
Luminous: Overworld
Illuminate and expand your base Minecraft experience with overhauled biomes, new mobs, new decorative blocks, and tough beasts to hunt!
LUMINOUS V1.5.5 Changelog
(EDIT -V1.5.52 HOTFIX)
- Fixed a bug that caused a crash when legendary beasts died
- Fixed a bug that caused the items to not drop when the Bogged Bone stalker died
NEW FEATURES:
- Added a new entity tag, Luminousworld:hostile, which includes all hostile mobs in the mod
- Added a new model for the Phoenix's fireball
- Removed Blueberry, Blackberry, and Creepbery bushes from the mod, due to them being poorly included and not very useful
- Replaced the music for the Disc dropped by the Bone Stalker - It is now "Fizz" By Johan Johnston
- Replaced the music for the Disc dropped by the Tree Ent - It is now "O's Piano" By Amos Roddy
- Added a new command "/fillbutterflyencyclopedia", which, as its name suggests, fills the encyclopedia for a player
- Replaced the png images of the butterflies with their actual model in the butterfly encyclopedia
- Soul Monarch butterflies are now attracted to soul torches
- Hairstreak Butterflies are now attracted to lilacs
- Butterfly and firefly jars can now be picked up by shift right clicking them
- Moved the content of the butterfly book up, making room for a new line of text which says what each butterfly is attracted to
FIXES:
- Fixed a bug that caused the deer to unnecessarily contribute to lag with
- Fixed a bug where the deer/fawn did not have the correct texture
- Fixed a bug where the Baby Phoenix's fireball ignored the mod griefing game rule when causing explosions
- Fixed a bug where the "monster hunter" advancement was not granted when killing any hostile mobs from the mod
- Fixed an issue where the Blueberry and Blackberry items popped off of the bushes lower than they should have when harvested
- Fixed an issue that caused passive mobs (crabs, zebras, etc.,) to spawn in trees
- Deleted a few leftover models in the mod files, as they were appearing as small errors in the log for players
- Reverted a change made in V1.5.4 to the Shellmet, fixing a bug where its speed effect could be applied permanently to players
- Fixed an issue where Baobab leaves were not appearing in the tag group for "Minecraft:leaves"
- Fixed a typo in the name of the Hermit King music Disc - it now properly credits "DestoLynx" instead of "DestoLynz"
- Mobs should no longer be able to spawn on top of leaf blocks
- Fixed a missing Ender Eyespot butterfly from the creative menu
- Fixed a missing Ringlet butterfly from the creative menu
- Fixed a missing Black swallowtail jar from the creative menu
- Added a missing "decorative" tooltip to decorative glass panes
- Removed a few old .json files I found causing small but annoying console warnings
- (NEOFORGE 1.21.1) Fixed an issue that caused some saplings to not grow correctly
RETEXTURES / MODEL CHANGES:
- Retextured / changed the shading on Multiple music discs
- Retextured forest moss
- Retextured the deer and fawn slightly, making them look more "fluffy" around the neck and face
- Retextured the Wild Palm Trapdoor
- Retextured the Wild Palm Door
- Slightly Adjusted the hues and textures of all Ish Bricks
- Slightly Adjusted the texture patterns in the middle of the yellow, orange, purple, and brown decorative Ish bricks
- Slightly Adjusted the texture of the squirrels, and updated their model with a head rotation and smoother molang animations
- Updated all the animations for the Butterflies, making them slightly less stiff
TECHNICAL CHANGES:
-
Changed the IDs of all music discs to match the way vanilla handles them
-
Changed the ID of the "pheonix_feather", in order to spell "phoenix" correctly
-
Changed the ID of the "pheonix_trophy", in order to spell "phoenix" correctly
-
Changed the ID of the n the Baobab Wood, Log, Sapling, Leaves, Shelf, and Table blocks
-
Condensed the ID of "ground_pebbles_1, ground_pebbles_2, and ground_pebbles_3" into one block with three blockstates; luminousworld:rocks
-
Updated the ID of (almost) All butterfly jars, making them consistent with the actual names of the butterflies
-
Deleted "forest_moss_1, forest_moss_2, and forest_moss_3" in favor of a simpler "forest_moss" plant -Condensed the ID of "decorative_brown_mushroom1 and decorative_brown_mushroom2" into one block with two blockstates; "luminousworld:brown_fungi" -Condensed the ID of "decorative_red_mushroom1 and decorative_red_mushroom2" into one block with two blockstates; "luminousworld:red_fungi" -Renamed almost all butterfly jars to make their names uniform with one another and consistent with the butterfly inside of it
(Unfortunately, all of the above technicalchanges mean that the mentioned blocks/items in existing worlds will be deleted. I am very sorry for this inconvenience, but its good for the cleanliness and long term playability of the mod that I go in and fix some of these mislabeled blocks/items each update to make everything more consistent)
-
Updated the ID of the Frigid_Zombie and Frigid_Skeleton to match their in game name
-
Remade the procedures for when the legendary beasts die, so that when they die from ANY source, they can still drop their loot, not just direct player attacks
-
Shortened the hitbox of forest moss from 9Y to 7Y
-
Increased the Hitbox size of Decorative Lanterns so they remain consistent between decorative variants when using the hammer
-
Forest Rock Structures now spawn on the "Local_Modifications" spawn stage to prevent them spawning rarely inside of Auburn Trees
-
Rocks (formerly ground pebbles) will now spawn in groups or "patches" across the ground instead of randomly
-
Auburn trees now properly are grown with 2x2 sapling formation, and grow their normal shape and size
-
White Oak, Auburn, Palm, and Soft Birch trees now properly spawn on the "Vegetal decoration" generation stage
-
Removed the Gilded Ent From the creative inventory, as it was not supposed to be visible
-
Hatch Blocks can now be obtained with silk touch
-
Added Baobab leaves to the Minecraft:leaves tag, as they were missing
-
Recreated the procedure that spawns White Oak Trees, Spruce trees, Birch Trees, and Baobab trees, removing extra and redundant procedures in the process
-
Recreated the procedure that handles the stripping of wood on trees, reducing the amount of redundant procedures in the process
-
Slightly changed the shape of the Baobab Trees so their branches are a little thicker
-
Getting hit by a baby phoenix's fireball will now ignite the player for 3s
-
Ground pebbles now have solid hitboxes
-
Renamed the "Glowstone butterfly" to the "Glowstone Morpho"
-
Reamed the "Enderfly" to the "Ender Eyespot"
-
Optimized the procedure for using bone meal on a white oak, tall birch, and auburn saplings, so they should grow in correctly sized spaces more reliably
-
Lowered the chance from 38 > 15% for a bonemeal to work on a white oak sapling, which is consistent with vanilla
-
All custom saplings now have a random XZ offset as properly intended
-
Made the hitbox and shadow sizes of the Squirrel more accurate
-
Updated the death procedure for the squirrels so looting and fire aspect work properly
-
Removed the white, grey, brown, and black squirrel mobs, replacing them with one "Squirrel" mob that changes color based on the biome type it spawns in
-
Removed all excess models of butterflies, condensing it down to only two models to save a little on mod size
-
Decreased the generation chance of Baobab Trees in large fields by 50%
-
Rocks placed by players no longer randomize their blockstate
KNOWN/UNFIXED BUGS:
-Custom zombie and skeleton loot tables don't work with the looting enchantment -Colored fire doesn't light TNT -The AI of the toxic gator does not work as intended when in water -Custom fish cannot be caught with a fishing rod -Baobab Saplings do not grow on their own
LUMINOUS V1.5.5 Changelog
(EDIT -V1.5.52 HOTFIX)
- Fixed a bug that caused a crash when legendary beasts died
- Fixed a bug that caused the items to not drop when the Bogged Bone stalker died
NEW FEATURES:
- Added a new entity tag, Luminousworld:hostile, which includes all hostile mobs in the mod
- Added a new model for the Phoenix's fireball
- Removed Blueberry, Blackberry, and Creepbery bushes from the mod, due to them being poorly included and not very useful
- Replaced the music for the Disc dropped by the Bone Stalker - It is now "Fizz" By Johan Johnston
- Replaced the music for the Disc dropped by the Tree Ent - It is now "O's Piano" By Amos Roddy
- Added a new command "/fillbutterflyencyclopedia", which, as its name suggests, fills the encyclopedia for a player
- Replaced the png images of the butterflies with their actual model in the butterfly encyclopedia
- Soul Monarch butterflies are now attracted to soul torches
- Hairstreak Butterflies are now attracted to lilacs
- Butterfly and firefly jars can now be picked up by shift right clicking them
- Moved the content of the butterfly book up, making room for a new line of text which says what each butterfly is attracted to
FIXES:
- Fixed a bug that caused the deer to unnecessarily contribute to lag with
- Fixed a bug where the deer/fawn did not have the correct texture
- Fixed a bug where the Baby Phoenix's fireball ignored the mod griefing game rule when causing explosions
- Fixed a bug where the "monster hunter" advancement was not granted when killing any hostile mobs from the mod
- Fixed an issue where the Blueberry and Blackberry items popped off of the bushes lower than they should have when harvested
- Fixed an issue that caused passive mobs (crabs, zebras, etc.,) to spawn in trees
- Deleted a few leftover models in the mod files, as they were appearing as small errors in the log for players
- Reverted a change made in V1.5.4 to the Shellmet, fixing a bug where its speed effect could be applied permanently to players
- Fixed an issue where Baobab leaves were not appearing in the tag group for "Minecraft:leaves"
- Fixed a typo in the name of the Hermit King music Disc - it now properly credits "DestoLynx" instead of "DestoLynz"
- Mobs should no longer be able to spawn on top of leaf blocks
- Fixed a missing Ender Eyespot butterfly from the creative menu
- Fixed a missing Ringlet butterfly from the creative menu
- Fixed a missing Black swallowtail jar from the creative menu
- Added a missing "decorative" tooltip to decorative glass panes
- Removed a few old .json files I found causing small but annoying console warnings
- (NEOFORGE 1.21.1) Fixed an issue that caused some saplings to not grow correctly
RETEXTURES / MODEL CHANGES:
- Retextured / changed the shading on Multiple music discs
- Retextured forest moss
- Retextured the deer and fawn slightly, making them look more "fluffy" around the neck and face
- Retextured the Wild Palm Trapdoor
- Retextured the Wild Palm Door
- Slightly Adjusted the hues and textures of all Ish Bricks
- Slightly Adjusted the texture patterns in the middle of the yellow, orange, purple, and brown decorative Ish bricks
- Slightly Adjusted the texture of the squirrels, and updated their model with a head rotation and smoother molang animations
- Updated all the animations for the Butterflies, making them slightly less stiff
TECHNICAL CHANGES:
-
Changed the IDs of all music discs to match the way vanilla handles them
-
Changed the ID of the "pheonix_feather", in order to spell "phoenix" correctly
-
Changed the ID of the "pheonix_trophy", in order to spell "phoenix" correctly
-
Changed the ID of the n the Baobab Wood, Log, Sapling, Leaves, Shelf, and Table blocks
-
Condensed the ID of "ground_pebbles_1, ground_pebbles_2, and ground_pebbles_3" into one block with three blockstates; luminousworld:rocks
-
Updated the ID of (almost) All butterfly jars, making them consistent with the actual names of the butterflies
-
Deleted "forest_moss_1, forest_moss_2, and forest_moss_3" in favor of a simpler "forest_moss" plant -Condensed the ID of "decorative_brown_mushroom1 and decorative_brown_mushroom2" into one block with two blockstates; "luminousworld:brown_fungi" -Condensed the ID of "decorative_red_mushroom1 and decorative_red_mushroom2" into one block with two blockstates; "luminousworld:red_fungi" -Renamed almost all butterfly jars to make their names uniform with one another and consistent with the butterfly inside of it
(Unfortunately, all of the above technicalchanges mean that the mentioned blocks/items in existing worlds will be deleted. I am very sorry for this inconvenience, but its good for the cleanliness and long term playability of the mod that I go in and fix some of these mislabeled blocks/items each update to make everything more consistent)
-
Updated the ID of the Frigid_Zombie and Frigid_Skeleton to match their in game name
-
Remade the procedures for when the legendary beasts die, so that when they die from ANY source, they can still drop their loot, not just direct player attacks
-
Shortened the hitbox of forest moss from 9Y to 7Y
-
Increased the Hitbox size of Decorative Lanterns so they remain consistent between decorative variants when using the hammer
-
Forest Rock Structures now spawn on the "Local_Modifications" spawn stage to prevent them spawning rarely inside of Auburn Trees
-
Rocks (formerly ground pebbles) will now spawn in groups or "patches" across the ground instead of randomly
-
Auburn trees now properly are grown with 2x2 sapling formation, and grow their normal shape and size
-
White Oak, Auburn, Palm, and Soft Birch trees now properly spawn on the "Vegetal decoration" generation stage
-
Removed the Gilded Ent From the creative inventory, as it was not supposed to be visible
-
Hatch Blocks can now be obtained with silk touch
-
Added Baobab leaves to the Minecraft:leaves tag, as they were missing
-
Recreated the procedure that spawns White Oak Trees, Spruce trees, Birch Trees, and Baobab trees, removing extra and redundant procedures in the process
-
Recreated the procedure that handles the stripping of wood on trees, reducing the amount of redundant procedures in the process
-
Slightly changed the shape of the Baobab Trees so their branches are a little thicker
-
Getting hit by a baby phoenix's fireball will now ignite the player for 3s
-
Ground pebbles now have solid hitboxes
-
Renamed the "Glowstone butterfly" to the "Glowstone Morpho"
-
Reamed the "Enderfly" to the "Ender Eyespot"
-
Optimized the procedure for using bone meal on a white oak, tall birch, and auburn saplings, so they should grow in correctly sized spaces more reliably
-
Lowered the chance from 38 > 15% for a bonemeal to work on a white oak sapling, which is consistent with vanilla
-
All custom saplings now have a random XZ offset as properly intended
-
Made the hitbox and shadow sizes of the Squirrel more accurate
-
Updated the death procedure for the squirrels so looting and fire aspect work properly
-
Removed the white, grey, brown, and black squirrel mobs, replacing them with one "Squirrel" mob that changes color based on the biome type it spawns in
-
Removed all excess models of butterflies, condensing it down to only two models to save a little on mod size
-
Decreased the generation chance of Baobab Trees in large fields by 50%
-
Rocks placed by players no longer randomize their blockstate
KNOWN/UNFIXED BUGS:
-Custom zombie and skeleton loot tables don't work with the looting enchantment -Colored fire doesn't light TNT -The AI of the toxic gator does not work as intended when in water -Custom fish cannot be caught with a fishing rod -Baobab Saplings do not grow on their own
LUMINOUS V1.5.5 Changelog
NEW FEATURES:
- Added a new entity tag, Luminousworld:hostile, which includes all hostile mobs in the mod
- Added a new model for the Phoenix's fireball
- Removed Blueberry, Blackberry, and Creepbery bushes from the mod, due to them being poorly included and not very useful
- Replaced the music for the Disc dropped by the Bone Stalker - It is now "Fizz" By Johan Johnston
- Replaced the music for the Disc dropped by the Tree Ent - It is now "O's Piano" By Amos Roddy
- Added a new command "/fillbutterflyencyclopedia", which, as its name suggests, fills the encyclopedia for a player
- Replaced the png images of the butterflies with their actual model in the butterfly encyclopedia
- Soul Monarch butterflies are now attracted to soul torches
- Hairstreak Butterflies are now attracted to lilacs
- Butterfly and firefly jars can now be picked up by shift right clicking them
- Moved the content of the butterfly book up, making room for a new line of text which says what each butterfly is attracted to
FIXES:
- Fixed a bug that caused the deer to unnecessarily contribute to lag with
- Fixed a bug where the deer/fawn did not have the correct texture
- Fixed a bug where the Baby Phoenix's fireball ignored the mod griefing game rule when causing explosions
- Fixed a bug where the "monster hunter" advancement was not granted when killing any hostile mobs from the mod
- Fixed an issue where the Blueberry and Blackberry items popped off of the bushes lower than they should have when harvested
- Fixed an issue that caused passive mobs (crabs, zebras, etc.,) to spawn in trees
- Deleted a few leftover models in the mod files, as they were appearing as small errors in the log for players
- Reverted a change made in V1.5.4 to the Shellmet, fixing a bug where its speed effect could be applied permanently to players
- Fixed an issue where Baobab leaves were not appearing in the tag group for "Minecraft:leaves"
- Fixed a typo in the name of the Hermit King music Disc - it now properly credits "DestoLynx" instead of "DestoLynz"
- Mobs should no longer be able to spawn on top of leaf blocks
- Fixed a missing Ender Eyespot butterfly from the creative menu
- Fixed a missing Ringlet butterfly from the creative menu
- Fixed a missing Black swallowtail jar from the creative menu
- Added a missing "decorative" tooltip to decorative glass panes
- Removed a few old .json files I found causing small but annoying console warnings
- (NEOFORGE 1.21.1) Fixed an issue that caused some saplings to not grow correctly
RETEXTURES / MODEL CHANGES:
- Retextured / changed the shading on Multiple music discs
- Retextured forest moss
- Retextured the deer and fawn slightly, making them look more "fluffy" around the neck and face
- Retextured the Wild Palm Trapdoor
- Retextured the Wild Palm Door
- Slightly Adjusted the hues and textures of all Ish Bricks
- Slightly Adjusted the texture patterns in the middle of the yellow, orange, purple, and brown decorative Ish bricks
- Slightly Adjusted the texture of the squirrels, and updated their model with a head rotation and smoother molang animations
- Updated all the animations for the Butterflies, making them slightly less stiff
TECHNICAL CHANGES:
-
Changed the IDs of all music discs to match the way vanilla handles them
-
Changed the ID of the "pheonix_feather", in order to spell "phoenix" correctly
-
Changed the ID of the "pheonix_trophy", in order to spell "phoenix" correctly
-
Changed the ID of the n the Baobab Wood, Log, Sapling, Leaves, Shelf, and Table blocks
-
Condensed the ID of "ground_pebbles_1, ground_pebbles_2, and ground_pebbles_3" into one block with three blockstates; luminousworld:rocks
-
Updated the ID of (almost) All butterfly jars, making them consistent with the actual names of the butterflies
-
Deleted "forest_moss_1, forest_moss_2, and forest_moss_3" in favor of a simpler "forest_moss" plant -Condensed the ID of "decorative_brown_mushroom1 and decorative_brown_mushroom2" into one block with two blockstates; "luminousworld:brown_fungi" -Condensed the ID of "decorative_red_mushroom1 and decorative_red_mushroom2" into one block with two blockstates; "luminousworld:red_fungi" -Renamed almost all butterfly jars to make their names uniform with one another and consistent with the butterfly inside of it
(Unfortunately, all of the above technicalchanges mean that the mentioned blocks/items in existing worlds will be deleted. I am very sorry for this inconvenience, but its good for the cleanliness and long term playability of the mod that I go in and fix some of these mislabeled blocks/items each update to make everything more consistent)
-
Updated the ID of the Frigid_Zombie and Frigid_Skeleton to match their in game name
-
Remade the procedures for when the legendary beasts die, so that when they die from ANY source, they can still drop their loot, not just direct player attacks
-
Shortened the hitbox of forest moss from 9Y to 7Y
-
Increased the Hitbox size of Decorative Lanterns so they remain consistent between decorative variants when using the hammer
-
Forest Rock Structures now spawn on the "Local_Modifications" spawn stage to prevent them spawning rarely inside of Auburn Trees
-
Rocks (formerly ground pebbles) will now spawn in groups or "patches" across the ground instead of randomly
-
Auburn trees now properly are grown with 2x2 sapling formation, and grow their normal shape and size
-
White Oak, Auburn, Palm, and Soft Birch trees now properly spawn on the "Vegetal decoration" generation stage
-
Removed the Gilded Ent From the creative inventory, as it was not supposed to be visible
-
Hatch Blocks can now be obtained with silk touch
-
Added Baobab leaves to the Minecraft:leaves tag, as they were missing
-
Recreated the procedure that spawns White Oak Trees, Spruce trees, Birch Trees, and Baobab trees, removing extra and redundant procedures in the process
-
Recreated the procedure that handles the stripping of wood on trees, reducing the amount of redundant procedures in the process
-
Slightly changed the shape of the Baobab Trees so their branches are a little thicker
-
Getting hit by a baby phoenix's fireball will now ignite the player for 3s
-
Ground pebbles now have solid hitboxes
-
Renamed the "Glowstone butterfly" to the "Glowstone Morpho"
-
Reamed the "Enderfly" to the "Ender Eyespot"
-
Optimized the procedure for using bone meal on a white oak, tall birch, and auburn saplings, so they should grow in correctly sized spaces more reliably
-
Lowered the chance from 38 > 15% for a bonemeal to work on a white oak sapling, which is consistent with vanilla
-
All custom saplings now have a random XZ offset as properly intended
-
Made the hitbox and shadow sizes of the Squirrel more accurate
-
Updated the death procedure for the squirrels so looting and fire aspect work properly
-
Removed the white, grey, brown, and black squirrel mobs, replacing them with one "Squirrel" mob that changes color based on the biome type it spawns in
-
Removed all excess models of butterflies, condensing it down to only two models to save a little on mod size
-
Decreased the generation chance of Baobab Trees in large fields by 50%
-
Rocks placed by players no longer randomize their blockstate
KNOWN/UNFIXED BUGS:
-Custom zombie and skeleton loot tables don't work with the looting enchantment -Colored fire doesn't light TNT -The AI of the toxic gator does not work as intended when in water -Custom fish cannot be caught with a fishing rod -Baobab Saplings do not grow on their own
LUMINOUS V1.5.5 Changelog
NEW FEATURES:
- Added a new entity tag, Luminousworld:hostile, which includes all hostile mobs in the mod
- Added a new model for the Phoenix's fireball
- Removed Blueberry, Blackberry, and Creepbery bushes from the mod, due to them being poorly included and not very useful
- Replaced the music for the Disc dropped by the Bone Stalker - It is now "Fizz" By Johan Johnston
- Replaced the music for the Disc dropped by the Tree Ent - It is now "O's Piano" By Amos Roddy
- Added a new command "/fillbutterflyencyclopedia", which, as its name suggests, fills the encyclopedia for a player
- Replaced the png images of the butterflies with their actual model in the butterfly encyclopedia
- Soul Monarch butterflies are now attracted to soul torches
- Hairstreak Butterflies are now attracted to lilacs
- Butterfly and firefly jars can now be picked up by shift right clicking them
- Moved the content of the butterfly book up, making room for a new line of text which says what each butterfly is attracted to
FIXES:
- Fixed a bug that caused the deer to unnecessarily contribute to lag with
- Fixed a bug where the deer/fawn did not have the correct texture
- Fixed a bug where the Baby Phoenix's fireball ignored the mod griefing game rule when causing explosions
- Fixed a bug where the "monster hunter" advancement was not granted when killing any hostile mobs from the mod
- Fixed an issue where the Blueberry and Blackberry items popped off of the bushes lower than they should have when harvested
- Fixed an issue that caused passive mobs (crabs, zebras, etc.,) to spawn in trees
- Deleted a few leftover models in the mod files, as they were appearing as small errors in the log for players
- Reverted a change made in V1.5.4 to the Shellmet, fixing a bug where its speed effect could be applied permanently to players
- Fixed an issue where Baobab leaves were not appearing in the tag group for "Minecraft:leaves"
- Fixed a typo in the name of the Hermit King music Disc - it now properly credits "DestoLynx" instead of "DestoLynz"
- Mobs should no longer be able to spawn on top of leaf blocks
- Fixed a missing Ender Eyespot butterfly from the creative menu
- Fixed a missing Ringlet butterfly from the creative menu
- Fixed a missing Black swallowtail jar from the creative menu
- Added a missing "decorative" tooltip to decorative glass panes
- Removed a few old .json files I found causing small but annoying console warnings
- (NEOFORGE 1.21.1) Fixed an issue that caused some saplings to not grow correctly
RETEXTURES / MODEL CHANGES:
- Retextured / changed the shading on Multiple music discs
- Retextured forest moss
- Retextured the deer and fawn slightly, making them look more "fluffy" around the neck and face
- Retextured the Wild Palm Trapdoor
- Retextured the Wild Palm Door
- Slightly Adjusted the hues and textures of all Ish Bricks
- Slightly Adjusted the texture patterns in the middle of the yellow, orange, purple, and brown decorative Ish bricks
- Slightly Adjusted the texture of the squirrels, and updated their model with a head rotation and smoother molang animations
- Updated all the animations for the Butterflies, making them slightly less stiff
TECHNICAL CHANGES:
-
Changed the IDs of all music discs to match the way vanilla handles them
-
Changed the ID of the "pheonix_feather", in order to spell "phoenix" correctly
-
Changed the ID of the "pheonix_trophy", in order to spell "phoenix" correctly
-
Changed the ID of the n the Baobab Wood, Log, Sapling, Leaves, Shelf, and Table blocks
-
Condensed the ID of "ground_pebbles_1, ground_pebbles_2, and ground_pebbles_3" into one block with three blockstates; luminousworld:rocks
-
Updated the ID of (almost) All butterfly jars, making them consistent with the actual names of the butterflies
-
Deleted "forest_moss_1, forest_moss_2, and forest_moss_3" in favor of a simpler "forest_moss" plant -Condensed the ID of "decorative_brown_mushroom1 and decorative_brown_mushroom2" into one block with two blockstates; "luminousworld:brown_fungi" -Condensed the ID of "decorative_red_mushroom1 and decorative_red_mushroom2" into one block with two blockstates; "luminousworld:red_fungi" -Renamed almost all butterfly jars to make their names uniform with one another and consistent with the butterfly inside of it
(Unfortunately, all of the above technicalchanges mean that the mentioned blocks/items in existing worlds will be deleted. I am very sorry for this inconvenience, but its good for the cleanliness and long term playability of the mod that I go in and fix some of these mislabeled blocks/items each update to make everything more consistent)
-
Updated the ID of the Frigid_Zombie and Frigid_Skeleton to match their in game name
-
Remade the procedures for when the legendary beasts die, so that when they die from ANY source, they can still drop their loot, not just direct player attacks
-
Shortened the hitbox of forest moss from 9Y to 7Y
-
Increased the Hitbox size of Decorative Lanterns so they remain consistent between decorative variants when using the hammer
-
Forest Rock Structures now spawn on the "Local_Modifications" spawn stage to prevent them spawning rarely inside of Auburn Trees
-
Rocks (formerly ground pebbles) will now spawn in groups or "patches" across the ground instead of randomly
-
Auburn trees now properly are grown with 2x2 sapling formation, and grow their normal shape and size
-
White Oak, Auburn, Palm, and Soft Birch trees now properly spawn on the "Vegetal decoration" generation stage
-
Removed the Gilded Ent From the creative inventory, as it was not supposed to be visible
-
Hatch Blocks can now be obtained with silk touch
-
Added Baobab leaves to the Minecraft:leaves tag, as they were missing
-
Recreated the procedure that spawns White Oak Trees, Spruce trees, Birch Trees, and Baobab trees, removing extra and redundant procedures in the process
-
Recreated the procedure that handles the stripping of wood on trees, reducing the amount of redundant procedures in the process
-
Slightly changed the shape of the Baobab Trees so their branches are a little thicker
-
Getting hit by a baby phoenix's fireball will now ignite the player for 3s
-
Ground pebbles now have solid hitboxes
-
Renamed the "Glowstone butterfly" to the "Glowstone Morpho"
-
Reamed the "Enderfly" to the "Ender Eyespot"
-
Optimized the procedure for using bone meal on a white oak, tall birch, and auburn saplings, so they should grow in correctly sized spaces more reliably
-
Lowered the chance from 38 > 15% for a bonemeal to work on a white oak sapling, which is consistent with vanilla
-
All custom saplings now have a random XZ offset as properly intended
-
Made the hitbox and shadow sizes of the Squirrel more accurate
-
Updated the death procedure for the squirrels so looting and fire aspect work properly
-
Removed the white, grey, brown, and black squirrel mobs, replacing them with one "Squirrel" mob that changes color based on the biome type it spawns in
-
Removed all excess models of butterflies, condensing it down to only two models to save a little on mod size
-
Decreased the generation chance of Baobab Trees in large fields by 50%
-
Rocks placed by players no longer randomize their blockstate
KNOWN/UNFIXED BUGS:
-Custom zombie and skeleton loot tables don't work with the looting enchantment -Colored fire doesn't light TNT -The AI of the toxic gator does not work as intended when in water -Custom fish cannot be caught with a fishing rod -Baobab Saplings do not grow on their own
LUMINOUS V1.5.4 Changelog
NEW FEATURES:
-Removed Light Blue Fire powder; it was redundant due to soul fire already existing
-Added the "minecraft:combination_step_sound_blocks" tag to snowy grass, snowy poppy, and snowy dandelion, so the step sound of walking on them will be the same as vanilla
-Added the "Minecraft:snow" tag to snowy grass, snowy poppy, and snowy dandelion, so the grass below them turns to snow (CURRENTLY BUGGED WITH NATURALLY SPAWNED ONES)
-Added the #minecraft:overworld_carver_replaceables tag to snowy grass, snowy poppy, and snowy dandelion
-The Shellmet now also detects blocks tagged in the Minecraft:sand tag, so the speed ability is now compatible with other mods' custom sand
-Added the "minecraft:logs_that_burn" tag to all custom log blocks, meaning they can al be smelted into charcoal
-Added the "minecarft:overworld_natural_logs" tags to all custom log blocks, meaning that they can break goat horns when hit by a goat
-Added the "Minecraft:skeletons" tag to all custom skeletons, so if they kill creepers, they will drop music discs
-Changed the Jar recipe, now requiring 1 glass block and one wooden slab of any type
-Added a localization entry for a description of the "launch" enchantment, usable by other mods
-Added an "Agro" animation to the yeti, so it walks faster when chasing you
-ALL butterfly types will now follow players who are holding specific flowers/plants in their hand
List of butterflies and their attractions: -Monarch: White Clovers -Black Swallowtail: Oxeye Daisy -Spring Azure: Purple Wildflowers -Yellow Swallowtail: Buttercups -Buckeye: Sunset Wildflowers -White Hairstreak: Orange Tulip -Blue Monarch: Blue Wildflowers -Emerald Swallowtail: Glowberries -Rusty Page: Poppy -Zebra Longwing: Snow Dandelion -Mourning Cloak: Snow Poppy -Littlewood Satyr: Blue Orchid -Orange Tip: Lily of the Valley -Savanna Charaxes: Poppy -Ringlet: Dandelion -Cherry Rose: Pink Pedals -Birdwing: Azure Bluet -Crimson Butterfly: Crimson Fungus -Glowstone Butterfly: Crimson Roots -Soul Butterfly: NONE -Chorus Morpho: Chorus Fruit -Ender Eyespot: Popped Chorus Fruit
BUG FIXES:
-All Zombie/Skeleton variants will no longer drop xp if they die from natural causes
-Added a missing "strip" sound when stripping custom logs
-Fixed an issue where Ancient sandstone slabs would not break faster when mined with a pickaxe
-Decorative Cauldrons can now properly be harvested with wooden tools
-Fixed an issue where the player was not able to release a Birdwing Butterfly after catching it in a net
-Fixed a long standing issue where Palm leaves would not decay properly
-Fixed an issue where one of the clover plants would have a lighting bug when placed in certain directions
-Fixed a bug that caused the player to be able to plant seeds on savanna grass blocks
-Fixed a bug that prevented decorative lanterns from being placeable like vanilla lanterns
RETEXTURES / MODEL CHANGES:
-Fixed an issue where the top of the Arid Yeti's texture was missing
-Retextured and Remodeled the Phoenix, Baby Phoenix, Wind Phoenix, and Baby Wind Phoenix - with new textures by @ModderG on X!
-Updated the texture of the Wild Palm Leaves
-Updated the texture of the Wild Palm Sapling
TECHNICAL CHANGES:
-ALL Decorative blocks are now SINGLE instances (potions, tables, shelves, pots, EVERYTHING) All duplicate block instances (EX: Dandelion_pot_2, paper_pile_2) are removed, and instead, the rotations of the decorations are handles via block states. This will result in a much cleaner way to interact with these blocks, while keeping them all the same id, and reducing the size of the mod. ALL previously placed decorations that have been rotated with the hammer to a different state than their default WILL be removed. I apologize for this inconvenience.
-A large amount of Decorative blocks have had their IDs changed, making them more legible and less random. This means that they will be removed in your world upon updating. I am sorry for this inconvenience, but for the cleanliness and consistency of the mod, it has to be done.
Affected decorations are: potions, glass blocks, glass panes, decorative pickaxes, decorative swords, Paper Pile, Decorative Books, Decorative cauldrons, and decorative lanterns
-Decorative Lanterns now have their own break particles
-Decorative Lanterns have been renamed from "hanging lantern" to "decorative lantern"
-The King Hermit has had its ID changed to "Hermit_King" from "King_Crab" for consistency
-The Vile Gator has had its ID changed to "Vile_Gator" from "Toxic_Gator" for consistency
-Renamed the "Frozen Vile Gator" to what its ID is, the "Frigid Gator
-Renamed the "Stalker", "Bogged Stalker", and "Tamed Stalker" to the "Shadow", "Bogged Shadow", and "Tamed Shadow" so they don't get confused with the bone stalker or bogged bone stalker in the menu
-Palm Tree spawns have been reduced significantly
-Ancient Ruin spawns have been reduced significantly
-All Custom Leaf types now can be broken faster with a hoe
-Crops can no longer be placed on the Savanna Grass Block
-Crops can no longer be placed on the Savanna Soil Block
-Savanna Grass Blocks will now drop Savanna Soil when Broken instead of dirt
-Increased the rarity of BaoBab trees slightly
-The Zebras Leather loot table is now affected by looting
-Crabs are now immune to drowning and will no longer float on water
-Removed tint from Snow Poppy and Snow Dandelions
-Snow Grass, Poppies, and Danelions are much more likely to replace their normal counterparts in snowy biomes
-Fixed a typo in the "Medieval Sands" music disc
-Pebbles will no longer spawn in Desert Biomes
-The Shellmet now affects players attributes instead of granting speed as a potion, meaning the speed buff will now stack with speed potions
-Increased the time between Sea Viper and Coral Sea Viper Blindness Attacks from 10 > 12 seconds
-Decreased the amount of bubble particles released during the Sea Viper and Coral Sea Viper Blindness attack from 35 > 10
-The Advancement for killing the Gilded Ent is now hidden by default
-Increased the range of attack for the Golden King Hermit from 1.5 > 2
-Reduced the time in ticks it takes the Hermit King and Golden Hermit king to resume attacking after unhiding from 60 > 30
-Increased the time that it takes to spawn poof particles from 20 > 80 for the Mummy and Red Mummy
-Increased the time that it takes to spawn poof particles from 20 > 45 for the Yeti and Arid Yeti
-Increased the time that it takes to spawn poof particles from 20 > 35 for the Vile Gator and Frigid Gator
-Increased the time that it takes to spawn poof particles from 20 > 40 for the Witchdoctor and Woodland Witchdoctor
-Decreased Hermit King Damage from 12 > 10
-Doubled the spawn chance of the coral sea viper egg feature, so it is easier to find
-Reduced the velocity addition when the Vile Gator and Frigid Vile Gator throws you from 1 > 0.7
-Compressed/cleaned up the Procedure that spawns the Palm trees significantly, reducing the file size
-Compressed/cleaned up the procedure that spawns the Ancient Ruins significantly, reducing the file size
-Updated the block ID of the Yeti trophy, so it's consistent with its name
-Decreased the hitbox size of the decorative sword blocks, so they match with the decorative pickaxes
-Changed the default sounds of the ancient brick set to stone
-All custom leaf types now drop more sapling when fortune is used
-Rearranged the AI of the Deer, so it will run away more consistently from the player
-Fixed the Mob IDs of the (Phoenix, Wind Phoenix, and Baby Phoenix), so the word "phoenix" is spelled correctly
-Fixed the block ID of the "snow_dandelion" so that dandelion is spelled correctly
-Reordered the Ai blocks for the Baby Wind Phoenix, so it will detect the player when it spawns more consistently
-Fixed inconsistently placed text in the Butterfly encyclopedia between pages
-Added "butterfly" to the Cherry Rose and Birdwing butterfly, to make their names consistent with other butterflies
-Added a larger and more consistent with vanilla hitbox to the Snow Poppy, Snow Dandelion, and Snowy Grass
-The Snow Poppy, Snow Dandelion, and Snowy Grass will now make both snow and plant breaking sounds when destroyed
-Improved the "Ground pound" attack of the Yeti, so it knocks the player back in the correct direction more consistently
-The particles and sounds of the Yeti and Arid Yeti's "ground pound" attack are more consistent with where the entity is when it attacks
-Reduced the number of zombies and cave spiders that the Witchdoctor and Woodland WitchDoctor release during both phases of its attack
-The Witchdoctor and Woodland Witchdoctor now gain resistance during their "escape" phases, so players will deal decreased damage while he is invisible
-cleaned up the procedure for spawning custom undead mobs in deserts and cold biomes, so the procedure now uses both C: and forge: namespaces for better compatibility with biome mods
-Removed all "grass_variant_X" blocks from the mod. All alternate grass textures are now hard coded into the mod, meaning, normal minecraft:grass has 3 new textures!
KNOWN/UNFIXED BUGS:
-Custom zombie and skeleton loot tables don't work with the looting enchantment
-Colored fire doesn't light TNT
-The AI of the toxic gator does not work as intended when in water
-Custom fish cannot be caught with a fishing rod
-Baobab Saplings do not grow on their own
LUMINOUS V1.5.4 Changelog
NEW FEATURES:
-Removed Light Blue Fire powder; it was redundant due to soul fire already existing
-Added the "minecraft:combination_step_sound_blocks" tag to snowy grass, snowy poppy, and snowy dandelion, so the step sound of walking on them will be the same as vanilla
-Added the "Minecraft:snow" tag to snowy grass, snowy poppy, and snowy dandelion, so the grass below them turns to snow (CURRENTLY BUGGED WITH NATURALLY SPAWNED ONES)
-Added the #minecraft:overworld_carver_replaceables tag to snowy grass, snowy poppy, and snowy dandelion
-The Shellmet now also detects blocks tagged in the Minecraft:sand tag, so the speed ability is now compatible with other mods' custom sand
-Added the "minecraft:logs_that_burn" tag to all custom log blocks, meaning they can al be smelted into charcoal
-Added the "minecarft:overworld_natural_logs" tags to all custom log blocks, meaning that they can break goat horns when hit by a goat
-Added the "Minecraft:skeletons" tag to all custom skeletons, so if they kill creepers, they will drop music discs
-Changed the Jar recipe, now requiring 1 glass block and one wooden slab of any type
-Added a localization entry for a description of the "launch" enchantment, usable by other mods
-Added an "Agro" animation to the yeti, so it walks faster when chasing you
-ALL butterfly types will now follow players who are holding specific flowers/plants in their hand
List of butterflies and their attractions: -Monarch: White Clovers -Black Swallowtail: Oxeye Daisy -Spring Azure: Purple Wildflowers -Yellow Swallowtail: Buttercups -Buckeye: Sunset Wildflowers -White Hairstreak: Orange Tulip -Blue Monarch: Blue Wildflowers -Emerald Swallowtail: Glowberries -Rusty Page: Poppy -Zebra Longwing: Snow Dandelion -Mourning Cloak: Snow Poppy -Littlewood Satyr: Blue Orchid -Orange Tip: Lily of the Valley -Savanna Charaxes: Poppy -Ringlet: Dandelion -Cherry Rose: Pink Pedals -Birdwing: Azure Bluet -Crimson Butterfly: Crimson Fungus -Glowstone Butterfly: Crimson Roots -Soul Butterfly: NONE -Chorus Morpho: Chorus Fruit -Ender Eyespot: Popped Chorus Fruit
BUG FIXES:
-All Zombie/Skeleton variants will no longer drop xp if they die from natural causes
-Added a missing "strip" sound when stripping custom logs
-Fixed an issue where Ancient sandstone slabs would not break faster when mined with a pickaxe
-Decorative Cauldrons can now properly be harvested with wooden tools
-Fixed an issue where the player was not able to release a Birdwing Butterfly after catching it in a net
-Fixed a long standing issue where Palm leaves would not decay properly
-Fixed an issue where one of the clover plants would have a lighting bug when placed in certain directions
-Fixed a bug that caused the player to be able to plant seeds on savanna grass blocks
-Fixed a bug that prevented decorative lanterns from being placeable like vanilla lanterns
RETEXTURES / MODEL CHANGES:
-Fixed an issue where the top of the Arid Yeti's texture was missing
-Retextured and Remodeled the Phoenix, Baby Phoenix, Wind Phoenix, and Baby Wind Phoenix - with new textures by @ModderG on X!
-Updated the texture of the Wild Palm Leaves
-Updated the texture of the Wild Palm Sapling
TECHNICAL CHANGES:
-ALL Decorative blocks are now SINGLE instances (potions, tables, shelves, pots, EVERYTHING) All duplicate block instances (EX: Dandelion_pot_2, paper_pile_2) are removed, and instead, the rotations of the decorations are handles via block states. This will result in a much cleaner way to interact with these blocks, while keeping them all the same id, and reducing the size of the mod. ALL previously placed decorations that have been rotated with the hammer to a different state than their default WILL be removed. I apologize for this inconvenience.
-A large amount of Decorative blocks have had their IDs changed, making them more legible and less random. This means that they will be removed in your world upon updating. I am sorry for this inconvenience, but for the cleanliness and consistency of the mod, it has to be done.
Affected decorations are: potions, glass blocks, glass panes, decorative pickaxes, decorative swords, Paper Pile, Decorative Books, Decorative cauldrons, and decorative lanterns
-Decorative Lanterns now have their own break particles
-Decorative Lanterns have been renamed from "hanging lantern" to "decorative lantern"
-The King Hermit has had its ID changed to "Hermit_King" from "King_Crab" for consistency
-The Vile Gator has had its ID changed to "Vile_Gator" from "Toxic_Gator" for consistency
-Renamed the "Frozen Vile Gator" to what its ID is, the "Frigid Gator
-Renamed the "Stalker", "Bogged Stalker", and "Tamed Stalker" to the "Shadow", "Bogged Shadow", and "Tamed Shadow" so they don't get confused with the bone stalker or bogged bone stalker in the menu
-Palm Tree spawns have been reduced significantly
-Ancient Ruin spawns have been reduced significantly
-All Custom Leaf types now can be broken faster with a hoe
-Crops can no longer be placed on the Savanna Grass Block
-Crops can no longer be placed on the Savanna Soil Block
-Savanna Grass Blocks will now drop Savanna Soil when Broken instead of dirt
-Increased the rarity of BaoBab trees slightly
-The Zebras Leather loot table is now affected by looting
-Crabs are now immune to drowning and will no longer float on water
-Removed tint from Snow Poppy and Snow Dandelions
-Snow Grass, Poppies, and Danelions are much more likely to replace their normal counterparts in snowy biomes
-Fixed a typo in the "Medieval Sands" music disc
-Pebbles will no longer spawn in Desert Biomes
-The Shellmet now affects players attributes instead of granting speed as a potion, meaning the speed buff will now stack with speed potions
-Increased the time between Sea Viper and Coral Sea Viper Blindness Attacks from 10 > 12 seconds
-Decreased the amount of bubble particles released during the Sea Viper and Coral Sea Viper Blindness attack from 35 > 10
-The Advancement for killing the Gilded Ent is now hidden by default
-Increased the range of attack for the Golden King Hermit from 1.5 > 2
-Reduced the time in ticks it takes the Hermit King and Golden Hermit king to resume attacking after unhiding from 60 > 30
-Increased the time that it takes to spawn poof particles from 20 > 80 for the Mummy and Red Mummy
-Increased the time that it takes to spawn poof particles from 20 > 45 for the Yeti and Arid Yeti
-Increased the time that it takes to spawn poof particles from 20 > 35 for the Vile Gator and Frigid Gator
-Increased the time that it takes to spawn poof particles from 20 > 40 for the Witchdoctor and Woodland Witchdoctor
-Decreased Hermit King Damage from 12 > 10
-Doubled the spawn chance of the coral sea viper egg feature, so it is easier to find
-Reduced the velocity addition when the Vile Gator and Frigid Vile Gator throws you from 1 > 0.7
-Compressed/cleaned up the Procedure that spawns the Palm trees significantly, reducing the file size
-Compressed/cleaned up the procedure that spawns the Ancient Ruins significantly, reducing the file size
-Updated the block ID of the Yeti trophy, so it's consistent with its name
-Decreased the hitbox size of the decorative sword blocks, so they match with the decorative pickaxes
-Changed the default sounds of the ancient brick set to stone
-All custom leaf types now drop more sapling when fortune is used
-Rearranged the AI of the Deer, so it will run away more consistently from the player
-Fixed the Mob IDs of the (Phoenix, Wind Phoenix, and Baby Phoenix), so the word "phoenix" is spelled correctly
-Fixed the block ID of the "snow_dandelion" so that dandelion is spelled correctly
-Reordered the Ai blocks for the Baby Wind Phoenix, so it will detect the player when it spawns more consistently
-Fixed inconsistently placed text in the Butterfly encyclopedia between pages
-Added "butterfly" to the Cherry Rose and Birdwing butterfly, to make their names consistent with other butterflies
-Added a larger and more consistent with vanilla hitbox to the Snow Poppy, Snow Dandelion, and Snowy Grass
-The Snow Poppy, Snow Dandelion, and Snowy Grass will now make both snow and plant breaking sounds when destroyed
-Improved the "Ground pound" attack of the Yeti, so it knocks the player back in the correct direction more consistently
-The particles and sounds of the Yeti and Arid Yeti's "ground pound" attack are more consistent with where the entity is when it attacks
-Reduced the number of zombies and cave spiders that the Witchdoctor and Woodland WitchDoctor release during both phases of its attack
-The Witchdoctor and Woodland Witchdoctor now gain resistance during their "escape" phases, so players will deal decreased damage while he is invisible
-cleaned up the procedure for spawning custom undead mobs in deserts and cold biomes, so the procedure now uses both C: and forge: namespaces for better compatibility with biome mods
-Removed all "grass_variant_X" blocks from the mod. All alternate grass textures are now hard coded into the mod, meaning, normal minecraft:grass has 3 new textures!
KNOWN/UNFIXED BUGS:
-Custom zombie and skeleton loot tables don't work with the looting enchantment
-Colored fire doesn't light TNT
-The AI of the toxic gator does not work as intended when in water
-Custom fish cannot be caught with a fishing rod
-Baobab Saplings do not grow on their own
LUMINOUS V1.5.3 Changelog
NEW FEATURES:
-Added a new configuration file to the "other" category, called "Disable_Treeent_Griefing." Setting it to False will allow the Tree Ent to destroying leaf blocks
BUG FIXES:
-Fixed all items in the creative menu being in the wrong / a random order
-Fixed an issue with the "pebbles_spawn" configuration variable; it should now work correctly
-Fixed a bug where decorative black ish bricks were unbreakable
-Fixed a bug where the Red Mummy would not change its attack pattern a second time
-Fixed a bug where the golden king hermit would not play its attack animation
-Fixed an issue where in certain cases the Wind phoenix's projectile would send the wind phoenix itself flying
-The Baobab Fence gate now has the axe as it's preferred tool for breaking
-Updated the AI of the Deer so it no longer stares at/follows other mobs
-Updated the AI of the Penguin so it no longer stares at/follows other mobs
-Fixed the Cherry Rose Butterfly spawn egg not appearing in the creative menu
-Fixed a few of the tables/shelves not being in the right order in the creative inventory
-Fixed the missing "gate" text from "White Oak Fence Gate"
-Fixed a bug where growing small palm trees had the chance to load in a tree at the wrong location, resulting in the palm sapling remaining, while a tree generates beside it
-Fixed a backend issue causing the Deer and Zebra model layers to try an apply to the mob every tick
-Fixed a bug where Black Ish Bricks were unbreakable
-Fixed a bug where Black Ish Bricks would drop regardless of the tool used
-Savanna Soil and Savanna Mud can now be broken correctly with a shovel
-Fixed an incorrectly sized texture for the decorative book
-Fixed the name off the Baby Wind Phoenix spawn egg not having the word "wind" in it
RETEXTURES / MODEL CHANGES:
-The Legendary Beast redesigns are here! Find all new textures, models, and animations for ALL of the beloved beasts, and their rare variants, as well as new trophy textures/models to match!
-Updated the texture of all music discs to match the new beast textures
-Updated the texture of the Phoenix and Wind Phoenix Egg to match the new textures
-Updated the texture of the sea viper egg to match the new texture
-Updated the texture of the Phoenix feather
-Updated the texture of the Shellmet
-Updated the texture of the Sea Viper Fang
-Updated the texture of the Mummy Wraps
-Updated the texture of the gator tooth
-Updated the texture of the bone rattle
LUMINOUS V1.5.3 Changelog
NEW FEATURES:
-Added a new configuration file to the "other" category, called "Disable_Treeent_Griefing." Setting it to False will allow the Tree Ent to destroying leaf blocks
BUG FIXES:
-Fixed all items in the creative menu being in the wrong / a random order
-Fixed an issue with the "pebbles_spawn" configuration variable; it should now work correctly
-Fixed a bug where decorative black ish bricks were unbreakable
-Fixed a bug where the Red Mummy would not change its attack pattern a second time
-Fixed a bug where the golden king hermit would not play its attack animation
-Fixed an issue where in certain cases the Wind phoenix's projectile would send the wind phoenix itself flying
-The Baobab Fence gate now has the axe as it's preferred tool for breaking
-Updated the AI of the Deer so it no longer stares at/follows other mobs
-Updated the AI of the Penguin so it no longer stares at/follows other mobs
-Fixed the Cherry Rose Butterfly spawn egg not appearing in the creative menu
-Fixed a few of the tables/shelves not being in the right order in the creative inventory
-Fixed the missing "gate" text from "White Oak Fence Gate"
-Fixed a bug where growing small palm trees had the chance to load in a tree at the wrong location, resulting in the palm sapling remaining, while a tree generates beside it
-Fixed a backend issue causing the Deer and Zebra model layers to try an apply to the mob every tick
-Fixed a bug where Black Ish Bricks were unbreakable
-Fixed a bug where Black Ish Bricks would drop regardless of the tool used
-Savanna Soil and Savanna Mud can now be broken correctly with a shovel
-Fixed an incorrectly sized texture for the decorative book
-Fixed the name off the Baby Wind Phoenix spawn egg not having the word "wind" in it
RETEXTURES / MODEL CHANGES:
-The Legendary Beast redesigns are here! Find all new textures, models, and animations for ALL of the beloved beasts, and their rare variants, as well as new trophy textures/models to match!
-Updated the texture of all music discs to match the new beast textures
-Updated the texture of the Phoenix and Wind Phoenix Egg to match the new textures
-Updated the texture of the sea viper egg to match the new texture
-Updated the texture of the Phoenix feather
-Updated the texture of the Shellmet
-Updated the texture of the Sea Viper Fang
-Updated the texture of the Mummy Wraps
-Updated the texture of the gator tooth
-Updated the texture of the bone rattle
LUMINOUS V1.5.2 Changelog
TECHNICAL CHANGES:
-Temporarily disabled the Auburn Forest biome due to a biome loading issue when the mod is used with terrablender, terralith, or citadel. Auburn trees will now spawn rarely in the base forest biome.
-Reduced the spawn weight of Auburn Zombies and Skeletons from 80 > 20 and moved their spawn location to forests
This is a temporary change. Those of you using V1.5 or V1.5.1 can update to this version with no issue, as the biome is not removed from the files. It will not spawn however, so it is temporarily inaccessible. This version works better in modpacks, while version V1.5.1 works better without terrablender, terralith, or citadel.
KNOWN/UNFIXED BUGS:
-Custom zombie and skeleton loot tables don't work with the looting enchantment
-Colored fire doesn't light TNT
-The AI of the toxic gator does not work as intended when in water
-Custom fish cannot be caught with a fishing rod
-Custom fish cannot be used to tame cats
-Baobab Saplings do not grow on their own
LUMINOUS V1.5.2 Changelog
TECHNICAL CHANGES:
-Temporarily disabled the Auburn Forest biome due to a biome loading issue when the mod is used with terrablender, terralith, or citadel. Auburn trees will now spawn rarely in the base forest biome.
-Reduced the spawn weight of Auburn Zombies and Skeletons from 80 > 20 and moved their spawn location to forests
This is a temporary change. Those of you using V1.5 or V1.5.1 can update to this version with no issue, as the biome is not removed from the files. It will not spawn however, so it is temporarily inaccessible. This version works better in modpacks, while version V1.5.1 works better without terrablender, terralith, or citadel.
KNOWN/UNFIXED BUGS:
-Custom zombie and skeleton loot tables don't work with the looting enchantment
-Colored fire doesn't light TNT
-The AI of the toxic gator does not work as intended when in water
-Custom fish cannot be caught with a fishing rod
-Custom fish cannot be used to tame cats
-Baobab Saplings do not grow on their own
LUMINOUS V1.5.2 Changelog
TECHNICAL CHANGES:
-Temporarily disabled the Auburn Forest biome due to a biome loading issue when the mod is used with terrablender, terralith, or citadel. Auburn trees will now spawn rarely in the base forest biome.
-Reduced the spawn weight of Auburn Zombies and Skeletons from 80 > 20 and moved their spawn location to forests
This is a temporary change. Those of you using V1.5 or V1.5.1 can update to this version with no issue, as the biome is not removed from the files. It will not spawn however, so it is temporarily inaccessible. This version works better in modpacks, while version V1.5.1 works better without terrablender, terralith, or citadel.
KNOWN/UNFIXED BUGS:
-Custom zombie and skeleton loot tables don't work with the looting enchantment
-Colored fire doesn't light TNT
-The AI of the toxic gator does not work as intended when in water
-Custom fish cannot be caught with a fishing rod
-Custom fish cannot be used to tame cats
-Baobab Saplings do not grow on their own
LUMINOUS V1.4.9 Changelog
NEW FEATURES:
-Added stripped wood and log variants for White Oak Wood -Added stripped wood and log variants for Auburn Wood -Added stripped wood and log variants for Wild Palm Wood -Added stripped wood and log variants for Baobab Wood
BUG FIXES:
-The sunken should no longer have a loud extinguishing noise when it is raining
RETEXTURES / MODEL CHANGES:
-Adjusted the Texture of the sunken accordingly to match it's change to a ranged mob
TECHNICAL CHANGES:
-A new version is available! NeoForge 1.21.1 is out now! -The sunken skeleton is now a ranged mob, and acts just like other skeletons in the game
KNOWN/UNFIXED BUGS:
-Custom zombie and skeleton loot tables don't work with the looting enchantment -Colored fire doesn't light TNT -The AI of the toxic gator does not work as intended when in water -Custom fish cannot be caught with a fishing rod -Custom fish cannot be used to tame cats -Baobab Saplings do not grow on their own currently.
LUMINOUS V1.4.9 Changelog
NEW FEATURES:
-Added stripped wood and log variants for White Oak Wood -Added stripped wood and log variants for Auburn Wood -Added stripped wood and log variants for Wild Palm Wood -Added stripped wood and log variants for Baobab Wood
BUG FIXES:
-The sunken should no longer have a loud extinguishing noise when it is raining
RETEXTURES / MODEL CHANGES:
-Adjusted the Texture of the sunken accordingly to match it's change to a ranged mob
TECHNICAL CHANGES:
-A new version is available! NeoForge 1.21.1 is out now! -The sunken skeleton is now a ranged mob, and acts just like other skeletons in the game
KNOWN/UNFIXED BUGS:
-Custom zombie and skeleton loot tables don't work with the looting enchantment -Colored fire doesn't light TNT -The AI of the toxic gator does not work as intended when in water -Custom fish cannot be caught with a fishing rod -Custom fish cannot be used to tame cats -Baobab Saplings do not grow on their own currently.
LUMINOUS V1.4.9 Changelog
NEW FEATURES:
-Added stripped wood and log variants for White Oak Wood -Added stripped wood and log variants for Auburn Wood -Added stripped wood and log variants for Wild Palm Wood -Added stripped wood and log variants for Baobab Wood
BUG FIXES:
-The sunken should no longer have a loud extinguishing noise when it is raining
RETEXTURES / MODEL CHANGES:
-Adjusted the Texture of the sunken accordingly to match it's change to a ranged mob
TECHNICAL CHANGES:
-A new version is available! NeoForge 1.21.1 is out now! -The sunken skeleton is now a ranged mob, and acts just like other skeletons in the game
KNOWN/UNFIXED BUGS:
-Custom zombie and skeleton loot tables don't work with the looting enchantment -Colored fire doesn't light TNT -The AI of the toxic gator does not work as intended when in water -Custom fish cannot be caught with a fishing rod -Custom fish cannot be used to tame cats -Baobab Saplings do not grow on their own currently.
LUMINOUS V1.4.82 Changelog
IMPORTANT NOTICE: -IF UPDATING FROM BEFORE 1.4.8 PLEASE RESET YOUR CONFIG FILE! PREVIOUS WORLDS WILL CRASH UNTIL THIS IS FIXED!! Go to %appdata%/minecraft/config and DELETE the LUMINOUS.toml config file! This will reset the configs due to me changing the syntax!
NEW FEATURES:
-added a condition when legendary beasts spawn, making it so that is LUMINOUS:Beasts is loaded, the original legendary beasts will not spawn and cause too many to appear
-added a new configuration variable "decorative_mushroom_spawns", which determines if the bigger decorative mushrooms will spawn or not
BUG FIXES:
-Fixed a bug where rain could pass through all custom stair blocks
-Fixed a bug where rain could pass through all custom slab blocks
-Fixed a bug where the sunken and swamp skeleton would make a very loud extinguishing noise when it rained
-Fixed a bug where the fawns ear was disconnected from it's head when looking around
-Fixed a bug where attempting to capture a ringlet butterfly would result in losing up to an entire stack of jars
RETEXTURES / MODEL CHANGES:
-Fixed a missing portion of the sea viper's glowing texture
-Fixed missing pixels on the decorative golden sword texture
TECHNICAL CHANGES:
-All Ish Bricks can now be crafted using a stone cutter
-The disc dropped by the mummy needed to have it's ID changed for compatibility reasons, what was "Luminousworld:modulo" is now "Luminousworld:medievalsands" This means that anyone who has this disc will lose it. I am sorry for this inconvenience.
-"pebbles" are now an item rather than a plant, fixing the lack of a hand swing animation when placing them on the ground
-lowered the Vile Gator's image in the Bestiary book
-the totem of beasts now works via a forge tag: "Forge:legendarybeast", so that my other compatible mods will work with the beast totem!
-killing any legendary beast will now reward the player with 50 xp
-pebbles will now always place with the same model to avoid a visual bug. To re-orient them, a hammer is required
KNOWN/UNFIXED BUGS:
-Custom zombie and skeleton loot tables don't work with the looting enchantment
-Colored fire doesn't light TNT
-The AI of the toxic gator does not work as intended when in water
-Custom fish cannot be caught with a fishing rod
-Custom fish cannot be used to tame cats
-Baobab Saplings do not grow on their own currently.
LUMINOUS V1.4.82 Changelog
IMPORTANT NOTICE: -IF UPDATING FROM BEFORE 1.4.8 PLEASE RESET YOUR CONFIG FILE! PREVIOUS WORLDS WILL CRASH UNTIL THIS IS FIXED!! Go to %appdata%/minecraft/config and DELETE the LUMINOUS.toml config file! This will reset the configs due to me changing the syntax!
NEW FEATURES:
-added a condition when legendary beasts spawn, making it so that is LUMINOUS:Beasts is loaded, the original legendary beasts will not spawn and cause too many to appear
-added a new configuration variable "decorative_mushroom_spawns", which determines if the bigger decorative mushrooms will spawn or not
BUG FIXES:
-Fixed a bug where rain could pass through all custom stair blocks
-Fixed a bug where rain could pass through all custom slab blocks
-Fixed a bug where the sunken and swamp skeleton would make a very loud extinguishing noise when it rained
-Fixed a bug where the fawns ear was disconnected from it's head when looking around
-Fixed a bug where attempting to capture a ringlet butterfly would result in losing up to an entire stack of jars
RETEXTURES / MODEL CHANGES:
-Fixed a missing portion of the sea viper's glowing texture
-Fixed missing pixels on the decorative golden sword texture
TECHNICAL CHANGES:
-All Ish Bricks can now be crafted using a stone cutter
-The disc dropped by the mummy needed to have it's ID changed for compatibility reasons, what was "Luminousworld:modulo" is now "Luminousworld:medievalsands" This means that anyone who has this disc will lose it. I am sorry for this inconvenience.
-"pebbles" are now an item rather than a plant, fixing the lack of a hand swing animation when placing them on the ground
-lowered the Vile Gator's image in the Bestiary book
-the totem of beasts now works via a forge tag: "Forge:legendarybeast", so that my other compatible mods will work with the beast totem!
-killing any legendary beast will now reward the player with 50 xp
-pebbles will now always place with the same model to avoid a visual bug. To re-orient them, a hammer is required
KNOWN/UNFIXED BUGS:
-Custom zombie and skeleton loot tables don't work with the looting enchantment
-Colored fire doesn't light TNT
-The AI of the toxic gator does not work as intended when in water
-Custom fish cannot be caught with a fishing rod
-Custom fish cannot be used to tame cats
-Baobab Saplings do not grow on their own currently.
LUMINOUS V1.4.81 Changelog
IMPORTANT NOTICE: -IF UPDATING FROM BEFORE 1.4.81 PLEASE RESET YOUR CONFIG FILE! PREVIOUS WORLDS WILL CRASH UNTIL THIS IS FIXED!! Go to %appdata%/minecraft/config and DELETE the LUMINOUS.toml config file! This will reset the configs due to me changing the syntax!
BUG FIXES:
-Fixed an issue where some Legendary Beasts would spawn twice (I fixed this in a previous update - but for some reason my fix reverted)
-Fixed a bug where some zombie/skeleton variants would spawn in light levels 7 or lower instead of 0
-Fixed a bug where Tall birch trees would break blocks when bone meal is used
-Fixed a bug where Auburn trees break blocks when bone meal is used
-Fixed a bug where White oak trees break blocks when bone meal is used
-Fixed a bug where Palm trees break blocks when bone meal is used
TECHNICAL CHANGES:
-Reshaped palm trees to allow for leaves to not decay when a tree is grown -Palm leaves will now decay properly like other leaves
KNOWN/UNFIXED BUGS:
-Custom zombie and skeleton loot tables don't work with the looting enchantment
-Colored fire doesn't light TNT
-The AI of the toxic gator does not work as intended when in water
-Ish bricks are not craftable in the stone cutter
-Custom fish cannot be caught with a fishing rod
-Custom fish cannot be used to tame cats
-Baobab Saplings do not grow on their own currently.
LUMINOUS V1.4.81 Changelog
IMPORTANT NOTICE: -IF UPDATING FROM BEFORE 1.4.81 PLEASE RESET YOUR CONFIG FILE! PREVIOUS WORLDS WILL CRASH UNTIL THIS IS FIXED!! Go to %appdata%/minecraft/config and DELETE the LUMINOUS.toml config file! This will reset the configs due to me changing the syntax!
BUG FIXES:
-Fixed an issue where some Legendary Beasts would spawn twice (I fixed this in a previous update - but for some reason my fix reverted)
-Fixed a bug where some zombie/skeleton variants would spawn in light levels 7 or lower instead of 0
-Fixed a bug where Tall birch trees would break blocks when bone meal is used
-Fixed a bug where Auburn trees break blocks when bone meal is used
-Fixed a bug where White oak trees break blocks when bone meal is used
-Fixed a bug where Palm trees break blocks when bone meal is used
TECHNICAL CHANGES:
-Reshaped palm trees to allow for leaves to not decay when a tree is grown -Palm leaves will now decay properly like other leaves
KNOWN/UNFIXED BUGS:
-Custom zombie and skeleton loot tables don't work with the looting enchantment
-Colored fire doesn't light TNT
-The AI of the toxic gator does not work as intended when in water
-Ish bricks are not craftable in the stone cutter
-Custom fish cannot be caught with a fishing rod
-Custom fish cannot be used to tame cats
-Baobab Saplings do not grow on their own currently.
LUMINOUS V1.4.8 Changelog
IMPORTANT NOTICE: -IF UPDATING FROM BEFORE 1.4.8, PLEASE RESET YOUR CONFIG FILE! PREVIOUS WORLDS WILL CRASH UNTIL THIS IS FIXED!! Go to %appdata%/minecraft/config and DELETE the LUMINOUS.toml config file! This will reset the configs due to me changing the syntax!
NEW FEATURES:
-None this time!
BUG FIXES:
-Fixed a bug where savanna grass wasn't generating -Fixed a bug where savanna soil would not generate beyond certain heights -Fixed a bug where the Bestiary's GUI and JEI would overlap -Fixed a bug where breaking elephant grass would drop it
RETEXTURES / MODEL CHANGES:
-None this time, stay tuned!
TECHNICAL CHANGES:
-Removed the Gilded Tree Ent from the creative tab and disabled it's natural spawns (Thanks again for 100k!) -Removed the Gilded Tree Ent Trophy from the creative tab -Removed Legendary Scrap from the creative tab -The savanna bush drops when broken correctly now
KNOWN/UNFIXED BUGS: -Custom zombie and skeleton loot tables don't work with the looting enchantment -Colored fire doesn't light TNT -The AI of the toxic gator does not work as intended when in water -Ish bricks are not craftable in the stone cutter -Custom fish cannot be caught with a fishing rod -Custom fish cannot be used to tame cats -Baobab Saplings do not grow on their own currently. -Custom Saplings will break blocks when grown
LUMINOUS V1.4.8 Changelog
IMPORTANT NOTICE: -IF UPDATING FROM BEFORE 1.4.8, PLEASE RESET YOUR CONFIG FILE! PREVIOUS WORLDS WILL CRASH UNTIL THIS IS FIXED!! Go to %appdata%/minecraft/config and DELETE the LUMINOUS.toml config file! This will reset the configs due to me changing the syntax!
NEW FEATURES:
-None this time!
BUG FIXES:
-Fixed a bug where savanna grass wasn't generating -Fixed a bug where savanna soil would not generate beyond certain heights -Fixed a bug where the Bestiary's GUI and JEI would overlap -Fixed a bug where breaking elephant grass would drop it
RETEXTURES / MODEL CHANGES:
-None this time, stay tuned!
TECHNICAL CHANGES:
-Removed the Gilded Tree Ent from the creative tab and disabled it's natural spawns (Thanks again for 100k!) -Removed the Gilded Tree Ent Trophy from the creative tab -Removed Legendary Scrap from the creative tab -The savanna bush drops when broken correctly now
KNOWN/UNFIXED BUGS: -Custom zombie and skeleton loot tables don't work with the looting enchantment -Colored fire doesn't light TNT -The AI of the toxic gator does not work as intended when in water -Ish bricks are not craftable in the stone cutter -Custom fish cannot be caught with a fishing rod -Custom fish cannot be used to tame cats -Baobab Saplings do not grow on their own currently. -Custom Saplings will break blocks when grown

