-removed shield nerf
-fixed a bug that made players always get to half a heart if they took any damage
-fixed a bug that caused the feature which kills players if the difficulty is set to peaceful to not work
-removed shield nerf
-fixed a bug that made players always get to half a heart if they took any damage
-fixed a bug that caused the feature which kills players if the difficulty is set to peaceful to not work
-removed shield nerf
-fixed a bug that made players always get to half a heart if they took any damage
-fixed a bug that caused the feature which kills players if the difficulty is set to peaceful to not work
-removed shield nerf
-fixed a bug that made players always get to half a heart if they took any damage
-fixed a bug that caused the feature which kills players if the difficulty is set to peaceful to not work
Нет описания изменений
Нет описания изменений
Нет описания изменений
Нет описания изменений
Нет описания изменений
Нет описания изменений
Нет описания изменений
NEW FEATURES:
When you have elytra equipped every second there will be a 5% chance for you to take damage (6Hp or 3 hearts) and the elytra too (4 Hp of Item Damage)
When you eat a golden carrot 2 will be removed from your inventory instead of 1 (there's a low chance that the number of removed carrots will be 3 or only 1)
You get more fall damage
Every time a player is attacked there's a 25% chance that a random piece of the armor they're wearing will be damaged three times more than usual
Every time a player attacks an entity there's a 25% chance that the weapon they used will be damaged two times more than usual
All food saturation nerfed (except golden carrots)
Tools are damaged twice after being used to mine a block
When you enchant an object with mending the enchantment is removed, you only get 6 XP levels
Wither has more regeneration than usual
Warden has regeneration
Ender Dragon has regeneration
When you drink a potion every other potion gets a 25 seconds cooldown
If you set the difficulty to peaceful all players are killed
Vexes spawn in End
You can't place beds in End
CHANGES:
incremented charged creepers spawn rate from 20% to 40%
some optimization for monsters effects
added the tag "all_food_tag"
added the tag "all_beds_tag"
Warden Buffed
BUG FIXES:
Fixed a bug that caused players to get the status effect blindness even if they had 1 hearth in certain situations
Fixed a bug that caused villagers and allies to have extra health
added mod logo in in-game mod list
fixed a bug that caused an upcoming mod feature to be already in the game
Нет описания изменений


