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Моды/tetra
tetra

tetra

Modular tools, weapons and equipment. Exploration and ancient technology.

1.4M
530
  • 6.14.2

    release14 мая 2026 г.

    Fixes:

    • fixed incorrect attribute calculations for abilities
    • fixed cooldown being incorrectly triggered for secondary abilities
    • increased width of schematic title in detail view to fill full width

    Technical changes:

    • replaced vanilla tooltip attributes
    • fixed inverted tooltip stats showing double signs
  • 6.14.1

    release7 мая 2026 г.

    Fixes:

    • fixed trim names not showing up properly in item tooltips
    • fixed machetes being overly weak when breaking blocks tagged as swordVeryEfficient or swordInstamine
    • fixed rounding issue for attributes, caused stat diffs to show up when there were none
    • fixed stray pixel in crude shortblade

    Technical changes:

    • made it possible to add/override item tooltip stats
    • added ignoreBase and ignoreBonuses fields to attribute_addition stat getter
    • added ignoreBonuses to attibute_multiply stat getter
    • changed to only load shield model geometry from the tetra namespace
  • tetra 6.14.0

    release12 апреля 2026 г.

    Fixes:

    • fixed attributes being present when they should not
    • fixed log spam from command effects
  • tetra 6.13.0

    release17 марта 2026 г.

    Changes:

    • tweaked turtle shell stats
    • tweaked shulker shell stats
    • added mangrove root material
    • added mangrove wood material
    • added azalea root material
    • added flexmesh to materials view
    • changed stats for hide, leather, shulker shell and turtle scute materials
    • changed leather color

    Fixes:

    • fixed module material crafting requirements not working properly
    • added arrested modifier for creative inventory obsidian hammer
    • fixed material names not working properly for some modules (containing slashes in keys)

    Technical changes:

    • overriding schematics with requirements no longer removes the requirement
    • added stat getters for only getting flat or multiplier modifiers for an attribute
    • multiply stat getter now shows if all of its children should show
    • add stat getter now shows if any of its children should show
    • added "tetra:is_item" stat getter
    • added "showNegative" field to effect stat getters, causing bars using them to show despite negative values
    • added signed versions for all stat formatters (always shows +/- before the numerical value)
    • changed how and + or stat getters return values
    • changed available textures for skins
    • added translation entries for overriding improvement texts in holosphere the material UI
    • added roman numeral stat formatter
  • tetra 6.12.0

    release17 февраля 2026 г.

    Changes:

    • unstable power now grows more unstable as its duration and/or amplifier increases
    • changed efficiency treatises to have a chance to reduce materials used by more than 1 (and to 0)

    Fixes:

    • fixed crossbow projectiles not going in the correct direction for high velocity projectiles
    • fixed hammer treatise not working
    • fixed cleanse can no longer trigger destabilization effects (again)
    • fixed missing tool tier requirement for forged blocks (cred: yiran1457)
    • multiblock schematic outline not working properly in multiplayer
    • fixed tool action ingredient not deserializing properly

    Technical changes:

    • ModularLooseProjectilesEvent now fires for crossbows (will replace with a new event later)
    • ModularProjectileSpawnEvent now fires for arrows shot with crossbows (will replace with a new event later)
    • added missing fields to stat bar json schema
    • added tag 'sword_instamine', tagged blocks can be instamined with tools providing the 'cut' tool action (works like bamboo)
    • added tag 'sword_very_efficient', tagged blocks break very easily with tools providing the 'cut' tool action (works like cobweb)
    • fixed crash when applying the suspend effect to a non-player entity
    • fixed datagen causing NPE
  • tetra 6.11.0

    release22 августа 2025 г.

    Changes:

    • Updated russian translation (thanks Quarkrus!)

    Fixes:

    • removed non-functioning chaotic destabilization effect
    • fixed imprint effects not affecting damage
    • fixed exiled and heroic imprint mining crash
    • fixed being able to swap the toolbelt item out of place in the toolbelt screen
    • fixed storage and quickslot toolbelt inventories ignoring nbt when quick storing

    Technical changes:

    • improved logging for modifier effects
    • added hit damage modifier effect type
  • tetra 6.10.1

    release6 августа 2025 г.

    Fixes:

    • fixed compat issue introduced in 6.10.0
  • tetra 6.10.0

    release5 августа 2025 г.

    Changes:

    • reworked and re-added destabilization effects
    • added advancements for enchanting and destabilization
    • buffed efficiency gain from quality improvement
    • changed visuals for the bleeding effect
    • made thrown modular items glow after not being picked up (and chunk loaded) for an hour
    • increased magic capacity use for enchantments (from minCost + maxCost / 2 to minCost + maxCost)
    • tweaked tool icons to make prying more apparent

    Fixes:

    • fixed holosphere animation issues
    • fixed some incorrect localization entries
    • prevented players from placing holospheres with faulty nbt (and fixed crash caused by looking at holospheres with faulty nbt)
    • fixed text color issues in some tooltips

    Technical changes:

    • holosphere entries are now datadriven (or resource-driven rather)
    • added "tetra:on_use" item effect trigger
    • added random and count fields to find blocks item effect outcome
    • fixed position vector provider origin field not being optional
    • Added spawn entity item effect outcome
    • added crafting effect outcome for spawning blocks
    • added spawn entity crafting effect outcome
    • added lightning strike crafting effect outcome
    • added lingering potion cloud crafting effect outcome
    • added explosion crafting effect outcome
    • added spawn_sculk crafting effect outcome
    • added active field to crafting effects, can be set to false to stop the effect from triggering directly
    • added 'references' field to apply_list crafting effect outcomes
    • added isRiding field to item effect entity condition
    • added "bookEnchantmentSchematic" feature flag, can be disabled in the config to prevent tetra table book enchanting
    • added clamp stat getter
  • tetra 6.9.0

    release13 апреля 2025 г.

    Changes:

    • added ability to preview locked schematics in the holosphere

    Technical changes:

    • made it possible to omit the stats and formatters fields for stat bar tooltips when no data is to be displayed in the tooltip
    • fixed apply hit effects for bows inverting attacker and target
    • improved error logging for stat bars, stat indicators & stat sorters
  • tetra 6.8.0

    release18 января 2025 г.

    Changes:

    • moved honing above temporary schematics in sorting order
    • reduced the number of ruined pieces in a ruins schematic to 1/4th (was 60%)

    Fixes:

    • fixed faulty thermal cell tooltip
    • fixed aspect button tooltip crash
    • fixed efficiency, piercing and tier hones not working properly for unbounch earthpiercer
    • fixed warforging improvement being applicable when already present
    • fixed crash related to resource loading

    Technical changes:

    • fixed missing slot crafting requirement
    • fixed throwing knife referencing incorrect improvement directory
    • multiblock schematics now also provide a crafting effect with the same id as their schematic
    • the forged workbench now provide a "tetra:"forged_workbench" schematic and effect when used neonenene
  • tetra 6.7.0

    release3 декабря 2024 г.

    Fixes:

    • fixed mob effect item effects not working

    Technical changes:

    • added ambient, visible and showIcon flags to mob effect item effect outcome
  • tetra 6.6.0

    release29 ноября 2024 г.

    Fixes:

    • removed transparent pixel from crude short blade texture
    • fixed damage stat bars not showing

    Technical changes:

    • changed the 'tetra:apply_hit_effects' to also trigger for bows and crossbows
    • added item effect outcomes and providers for dealing with entity properties
    • added item effect outcomes and providers for dealing with persisted entity data
    • added number provider for different types of time values
    • added canFreeze, isFreezing and isFrozen fields to the entity item effect condition
    • updated json schemas (incorrect type for default tooltip getter, missing replace field for crafting effects)
  • tetra 6.5.0

    release23 ноября 2024 г.

    Changes:

    • nerfed amethyst sockets

    Fixes:

    • hopefully fixed null issues with the forged container
    • fixed scrolls not dropping when broken by water
    • fixed save/world screen crash when some other mods are present
    • fixed gild scroll advancement not triggering
    • fixed holosphere concussion scanning triggering incorrect advancements
    • fixed issue where tetra items could be merged in a grindstone

    Technical changes:

    • added datadriven item effects
    • added datadriven stat sorters
    • added datadriven statbars
  • tetra 6.4.0

    release19 июля 2024 г.

    Changes:

    • added chinese translation (cred: Haiyanbaka)

    Fixes:

    • fixed reaching effect tooltips displaying lower values than what was actually used
    • ruins can now spawn in modded mountaineous biomes
    • fixed thrown bucklers covering the screen
    • fixed "open toolbelt" ignoring modifiers?
    • fixed quality improvement not applying the appropriate stats

    Technical changes:

    • added tool action ingredient
    • stopped handheld tetra items from being consumed when used in regular crafting (also gains honing progression and takes durability damage)
    • the tetra command can now be run directly on items that can be converted into a tetra item
  • tetra 6.3.0

    release5 апреля 2024 г.

    New features:

    • sickles with silk touch will now ignore crops that are no fully grown, and replant harvested crops

    Changes:

    • jab now swings even if it misses a target (and triggers cooldown, and some other effects)
    • reduced efficiency and speed for sickles
    • reduced efficiency for machete
    • re-added cherry wood, but for vanilla cherry

    Fixes:

    • fixed sickles not breaking crops
    • fixed holosphere map not rendering properly
    • fixed extractor module advancement not triggering
    • added missing localization for pristine amethyst

    Technical changes:

    • made it possible to define new types of modular items through data
  • tetra 6.2.0

    release10 февраля 2024 г.

    Changes:

    • replaced all pristine gem textures (cred: rappenem)
    • added pristine amethyst, found in tetra geodes
    • reworked workbench visuals
    • added aspect info to module details view
    • changed sweeping strike drain: now drains 0.5 at a minimum rather than adding 0.5 to drain for each block
    • efficiency honing for stonecutters to start out stronger (still hits 15 at rank V)
    • the cobblestone material should now better match modded cobblestone

    Fixes:

    • fixed sweeping strike not alternating direction without truesweep
    • fixed how reaching affects sweeping strike to align with tooltip (reduced the entire drain, not just drain from block hardness)
    • added expanded tooltips for medial, lateral and axial limiters to explain what that actually means
    • fixed spearheads accepting tool enchantments
    • fixed looted stonecutter not being repairable with scrap
    • clicking outside the holosphere filter button now blurs the input
    • fixed holosphere material icons rendering in front of text (again?!)
    • fixed typo in spearhead serrate hone schematics

    Technical changes:

    • added ModularLooseProjectilesEvent, fired before bow spawns projectiles
    • added ModularProjectileSpawnEvent, fired for each projectile spawned by bows
    • renamed all aspects from camelCase to snake_case
    • moved chthonic extractor hammering config option to feature flag
    • put multislot schematics in a working state
    • moved some localization entries
    • fixed multislot modules defaulting texture namespaces back to tetra
    • fixed source information merging in the wrong direction
    • fixed schematic module requirement not matching the material field
    • fixed long and recurve bow not picking up improvements from their respective improvement folder
    • added schematic requirement that's always false
    • added feature flag system, with schematic support
    • removed a bunch of old, unused config options
    • fixed materials not transferring aspect data to modules
    • tool action icons are now datadriven
    • rearranged minor module glyphs
    • moved stat indicators to glyph sheet, resized to 8px
    • split several aspects, changed aspects for lots of modules
    • added rarity field to module data
  • tetra 5.6.0

    release9 декабря 2023 г.

    Changes:

    • added source display in the schematic gui

    Fixes:

    • fixed incorrect dependency on mutil
  • tetra 6.1.0

    release11 ноября 2023 г.

    Fixes:

    • added missing localization for extractor limiter tweaks
    • fixed placed holosphere missing block name for mods that display that
    • added core extractor pipe to creative inventory

    Technical changes:

    • added nbt outcome for crafting effects
    • added module requirement for crafting effects
    • added crafting effect outcome for conditionally choosing between sets of outcomes
  • 6.0.0

    beta29 октября 2023 г.

    Changes:

    • updated to 1.20.1
    • move most mod compat into a separate mod
    • pristine sockets can now be repaired using regular gems (with increased xp cost)
    • tweaked hardness for most fibre materials
    • most modules that cost experience to craft now cost experience to repair (in addition to possible magic instability costs)
    • bleeding now bypasses armor and iframes
    • added source display in the schematic gui
    • tweaked creative tabs

    Fixes:

    • added missing localization for rod materials
    • fixed incorrect armor pen for tempered heavy blades
    • fixed several issues relating to the holosphere sorting button
    • tweaked serrate tooltip
    • fixed modules settling not updating integrity until cache reset
    • fixed crafted toolbelt having the wrong strap variant
    • the tooltip for replacing the next module in the repair cycle no longer shows when the item has full durability (matches the underlying behavior)
    • fixed rack advancement not working
    • added missing localization for the holosphere block
    • fixed tops of shafts and rooms in ancient ruins ending abruptly

    Technical changes:

    • cheesed in module dependent tags
    • improved logging for faulty replacement data
    • added datadriven block predicates for determining unlocks
    • module textures now need to be placed within textures/item/[modules] (rather than textures/items/[modules])
    • expect significant technical changes moving forward, if you make modpacks or addons and want to be kept in the loop please send me a DM
  • tetra 5.5.1

    release10 сентября 2023 г.

    Fixes:

    • fixed faulty and missing localization entries for ancient schematic content
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Опубликован:2 года назад
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