on dirt-like blocks and logs.
    • Poisoners now use better potions when healing allies.
    • Stinking blossoms are now killed by toxic ash.
    • Stinking blossoms now produce particles over the correct volume.
    • Stinking blossoms now produce a temporary stench cloud when broken. This has its benefits!
    • Thorny strangler leaves now only deal damage when you are moving.
    • Reduced the damage that spikes do once again.
    • Tweaks to spike hitboxes (again).
    • Sap slows entities in it less, but gives a slowing potion effect.
    • Sap's model and texture changed.
    • Sap now obscures vision of entities inside it.
    • Tweaked heartwood log/wood textures.
    • Tweaked strangler door/trapdoor textures.
    • Changed spawn probabilities of verdant growth features, as always.
    • Slightly changed the recipe for blasting blossom sprouts.
    • Massively nerfed stable blasting blooms; they now no longer destroy blocks. See "Features Added" for the new alternatives.
    • All bomb piles are gravity-affected and explode on landing. Have fun.
    • Throwable bombs (blasting blooms, terracotta grenades, metal grenades) now have a cooldown.
    • Made wild ube and cassava replaceable.
    • Heart of the Forest is now crafted using heart fragments and balsam.
    • Rearranged the creative mode tab contents.
    • Increased the yield of gunpowder crafting with blasting blossoms.
    • Decreased the suspicious soup time of Bleeding Hearts and Rue.

    Features Added:

    • All heartwood swords can now attack through grass, bushes, and other non-colliding blocks.
    • Toxic ash now turns moss into dead moss.
    • Shelves for heartwood, strangler, mango, and dead wood sets.
    • Copper machete.
    • Copper and gold spikes and traps.
    • Spears for the heartwood tool sets.
    • Juice and Nectar, alternatives to healing potions.
    • A few more advancements.
    • Oozes, darker-green slimes that can spawn holding flowers. They inflict potion effects corresponding to the flower they hold. Some Oozes can pick up flower items; use this to your advantage! Oozes drop sap globs when killed.
    • Small oozes can be picked up with water buckets and carried around, for convenience. This makes them friendlier and deal less damage.
    • Ooze fissures, uncommon features that rapidly spawn oozes around them. They are less productive after being harvested and re-placed.
    • Balsam, an item obtained from harvesting natural ooze fissures.
    • Balm, a healing item obtained from brewing balsam into an empty bottle.
    • Terracotta bombs, crafted from stable blasting blooms and bricks. These destroy terrain in a large radius.
    • Metal bombs, crafted from stable blasting blooms, copper ingots, and iron ingots. These destroy terrain in a very large radius with a fiery explosion.
    • Terracotta grenades, crafted from a terracotta bomb and a string, are a more powerful equivalent to the blasting bloom.
    • Metal grenades, crafted from a metal bomb and a string, are more powerful than terracotta grenades. Handle carefully!
    • Machetes, a new type of tool craftable in iron, diamond, and netherite, that mines plants in a 3x3x3 cube! Excellent for hacking through the underbrush or clearing land.

    Bugs Fixed:

    • Cooked golden cassava and golden mangoes are now always edible.
    • Pistons pushing Verdant Resin now works correctly (i.e., resin blocks stick to each other) on Fabric, if it didn't before.
    • Leafy Strangler Vines now correctly place Leafy Strangler vines. Previously, they placed Strangler Vines (without leaves) due to hardcoding.
    • Ube cakes now restore the correct amount of food and saturation.
    • Resin brick walls were misnamed. This will cause all existing ones to disappear. Sorry.
    • Resin blocks can now be crafted directly from resin clumps.
    • Fragile blocks like rotten wood now break correctly when fallen upon.
    • Rotten flesh now correctly applies hunger to darts instead of poison.
    • Critical bugfix: diamonds no longer turn into emeralds when eroded.
    • Rope texture was misaligned.
    • Rope is now correctly ignited by lava.
    • Corrected the random sequence in the Timbermite loot table.
    • The group is now correct in the mod's properties... I forgot to change it from back when it was my name. Forget you saw that.
    • Somehow, I accidentally renamed zombie heads and altered their loot tables. I have no idea how I did this.
    • Sacks can no longer be crafted into bundles.
    • The achievement for golden traps had the same description, title, and image as the one for iron traps.
  • Verdant Growth 3.1.0

    release10 мая 2026 г.

    Changes:

    • Updated to 1.21.11
    • Made mango saplings generate solitary, but be more common.
    • Added uncommon moss patches as grown features in the Verdant.
    • Slight rework to how traps work, to improve the experience.
    • Tweaked thorny heartwood armor protection.
    • Sneaking now prevents damage from thorn bushes.
    • Reduced damage from thorn bushes.
    • Rebalanced the broken armor effect to decrease armor by 25% per level instead of 10% per level.
    • Changed almost all heartwood equipment textures.
    • Various general texture tweaks and improvements.
    • Changed the stranger vine overlay texture.
    • Verdant grass and bushes are now biome-tinted.
    • Snapleaves are now biome-tinted.
    • Snapleaves now can only generate on dirt-like blocks and logs.
    • Poisoners now use better potions when healing allies.
    • Stinking blossoms are now killed by toxic ash.
    • Stinking blossoms now produce particles over the correct volume.
    • Stinking blossoms now produce a temporary stench cloud when broken. This has its benefits!
    • Thorny strangler leaves now only deal damage when you are moving.
    • Reduced the damage that spikes do once again.
    • Tweaks to spike hitboxes (again).
    • Sap slows entities in it less, but gives a slowing potion effect.
    • Sap's model and texture changed.
    • Sap now obscures vision of entities inside it.
    • Tweaked heartwood log/wood textures.
    • Tweaked strangler door/trapdoor textures.
    • Changed spawn probabilities of verdant growth features, as always.
    • Slightly changed the recipe for blasting blossom sprouts.
    • Massively nerfed stable blasting blooms; they now no longer destroy blocks. See "Features Added" for the new alternatives.
    • All bomb piles are gravity-affected and explode on landing. Have fun.
    • Throwable bombs (blasting blooms, terracotta grenades, metal grenades) now have a cooldown.
    • Made wild ube and cassava replaceable.
    • Heart of the Forest is now crafted using heart fragments and balsam.
    • Rearranged the creative mode tab contents.
    • Increased the yield of gunpowder crafting with blasting blossoms.
    • Decreased the suspicious soup time of Bleeding Hearts and Rue.

    Features Added:

    • All heartwood swords can now attack through grass, bushes, and other non-colliding blocks.
    • Toxic ash now turns moss into dead moss.
    • Shelves for heartwood, strangler, mango, and dead wood sets.
    • Copper machete.
    • Copper and gold spikes and traps.
    • Spears for the heartwood tool sets.
    • Juice and Nectar, alternatives to healing potions.
    • A few more advancements.
    • Oozes, darker-green slimes that can spawn holding flowers. They inflict potion effects corresponding to the flower they hold. Some Oozes can pick up flower items; use this to your advantage! Oozes drop sap globs when killed.
    • Small oozes can be picked up with water buckets and carried around, for convenience. This makes them friendlier and deal less damage.
    • Ooze fissures, uncommon features that rapidly spawn oozes around them. They are less productive after being harvested and re-placed.
    • Balsam, an item obtained from harvesting natural ooze fissures.
    • Balm, a healing item obtained from brewing balsam into an empty bottle.
    • Terracotta bombs, crafted from stable blasting blooms and bricks. These destroy terrain in a large radius.
    • Metal bombs, crafted from stable blasting blooms, copper ingots, and iron ingots. These destroy terrain in a very large radius with a fiery explosion.
    • Terracotta grenades, crafted from a terracotta bomb and a string, are a more powerful equivalent to the blasting bloom.
    • Metal grenades, crafted from a metal bomb and a string, are more powerful than terracotta grenades. Handle carefully!
    • Machetes, a new type of tool craftable in iron, diamond, and netherite, that mines plants in a 3x3x3 cube! Excellent for hacking through the underbrush or clearing land.

    Bugs Fixed:

    • Cooked golden cassava and golden mangoes are now always edible.
    • Pistons pushing Verdant Resin now works correctly (i.e., resin blocks stick to each other) on Fabric, if it didn't before.
    • Leafy Strangler Vines now correctly place Leafy Strangler vines. Previously, they placed Strangler Vines (without leaves) due to hardcoding.
    • Ube cakes now restore the correct amount of food and saturation.
    • Resin brick walls were misnamed. This will cause all existing ones to disappear. Sorry.
    • Resin blocks can now be crafted directly from resin clumps.
    • Fragile blocks like rotten wood now break correctly when fallen upon.
    • Rotten flesh now correctly applies hunger to darts instead of poison.
    • Critical bugfix: diamonds no longer turn into emeralds when eroded.
    • Rope texture was misaligned.
    • Rope is now correctly ignited by lava.
    • Corrected the random sequence in the Timbermite loot table.
    • The group is now correct in the mod's properties... I forgot to change it from back when it was my name. Forget you saw that.
    • Somehow, I accidentally renamed zombie heads and altered their loot tables. I have no idea how I did this.
    • Sacks can no longer be crafted into bundles.
    • The achievement for golden traps had the same description, title, and image as the one for iron traps.
  • Verdant Growth 3.0.0

    release18 января 2026 г.

    Changes:

    • Stinking blossoms now produce particles over the correct volume.
    • Stinking blossoms now produce a temporary stench cloud when broken. This has its benefits!
    • Thorny strangler leaves now only deal damage when you are moving.
    • Reduced the damage that spikes do once again.
    • Tweaks to spike hitboxes (again).
    • Sap slows entities in it less, but gives a slowing potion effect.
    • Sap's model and texture changed.
    • Sap now obscures vision of entities inside it.
    • Tweaked heartwood log/wood textures.
    • Tweaked strangler door/trapdoor textures.
    • Changed spawn probabilities of verdant growth features, as always.
    • Slightly changed the recipe for blasting blossom sprouts.
    • Massively nerfed stable blasting blooms; they now no longer destroy blocks. See "Features Added" for the new alternatives.
    • All bomb piles are gravity-affected and explode on landing. Have fun.
    • Throwable bombs (blasting blooms, terracotta grenades, metal grenades) now have a cooldown.
    • Made wild ube and cassava replaceable.
    • Heart of the Forest is now crafted using heart fragments and balsam.
    • Rearranged the creative mode tab contents.
    • Increased the yield of gunpowder crafting with blasting blossoms.
    • Decreased the suspicious soup time of Bleeding Hearts and Rue.

    Features Added:

    • Copper and gold spikes and traps.
    • Juice and Nectar, alternatives to healing potions.
    • A few more advancements.
    • Oozes, darker-green slimes that can spawn holding flowers. They inflict potion effects corresponding to the flower they hold. Some Oozes can pick up flower items; use this to your advantage! Oozes drop sap globs when killed.
    • Small oozes can be picked up with water buckets and carried around, for convenience. This makes them friendlier and deal less damage.
    • Ooze fissures, uncommon features that rapidly spawn oozes around them. They are less productive after being harvested and re-placed.
    • Balsam, an item obtained from harvesting natural ooze fissures.
    • Balm, a healing item obtained from brewing balsam into an empty bottle.
    • Terracotta bombs, crafted from stable blasting blooms and bricks. These destroy terrain in a large radius.
    • Metal bombs, crafted from stable blasting blooms, copper ingots, and iron ingots. These destroy terrain in a very large radius with a fiery explosion.
    • Terracotta grenades, crafted from a terracotta bomb and a string, are a more powerful equivalent to the blasting bloom.
    • Metal grenades, crafted from a metal bomb and a string, are more powerful than terracotta grenades. Handle carefully!
    • Machetes, a new type of tool craftable in iron, diamond, and netherite, that mines plants in a 3x3x3 cube! Excellent for hacking through the underbrush or clearing land.

    Bugs Fixed:

    • Ube cakes now restore the correct amount of food and saturation.
    • Resin brick walls were misnamed. This will cause all existing ones to disappear. Sorry.
    • Resin blocks can now be crafted directly from resin clumps.
    • Fragile blocks like rotten wood now break correctly when fallen upon.
    • Rotten flesh now correctly applies hunger to darts instead of poison.
    • Critical bugfix: diamonds no longer turn into emeralds when eroded.
    • Rope texture was misaligned.
    • Rope is now correctly ignited by lava.
    • Corrected the random sequence in the Timbermite loot table.
    • The group is now correct in the mod's properties... I forgot to change it from back when it was my name. Forget you saw that.
    • Somehow, I accidentally renamed zombie heads and altered their loot tables. I have no idea how I did this.
    • Sacks can no longer be crafted into bundles.
    • The achievement for golden traps had the same description, title, and image as the one for iron traps.
  • Verdant Growth 3.0.0

    release18 января 2026 г.

    Changes:

    • Stinking blossoms now produce particles over the correct volume.
    • Stinking blossoms now produce a temporary stench cloud when broken. This has its benefits!
    • Thorny strangler leaves now only deal damage when you are moving.
    • Reduced the damage that spikes do once again.
    • Tweaks to spike hitboxes (again).
    • Sap slows entities in it less, but gives a slowing potion effect.
    • Sap's model and texture changed.
    • Sap now obscures vision of entities inside it.
    • Tweaked heartwood log/wood textures.
    • Tweaked strangler door/trapdoor textures.
    • Changed spawn probabilities of verdant growth features, as always.
    • Slightly changed the recipe for blasting blossom sprouts.
    • Massively nerfed stable blasting blooms; they now no longer destroy blocks. See "Features Added" for the new alternatives.
    • All bomb piles are gravity-affected and explode on landing. Have fun.
    • Throwable bombs (blasting blooms, terracotta grenades, metal grenades) now have a cooldown.
    • Made wild ube and cassava replaceable.
    • Heart of the Forest is now crafted using heart fragments and balsam.
    • Rearranged the creative mode tab contents.
    • Increased the yield of gunpowder crafting with blasting blossoms.
    • Decreased the suspicious soup time of Bleeding Hearts and Rue.

    Features Added:

    • Copper and gold spikes and traps.
    • Juice and Nectar, alternatives to healing potions.
    • A few more advancements.
    • Oozes, darker-green slimes that can spawn holding flowers. They inflict potion effects corresponding to the flower they hold. Some Oozes can pick up flower items; use this to your advantage! Oozes drop sap globs when killed.
    • Small oozes can be picked up with water buckets and carried around, for convenience. This makes them friendlier and deal less damage.
    • Ooze fissures, uncommon features that rapidly spawn oozes around them. They are less productive after being harvested and re-placed.
    • Balsam, an item obtained from harvesting natural ooze fissures.
    • Balm, a healing item obtained from brewing balsam into an empty bottle.
    • Terracotta bombs, crafted from stable blasting blooms and bricks. These destroy terrain in a large radius.
    • Metal bombs, crafted from stable blasting blooms, copper ingots, and iron ingots. These destroy terrain in a very large radius with a fiery explosion.
    • Terracotta grenades, crafted from a terracotta bomb and a string, are a more powerful equivalent to the blasting bloom.
    • Metal grenades, crafted from a metal bomb and a string, are more powerful than terracotta grenades. Handle carefully!
    • Machetes, a new type of tool craftable in iron, diamond, and netherite, that mines plants in a 3x3x3 cube! Excellent for hacking through the underbrush or clearing land.

    Bugs Fixed:

    • Ube cakes now restore the correct amount of food and saturation.
    • Resin brick walls were misnamed. This will cause all existing ones to disappear. Sorry.
    • Resin blocks can now be crafted directly from resin clumps.
    • Fragile blocks like rotten wood now break correctly when fallen upon.
    • Rotten flesh now correctly applies hunger to darts instead of poison.
    • Critical bugfix: diamonds no longer turn into emeralds when eroded.
    • Rope texture was misaligned.
    • Rope is now correctly ignited by lava.
    • Corrected the random sequence in the Timbermite loot table.
    • The group is now correct in the mod's properties... I forgot to change it from back when it was my name. Forget you saw that.
    • Somehow, I accidentally renamed zombie heads and altered their loot tables. I have no idea how I did this.
    • Sacks can no longer be crafted into bundles.
    • The achievement for golden traps had the same description, title, and image as the one for iron traps.
  • Verdant Growth 2.1.1

    release17 августа 2025 г.

    Changes:

    • Reduced damage from spikes slightly

    Bugs Fixed:

    • Spikes had an incorrect hitbox
    • Spikes were missing a model for facing north
    • Spikes did no damage
  • Verdant Growth 2.1.1

    release17 августа 2025 г.

    Changes:

    • Reduced damage from spikes slightly

    Bugs Fixed:

    • Spikes had an incorrect hitbox
    • Spikes were missing a model for facing north
    • Spikes did no damage
  • Verdant Growth 2.2.1

    release17 августа 2025 г.

    Changes:

    • Reduced damage from spikes slightly

    Bugs Fixed:

    • Spikes had an incorrect hitbox
    • Spikes were missing a model for facing north
    • Spikes did no damage
  • Verdant Growth 2.2.1

    release17 августа 2025 г.

    Changes:

    • Reduced damage from spikes slightly

    Bugs Fixed:

    • Spikes had an incorrect hitbox
    • Spikes were missing a model for facing north
    • Spikes did no damage
  • Verdant Growth 2.2.0

    release16 августа 2025 г.

    Features Added:

    • Mango Trees: Mango Leaves will slowly grow fruit, which can be harvested by breaking the leaves or right-clicking them with shears. Mangoes are eaten more quickly than most other foods and grant regeneration for several seconds—enough to restore one full heart of health. Golden Mangos, crafted similarly to Golden Apples, grant stronger regeneration instead of absorption. Mango Planks and Mosaic have a unique texture and smooth, welcoming look.
    • Chiseled Earth Bricks: The earth bricks set is now completed with a chiseled variant.
    • Mulch Piles: Mulch Piles and Large Mulch Pile are crafted out of plant scraps and place Leaf Litter in an area; they can help manage tall grass.
    • Sacks: Alternatives to the Bundle crafted out of ropes
    • More Advancements: Experiment to find them!
    • Sap Globs: slimeball-like items crafted from slime balls and heartwood logs. Uses are currently limited.
    • Verdant Resin: A block set (including bricks) very much similar to the vanilla resin. It has the unique twist that blocks in the set will only stick to other blocks in the set when pushed by a piston.
    • Sap Block: a translucent, passable, and climbable block that sticks to everything when pushed by a piston.

    Changes:

    • Rebalanced grass/flower growth rates, so flowers are more rare.
    • Rebalanced some fish trap bait rates, and added a few missing items such as potatoes.
    • Halved the speed of the fish trap.
    • Timbermite has a brighter eye.
    • Frames cost less thorns.
    • Stinking Blossoms now require silk touch or shears to collect.
    • Tall bushes no longer drop themselves - they drop sticks/thorns instead. They can still be crafted from small bushes collected via silk touch.
    • Blueweed flowers have higher contrast
    • Blasting Blossoms grow a quarter as fast as they used to grow
    • Buffed Heartwood tool and weapon durability
    • Thorns Upgrade Templates now require copper instead of gold
    • Added a tooltip telling how to upgrade rope coils, since it doesn't appear as a recipe
    • Blowguns now wear out, and require copper instead of iron
    • Parrots are no longer harmed by the Verdant Growth
    • Tweaked a few sounds
    • Drastically decreased cassava crop drop rates to bring them more in line with (though still slightly better than) vanilla crops.
    • Starch can no longer be fed to horses.
    • Snapleaves are now mined with iron tools and above; they can be broken by lower tiers, but with less efficiency.
    • Aloe plants are now mined with iron tools and above; they can be broken by lower tiers, but with less efficiency.
    • Slightly tweaked the advancement tree
    • Increased the yield of aloe->slime ball conversion.
    • Rebalanced the loot tables of strangler leaves.
    • Slight optimizations to attempt to compensate for the drastically increased ticking area in newer versions.

    Bugs Fixed:

    • Blasting Blossoms were not in the creative inventory
    • Blasting Blossoms did not wear down the shears used to collect them
    • All effect icons were the wrong pixel size
    • Wild Ube, Wild Cassava, and Blueweed were not flammable.
    • Tipped Dart crafting recipes now properly add effect times.
    • Toxic ash now spreads correctly.
    • Cassava and Ube crops now use the correct crop model.
    • Mineability block tags are now actually correct for blocks other than wood sets. Not sure how I missed that.
    • Leafy Strangler Vines no longer provide x-ray.
    • (Bitter) Cassava Rooted Dirt popping drops now use the right random sequence.
    • Snapleaves are now properly mined with a hoe.
    • Aloe plants are now properly mined with a hoe.
    • Blasting Blossoms used an improperly-rotated model when upside-down.
  • Verdant Growth 2.2.0

    release16 августа 2025 г.

    Features Added:

    • Mango Trees: Mango Leaves will slowly grow fruit, which can be harvested by breaking the leaves or right-clicking them with shears. Mangoes are eaten more quickly than most other foods and grant regeneration for several seconds—enough to restore one full heart of health. Golden Mangos, crafted similarly to Golden Apples, grant stronger regeneration instead of absorption. Mango Planks and Mosaic have a unique texture and smooth, welcoming look.
    • Chiseled Earth Bricks: The earth bricks set is now completed with a chiseled variant.
    • Mulch Piles: Mulch Piles and Large Mulch Pile are crafted out of plant scraps and place Leaf Litter in an area; they can help manage tall grass.
    • Sacks: Alternatives to the Bundle crafted out of ropes
    • More Advancements: Experiment to find them!
    • Sap Globs: slimeball-like items crafted from slime balls and heartwood logs. Uses are currently limited.
    • Verdant Resin: A block set (including bricks) very much similar to the vanilla resin. It has the unique twist that blocks in the set will only stick to other blocks in the set when pushed by a piston.
    • Sap Block: a translucent, passable, and climbable block that sticks to everything when pushed by a piston.

    Changes:

    • Rebalanced grass/flower growth rates, so flowers are more rare.
    • Rebalanced some fish trap bait rates, and added a few missing items such as potatoes.
    • Halved the speed of the fish trap.
    • Timbermite has a brighter eye.
    • Frames cost less thorns.
    • Stinking Blossoms now require silk touch or shears to collect.
    • Tall bushes no longer drop themselves - they drop sticks/thorns instead. They can still be crafted from small bushes collected via silk touch.
    • Blueweed flowers have higher contrast
    • Blasting Blossoms grow a quarter as fast as they used to grow
    • Buffed Heartwood tool and weapon durability
    • Thorns Upgrade Templates now require copper instead of gold
    • Added a tooltip telling how to upgrade rope coils, since it doesn't appear as a recipe
    • Blowguns now wear out, and require copper instead of iron
    • Parrots are no longer harmed by the Verdant Growth
    • Tweaked a few sounds
    • Drastically decreased cassava crop drop rates to bring them more in line with (though still slightly better than) vanilla crops.
    • Starch can no longer be fed to horses.
    • Snapleaves are now mined with iron tools and above; they can be broken by lower tiers, but with less efficiency.
    • Aloe plants are now mined with iron tools and above; they can be broken by lower tiers, but with less efficiency.
    • Slightly tweaked the advancement tree
    • Increased the yield of aloe->slime ball conversion.
    • Rebalanced the loot tables of strangler leaves.
    • Slight optimizations to attempt to compensate for the drastically increased ticking area in newer versions.

    Bugs Fixed:

    • Blasting Blossoms were not in the creative inventory
    • Blasting Blossoms did not wear down the shears used to collect them
    • All effect icons were the wrong pixel size
    • Wild Ube, Wild Cassava, and Blueweed were not flammable.
    • Tipped Dart crafting recipes now properly add effect times.
    • Toxic ash now spreads correctly.
    • Cassava and Ube crops now use the correct crop model.
    • Mineability block tags are now actually correct for blocks other than wood sets. Not sure how I missed that.
    • Leafy Strangler Vines no longer provide x-ray.
    • (Bitter) Cassava Rooted Dirt popping drops now use the right random sequence.
    • Snapleaves are now properly mined with a hoe.
    • Aloe plants are now properly mined with a hoe.
    • Blasting Blossoms used an improperly-rotated model when upside-down.
  • Verdant Growth 2.2.0

    release14 августа 2025 г.

    Changes:

    • Rebalanced grass/flower growth rates, so flowers are more rare.
    • Rebalanced some fish trap bait rates, and added a few missing items such as potatoes.
    • Halved the speed of the fish trap.
    • Timbermite has a brighter eye.
    • Frames cost less thorns.
    • Stinking Blossoms now require silk touch or shears to collect.
    • Tall bushes no longer drop themselves - they drop sticks/thorns instead. They can still be crafted from small bushes collected via silk touch.
    • Blueweed flowers have higher contrast
    • Blasting Blossoms grow a quarter as fast as they used to grow
    • Buffed Heartwood tool and weapon durability
    • Thorns Upgrade Templates now require copper instead of gold
    • Added a tooltip telling how to upgrade rope coils, since it doesn't appear as a recipe
    • Blowguns now wear out, and require copper instead of iron
    • Parrots are no longer harmed by the Verdant Growth
    • Tweaked a few sounds
    • Drastically decreased cassava crop drop rates to bring them more in line with (though still slightly better than) vanilla crops.
    • Starch can no longer be fed to horses.
    • Snapleaves are now mined with iron tools and above; they can be broken by lower tiers, but with less efficiency.
    • Aloe plants are now mined with iron tools and above; they can be broken by lower tiers, but with less efficiency.
    • Slightly tweaked the advancement tree
    • Increased the yield of aloe->slime ball conversion.
    • Rebalanced the loot tables of strangler leaves.
    • Slight optimizations to attempt to compensate for the drastically increased ticking area in newer versions.

    Features Added:

    • Mango trees and mango wood set
    • Mango fruit, harvested from mango leaves with shears
    • Golden Mangos, granting powerful regeneration
    • Chiseled Earth Bricks
    • Mulch Pile and Large Mulch Pile, which place leaf litter in an area to help manage tall grass
    • Sack, an alternative to the Bundle crafted out of ropes
    • More advancements! Experiment to find them.
    • Sap Globs, slimeball-like items crafted from slime balls and heartwood logs.
    • Verdant Resin and Verdant Resin Bricks, a block set very much similar to the vanilla resin. It has the unique twist that blocks in the set will only stick to other blocks in the set when pushed by a piston.
    • Sap Block, a translucent climbable block that sticks to everything when pushed by a piston.

    Bugs Fixed:

    • Blasting Blossoms were not in the creative inventory
    • Blasting Blossoms did not wear down the shears used to collect them
    • All effect icons were the wrong pixel size
    • Wild Ube, Wild Cassava, and Blueweed were not flammable.
    • Tipped Dart crafting recipes now properly add effect times.
    • Toxic ash now spreads correctly.
    • Cassava and Ube crops now use the correct crop model.
    • Mineability block tags are now actually correct for blocks other than wood sets. Not sure how I missed that.
    • Leafy Strangler Vines no longer provide x-ray.
    • (Bitter) Cassava Rooted Dirt popping drops now use the right random sequence.
    • Snapleaves are now properly mined with a hoe.
    • Aloe plants are now properly mined with a hoe.
    • Blasting Blossoms used an improperly-rotated model when upside-down.
  • Verdant Growth 2.2.0

    release14 августа 2025 г.

    Changes:

    • Rebalanced grass/flower growth rates, so flowers are more rare.
    • Rebalanced some fish trap bait rates, and added a few missing items such as potatoes.
    • Halved the speed of the fish trap.
    • Timbermite has a brighter eye.
    • Frames cost less thorns.
    • Stinking Blossoms now require silk touch or shears to collect.
    • Tall bushes no longer drop themselves - they drop sticks/thorns instead. They can still be crafted from small bushes collected via silk touch.
    • Blueweed flowers have higher contrast
    • Blasting Blossoms grow a quarter as fast as they used to grow
    • Buffed Heartwood tool and weapon durability
    • Thorns Upgrade Templates now require copper instead of gold
    • Added a tooltip telling how to upgrade rope coils, since it doesn't appear as a recipe
    • Blowguns now wear out, and require copper instead of iron
    • Parrots are no longer harmed by the Verdant Growth
    • Tweaked a few sounds
    • Drastically decreased cassava crop drop rates to bring them more in line with (though still slightly better than) vanilla crops.
    • Starch can no longer be fed to horses.
    • Snapleaves are now mined with iron tools and above; they can be broken by lower tiers, but with less efficiency.
    • Aloe plants are now mined with iron tools and above; they can be broken by lower tiers, but with less efficiency.
    • Slightly tweaked the advancement tree
    • Increased the yield of aloe->slime ball conversion.
    • Rebalanced the loot tables of strangler leaves.
    • Some optimizations to attempt to make up for the drastically increased ticking area in newer versions

    Features Added:

    • Mango trees and mango wood set
    • Mango fruit, harvested from mango leaves with shears
    • Golden Mangos, granting powerful regeneration
    • Chiseled Earth Bricks
    • Mulch Pile and Large Mulch Pile, which place leaf litter in an area to help manage tall grass
    • Sack, an alternative to the Bundle crafted out of ropes
    • More advancements! Experiment to find them.
    • Sap Globs, slimeball-like items crafted from slime balls and heartwood logs.
    • Verdant Resin and Verdant Resin Bricks, a block set very much similar to the vanilla resin. It has the unique twist that blocks in the set will only stick to other blocks in the set when pushed by a piston.
    • Sap Block, a translucent climbable block that sticks to everything when pushed by a piston.

    Bugs Fixed:

    • Blasting Blossoms were not in the creative inventory
    • Blasting Blossoms did not wear down the shears used to collect them
    • All effect icons were the wrong pixel size
    • Wild Ube, Wild Cassava, and Blueweed were not flammable.
    • Tipped Dart crafting recipes now properly add effect times.
    • Toxic ash now spreads correctly.
    • Cassava and Ube crops now use the correct crop model.
    • Mineability block tags are now actually correct for blocks other than wood sets. Not sure how I missed that.
    • Leafy Strangler Vines no longer provide x-ray.
    • (Bitter) Cassava Rooted Dirt popping drops now use the right random sequence.
    • Snapleaves are now properly mined with a hoe.
    • Aloe plants are now properly mined with a hoe.
    • Blasting Blossoms used an improperly-rotated model when upside-down.
  • Verdant Growth 2.1.1

    release31 марта 2025 г.

    Bugs Fixed:

    • Blueweed had the wrong render type on the Fabric version.
    • The Timbermite spawn egg was the wrong color.
    • The Poisoner spawn egg was the wrong color.
  • Verdant Growth 2.1.1

    release31 марта 2025 г.

    Bugs Fixed:

    • Blueweed had the wrong render type on the Fabric version.
    • The Timbermite spawn egg was the wrong color.
    • The Poisoner spawn egg was the wrong color.
  • Verdant Growth 2.1.0

    release31 марта 2025 г.

    Changelog

    Changes

    • Changed Frame recipe to require thorns.
    • Rebalanced the spread rates and feature placement of the Verdant Growth.
    • Rebalanced some loot tables of dirt ores.
    • Split some features off into a helper mod, Rootbound. This is automatically bundled into this mod, so there's no difference for users. It simply helps structure the code more cleanly and (hopefully) share code between projects.

    Features Added

    • Thorny Heartwood weapons and tools, which are more durable and have an inherent Thorns effect.
    • Coarse Dirt will very rarely erode to Dirt Emerald Ore.
    • Blasting Blossoms, a plant inspired by Legend of Zelda's Bomb Flowers.
    • Blasting Blooms, usable as grenade-like weapons.
    • Stable Blasting Blooms, which can be placed and stacked for powerful mining explosions.
    • Broken Armor potions, reducing the protection given by armor, brewed from Blasting Blooms in Thick potions.
    • The Unbreakable potion effect prevents durability loss, brewed from a Fermented Spider's Eye in a Broken Armor potion.
    • Colorblindness and Fading potions disrupt player vision.
    • Clumsiness potions, brewed from a Fermented Spider's Eye in a Blurred potion, cause entities to drop what they are holding.
    • Inner Fire potions, brewed with Magma Cream in a Colloid potion, ignite entities they are inflicted upon.
    • The Flickering potion effect causes entities to teleport uncontrollably when hit, brewed with a Chorus Flower in a Colloid potion.
    • The Recall potion will teleport the player back to their spawn point, brewed with a Fermented Spider's Eye in a Flickering potion.
    • Blasting Blossom Sprouts, used to plant Blasting Blooms.
    • Rope Ladders, which can hang from ladders above them.
    • Blowgun, firing darts.
    • Tipped darts, crafted with darts. Add flowers or various other items to add effects, and lengthen the effects with slime balls or honey bottles.
    • Aloe, a two-stage crop used to soothe harmful effects.
    • Snapleaves can be smelted into green dye.
    • Adrenaline potions grant a burst of speed when you take damage, brewed from a Fermented Spider's Eye in a Colloid potion.
    • Fused Gravel, a decorative block smelted from Packed Gravel.
    • Scree, a dark-colored gravel equivalent formed by erosion from Deepslate.
    • Packed Scree and Fused Scree.
    • Grus, a gravelly and nutrient-poor soil eroded from Scree.
    • Rocky Grus, the equivalent of Coarse Dirt for Grus and Scree.
    • Rocky Grus will very rarely erode to Grus Emerald Ore.
    • Poisoners, witches that have learned to use the plants of the Verdant Growth for more potent potions.
    • Fragile Flasks, exclusive drops from Poisoners that amplify potion effects when consumed.
    • Earth Bricks, made of Dirt and Grus, with a dash of Toxic Ash to keep plants away.
    • Blueweed, a flower that causes photosensitivity when touched.
    • Tall Bushes and Tall Thorn Bushes, double-height versions of the shorter bushes.

    Bugs Fixed

    • Fixed some low-contrast textures.
    • Fixed a few incorrect pixels on several textures.
    • Imbued Heartwood Armor now has more durability.
    • Heartwood tools can no longer mine everything.
    • Heartwood armor's color scheme has been updated.
    • Ube now actually generates.
    • Timbermites are rarer.
    • Fixed Imbued Heartwood Logs spawning instead of Strangler Logs.
    • Heartwood Logs are now correctly (rarely) replaced by Imbued Heartwood Logs.
    • Coffee Crops now produce Coffee Berries instead of Sweet Berries.
    • Fixed a few mistagged blocks/items.
    • Spiders and Cave Spiders are now friendly to the Verdant Growth (and vice versa).
    • Dead Bushes can now survive on verdant ground.
    • The poison effect from Toxic Dirt flickers when viewed in the inventory.
    • Toxic Dirt does not actually hurt things that walk on it properly.
    • Bucket of Toxic Solution does not get used up when it is used.
    • Rooted Dirt and Muddy Mangrove Roots are no longer inexplicably immune to the Verdant Growth.
    • Reduced lag from verdant ground that isn't actively spreading.
    • Packed Gravel is now properly mineable with shovels.
    • And More! (that I forgot to write down).
  • Verdant Growth 2.1.0

    release31 марта 2025 г.

    Changelog

    Changes

    • Changed Frame recipe to require thorns.
    • Rebalanced the spread rates and feature placement of the Verdant Growth.
    • Rebalanced some loot tables of dirt ores.
    • Split some features off into a helper mod, Rootbound. This is automatically bundled into this mod, so there's no difference for users. It simply helps structure the code more cleanly and (hopefully) share code between projects.

    Features Added

    • Thorny Heartwood weapons and tools, which are more durable and have an inherent Thorns effect.
    • Coarse Dirt will very rarely erode to Dirt Emerald Ore.
    • Blasting Blossoms, a plant inspired by Legend of Zelda's Bomb Flowers.
    • Blasting Blooms, usable as grenade-like weapons.
    • Stable Blasting Blooms, which can be placed and stacked for powerful mining explosions.
    • Broken Armor potions, reducing the protection given by armor, brewed from Blasting Blooms in Thick potions.
    • The Unbreakable potion effect prevents durability loss, brewed from a Fermented Spider's Eye in a Broken Armor potion.
    • Colorblindness and Fading potions disrupt player vision.
    • Clumsiness potions, brewed from a Fermented Spider's Eye in a Blurred potion, cause entities to drop what they are holding.
    • Inner Fire potions, brewed with Magma Cream in a Colloid potion, ignite entities they are inflicted upon.
    • The Flickering potion effect causes entities to teleport uncontrollably when hit, brewed with a Chorus Flower in a Colloid potion.
    • The Recall potion will teleport the player back to their spawn point, brewed with a Fermented Spider's Eye in a Flickering potion.
    • Blasting Blossom Sprouts, used to plant Blasting Blooms.
    • Rope Ladders, which can hang from ladders above them.
    • Blowgun, firing darts.
    • Tipped darts, crafted with darts. Add flowers or various other items to add effects, and lengthen the effects with slime balls or honey bottles.
    • Aloe, a two-stage crop used to soothe harmful effects.
    • Snapleaves can be smelted into green dye.
    • Adrenaline potions grant a burst of speed when you take damage, brewed from a Fermented Spider's Eye in a Colloid potion.
    • Fused Gravel, a decorative block smelted from Packed Gravel.
    • Scree, a dark-colored gravel equivalent formed by erosion from Deepslate.
    • Packed Scree and Fused Scree.
    • Grus, a gravelly and nutrient-poor soil eroded from Scree.
    • Rocky Grus, the equivalent of Coarse Dirt for Grus and Scree.
    • Rocky Grus will very rarely erode to Grus Emerald Ore.
    • Poisoners, witches that have learned to use the plants of the Verdant Growth for more potent potions.
    • Fragile Flasks, exclusive drops from Poisoners that amplify potion effects when consumed.
    • Earth Bricks, made of Dirt and Grus, with a dash of Toxic Ash to keep plants away.
    • Blueweed, a flower that causes photosensitivity when touched.
    • Tall Bushes and Tall Thorn Bushes, double-height versions of the shorter bushes.

    Bugs Fixed

    • Fixed some low-contrast textures.
    • Fixed a few incorrect pixels on several textures.
    • Imbued Heartwood Armor now has more durability.
    • Heartwood tools can no longer mine everything.
    • Heartwood armor's color scheme has been updated.
    • Ube now actually generates.
    • Timbermites are rarer.
    • Fixed Imbued Heartwood Logs spawning instead of Strangler Logs.
    • Heartwood Logs are now correctly (rarely) replaced by Imbued Heartwood Logs.
    • Coffee Crops now produce Coffee Berries instead of Sweet Berries.
    • Fixed a few mistagged blocks/items.
    • Spiders and Cave Spiders are now friendly to the Verdant Growth (and vice versa).
    • Dead Bushes can now survive on verdant ground.
    • The poison effect from Toxic Dirt flickers when viewed in the inventory.
    • Toxic Dirt does not actually hurt things that walk on it properly.
    • Bucket of Toxic Solution does not get used up when it is used.
    • Rooted Dirt and Muddy Mangrove Roots are no longer inexplicably immune to the Verdant Growth.
    • Reduced lag from verdant ground that isn't actively spreading.
    • Packed Gravel is now properly mineable with shovels.
    • And More! (that I forgot to write down).
  • Verdant Growth 2.0.1

    release16 февраля 2025 г.

    Changes

    • Small (and baby) entities now fall through Frame Blocks
    • Increased required NeoForge version to 21.4.87 to fix a glitch in NeoForge's code Bugfixes
    • Fixed text and textures when using an Imbuement Upgrade Smithing Template
    • Fixed stats and texture of Imbued Heartwood Armor
  • Verdant Growth 2.0.1

    release16 февраля 2025 г.

    Changes

    • Small (and baby) entities now fall through Frame Blocks Bugfixes
    • Fixed text and textures when using an Imbuement Upgrade Smithing Template
    • Fixed stats and texture of Imbued Heartwood Armor
  • Verdant Growth 2.0.0

    release14 февраля 2025 г.

    This is the first release for 1.21.4, and as such may have some bugs - please report them! Your feedback is vital. If you like the mod or have suggestions, please leave a comment!

  • Verdant Growth 2.0.0

    release14 февраля 2025 г.

    This is the first release for 1.21.4, and as such may have some bugs - please report them! Your feedback is vital. If you like the mod or have suggestions, please leave a comment!

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