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Моды/The Conjunction of the Spheres - A Witcher World
  • 1.1.0 - 1.21

    Additions

    • Added Raven's, Manticore and Warrior's Leather headbands, for consistency with Witcher (More RPG Classes)
    • Added Manticore School Medallion! The recipe is only available with Witcher (More RPG Classes) loaded
    • Added Monster Resistance, Monster Damage, Bomb Cooldown Reduction, Extra Alcohol Refill and Potion Drink Time attributes

    Changes

    • Complete rework for the models and textures of all enemies! I will continue with this more detailed art-style from now on
    • Redone the armors models and textures!
    • Changed translations keys for consistency with vanilla ones
    • Changed some effect ids
    • Changed sound ids for consistency with vanilla ones
    • Increased ghoul speed
    • Ghoul will sprint when attacking
    • Ghouls now can also burrow themselves on the ground like other necrophages
    • Completely redone tooltip system
    • While being invisible, Foglets and Foglings don't longer have footsteps sounds
    • Increased foglet health from 25hp to 30hp
    • Nekker height changed from 0.975 to 1.25
    • Nekker warrior height changed from 1.30 to 1.45
    • Renamed armors to "suit" and trousers to "pants", for consistency with Witcher (More RPG Classes)
    • Modified armor attributes, for consistency with Witcher (More RPG Classes)
    • Increased the rarity for manticore and raven's armors from uncommon to rare, for consistency with Witcher (More RPG Classes)
    • Changed Manticore and Raven's armors recipes with Witcher (More RPG Classes) loaded, now uses dark iron ingot, meteorite silver and silver instead of vanilla ingots
    • Modified full set tooltips to be like Witcher (More RPG Classes)
    • Modified armor set bonuses, now they apply depending on how many pieces you have from the set
    • Added new full set bonuses for manticore and raven's armor
    • Added particles to the Winter’s Blade block so players can more easily tell that it’s important
    • Changed crafting of the Alchemy Table of using only cobblestone to use items from the tag stone_crafting_materials
    • Bullvores now can charge against their prey regardless of distance
    • Changed all the textures of the bestiary to match the new textures, changed the categories icons too, if you discover from where the symbols are from, I will give you a cookie

    Fixes

    • Foglings attack correctly to their Foglet target
    • Raven's chestplate now has the correct defense value
  • 1.1.0 - 1.21

    Additions

    • Added Raven's, Manticore and Warrior's Leather headbands, for consistency with Witcher (More RPG Classes)
    • Added Manticore School Medallion! The recipe is only available with Witcher (More RPG Classes) loaded
    • Added Monster Resistance, Monster Damage, Bomb Cooldown Reduction, Extra Alcohol Refill and Potion Drink Time attributes

    Changes

    • Complete rework for the models and textures of all enemies! I will continue with this more detailed art-style from now on
    • Redone the armors models and textures!
    • Changed translations keys for consistency with vanilla ones
    • Changed some effect ids
    • Changed sound ids for consistency with vanilla ones
    • Increased ghoul speed
    • Ghoul will sprint when attacking
    • Ghouls now can also burrow themselves on the ground like other necrophages
    • Completely redone tooltip system
    • While being invisible, Foglets and Foglings don't longer have footsteps sounds
    • Increased foglet health from 25hp to 30hp
    • Nekker height changed from 0.975 to 1.25
    • Nekker warrior height changed from 1.30 to 1.45
    • Renamed armors to "suit" and trousers to "pants", for consistency with Witcher (More RPG Classes)
    • Modified armor attributes, for consistency with Witcher (More RPG Classes)
    • Increased the rarity for manticore and raven's armors from uncommon to rare, for consistency with Witcher (More RPG Classes)
    • Changed Manticore and Raven's armors recipes with Witcher (More RPG Classes) loaded, now uses dark iron ingot, meteorite silver and silver instead of vanilla ingots
    • Modified full set tooltips to be like Witcher (More RPG Classes)
    • Modified armor set bonuses, now they apply depending on how many pieces you have from the set
    • Added new full set bonuses for manticore and raven's armor
    • Added particles to the Winter’s Blade block so players can more easily tell that it’s important
    • Changed crafting of the Alchemy Table of using only cobblestone to use items from the tag stone_crafting_materials
    • Bullvores now can charge against their prey regardless of distance
    • Changed all the textures of the bestiary to match the new textures, changed the categories icons too, if you discover from where the symbols are from, I will give you a cookie

    Fixes

    • Foglings attack correctly to their Foglet target
    • Raven's chestplate now has the correct defense value
  • 1.0.7 - 1.21

    Additions

    • Added the Bloedzuiger, a necrophage from W1 that dies with a cadaverine explosion, spawn on swamps
    • Added Bindweed, a new potion made with Bloedzuiger blood, it reduces the damage taken from poison, cadaverine, wither and any damage-over-time effect
    • Added support for witcher eyes/toxicity face for both Just Expressions and Fresh Moves!
      • Added an option to the config to make the pupils move alongside the animated eyes, true by default
      • Added allay, tall_center, derp and enderman eye options

    Changes

    • Changed the location of many textures
    • Changed the subtitles translation to "subtitles.tcots_witcher.[sound_name]"
    • The green cloud particle used on the Devil's Puffball explosion now is the same color as the poison effect
    • The cadaverine effect now does double damage to necrophages
    • Changed all the pictures of the books containing text, not it uses the enchantment table language, to fit better with translations
    • Changed damage and speed values from swords to fit better with Witcher (More RPG Classes).
      • Moonblade speed reduced from 1.8 to 1.6
      • Winter's Blade damage reduced from 9 to 8
      • Winter's Blade aard sign intensity, from Witcher (More RPG Classes), reduced from 4 to 3
      • Ardaenye damage reduced from 8 to 7.5
      • Ardaenye speed increased from 1.4 to 1.6
    • Modified the swords tooltip position to fit better with Witcher (More RPG Classes).
    • Cadaverine decaying flesh recipe now gives 3 bones instead of two, added the possibility to decay rotten flesh to get 2 bones
    • Superior Rook and Superior Wolf stack size increased from 3 to 4
  • 1.0.7 - 1.21

    Additions

    • Added the Bloedzuiger, a necrophage from W1 that dies with a cadaverine explosion, spawn on swamps
    • Added Bindweed, a new potion made with Bloedzuiger blood, it reduces the damage taken from poison, cadaverine, wither and any damage-over-time effect
    • Added support for witcher eyes/toxicity face for both Just Expressions and Fresh Moves!
      • Added an option to the config to make the pupils move alongside the animated eyes, true by default
      • Added allay, tall_center, derp and enderman eye options

    Changes

    • Changed the location of many textures
    • Changed the subtitles translation to "subtitles.tcots_witcher.[sound_name]"
    • The green cloud particle used on the Devil's Puffball explosion now is the same color as the poison effect
    • The cadaverine effect now does double damage to necrophages
    • Changed all the pictures of the books containing text, not it uses the enchantment table language, to fit better with translations
    • Changed damage and speed values from swords to fit better with Witcher (More RPG Classes).
      • Moonblade speed reduced from 1.8 to 1.6
      • Winter's Blade damage reduced from 9 to 8
      • Winter's Blade aard sign intensity, from Witcher (More RPG Classes), reduced from 4 to 3
      • Ardaenye damage reduced from 8 to 7.5
      • Ardaenye speed increased from 1.4 to 1.6
    • Modified the swords tooltip position to fit better with Witcher (More RPG Classes).
    • Cadaverine decaying flesh recipe now gives 3 bones instead of two, added the possibility to decay rotten flesh to get 2 bones
    • Superior Rook and Superior Wolf stack size increased from 3 to 4
  • 1.0.6 - 1.20.1

    Bugfixes

    • Changed some internal logic for better compatibility with other mods.
  • 1.0.6 - 1.21

    Bugfixes

    • Changed some internal logic for better compatibility with other mods.
    • Fixed Manticore toxicity attribute don't changing to green color in NeoForge.
  • 1.0.6 - 1.21

    Bugfixes

    • Changed some internal logic for better compatibility with other mods.
    • Fixed Manticore toxicity attribute don't changing to green color in NeoForge.
  • 1.0.5 - 1.20.1

    Additions

    • Added new and unique animations from Better Combat to all Witcher swords.
    • Added many tags to determine in which biomes plants and monsters spawn.
    • Added an option to activate 32x32 textures without needing Witcher (More RPG Classes) installed.

    Changes

    • Creative Tab icon changed, now uses an animated icon (because it looks way cooler)
    • The Dimeritium bomb explosion now causes 5 damage to Vexes and Allays.
    • Moonblade extra damage reduced from +50% to +25%; it now applies after all other damage. With Witcher (More RPG Classes) loaded, it decreases to 15%.
    • Added a new goal to the Evoker: it now runs faster when affected by the Dimeritium effect.

    Bugfixes

    • Added Enhanced Ogroid Oil and Superior Ogroid Oil to the compendium in the Alchemy Almanac.
    • Fixed an inconsistency with the recipe book: stack numbers now appear on the right instead of the left.
    • Fixed an issue where trinket tooltip color changes would crash if loaded on servers.
    • Changed some internal logic for better compatibility with other mods
  • 1.0.5 - 1.21

    Additions

    • Added new and unique animations from Better Combat to all Witcher swords.
    • Added many tags to determine in which biomes plants and monsters spawn.
    • Added an option to activate 32x32 textures without needing Witcher (More RPG Classes) installed.

    Changes

    • Changed the mod ID from tcots-witcher to tcots_witcher because NeoForge only accepts underscores.
    • The mod now requires the Architectury API to work, for development reasons.
    • Creative Tab icon changed, now uses an animated icon (because it looks way cooler)
    • The Dimeritium bomb explosion now causes 5 damage to Vexes and Allays.
    • Moonblade extra damage reduced from +50% to +25%; it now applies after all other damage. With Witcher (More RPG Classes) loaded, it decreases to 15%.
    • Added a new goal to the Evoker: it now runs faster when affected by the Dimeritium effect.
    • With Witcher (More RPG Classes) loaded, swords now have a speed similar to the ones from that mod.
    • Removed "Relic Sword" tooltip from Winter's Blade for consistency.

    Bugfixes

    • Added Enhanced Ogroid Oil and Superior Ogroid Oil to the compendium in the Alchemy Almanac.
    • Fixed an inconsistency with the recipe book: stack numbers now appear on the right instead of the left.
    • Fixed an issue where trinket tooltip color changes would crash if loaded on servers.
    • Fixed Bomb formulae don't appearing on the creative menu.
  • 1.0.5 - 1.21

    Additions

    • Added new and unique animations from Better Combat to all Witcher swords.
    • Added many tags to determine in which biomes plants and monsters spawn.
    • Added an option to activate 32x32 textures without needing Witcher (More RPG Classes) installed.

    Changes

    • Changed the mod ID from tcots-witcher to tcots_witcher because NeoForge only accepts underscores.
    • The mod now requires the Architectury API to work, for development reasons.
    • Creative Tab icon changed, now uses an animated icon (because it looks way cooler)
    • The Dimeritium bomb explosion now causes 5 damage to Vexes and Allays.
    • Moonblade extra damage reduced from +50% to +25%; it now applies after all other damage. With Witcher (More RPG Classes) loaded, it decreases to 15%.
    • Added a new goal to the Evoker: it now runs faster when affected by the Dimeritium effect.
    • With Witcher (More RPG Classes) loaded, swords now have a speed similar to the ones from that mod.
    • Removed "Relic Sword" tooltip from Winter's Blade for consistency.

    Bugfixes

    • Added Enhanced Ogroid Oil and Superior Ogroid Oil to the compendium in the Alchemy Almanac.
    • Fixed an inconsistency with the recipe book: stack numbers now appear on the right instead of the left.
    • Fixed an issue where trinket tooltip color changes would crash if loaded on servers.
    • Fixed Bomb formulae don't appearing on the creative menu.
  • Added compatibility for Witcher (More RPG Classes):

    All these changes will only be present if the Witcher (More RPG Classes) mod its present

    • All the swords will change their texture to fit the 32x32 textures from Witcher (More RPG Classes)
    • Armors and Swords will have new attributes
    • The recipes for the swords will use Witcher swords instead of vanilla ones

    Other changes

    • Swords damage reduced to better fit with the other Witcher swords
    • Alchemy formula texture changed to better with the Witcher (More RPG Classes) diagrams
    • Fixed an issue with the Ghoul
    • With Better combat the swords will behave exactly like the swords from Witcher (More RPG Classes)
    • Russian Translation added, thanks to kreoxoxygen!
    • Russian Translation added, thanks to kreoxoxygen!
  • The Conjunction of the Spheres - 1.0.3+1.20.1

    release3 февраля 2025 г.

    Fixed an issue with the Drowners, now they can breath underwater (lol)

  • The Conjunction of the Spheres - 1.0.2+1.20.1

    release28 января 2025 г.

    Fixed an issue in multiplayer

  • The Conjunction of the Spheres - 1.0.3+1.21

    release28 декабря 2024 г.

    Fixed a compatibility issue

  • The Conjunction of the Spheres - 1.0.2+1.21

    release22 декабря 2024 г.

    Added compatibility for Witcher (More RPG Classes):

    All these changes will only be present if the Witcher (More RPG Classes) mod its present

    • All the swords will change their texture to fit the 32x32 textures from Witcher (More RPG Classes)
    • Armors and Swords will have new attributes
    • The recipes for the swords will use Witcher swords instead of vanilla ones
    • Removed the Winter's Blade (RPG) from spawning on Witcher Graves
    • Witcher Grave loot table modified; now you can found alchemy formulae, alcohol, Ard'aenye, and D'yaebl. Witcher medallions can spawn if the Witcher Medallions mod its installed

    Other changes

    • Swords damage reduced to better fit with the other Witcher swords
    • Alchemy formula texture changed to better with the Witcher (More RPG Classes) diagrams
    • Fixed an issue with the Ghoul
    • With Better combat the swords will behave exactly like the swords from Witcher (More RPG Classes)
  • The Conjunction of the Spheres - 1.0.1+1.20.1

    release15 декабря 2024 г.

    Lavender icons fixed

  • The Conjunction of the Spheres - 1.0.0+1.20.1

    release13 декабря 2024 г.

    Backport release

  • The Conjunction of the Spheres - 1.0.0+1.21

    release21 ноября 2024 г.

    Initial Release

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Опубликован:1 год назад
Обновлён:4 месяца назад
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