
TFC Volcanoes
Enhancing magmatic processes and surface‑level geothermal flux!
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- Config cleanup
- Tint logic changes and blending the char tint with the base block tint if it has one (such as leaves, grass etc.)
- Added a config to toggle the charring tint effect, making the blocks appear unburnt/normal
- Added a config to tweak the nearby block charring rate from fire blocks
- Fixes to when right-clicking log blocks
- Fixed a server-related issue where it was trying to access a client-only class
- Add extra conditional checks to make sure that a chunk has been fully built before accessing certain data stored in it
- Added an additional checks to make sure the biome in the checked chunk is valid
- More work towards making volcanoes work better in the Nether
- Fixed an issue caused by a block missing the charred block state when trying to rejuvenate it
- Fixed ArborFirmaCraft apparently being set as a mandatory dependency, even though it isn't a hard dependency at all
- Fixed mixin redirect issues related to Lithium
- Fixed geyser particles creating source fluid blocks instead of the intended non-source fluid blocks
- Fixed some issues with the
/tfcv tremors clearcommand - Fixed the odds of tremors/volcanoes activiting rising with the currently active amount of tremors/volcanoes
- Increased the default tremor activation odds from 1000 -> 10000 for the Overworld, and from 500 -> 5000 for the Nether
- Completely revamped the volcano mechanics
- Added dangerous pyroclastic flows
- Added volcanic ash, that can turn to tuff over time or convert logs below to petrified wood
- Volcanic ash slowly "decays"/is sweeped away by the wind
- Added petrified wood
- Added more minerals and ores
- Ores and gems from TFC can now also be placed as mineral deposits on the sides of blocks
- Added wildfires
- Added scorched ground mechanics
- Scorced vegetation slowly regenerate back to a non-burnt state of itself
- Added plumes to volcanoes
- Added a bunch of particle effects
- Added lava geysers
- Added zone-based location logic for selection of which minerals or rocks that are to be placed
- Placed or dropped torches can set surrounding flammable blocks ablaze (Watch out where you place them! You have been warned!)
- You can now simulate and experience the volcanic eruption of Mount Vesuvius as it happened in Pompeii
- Embeddium is NOT supported as it is End-of-Life! Use Sodium instead!
- Greatly optimized TFC's landslide mechanics
- Optimizations and other stuff maybe
- Compatibility with TFC >= 3.2.10
- Requires TFC >= 3.2.10
- Changes to some mixin stuff
- Fixed compatiblity issues with Twilight Forest (and perhaps some other mods too)
- Minor tweaks to camera shake
- Disabling screen shake in the accessibility options also disables screen shake induced from earthquakes and similar
- Screen shake from earthquakes scales with the accessibility settings value instead of either on or off
- Fixed potential null pointer exception from world carvers
- First release on Modrinth, for full changelog history, check the page on CurseForge.

