Unofficial site, not affiliated with modrinth.com.What is this?
Моды/The Impossible Library
The Impossible Library

The Impossible Library

A library mod that makes the impossible possible

553.9K
17
  • The Impossible Library

    alpha22 ноября 2025 г.
  • The Impossible Library

    alpha19 ноября 2025 г.

    commit history since 0.4.5 because I forgot to keep track of everything

  • The Impossible Library

    alpha14 июля 2025 г.
    • Updated the bundled version of BurningWave for Java 24 support
    • Fixed block pos offset issues for negative coordinates
    • Relocated the parameter API from music triggers to mods.thecomputerizer.theimpossiblelibrary.api.parameter
    • Fixed Renderable implementations not handling parameters properly (music triggers image & title card issue)
    • Fixed references to forge class/methods being present in common version code
    • Fixed some null checking issues when retrieving registry names for biomes & dimensions
    • Consolidated & refactored item registration implementations
    • Fixed MineraftAPI#isPaused always returning false when connected to a server
    • [1.12.2] Fixed packets not being able to get decoded on dedicated servers
    • [1.16.5+] Fixed registry names for dimensions not being retrieved properly
    • [1.16.5 - 1.18.2] Fixed the custom argument type for wrapped commands not being registered
    • [1.16.5 - 1.20.1 Forge] Fixed network direction issues causing a disconnect when trying to join a server
    • [1.16.5 - 1.20.1 Forge] Fixed the 'Unknown custom packet identifier' warnings when receiving packets on the client side
    • [1.20.1 Forge] Updated the supported Enhanced Celestials version to 5.0.3.1
    • [1.21.1] Added support for Enhanced Celestials 6.0.2.0 to all mod loaders
  • The Impossible Library

    alpha17 апреля 2025 г.
    • Added sources and javadoc jars as additional files
    • Fixed a startup crash with unexpected file names and/or content from mod jars
    • 1.12.2 is now fully compatible with cleanroom
  • The Impossible Library

    alpha14 апреля 2025 г.
    • Fixed a startup crash during the coremod phase when sinytra connector is present
    • Fixed most of the entrypoint stuff not being called in NeoForge 1.20.6/1.21.1 (causing crashes & weird behavior)
    • Fixed an offset issue with EntityAPI#getRoundedPos
    • Add a bunch more Toml helper methods mainly pertaining to value retrieval
  • The Impossible Library

    alpha9 апреля 2025 г.
    • Fix item model properties trying to get registered on dedicated servers
    • Add MinecraftAPI#getCurrentScreen & ClientHelper#getCurrentScreen
    • Add EntityAPI#isHostile
  • The Impossible Library

    alpha1 апреля 2025 г.
    • Fixed RandomHelper not handling negative numbers properly
  • The Impossible Library

    alpha31 марта 2025 г.
    • The entire mod has been rewritten from scratch
      • It is now both a multiversion API & multiversion modloader
      • Refactored most of the important core stuff into an api package
    • Most classes that ended in Util now end in Helper and have been organized into packages that make more sense
    • Reformatted and improved upon most Helper classes
    • Ported, abstracted, and improved upon the Wrapperable system from Scriptify, the geometry render system from SleepLess, as well as various utility functions from some of my other projects
    • Added a layering system for screens and widgets along with a number of new helper methods due to the many abstractions needed
  • The Impossible Library

    beta7 сентября 2023 г.
    • Fixed some broken mixin stuff
    • Fixed some broken network stuff
  • The Impossible Library

    beta7 сентября 2023 г.
    • Fixed some broken mixin stuff
    • Fixed some broken network stuff
  • The Impossible Library

    beta7 сентября 2023 г.
    • Fixed some broken mixin stuff
    • Fixed some broken network stuff
  • The Impossible Library

    beta7 сентября 2023 г.
    • Fixed packets not getting registered on dedicated servers
  • The Impossible Library

    beta7 сентября 2023 г.
    • Fixed packets not getting registered on dedicated servers
  • The Impossible Library

    beta7 сентября 2023 г.
    • Fixed packets not getting registered on dedicated servers
  • The Impossible Library

    beta28 августа 2023 г.
    • Updated to Gradle 8.1.1, Fabric 0.76.0, and Loom 1.2.+
    • Refactored a bunch of registration stuff
    • Replaced all Point4i, implementations with Vector4f implementations for consistency
    • Added a SpriteSheet extension for the PNG renderable object for animation support via single column sprite sheet pngs
    • Fixed Text renderable opacity values under 0.0314 being rendered at 1 often leading to flashes when fading in
    • Implementing reading from and writing Tables and Variables parsed from TOML files to NBT data
    • Added a system for easy and centralized packet registration
    • Added some additional GenericUtils and DataUtil methods
    • Logging done via the LogUtil class can now properly handle null levels, messages, and parameters.
    • The LogUtil$ModLogger class now keeps track of how many lines it has written
    • Added TextUtil$TextCasing and some related TextUtil methods for manipulating kebab-casing, PascalCasing, snake_casing, and camelCasing
    • Fixed some inconsistencies and weird logic various GuiUtil methods.
    • Changed GuiUtil#howManyLinesWillThisBe which returned an integer with the number of lines into GuiUtil#splitLines which just returns a list of the lines from the split
    • Fixed some duplicate code in the NetworkUtil class
    • NetworkUtil#writeString now forces input strings to be encoded in UTF-8 to avoid network crashes related to character encoding
    • Moved GuiUtil#convertChatFormatting to FontUtil#convertChatFormatting
    • Moved CustomTick from the util package to a new events package
    • Added events for a SoundInstance playing, an entity being added to a ServerLevel, a player logging in on the server side, resources finishing being loaded on the client, and an advancement being granted
    • Fixed the DataUtil class to make it an actual alternative to the Forge capability system
  • The Impossible Library

    beta28 августа 2023 г.
    • Updated to Gradle 8.1.1, Fabric 0.76.0, and Loom 1.2.+
    • Refactored a bunch of registration stuff
    • Replaced all Point4i, implementations with Vector4f implementations for consistency
    • Added a SpriteSheet extension for the PNG renderable object for animation support via single column sprite sheet pngs
    • Fixed Text renderable opacity values under 0.0314 being rendered at 1 often leading to flashes when fading in
    • Implementing reading from and writing Tables and Variables parsed from TOML files to NBT data
    • Added a system for easy and centralized packet registration
    • Added some additional GenericUtils and DataUtil methods
    • Logging done via the LogUtil class can now properly handle null levels, messages, and parameters.
    • The LogUtil$ModLogger class now keeps track of how many lines it has written
    • Added TextUtil$TextCasing and some related TextUtil methods for manipulating kebab-casing, PascalCasing, snake_casing, and camelCasing
    • Fixed some inconsistencies and weird logic various GuiUtil methods.
    • Changed GuiUtil#howManyLinesWillThisBe which returned an integer with the number of lines into GuiUtil#splitLines which just returns a list of the lines from the split
    • Fixed some duplicate code in the NetworkUtil class
    • NetworkUtil#writeString now forces input strings to be encoded in UTF-8 to avoid network crashes related to character encoding
    • Moved GuiUtil#convertChatFormatting to FontUtil#convertChatFormatting
    • Moved CustomTick from the util package to a new events package
    • Added events for a SoundInstance playing, an entity being added to a ServerLevel, a player logging in on the server side, resources finishing being loaded on the client, and an advancement being granted
    • Fixed the DataUtil class to make it an actual alternative to the Forge capability system
  • The Impossible Library

    beta28 августа 2023 г.
    • Updated to Gradle 8.1.1, Fabric 0.76.0, and Loom 1.2.+
    • Refactored a bunch of registration stuff
    • Replaced all Point4i, implementations with Vector4f implementations for consistency
    • Added a SpriteSheet extension for the PNG renderable object for animation support via single column sprite sheet pngs
    • Fixed Text renderable opacity values under 0.0314 being rendered at 1 often leading to flashes when fading in
    • Implementing reading from and writing Tables and Variables parsed from TOML files to NBT data
    • Added a system for easy and centralized packet registration
    • Added some additional GenericUtils and DataUtil methods
    • Logging done via the LogUtil class can now properly handle null levels, messages, and parameters.
    • The LogUtil$ModLogger class now keeps track of how many lines it has written
    • Added TextUtil$TextCasing and some related TextUtil methods for manipulating kebab-casing, PascalCasing, snake_casing, and camelCasing
    • Fixed some inconsistencies and weird logic various GuiUtil methods.
    • Changed GuiUtil#howManyLinesWillThisBe which returned an integer with the number of lines into GuiUtil#splitLines which just returns a list of the lines from the split
    • Fixed some duplicate code in the NetworkUtil class
    • NetworkUtil#writeString now forces input strings to be encoded in UTF-8 to avoid network crashes related to character encoding
    • Moved GuiUtil#convertChatFormatting to FontUtil#convertChatFormatting
    • Moved CustomTick from the util package to a new events package
    • Added events for a SoundInstance playing, an entity being added to a ServerLevel, a player logging in on the server side, resources finishing being loaded on the client, and an advancement being granted
    • Fixed the DataUtil class to make it an actual alternative to the Forge capability system
  • The Impossible Library

    beta28 августа 2023 г.
    • Updated to Gradle 8.1.1 & FG 6.0.+
    • Refactored a bunch of registration stuff
    • Replaced all Point4i, implementations with Vector4f implementations for consistency
    • Added a SpriteSheet extension for the PNG renderable object for animation support via single column sprite sheet pngs
    • Fixed Text renderable opacity values under 0.0314 being rendered at 1 often leading to flashes when fading in
    • Implementing reading from and writing Tables and Variables parsed from TOML files to NBT data
    • Added a system for easy and centralized packet registration
    • Added some additional GenericUtils and DataUtil methods
    • Logging done via the LogUtil class can now properly handle null levels, messages, and parameters.
    • The LogUtil$ModLogger class now keeps track of how many lines it has written
    • Added TextUtil$TextCasing and some related TextUtil methods for manipulating kebab-casing, PascalCasing, snake_casing, and camelCasing
    • Fixed some inconsistencies and weird logic various GuiUtil methods.
    • Changed GuiUtil#howManyLinesWillThisBe which returned an integer with the number of lines into GuiUtil#splitLines which just returns a list of the lines from the split
    • Fixed some duplicate code in the NetworkUtil class
    • NetworkUtil#writeString now forces input strings to be encoded in UTF-8 to avoid network crashes related to character encoding
    • Moved GuiUtil#convertChatFormatting to FontUtil#convertChatFormatting
    • Fixed Text renderable opacity and fade values not getting applied correctly
  • The Impossible Library

    beta28 августа 2023 г.
    • Updated to Gradle 8.1.1, & FG 6.0.+
    • Refactored a bunch of registration stuff
    • Replaced all Point4i, implementations with Vector4f implementations for consistency
    • Added a SpriteSheet extension for the PNG renderable object for animation support via single column sprite sheet pngs
    • Fixed Text renderable opacity values under 0.0314 being rendered at 1 often leading to flashes when fading in
    • Implementing reading from and writing Tables and Variables parsed from TOML files to NBT data
    • Added a system for easy and centralized packet registration
    • Added some additional GenericUtils and DataUtil methods
    • Logging done via the LogUtil class can now properly handle null levels, messages, and parameters.
    • The LogUtil$ModLogger class now keeps track of how many lines it has written
    • Added TextUtil$TextCasing and some related TextUtil methods for manipulating kebab-casing, PascalCasing, snake_casing, and camelCasing
    • Fixed some inconsistencies and weird logic various GuiUtil methods.
    • Changed GuiUtil#howManyLinesWillThisBe which returned an integer with the number of lines into GuiUtil#splitLines which just returns a list of the lines from the split
    • Fixed some duplicate code in the NetworkUtil class
    • NetworkUtil#writeString now forces input strings to be encoded in UTF-8 to avoid network crashes related to character encoding
    • Moved GuiUtil#convertChatFormatting to FontUtil#convertChatFormatting
  • The Impossible Library

    beta28 августа 2023 г.
    • Updated to Gradle 8.1.1, & FG 6.0.+
    • Refactored a bunch of registration stuff
    • Replaced all Point4i, implementations with Vector4f implementations for consistency
    • Added a SpriteSheet extension for the PNG renderable object for animation support via single column sprite sheet pngs
    • Fixed Text renderable opacity values under 0.0314 being rendered at 1 often leading to flashes when fading in
    • Implementing reading from and writing Tables and Variables parsed from TOML files to NBT data
    • Added a system for easy and centralized packet registration
    • Added some additional GenericUtils and DataUtil methods
    • Logging done via the LogUtil class can now properly handle null levels, messages, and parameters.
    • The LogUtil$ModLogger class now keeps track of how many lines it has written
    • Added TextUtil$TextCasing and some related TextUtil methods for manipulating kebab-casing, PascalCasing, snake_casing, and camelCasing
    • Fixed some inconsistencies and weird logic various GuiUtil methods.
    • Changed GuiUtil#howManyLinesWillThisBe which returned an integer with the number of lines into GuiUtil#splitLines which just returns a list of the lines from the split
    • Fixed some duplicate code in the NetworkUtil class
    • NetworkUtil#writeString now forces input strings to be encoded in UTF-8 to avoid network crashes related to character encoding
    • Moved GuiUtil#convertTextFormatting to FontUtil#convertTextFormatting
1

Совместимость

Платформы

Поддерживаемые окружения

Клиент и сервер

Сведения

Лицензия:
Опубликован:3 года назад
Обновлён:6 месяцев назад
ID проекта:
Главная