
Valarian Conquest
Valarian Conquest aims to enhance the overall feeling of combat and exploration in the overworld. It adds new factions, structures and mobs in an effort to make the world feel more alive, medieval and explorable.
- Fix Command Wand not sending move commands to formation
- Increased Mob Follow Speed
- Decreased damage and velocity of Ballista and Cannon
- Fixed hmm sound playing when blocking and fighting soldiers
- Changed formation commands from keybinds to GUI
- Added Scribe Table for purchase at Builder Table
- GUI now opens for unclaimed soldiers on player faction
- Increased Mob Follow Speed
- Decreased damage and velocity of Ballista and Cannon
- Fixed hmm sound playing when blocking and fighting soldiers
- Changed formation commands from keybinds to GUI
- Added Scribe Table for purchase at Builder Table
- GUI now opens for unclaimed soldiers on player faction
- Removed armor from claimed soldier and archer
- Added Epic Fight logic to Archer and Soldier for use with custom datapacks (Armor issue still exists)
- Changed Archer class to use vanilla ranged logic for bows and crossbows
- Added Patrol Wand
- Lowered faction soldier cost
- Added faction profession blocks to builder block
- Gardonians faction is now Burgundians
- Implemented Burgundians and Bohemians
- Fixed players unable to hit each other due to friendly fire turned off on neutral faction
- Factions will no longer attack factionless citizens or villagers
- Changed patrols to have minimum 3 day cooldown and horse will now despawn when rider is killed
- Increased Structure spawns
- Added Burgundian Outpost, Burgundian Castle, and Bohemian Outpost
- Added Experimental Formations and keybinds for use with Command Wand
- Added Barbute style Helmet
- Removed armor from claimed soldier and archer
- Added Epic Fight logic to Archer and Soldier for use with custom datapacks (Armor issue still exists)
- Changed Archer class to use vanilla ranged logic for bows and crossbows
- Added Patrol Wand
- Lowered faction soldier cost
- Added faction profession blocks to builder block
- Gardonians faction is now Burgundians
- Implemented Burgundians and Bohemians
- Fixed players unable to hit each other due to friendly fire turned off on neutral faction
- Factions will no longer attack factionless citizens or villagers
- Changed patrols to have minimum 3 day cooldown and horse will now despawn when rider is killed
- Increased Structure spawns
- Added Burgundian Outpost, Burgundian Castle, and Bohemian Outpost
- Added Experimental Formations and keybinds for use with Command Wand
- Added Barbute style Helmet
- Archers can now use crossbows as well as bows
- Shields not losing durability fixed
- Fixed Barathian Armor II model
- Fixed GUI overriding other mods
- Added faction profession blocks
- Added Neutral Outpost and Bandit Ruins 2 structure
- Added purchasable citizens to Scribe
- Ballista and Cannon only target 180 degrees forward
- Increased horse movement speed
- Lowered citizenship gold cost
- Tweaked Orleanian shield texture
Feature parity with Forge 1.20.1 version 4.1
Archers can now use crossbows as well as bows
Added faction profession blocks
Added Neutral Outpost and Bandit Ruins 2 structure
Ballista and Cannon now only target 180 degrees forward
Shields not losing durability fixed
Fixed Barathian Armor II model
Fixed mobs showing GUI in creative
Tweaked Orleanian shield texture
Tweaked item cost
Fixed Elven sword and Spear rotation while in hand
Fixed Gates and Siege displaying in GUI when clicked
Fixed duplicate villager trades for some vanilla professions
Fixed Archer entities not always aiming while shooting
Removed not yet implemented faction spawn eggs from creative inventory
Added Neutral swordsman and archer
Implemented Visgothian faction
Initial BETA release for Valarian Conquest 4.0
*Not recommended on previous save with older versions due to many changes.
Fixed bandit raids spawning too frequently on servers with multiple players
Added GameRule for enabling or disabling bandit raids
Added GameRule for frequency of bandit raids (Default 30 minutes)
Version 3.2.1 with no structure generation
Fixed bandit raids spawning too frequently on servers with multiple players
Added GameRule for enabling or disabling bandit raids
Added GameRule for frequency of bandit raids (Default 30 minutes)
Fixed bandit raids spawning too frequently on servers with multiple players
Added GameRule for enabling or disabling bandit raids
Added GameRule for frequency of bandit raids (Default 30 minutes)
Version 3.2.1 with no structure generation
Fixed bandit raids spawning too frequently on servers with multiple players
Added GameRule for enabling or disabling bandit raids
Added GameRule for frequency of bandit raids (Default 30 minutes)
Added ability to craft Command, Patrol and Grouping Wands
Added Ability to craft Raid Horns for each faction
Added ability to purchase seige equipment from Aegis Commander
Added GameRule to optionally disable Bandit Raids
Various quality of life changes/bugfixes
Version 3.2 with no structure generation
Added ability to craft Command, Patrol and Grouping Wands
Added Ability to craft Raid Horns for each faction
Added ability to purchase seige equipment from Aegis Commander
Added GameRule to optionally disable Bandit Raids
Various quality of life changes/bugfixes
Version 3.2 with no structure generation
Added ability to craft Command, Patrol and Grouping Wands
Added Ability to craft Raid Horns for each faction
Added ability to purchase seige equipment from Aegis Commander
Various quality of life changes/bugfixes
Added ability to craft Command, Patrol and Grouping Wands
Added Ability to craft Raid Horns for each faction
Added ability to purchase seige equipment from Aegis Commander
Various quality of life changes/bugfixes
Version 3.1 with no structure generation
- Added Nomad Citizenship. Removes faction citizenship from player.
- Added ability to give citizenship to other entities allowing them to switch/join factions
- Removed 1 second invincibility after being hurt in order for better Epic Fight compatibility
- Added faction armor
- Added Knights of the Aegis Order friendly faction
- Added Gilded Legion friendly faction
- Added Dwarves friendly faction
- Added Orc faction
- Added follow command to the Patrol Wand
- Added Catapult, Battering Ram, and Carriage
- Faction Villagers now have Vanilla Villager features regarding trading etc.
- Seige weapons can now be set to Auto fire and Manual fire. Seige weapons will be manual fire by default.
- Added Grouping Wand that allows clicked entities to join Raiding Group as well as mount and dismount horses and carriage.
- Friendly mobs such as Iron Golem will no longer attack friendly factions. Friendly mobs will instead join that faction.
- Various other additions/changes
Release of Valarian Conquest 3.0 - This is a major update and rework of the mod. It is recommended to use on new save as a lot was changed from previous version.

