
Spooki's Unique Mobs
Integrations of 46 variant versions of classic minecraft monsters. New zombies, skeletons, spiders, oh my!
Difficulty targeting and despawning fixes, hopefully all sorted but I could have missed s mob. Fixed Namespace ID mismatches from when I was a slight bit lazy on the fabric to forge porting. Fixed skeletons causing log spam when saving arrows.
Difficulty targeting and despawning fixes, hopefully all sorted but I could have missed s mob. Fixed Namespace ID mismatches from when I was a slight bit lazy on the fabric to forge porting. Fixed skeletons causing log spam when saving arrows.
Difficulty targeting and despawning fixes, hopefully all sorted but I could have missed s mob. Fixed Namespace ID mismatches from when I was a slight bit lazy on the fabric to forge porting. Fixed skeletons causing log spam when saving arrows.
Difficulty targeting and despawning fixes, hopefully all sorted but I could have missed s mob. Fixed Namespace ID mismatches from when I was a slight bit lazy on the fabric to forge porting. Fixed skeletons causing log spam when saving arrows.
Difficulty targeting and despawning fixes, hopefully all sorted but I could have missed s mob. Fixed Namespace ID mismatches from when I was a slight bit lazy on the fabric to forge porting. Fixed skeletons causing log spam when saving arrows.
This release brings a complete overhaul to the codebase making use of stonecutter, introducing the mod to 1.21.1, and to Forge and Neoforge. Please report any issues!
This release brings a complete overhaul to the codebase making use of stonecutter, introducing the mod to 1.21.1, and to Forge and Neoforge. Please report any issues!
This release brings a complete overhaul to the codebase making use of stonecutter, introducing the mod to 1.21.1, and to Forge and Neoforge. Please report any issues!
This release brings a complete overhaul to the codebase making use of stonecutter, introducing the mod to 1.21.1, and to Forge and Neoforge. Please report any issues!
This release brings a complete overhaul to the codebase making use of stonecutter, introducing the mod to 1.21.1, and to Forge and Neoforge. Please report any issues!
The big bunch of nether mob variants have arrived! Each one trying to bring something novel to fighting the particular type of blaze or ghast!
Also introduces variants into Trial Spawners!
The big bunch of nether mob variants have arrived! Each one trying to bring something novel to fighting the particular type of blaze or ghast!
Also introduces compatibility with YUNG's Better Nether Fortresses
Fixed an issue with the Hoglin mixin, + version number match
Fixed a mixin with the Hoglin that was causing crashes on 1.20.1 due to differences in methods between the 26.1 code and 1.20.1 code.
Also added spider dungeon compatibility with YUNG's Better Dungeons. A magma spider dungeon is dangerous!Added compatibility with YUNG's Better Dungeons, tested w/ Fabric and Sinytra.
Added config settings to:
- Disable/Enable mobs
- Adjust mob spawn rates
- Adjust chances for spawner modifications.
This specific file introduces 1.20.1 support!
Has been tested on a surface level w/ Sinytra
Added config settings to:- Disable/Enable mobs
- Adjust mob spawn rates
- Adjust chances for spawner modifications.
Primary initial release, still working on config options, soon to come!


