
The Midnight Lurker
A mod that adds a new horrifying entity to Minecraft.
Version 4.0.0-D2-beta and up updates and changes
- Fixed the Lurker trying to swim on land lol
Version 4.0.0-D-beta and up updates and changes
- Changed Lurklings to spawn slightly more often
- Fixed Sorrowful Logs not using an empty bottle when the stack is above 1
- Changed the Void Barrens ambience to be way quieter
- Changed the block placing detection for the Arena so if you eat and look at the ground it doesn't "cancel" your "block" placement
- Fixed the Void Onyx Ore not generating naturally
- Added some stuff on the backend for full release, might cause bugs but idk
- Added the anticipation quotes as they were missing/I forgot to add them originally
For anyone curious about when the full release is dropping, it'll most likely be the next "update" that drops
Version 4.0.0-C2-beta and up updates and changes
- Fixed the Lurker not spawning due to tick timing not being checked properly
Version 4.0.0-C-beta and up updates and changes
- Lowered the Void Gateway spawn chances as they seemed to be too common
- Changed Void Gateways to only retreat/activate when next to them or when they are in range and are able to be seen so you can't activate them through walls
- Renamed the Howling Willow logs that contain "sorrow" from "Howling Sorrow Willow Log" to "Sorrowful Howling Willow Log"
- Shapeshifter Villagers should now have the correct outfit based on the biome they are in
- Adjusted the Lurker's spawning so hopefully he spawns more consistently
- Fixed anticipation music not playing when enabled
- Renamed the "Warper Sac" to "Warp Sac" as the original name may have lead people to think there was a mob added named "Warper"
- Added a dash to the Radiant Wings
- Fixed the player not getting the "Insanity" and "Helpless" effects when in an insanity chase
Version 4.0.0-B-beta and up updates and changes
- Fixed phantom Lurker returning null and crashing the game
- Fixed not being able to select the last two outcast book trades
- Hostile mobs now no longer attack the player if being chased by the Lurker or if the player is locked in the phantom head event
- The boss should now choose a random player to target every so often so he isn't hard targeting one player in multiplayer
- Corrected boss retry line to always play after the first attempt
- Changed Lurklings to now have a small chance to drop dark spinal shards
- Gave the boss scythes a glowing aura so they are easier to see
- Changed the void missiles to now glow purple instead of being black so they are easier to see
- Corrected anticipation music so it should now always play if enabled
- Fixed the void music not being stopped when starting the boss
- Changed the blast attack from the boss to hurt all entities and not just the player
- Fixed anticipation music not playing
- Fixed chase music not stopping when the player dies and fixed insanity not resetting so the Lurker constantly tried chasing the player when they respawned
- Fixed the velocity when double jumping with the Radiant Wings
Version 4.0.0-A-beta and up updates and changes
- Fixed fog code not letting people join servers
- Fixed not being able to craft "Warp & Steel"
- Added a config for constant music in the void
- Fixed the boss "anti-cheat" not working
- Fixed the Lurker playing holiday voice lines when it's not the holiday
- Corrected advancement name for entering the Void
- Fixed final form boss always saying the same death-line
Version 4.0.0-beta and up updates and changes
- Rewrote the way the Midnight Lurker works (He still functions the same in game it's just mostly backend stuff to make the modding process easier and now he can be summoned using a spawn egg in game)
- Added a new Dimension "The Void"
- Added two new Wood types "Umbral Oak" and "Howling Willow"
- Added new stone type "Gloomstone"
- Added a new Deepslate variant of blocks
- Added a new dirt/grass type "Eclipsed"
- Added new mobs for the new dimension
- Added structures to the new Dimension
- Changed it so when the Lurker disappears and is on low health he will now drop new items
- Removed the need for Geckolib as a dependency
- Made it so the Lurker now scales with difficulty (kinda) when the game is on easy the Lurker will function how he used to so when Aggressive he will insta break doors and take his time breaking stone however when on normal or hard the normal "aggressive" variant will break stone progressively and will break doors in stages and the actual "aggressive" variant will break doors and stone instantly
- New items have been added
- Some "dev" items have been added (Sort of like Terraria dev items but they're obtainable and can be used in game)
- Added new potion effects related to the new mobs and items
- Added "Boss Arena" structure for the new dimension
- Added "Boss" Lurker variant that can only be summoned by using the new "Alter" block inside of the "Boss Arena" (trying to summon the boss Lurker using command won't work as he'll just disappear)
- Added a new command "Midnight Lurker" which can be combined with "Config" to access a config menu in game (The command can also be combined with "dev" for using dev features if you have cheats enabled)
- Added a custom "spawner" to the game that is used to spawn the Midnight Lurker and other things
- Added a feature where the Lurker will spawn more or less depending on the moon phase
- Reduced insanity jumpscare "effects" amount to 2 so the mod file isn't as large --to be decided
- Some Lurker variants now "slow down" when chasing the player and near them to "toy" with the player
- Largely Reduced the visibility of the Lurker on Xaero's Minimap/Worldmap
- Changed the "Faker" variant to "Phantom" and changed the texture to be red and the entity to be transparent
- Changed the "Phantom Head" to be red and transparent
- Added a feature when the player is in the higher stages of Insanity faker/phantom Lurkers will appear teleporting around the player
- Insanity will now scale with difficulty and will go slower or faster depending on the difficulty
- Changed the "Insanity Bar" to be off by default
- Changed it so skipping a night will make it so you can no longer reduce Insanity by sleeping unless you sleep for one night
- Added a feature where if you have encountered the Lurker within the past 5 minutes you won't be able to reduce Insanity by sleeping
- Changed it so the Lurker will spawn more if the player is in the higher stages of Insanity
- Changed the faker/phantom variant to only show up if the player is in the higher stages of Insanity
- Made it so if the Lurker "Boss" has been defeated the Lurker will no longer spawn unless you "re-summon" him and if the "Insanity Bar" is turned on the eye will be closed
- Added a feature where if the player isn't near their base any "axis" or rotational based blocks will have a super rare chance to change direction (this feature can be turned off in the config)
- Made it so when the Lurker is near normal or soul torches they will flicker and if the Lurker is aggressive will make them go out permanently
- Changed the Lurker's stun time to now scale with difficulty so on easy it will be shorter, on normal it will ne the normal amount of time, and on hard it will be faster
- Added more "Shapeshifter" variants
- There will now be a random chance for the "Invisible" variant to jumpscare the player if close to the player for long enough and the player hasn't noticed it
- Changed it so the Lurker can no longer be hurt or stunned by arrows/projectiles
- Added a feature so when the Lurker is hit by a mob that isn't a player and can be stunned he will send out a shockwave that immobilizes nearby mobs that aren't the player
- Changed it so the Lurker can only be stunned using a weapon/tool
- Changed it so the "aggressive" variant's speed is now relative to the player's or tries to be anyway so that if the player has a speed potion or is using the "ParCool!" mod the Lurker can keep up
- Made it so if the player somehow gets too far away from the "aggressive" variant he will teleport in front of you if there is space and if there isn't will teleport on top of you and leaves "Void Hands" in the place where he teleported from
- Added sound cues for dictating which stage of sanity you are at without needing the "Insanity Bar"
- Added "Farmer's Delight/Respite" compatibility so when you have that mod installed you can only decrease insanity using foods that give the "Comfort" buff or by drinking teas
- Changed the "Nether" variant to now spawn less and will now walk when a certain distance away from the player and will no longer scream
- Added a feature where if you have a pet near you it will slowly decrease Insanity
- Made it so if you are near a pet that you own and it dies it will greatly increase your insanity most likely making it go up by an entire stage however this will have a cooldown so if you say have 7 dogs and they all die at once you don't get immediately chased by the Lurker
- Added a feature where if you are near hostile mobs for a extended period of time and the light level isn't above 8 then your insanity will increase
- Made it so dying will greatly increase your insanity
- Changed the Outcast Villager so you can now trade with him
- Changed the Outcast Villagers book to be somewhat different
- Changed the Lurker's damage so it now properly goes through armor
- Changed the "aggressive" variant's damage to scale with the player's health so no matter how much health you have if you are hit 3-4 times then you're dead (unless you heal obviously)
- Made it so the Lurker can now swim underwater
- Made it so certain Lurker variants now slow down when chasing the player and near them as if he's "toying" with them
- Changed the "Void Gateway" and "Void Hands" entities and combined them into one entity
- Changed the Lurker's chase theme to only play on to the player that is being "chased" and now plays at the location of the player instead of the Lurker so the music shouldn't get muffled when using the "Sound Physics" mod
- Changed it so the Lurker now spawns less in caves because he is the "Midnight" Lurker not the "Cave" Lurker
- Changed it so the Lurker can now break any type of glass block
- Added config option for the red insanity fog
- Changed the Shapeshifter Villager to only spawn in villages
- Change the Shapeshifter Villager to have a small chance of attacking the player instead of running away when attacked
- Added Lurker variant "Insomnia"
- Fixed Shapeshifter entities possibly spawning multiple Lurkers
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Version 3.3.4 and up updates and changes
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Changed how the Aggressive Lurker and Nether Lurker variants climb
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Reduced the TPS lag that was happening in the Overworld and Nether
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Updated the Russian translation
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Tweaked the Lurker's in game model to be a mix of the old and new one
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Added a Insanity bar so you can keep track of what stage you're on
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Added a config option to turn the Insanity bar on and off
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Changed it so when you sleep your Insanity stage will go down by one and will still make it so the Insanity "timer" stops
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Version 3.3.0 and up updates and changes
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Fixed Lurker chase music replaying once he disappears if music is turned on
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Hopefully fixed server tps being around 10 when in the Nether
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Changed how to Lurker breaks glass so you now no longer have fix the glass he breaks and instead the glass will automatically regenerate
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Changed it so the Lurker can only break blocks on server side so there shouldn't be any "invisible blocks" that you can get stuck on after he breaks blocks
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Added a new "Tough Door" that is strong like an iron door but can be opened like a wooden door
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Hopefully fixed backturned variant crashing the game when taking fall damage from dripstone
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Added stun to the backturned variant so you can't just outright kill it
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Version 3.2.7 and up updates and changes
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Changed how the Lurker breaks doors so hopefully he may be able to break some other mods doors
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Added breaking sounds when when the Lurker breaks a door or trapdoor
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Somewhat revamped how the Aggressive and Nether Lurker climb
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Added a config option for the Lurker Spawning in the Nether
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Changed the Void Gateway spawning so hopefully they don't spawn in the ocean
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