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Моды/Millie's Server Additions
  • Useful & Fun Server Tweaks 1.2.2+mc1.21.11

    release22 февраля 2026 г.

    1.2.1+mc1.21.11 Changelog

    BUG FIXES

    • Duel ends after someone dies
      • I'm hoping it works because I'm writing this at 3 in the morning and don't have time to test it

    Yes that's literally it.

  • Useful & Fun Server Tweaks 1.2.1+mc1.21.11

    beta21 февраля 2026 г.

    1.2.1+mc1.21.11 Changelog

    BUG FIXES

    • You can no longer /duel yourself
    • Duel request no longer get overwritten if a new one comes in
  • Useful & Fun Server Tweaks 1.2+mc1.21.11

    beta21 февраля 2026 г.

    1.2+mc1.21.11 Changelog

    NEW CONTENT

    • Now you can configure how many blocks a piston can push
      • Default is 12, minimum is 0, maximum is 511
    • /duel <player> command (Disabled by default)
      • ENABLING THIS COMMAND WILL DISABLE PVP THROUGH ALLOWS_DAMAGE LIVING ENTITY EVENTS!
      • /duel a player you wish to fight. They can either /duel accept or /duel decline.
      • One duel per 2 players can be going on at a time
      • Can end duel with /duel end
        • No damage can be taken within last 30s to end duel
      • Can't enter a new duel until previous duel has ended
  • UnF Server Tweaks 1.1.4

    release15 февраля 2026 г.

    1.1.4+mc1.21.11 Changelog

    BUG FIXES

    • Fixed teleport to coords 0/0/0 or 0/255/0 (depends on which version of the mod you started with) at relog when AFK (/afk)

    DEV STUFF

    • Moved methods PlayerAttachments.createValue and PlayerAttachments.createPersistentValue to FdaApiUtil.createValue and FdaApiUtil.createPersistentValue
    • Made all afk-command-related variables persistent in PlayerAttachments
  • UnF Server Tweaks 1.1.3

    release15 февраля 2026 г.

    1.1.3+mc1.21.11 Changelog

    CONFIG

    • Switched to using SuperMartijn642's Config Lib (It is now a dependency)
    • You can now disable any command in the mod within the config

    DEV STUFF

    • Mod now also works in singleplayer for people that want things like /afk, /damagetoggle, /scale and everything else in survival
    • Renamed method CommandUtil.failCheck to CommandUtil.checkIfPlayerExecuted
    • Changed method CommandUtil.checkIfPlayerExecuted to use CommandContext<CommandSourceStack> context instead of CommandSourceStack source
    • Fixed error notification from CommandUtil.checkIfPlayerExecuted(context) to display executed command in message instead of command source
    • Added indicators for commands with outputs, now displaying from what mod the command is
    • Method Afk.despawnNearbyMonsters no longer depends on ServerLevel. It just gets it from the player instead.
    • Created methods PlayerAttachments.createValue and PlayerAttachments.createPersistentValue
      • createPersistentValue values will not be cleared after server/game restart
      • createValue values will be cleared after server/game restart
  • UnF Server Tweaks 1.1.2

    beta12 февраля 2026 г.

    1.1.2+mc1.21.11 Changelog

    1.1.0 and 1.1.1 were skipped as they were debug and wip versions

    CONFIGURATION

    • The mod now has a config file!

    NEW CONTENT

    • Uncapped speed limits of players, vehicles and players on elytras.
      • No more "Player moved too fast!" warn and hold-back
      • You can disable/enable specific limiters in config. Only Elytra limit is disabled by default
    • Added /afk command
      • Utilizes Teams to give the player a [AFK] name prefix
      • Makes the afk player invulnerable, but also player can not damage anything nor move in any way when AFK
      • When coming out of AFK, if it's night, all instances of Monster entities will be despawned in a 16x16x16 area of the player
        • THIS BEHAVIOR CAN BE TURNED OFF IN CONFIG
        • Only targets "wild" Monsters (not nametagged, not in vehicles)
        • Command has a 5min (6000 ticks) cooldown (TIME CAN BE CHANGED IN CONFIG)

    CHANGED CONTENT

    • Reworked /scaleme command, now named /scale
      • Normal players can still use /st-scale <height_cm>
      • Admins now have scaling tools:
        • /scale force <player> <height_cm> - Forces specific scale on a player.
        • /scale unlock <player> - Unlocks Scale Lock allowing the player to change their scale again.
        • /scale reset <player> - Resets the player's scale to the base scale and unlocks Scale Lock
        • /scale reset-nounlock <player> - Resets the player's scale to the base scale without unlocking the Scale Lock
      • Commands /scaleme and /forcescale no longer exist in favor of the rework.

    DEV STUFF

    • In some commands renamed CommandContext<CommandSourceStack> ctx to CommandContext<CommandSourceStack> context, so everything is the same
    • Renamed method ServerTweaks.asId to ServerTweaks.asResource
    • Renamed class DataAttachments to PlayerAttachments for player data variables using Fabric Data Attachment API
    • Created class FdaApiUtil
      • Moved and renamed methods from Scalerutil.isLocked and Scalerutil.setLocked to FdaApiUtil.getBoolValue and FdaApiUtil.setBoolValue
      • Additionally made similar methods for Strings, ints, doubles, floats and longs
    • Created class CommandUtil
      • Moved method ServerTweaks.hasPerms to CommandUtil.hasPerms
      • Created "check-if-executed-from-server-or-by-player" method CommandUtil.failCheck
      • Created methods sendFail (source sendFailure), sendSucc (source sendSuccess) and sendTo (player sendSystemMessage)
    • Renamed class GetDayCount to DayCount
    • Renamed mixin class NotTooExpensive to RemoveAnvilLimit
  • UnF Server Tweaks 1.0.0

    alpha1 февраля 2026 г.

    Initial upload

Совместимость

Minecraft: Java Edition

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Опубликован:4 месяца назад
Обновлён:3 месяца назад
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