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Моды/SwanSong Shaders
  • 1.3.4

    release6 апреля 2026 г.

    Changelog

    [1.3.4] - 2026-04-06

    Fixed

    • Crash when the path to the minecraft directory contains a ! symbol

    [1.3.3] - 2026-03-23

    Fixed

    • Proper resets of uniform vec4 entityColor;

    [1.3.2] - 2026-03-22

    Fixed

    [1.3.1] - 2026-03-07

    Fixed

    • Default uniform vec4 entityColor; being vec4(0.0, 0.0, 0.0, 1.0) instead of vec4(0.0, 0.0, 0.0, 0.0)

    [1.3.0] - 2026-03-03

    Added

    • Initial API Releases
    • Experimental hooks for instanced rendering

    [1.2.7] - 2025-12-20

    Changed

    • Updated zn_CN.lang

    Fixed

    • Rare startup crash with Custom Main Menu

    [1.2.5] - 2025-10-27

    Changed

    • Internal logic changes for FalseTweaks' animated PBR texture fixes

    Fixed

    • Animated PBRs on items completely broken

    [1.2.4] - 2025-10-27

    Added

    • Normals/Speculars can now inherit animations from the base texture

    [1.2.3] - 2025-10-27

    Changed

    • Updated zn_CN.lang

    Fixed

    • NullPointerException crash when reloading shaders
    • Crash with NTM: Space

    [1.2.2] - 2025-10-16

    Changed

    • Internal debug shaderpack is now hidden by default

    [1.2.1] - 2025-09-28

    Added

    • Compatibility for the Modern Warfare mod

    Fixed

    • Crash with DragonAPI when shaders are disabled
    • Actually releasing shader objects after compilation and linking

    [1.2.0] - 2025-09-26

    Added

    • Option for turning off shaders
    • Config option for toggling zoom sound

    Fixed

    • NTM: Space rendering a black screen with Chocapic13
    • Thaumcraft Cultist floaty line rendering

    [1.1.2] - 2025-09-25

    Added

    • Warning if RPLE is installed and the player loads an incompatible shaderpack

    Removed

    • Incorrect call to glValidateProgram()

    [1.1.1] - 2025-09-24

    Fixed

    • Broken worldDay uniform

    [1.1.0] - 2025-09-24

    Changed

    • Shader option's default values now count as an allowed value

    Added

    • Support for smoothCenterDepth (Needs to be enabled in the config, will be automatic in the next update)
    • Support for atlasSize
    • Debug marker for screenshots
    • Better error handling on shader initialization
    • Support for custom textures
    • zh_CN translations (#6) (Omgise)
    • Camera position and eye brightness uniforms

    Fixed

    • Mipmaps in final pass not generating
    • Logspam when loading PBRs
    • Wrong URL in mcmod.info
    • Invalid eyeBrightnessSmoothRound making Chocapic13 shaders too bright
    • Wrong framebuffer attachment indices breaking most shaderpacks
    • Preprocessor generating broken code with compact mode enabled (default)

    [1.0.8] - 2025-09-21

    Changed

    • Shader validation issues causing shaderpacks to fail
      • Intel IGPUs implement the spec differently, causing validation to always fail at the point where we use it

    [1.0.7] - 2025-09-21

    Fixed

    • Broken integer parsing causing various issues across the codebase

    [1.0.6] - 2025-09-21

    Added

    • Compatibility with arbitrary atlases
      • Immersive Engineering revolver uses this for instance

    [1.0.5] - 2025-09-21

    Fixed

    • Font renderer crash with Hodgepodge/LegacyFixes

    [1.0.4] - 2025-09-20

    Changed

    • Disable FunkyZoom is Zume is present

    [1.0.3] - 2025-09-20

    Fixed

    • Crash in the settings hooks for anaglyph

    [1.0.2] - 2025-09-20

    Fixed

    • Anaglyph slider not working with NotFine

    [1.0.1] - 2025-09-20

    Fixed

    • Crash with LWJGL3ify

    [1.0.0] - 2025-09-20

    Initial release.

  • 1.3.3

    release24 марта 2026 г.

    Changelog

    [1.3.3] - 2026-03-23

    Fixed

    • Proper resets of uniform vec4 entityColor;

    [1.3.2] - 2026-03-22

    Fixed

    [1.3.1] - 2026-03-07

    Fixed

    • Default uniform vec4 entityColor; being vec4(0.0, 0.0, 0.0, 1.0) instead of vec4(0.0, 0.0, 0.0, 0.0)

    [1.3.0] - 2026-03-03

    Added

    • Initial API Releases
    • Experimental hooks for instanced rendering

    [1.2.7] - 2025-12-20

    Changed

    • Updated zn_CN.lang

    Fixed

    • Rare startup crash with Custom Main Menu

    [1.2.5] - 2025-10-27

    Changed

    • Internal logic changes for FalseTweaks' animated PBR texture fixes

    Fixed

    • Animated PBRs on items completely broken

    [1.2.4] - 2025-10-27

    Added

    • Normals/Speculars can now inherit animations from the base texture

    [1.2.3] - 2025-10-27

    Changed

    • Updated zn_CN.lang

    Fixed

    • NullPointerException crash when reloading shaders
    • Crash with NTM: Space

    [1.2.2] - 2025-10-16

    Changed

    • Internal debug shaderpack is now hidden by default

    [1.2.1] - 2025-09-28

    Added

    • Compatibility for the Modern Warfare mod

    Fixed

    • Crash with DragonAPI when shaders are disabled
    • Actually releasing shader objects after compilation and linking

    [1.2.0] - 2025-09-26

    Added

    • Option for turning off shaders
    • Config option for toggling zoom sound

    Fixed

    • NTM: Space rendering a black screen with Chocapic13
    • Thaumcraft Cultist floaty line rendering

    [1.1.2] - 2025-09-25

    Added

    • Warning if RPLE is installed and the player loads an incompatible shaderpack

    Removed

    • Incorrect call to glValidateProgram()

    [1.1.1] - 2025-09-24

    Fixed

    • Broken worldDay uniform

    [1.1.0] - 2025-09-24

    Changed

    • Shader option's default values now count as an allowed value

    Added

    • Support for smoothCenterDepth (Needs to be enabled in the config, will be automatic in the next update)
    • Support for atlasSize
    • Debug marker for screenshots
    • Better error handling on shader initialization
    • Support for custom textures
    • zh_CN translations (#6) (Omgise)
    • Camera position and eye brightness uniforms

    Fixed

    • Mipmaps in final pass not generating
    • Logspam when loading PBRs
    • Wrong URL in mcmod.info
    • Invalid eyeBrightnessSmoothRound making Chocapic13 shaders too bright
    • Wrong framebuffer attachment indices breaking most shaderpacks
    • Preprocessor generating broken code with compact mode enabled (default)

    [1.0.8] - 2025-09-21

    Changed

    • Shader validation issues causing shaderpacks to fail
      • Intel IGPUs implement the spec differently, causing validation to always fail at the point where we use it

    [1.0.7] - 2025-09-21

    Fixed

    • Broken integer parsing causing various issues across the codebase

    [1.0.6] - 2025-09-21

    Added

    • Compatibility with arbitrary atlases
      • Immersive Engineering revolver uses this for instance

    [1.0.5] - 2025-09-21

    Fixed

    • Font renderer crash with Hodgepodge/LegacyFixes

    [1.0.4] - 2025-09-20

    Changed

    • Disable FunkyZoom is Zume is present

    [1.0.3] - 2025-09-20

    Fixed

    • Crash in the settings hooks for anaglyph

    [1.0.2] - 2025-09-20

    Fixed

    • Anaglyph slider not working with NotFine

    [1.0.1] - 2025-09-20

    Fixed

    • Crash with LWJGL3ify

    [1.0.0] - 2025-09-20

    Initial release.

  • 1.3.2

    release22 марта 2026 г.

    Changelog

    [1.3.2] - 2026-03-22

    Fixed

    [1.3.1] - 2026-03-07

    Fixed

    • Default uniform vec4 entityColor; being vec4(0.0, 0.0, 0.0, 1.0) instead of vec4(0.0, 0.0, 0.0, 0.0)

    [1.3.0] - 2026-03-03

    Added

    • Initial API Releases
    • Experimental hooks for instanced rendering

    [1.2.7] - 2025-12-20

    Changed

    • Updated zn_CN.lang

    Fixed

    • Rare startup crash with Custom Main Menu

    [1.2.5] - 2025-10-27

    Changed

    • Internal logic changes for FalseTweaks' animated PBR texture fixes

    Fixed

    • Animated PBRs on items completely broken

    [1.2.4] - 2025-10-27

    Added

    • Normals/Speculars can now inherit animations from the base texture

    [1.2.3] - 2025-10-27

    Changed

    • Updated zn_CN.lang

    Fixed

    • NullPointerException crash when reloading shaders
    • Crash with NTM: Space

    [1.2.2] - 2025-10-16

    Changed

    • Internal debug shaderpack is now hidden by default

    [1.2.1] - 2025-09-28

    Added

    • Compatibility for the Modern Warfare mod

    Fixed

    • Crash with DragonAPI when shaders are disabled
    • Actually releasing shader objects after compilation and linking

    [1.2.0] - 2025-09-26

    Added

    • Option for turning off shaders
    • Config option for toggling zoom sound

    Fixed

    • NTM: Space rendering a black screen with Chocapic13
    • Thaumcraft Cultist floaty line rendering

    [1.1.2] - 2025-09-25

    Added

    • Warning if RPLE is installed and the player loads an incompatible shaderpack

    Removed

    • Incorrect call to glValidateProgram()

    [1.1.1] - 2025-09-24

    Fixed

    • Broken worldDay uniform

    [1.1.0] - 2025-09-24

    Changed

    • Shader option's default values now count as an allowed value

    Added

    • Support for smoothCenterDepth (Needs to be enabled in the config, will be automatic in the next update)
    • Support for atlasSize
    • Debug marker for screenshots
    • Better error handling on shader initialization
    • Support for custom textures
    • zh_CN translations (#6) (Omgise)
    • Camera position and eye brightness uniforms

    Fixed

    • Mipmaps in final pass not generating
    • Logspam when loading PBRs
    • Wrong URL in mcmod.info
    • Invalid eyeBrightnessSmoothRound making Chocapic13 shaders too bright
    • Wrong framebuffer attachment indices breaking most shaderpacks
    • Preprocessor generating broken code with compact mode enabled (default)

    [1.0.8] - 2025-09-21

    Changed

    • Shader validation issues causing shaderpacks to fail
      • Intel IGPUs implement the spec differently, causing validation to always fail at the point where we use it

    [1.0.7] - 2025-09-21

    Fixed

    • Broken integer parsing causing various issues across the codebase

    [1.0.6] - 2025-09-21

    Added

    • Compatibility with arbitrary atlases
      • Immersive Engineering revolver uses this for instance

    [1.0.5] - 2025-09-21

    Fixed

    • Font renderer crash with Hodgepodge/LegacyFixes

    [1.0.4] - 2025-09-20

    Changed

    • Disable FunkyZoom is Zume is present

    [1.0.3] - 2025-09-20

    Fixed

    • Crash in the settings hooks for anaglyph

    [1.0.2] - 2025-09-20

    Fixed

    • Anaglyph slider not working with NotFine

    [1.0.1] - 2025-09-20

    Fixed

    • Crash with LWJGL3ify

    [1.0.0] - 2025-09-20

    Initial release.

  • 1.3.1

    release7 марта 2026 г.

    Changelog

    [1.3.1] - 2026-3-7

    Fixed

    • Default uniform vec4 entityColor; being vec4(0.0, 0.0, 0.0, 1.0) instead of vec4(0.0, 0.0, 0.0, 0.0)

    [1.3.0] - 2026-3-3

    Added

    • Initial API Releases
    • Experimental hooks for instanced rendering

    [1.2.7] - 2025-12-20

    Changed

    • Updated zn_CN.lang

    Fixed

    • Rare startup crash with Custom Main Menu

    [1.2.5] - 2025-10-27

    Changed

    • Internal logic changes for FalseTweaks' animated PBR texture fixes

    Fixed

    • Animated PBRs on items completely broken

    [1.2.4] - 2025-10-27

    Added

    • Normals/Speculars can now inherit animations from the base texture

    [1.2.3] - 2025-10-27

    Changed

    • Updated zn_CN.lang

    Fixed

    • NullPointerException crash when reloading shaders
    • Crash with NTM: Space

    [1.2.2] - 2025-10-16

    Changed

    • Internal debug shaderpack is now hidden by default

    [1.2.1] - 2025-09-28

    Added

    • Compatibility for the Modern Warfare mod

    Fixed

    • Crash with DragonAPI when shaders are disabled
    • Actually releasing shader objects after compilation and linking

    [1.2.0] - 2025-09-26

    Added

    • Option for turning off shaders
    • Config option for toggling zoom sound

    Fixed

    • NTM: Space rendering a black screen with Chocapic13
    • Thaumcraft Cultist floaty line rendering

    [1.1.2] - 2025-09-25

    Added

    • Warning if RPLE is installed and the player loads an incompatible shaderpack

    Removed

    • Incorrect call to glValidateProgram()

    [1.1.1] - 2025-09-24

    Fixed

    • Broken worldDay uniform

    [1.1.0] - 2025-09-24

    Changed

    • Shader option's default values now count as an allowed value

    Added

    • Support for smoothCenterDepth (Needs to be enabled in the config, will be automatic in the next update)
    • Support for atlasSize
    • Debug marker for screenshots
    • Better error handling on shader initialization
    • Support for custom textures
    • zh_CN translations (#6) (Omgise)
    • Camera position and eye brightness uniforms

    Fixed

    • Mipmaps in final pass not generating
    • Logspam when loading PBRs
    • Wrong URL in mcmod.info
    • Invalid eyeBrightnessSmoothRound making Chocapic13 shaders too bright
    • Wrong framebuffer attachment indices breaking most shaderpacks
    • Preprocessor generating broken code with compact mode enabled (default)

    [1.0.8] - 2025-09-21

    Changed

    • Shader validation issues causing shaderpacks to fail
      • Intel IGPUs implement the spec differently, causing validation to always fail at the point where we use it

    [1.0.7] - 2025-09-21

    Fixed

    • Broken integer parsing causing various issues across the codebase

    [1.0.6] - 2025-09-21

    Added

    • Compatibility with arbitrary atlases
      • Immersive Engineering revolver uses this for instance

    [1.0.5] - 2025-09-21

    Fixed

    • Font renderer crash with Hodgepodge/LegacyFixes

    [1.0.4] - 2025-09-20

    Changed

    • Disable FunkyZoom is Zume is present

    [1.0.3] - 2025-09-20

    Fixed

    • Crash in the settings hooks for anaglyph

    [1.0.2] - 2025-09-20

    Fixed

    • Anaglyph slider not working with NotFine

    [1.0.1] - 2025-09-20

    Fixed

    • Crash with LWJGL3ify

    [1.0.0] - 2025-09-20

    Initial release.

  • 1.3.0

    release3 марта 2026 г.

    Changelog

    [1.3.0] - 2026-3-3

    Added

    • Initial API Releases
    • Experimental hooks for instanced rendering

    [1.2.7] - 2025-12-20

    Changed

    • Updated zn_CN.lang

    Fixed

    • Rare startup crash with Custom Main Menu

    [1.2.5] - 2025-10-27

    Changed

    • Internal logic changes for FalseTweaks' animated PBR texture fixes

    Fixed

    • Animated PBRs on items completely broken

    [1.2.4] - 2025-10-27

    Added

    • Normals/Speculars can now inherit animations from the base texture

    [1.2.3] - 2025-10-27

    Changed

    • Updated zn_CN.lang

    Fixed

    • NullPointerException crash when reloading shaders
    • Crash with NTM: Space

    [1.2.2] - 2025-10-16

    Changed

    • Internal debug shaderpack is now hidden by default

    [1.2.1] - 2025-09-28

    Added

    • Compatibility for the Modern Warfare mod

    Fixed

    • Crash with DragonAPI when shaders are disabled
    • Actually releasing shader objects after compilation and linking

    [1.2.0] - 2025-09-26

    Added

    • Option for turning off shaders
    • Config option for toggling zoom sound

    Fixed

    • NTM: Space rendering a black screen with Chocapic13
    • Thaumcraft Cultist floaty line rendering

    [1.1.2] - 2025-09-25

    Added

    • Warning if RPLE is installed and the player loads an incompatible shaderpack

    Removed

    • Incorrect call to glValidateProgram()

    [1.1.1] - 2025-09-24

    Fixed

    • Broken worldDay uniform

    [1.1.0] - 2025-09-24

    Changed

    • Shader option's default values now count as an allowed value

    Added

    • Support for smoothCenterDepth (Needs to be enabled in the config, will be automatic in the next update)
    • Support for atlasSize
    • Debug marker for screenshots
    • Better error handling on shader initialization
    • Support for custom textures
    • zh_CN translations (#6) (Omgise)
    • Camera position and eye brightness uniforms

    Fixed

    • Mipmaps in final pass not generating
    • Logspam when loading PBRs
    • Wrong URL in mcmod.info
    • Invalid eyeBrightnessSmoothRound making Chocapic13 shaders too bright
    • Wrong framebuffer attachment indices breaking most shaderpacks
    • Preprocessor generating broken code with compact mode enabled (default)

    [1.0.8] - 2025-09-21

    Changed

    • Shader validation issues causing shaderpacks to fail
      • Intel IGPUs implement the spec differently, causing validation to always fail at the point where we use it

    [1.0.7] - 2025-09-21

    Fixed

    • Broken integer parsing causing various issues across the codebase

    [1.0.6] - 2025-09-21

    Added

    • Compatibility with arbitrary atlases
      • Immersive Engineering revolver uses this for instance

    [1.0.5] - 2025-09-21

    Fixed

    • Font renderer crash with Hodgepodge/LegacyFixes

    [1.0.4] - 2025-09-20

    Changed

    • Disable FunkyZoom is Zume is present

    [1.0.3] - 2025-09-20

    Fixed

    • Crash in the settings hooks for anaglyph

    [1.0.2] - 2025-09-20

    Fixed

    • Anaglyph slider not working with NotFine

    [1.0.1] - 2025-09-20

    Fixed

    • Crash with LWJGL3ify

    [1.0.0] - 2025-09-20

    Initial release.

  • 1.2.7

    release20 декабря 2025 г.

    Changelog

    [1.2.7]

    Changed

    • Updated zn_CN.lang

    Fixed

    • Rare startup crash with Custom Main Menu

    [1.2.5] - 2025-10-27

    Changed

    • Internal logic changes for FalseTweaks' animated PBR texture fixes

    Fixed

    • Animated PBRs on items completely broken

    [1.2.4] - 2025-10-27

    Added

    • Normals/Speculars can now inherit animations from the base texture

    [1.2.3] - 2025-10-27

    Changed

    • Updated zn_CN.lang

    Fixed

    • NullPointerException crash when reloading shaders
    • Crash with NTM: Space

    [1.2.2] - 2025-10-16

    Changed

    • Internal debug shaderpack is now hidden by default

    [1.2.1] - 2025-09-28

    Added

    • Compatibility for the Modern Warfare mod

    Fixed

    • Crash with DragonAPI when shaders are disabled
    • Actually releasing shader objects after compilation and linking

    [1.2.0] - 2025-09-26

    Added

    • Option for turning off shaders
    • Config option for toggling zoom sound

    Fixed

    • NTM: Space rendering a black screen with Chocapic13
    • Thaumcraft Cultist floaty line rendering

    [1.1.2] - 2025-09-25

    Added

    • Warning if RPLE is installed and the player loads an incompatible shaderpack

    Removed

    • Incorrect call to glValidateProgram()

    [1.1.1] - 2025-09-24

    Fixed

    • Broken worldDay uniform

    [1.1.0] - 2025-09-24

    Changed

    • Shader option's default values now count as an allowed value

    Added

    • Support for smoothCenterDepth (Needs to be enabled in the config, will be automatic in the next update)
    • Support for atlasSize
    • Debug marker for screenshots
    • Better error handling on shader initialization
    • Support for custom textures
    • zh_CN translations (#6) (Omgise)
    • Camera position and eye brightness uniforms

    Fixed

    • Mipmaps in final pass not generating
    • Logspam when loading PBRs
    • Wrong URL in mcmod.info
    • Invalid eyeBrightnessSmoothRound making Chocapic13 shaders too bright
    • Wrong framebuffer attachment indices breaking most shaderpacks
    • Preprocessor generating broken code with compact mode enabled (default)

    [1.0.8] - 2025-09-21

    Changed

    • Shader validation issues causing shaderpacks to fail
      • Intel IGPUs implement the spec differently, causing validation to always fail at the point where we use it

    [1.0.7] - 2025-09-21

    Fixed

    • Broken integer parsing causing various issues across the codebase

    [1.0.6] - 2025-09-21

    Added

    • Compatibility with arbitrary atlases
      • Immersive Engineering revolver uses this for instance

    [1.0.5] - 2025-09-21

    Fixed

    • Font renderer crash with Hodgepodge/LegacyFixes

    [1.0.4] - 2025-09-20

    Changed

    • Disable FunkyZoom is Zume is present

    [1.0.3] - 2025-09-20

    Fixed

    • Crash in the settings hooks for anaglyph

    [1.0.2] - 2025-09-20

    Fixed

    • Anaglyph slider not working with NotFine

    [1.0.1] - 2025-09-20

    Fixed

    • Crash with LWJGL3ify

    [1.0.0] - 2025-09-20

    Initial release.

  • 1.2.6

    release19 ноября 2025 г.

    Changelog

    [Unreleased]

    Changed

    • Updated zn_CN.lang

    [1.2.5] - 2025-10-27

    Changed

    • Internal logic changes for FalseTweaks' animated PBR texture fixes

    Fixed

    • Animated PBRs on items completely broken

    [1.2.4] - 2025-10-27

    Added

    • Normals/Speculars can now inherit animations from the base texture

    [1.2.3] - 2025-10-27

    Changed

    • Updated zn_CN.lang

    Fixed

    • NullPointerException crash when reloading shaders
    • Crash with NTM: Space

    [1.2.2] - 2025-10-16

    Changed

    • Internal debug shaderpack is now hidden by default

    [1.2.1] - 2025-09-28

    Added

    • Compatibility for the Modern Warfare mod

    Fixed

    • Crash with DragonAPI when shaders are disabled
    • Actually releasing shader objects after compilation and linking

    [1.2.0] - 2025-09-26

    Added

    • Option for turning off shaders
    • Config option for toggling zoom sound

    Fixed

    • NTM: Space rendering a black screen with Chocapic13
    • Thaumcraft Cultist floaty line rendering

    [1.1.2] - 2025-09-25

    Added

    • Warning if RPLE is installed and the player loads an incompatible shaderpack

    Removed

    • Incorrect call to glValidateProgram()

    [1.1.1] - 2025-09-24

    Fixed

    • Broken worldDay uniform

    [1.1.0] - 2025-09-24

    Changed

    • Shader option's default values now count as an allowed value

    Added

    • Support for smoothCenterDepth (Needs to be enabled in the config, will be automatic in the next update)
    • Support for atlasSize
    • Debug marker for screenshots
    • Better error handling on shader initialization
    • Support for custom textures
    • zh_CN translations (#6) (Omgise)
    • Camera position and eye brightness uniforms

    Fixed

    • Mipmaps in final pass not generating
    • Logspam when loading PBRs
    • Wrong URL in mcmod.info
    • Invalid eyeBrightnessSmoothRound making Chocapic13 shaders too bright
    • Wrong framebuffer attachment indices breaking most shaderpacks
    • Preprocessor generating broken code with compact mode enabled (default)

    [1.0.8] - 2025-09-21

    Changed

    • Shader validation issues causing shaderpacks to fail
      • Intel IGPUs implement the spec differently, causing validation to always fail at the point where we use it

    [1.0.7] - 2025-09-21

    Fixed

    • Broken integer parsing causing various issues across the codebase

    [1.0.6] - 2025-09-21

    Added

    • Compatibility with arbitrary atlases
      • Immersive Engineering revolver uses this for instance

    [1.0.5] - 2025-09-21

    Fixed

    • Font renderer crash with Hodgepodge/LegacyFixes

    [1.0.4] - 2025-09-20

    Changed

    • Disable FunkyZoom is Zume is present

    [1.0.3] - 2025-09-20

    Fixed

    • Crash in the settings hooks for anaglyph

    [1.0.2] - 2025-09-20

    Fixed

    • Anaglyph slider not working with NotFine

    [1.0.1] - 2025-09-20

    Fixed

    • Crash with LWJGL3ify

    [1.0.0] - 2025-09-20

    Initial release.

  • 1.2.5

    release28 октября 2025 г.

    Changelog

    [1.2.5] - 2025-10-27

    Changed

    • Internal logic changes for FalseTweaks' animated PBR texture fixes

    Fixed

    • Animated PBRs on items completely broken

    [1.2.4] - 2025-10-27

    Added

    • Normals/Speculars can now inherit animations from the base texture

    [1.2.3] - 2025-10-27

    Changed

    • Updated zn_CN.lang

    Fixed

    • NullPointerException crash when reloading shaders
    • Crash with NTM: Space

    [1.2.2] - 2025-10-16

    Changed

    • Internal debug shaderpack is now hidden by default

    [1.2.1] - 2025-09-28

    Added

    • Compatibility for the Modern Warfare mod

    Fixed

    • Crash with DragonAPI when shaders are disabled
    • Actually releasing shader objects after compilation and linking

    [1.2.0] - 2025-09-26

    Added

    • Option for turning off shaders
    • Config option for toggling zoom sound

    Fixed

    • NTM: Space rendering a black screen with Chocapic13
    • Thaumcraft Cultist floaty line rendering

    [1.1.2] - 2025-09-25

    Added

    • Warning if RPLE is installed and the player loads an incompatible shaderpack

    Removed

    • Incorrect call to glValidateProgram()

    [1.1.1] - 2025-09-24

    Fixed

    • Broken worldDay uniform

    [1.1.0] - 2025-09-24

    Changed

    • Shader option's default values now count as an allowed value

    Added

    • Support for smoothCenterDepth (Needs to be enabled in the config, will be automatic in the next update)
    • Support for atlasSize
    • Debug marker for screenshots
    • Better error handling on shader initialization
    • Support for custom textures
    • zh_CN translations (#6) (Omgise)
    • Camera position and eye brightness uniforms

    Fixed

    • Mipmaps in final pass not generating
    • Logspam when loading PBRs
    • Wrong URL in mcmod.info
    • Invalid eyeBrightnessSmoothRound making Chocapic13 shaders too bright
    • Wrong framebuffer attachment indices breaking most shaderpacks
    • Preprocessor generating broken code with compact mode enabled (default)

    [1.0.8] - 2025-09-21

    Changed

    • Shader validation issues causing shaderpacks to fail
      • Intel IGPUs implement the spec differently, causing validation to always fail at the point where we use it

    [1.0.7] - 2025-09-21

    Fixed

    • Broken integer parsing causing various issues across the codebase

    [1.0.6] - 2025-09-21

    Added

    • Compatibility with arbitrary atlases
      • Immersive Engineering revolver uses this for instance

    [1.0.5] - 2025-09-21

    Fixed

    • Font renderer crash with Hodgepodge/LegacyFixes

    [1.0.4] - 2025-09-20

    Changed

    • Disable FunkyZoom is Zume is present

    [1.0.3] - 2025-09-20

    Fixed

    • Crash in the settings hooks for anaglyph

    [1.0.2] - 2025-09-20

    Fixed

    • Anaglyph slider not working with NotFine

    [1.0.1] - 2025-09-20

    Fixed

    • Crash with LWJGL3ify

    [1.0.0] - 2025-09-20

    Initial release.

  • 1.2.4

    release27 октября 2025 г.

    Changelog

    [Unreleased]

    [1.2.4] - 2025-10-27

    Added

    • Normals/Speculars can now inherit animations from the base texture

    [1.2.3] - 2025-10-27

    Changed

    • Updated zn_CN.lang

    Fixed

    • NullPointerException crash when reloading shaders
    • Crash with NTM: Space

    [1.2.2] - 2025-10-16

    Changed

    • Internal debug shaderpack is now hidden by default

    [1.2.1] - 2025-09-28

    Added

    • Compatibility for the Modern Warfare mod

    Fixed

    • Crash with DragonAPI when shaders are disabled
    • Actually releasing shader objects after compilation and linking

    [1.2.0] - 2025-09-26

    Added

    • Option for turning off shaders
    • Config option for toggling zoom sound

    Fixed

    • NTM: Space rendering a black screen with Chocapic13
    • Thaumcraft Cultist floaty line rendering

    [1.1.2] - 2025-09-25

    Added

    • Warning if RPLE is installed and the player loads an incompatible shaderpack

    Removed

    • Incorrect call to glValidateProgram()

    [1.1.1] - 2025-09-24

    Fixed

    • Broken worldDay uniform

    [1.1.0] - 2025-09-24

    Changed

    • Shader option's default values now count as an allowed value

    Added

    • Support for smoothCenterDepth (Needs to be enabled in the config, will be automatic in the next update)
    • Support for atlasSize
    • Debug marker for screenshots
    • Better error handling on shader initialization
    • Support for custom textures
    • zh_CN translations (#6) (Omgise)
    • Camera position and eye brightness uniforms

    Fixed

    • Mipmaps in final pass not generating
    • Logspam when loading PBRs
    • Wrong URL in mcmod.info
    • Invalid eyeBrightnessSmoothRound making Chocapic13 shaders too bright
    • Wrong framebuffer attachment indices breaking most shaderpacks
    • Preprocessor generating broken code with compact mode enabled (default)

    [1.0.8] - 2025-09-21

    Changed

    • Shader validation issues causing shaderpacks to fail
      • Intel IGPUs implement the spec differently, causing validation to always fail at the point where we use it

    [1.0.7] - 2025-09-21

    Fixed

    • Broken integer parsing causing various issues across the codebase

    [1.0.6] - 2025-09-21

    Added

    • Compatibility with arbitrary atlases
      • Immersive Engineering revolver uses this for instance

    [1.0.5] - 2025-09-21

    Fixed

    • Font renderer crash with Hodgepodge/LegacyFixes

    [1.0.4] - 2025-09-20

    Changed

    • Disable FunkyZoom is Zume is present

    [1.0.3] - 2025-09-20

    Fixed

    • Crash in the settings hooks for anaglyph

    [1.0.2] - 2025-09-20

    Fixed

    • Anaglyph slider not working with NotFine

    [1.0.1] - 2025-09-20

    Fixed

    • Crash with LWJGL3ify

    [1.0.0] - 2025-09-20

    Initial release.

  • 1.2.3

    release27 октября 2025 г.

    Changelog

    [1.2.3] - 2025-10-27

    Changed

    • Updated zn_CN.lang

    Fixed

    • NullPointerException crash when reloading shaders
    • Crash with NTM: Space

    [1.2.2] - 2025-10-16

    Changed

    • Internal debug shaderpack is now hidden by default

    [1.2.1] - 2025-09-28

    Added

    • Compatibility for the Modern Warfare mod

    Fixed

    • Crash with DragonAPI when shaders are disabled
    • Actually releasing shader objects after compilation and linking

    [1.2.0] - 2025-09-26

    Added

    • Option for turning off shaders
    • Config option for toggling zoom sound

    Fixed

    • NTM: Space rendering a black screen with Chocapic13
    • Thaumcraft Cultist floaty line rendering

    [1.1.2] - 2025-09-25

    Added

    • Warning if RPLE is installed and the player loads an incompatible shaderpack

    Removed

    • Incorrect call to glValidateProgram()

    [1.1.1] - 2025-09-24

    Fixed

    • Broken worldDay uniform

    [1.1.0] - 2025-09-24

    Changed

    • Shader option's default values now count as an allowed value

    Added

    • Support for smoothCenterDepth (Needs to be enabled in the config, will be automatic in the next update)
    • Support for atlasSize
    • Debug marker for screenshots
    • Better error handling on shader initialization
    • Support for custom textures
    • zh_CN translations (#6) (Omgise)
    • Camera position and eye brightness uniforms

    Fixed

    • Mipmaps in final pass not generating
    • Logspam when loading PBRs
    • Wrong URL in mcmod.info
    • Invalid eyeBrightnessSmoothRound making Chocapic13 shaders too bright
    • Wrong framebuffer attachment indices breaking most shaderpacks
    • Preprocessor generating broken code with compact mode enabled (default)

    [1.0.8] - 2025-09-21

    Changed

    • Shader validation issues causing shaderpacks to fail
      • Intel IGPUs implement the spec differently, causing validation to always fail at the point where we use it

    [1.0.7] - 2025-09-21

    Fixed

    • Broken integer parsing causing various issues across the codebase

    [1.0.6] - 2025-09-21

    Added

    • Compatibility with arbitrary atlases
      • Immersive Engineering revolver uses this for instance

    [1.0.5] - 2025-09-21

    Fixed

    • Font renderer crash with Hodgepodge/LegacyFixes

    [1.0.4] - 2025-09-20

    Changed

    • Disable FunkyZoom is Zume is present

    [1.0.3] - 2025-09-20

    Fixed

    • Crash in the settings hooks for anaglyph

    [1.0.2] - 2025-09-20

    Fixed

    • Anaglyph slider not working with NotFine

    [1.0.1] - 2025-09-20

    Fixed

    • Crash with LWJGL3ify

    [1.0.0] - 2025-09-20

    Initial release.

  • 1.2.2

    release16 октября 2025 г.

    Changelog

    [1.2.1] - 2025-09-28

    Added

    • Compatibility for the Modern Warfare mod

    Fixed

    • Crash with DragonAPI when shaders are disabled
    • Actually releasing shader objects after compilation and linking

    [1.2.0] - 2025-09-26

    Added

    • Option for turning off shaders
    • Config option for toggling zoom sound

    Fixed

    • NTM: Space rendering a black screen with Chocapic13
    • Thaumcraft Cultist floaty line rendering

    [1.1.2] - 2025-09-25

    Added

    • Warning if RPLE is installed and the player loads an incompatible shaderpack

    Removed

    • Incorrect call to glValidateProgram()

    [1.1.1] - 2025-09-24

    Fixed

    • Broken worldDay uniform

    [1.1.0] - 2025-09-24

    Changed

    • Shader option's default values now count as an allowed value

    Added

    • Support for smoothCenterDepth (Needs to be enabled in the config, will be automatic in the next update)
    • Support for atlasSize
    • Debug marker for screenshots
    • Better error handling on shader initialization
    • Support for custom textures
    • zh_CN translations (#6) (Omgise)
    • Camera position and eye brightness uniforms

    Fixed

    • Mipmaps in final pass not generating
    • Logspam when loading PBRs
    • Wrong URL in mcmod.info
    • Invalid eyeBrightnessSmoothRound making Chocapic13 shaders too bright
    • Wrong framebuffer attachment indices breaking most shaderpacks
    • Preprocessor generating broken code with compact mode enabled (default)

    [1.0.8] - 2025-09-21

    Changed

    • Shader validation issues causing shaderpacks to fail
      • Intel IGPUs implement the spec differently, causing validation to always fail at the point where we use it

    [1.0.7] - 2025-09-21

    Fixed

    • Broken integer parsing causing various issues across the codebase

    [1.0.6] - 2025-09-21

    Added

    • Compatibility with arbitrary atlases
      • Immersive Engineering revolver uses this for instance

    [1.0.5] - 2025-09-21

    Fixed

    • Font renderer crash with Hodgepodge/LegacyFixes

    [1.0.4] - 2025-09-20

    Changed

    • Disable FunkyZoom is Zume is present

    [1.0.3] - 2025-09-20

    Fixed

    • Crash in the settings hooks for anaglyph

    [1.0.2] - 2025-09-20

    Fixed

    • Anaglyph slider not working with NotFine

    [1.0.1] - 2025-09-20

    Fixed

    • Crash with LWJGL3ify

    [1.0.0] - 2025-09-20

    Initial release.

  • 1.2.1

    release28 сентября 2025 г.

    Changelog

    [1.2.1] - 2025-09-28

    Added

    • Compatibility for the Modern Warfare mod

    Fixed

    • Crash with DragonAPI when shaders are disabled
    • Actually releasing shader objects after compilation and linking

    [1.2.0] - 2025-09-26

    Added

    • Option for turning off shaders
    • Config option for toggling zoom sound

    Fixed

    • NTM: Space rendering a black screen with Chocapic13
    • Thaumcraft Cultist floaty line rendering

    [1.1.2] - 2025-09-25

    Added

    • Warning if RPLE is installed and the player loads an incompatible shaderpack

    Removed

    • Incorrect call to glValidateProgram()

    [1.1.1] - 2025-09-24

    Fixed

    • Broken worldDay uniform

    [1.1.0] - 2025-09-24

    Changed

    • Shader option's default values now count as an allowed value

    Added

    • Support for smoothCenterDepth (Needs to be enabled in the config, will be automatic in the next update)
    • Support for atlasSize
    • Debug marker for screenshots
    • Better error handling on shader initialization
    • Support for custom textures
    • zh_CN translations (#6) (Omgise)
    • Camera position and eye brightness uniforms

    Fixed

    • Mipmaps in final pass not generating
    • Logspam when loading PBRs
    • Wrong URL in mcmod.info
    • Invalid eyeBrightnessSmoothRound making Chocapic13 shaders too bright
    • Wrong framebuffer attachment indices breaking most shaderpacks
    • Preprocessor generating broken code with compact mode enabled (default)

    [1.0.8] - 2025-09-21

    Changed

    • Shader validation issues causing shaderpacks to fail
      • Intel IGPUs implement the spec differently, causing validation to always fail at the point where we use it

    [1.0.7] - 2025-09-21

    Fixed

    • Broken integer parsing causing various issues across the codebase

    [1.0.6] - 2025-09-21

    Added

    • Compatibility with arbitrary atlases
      • Immersive Engineering revolver uses this for instance

    [1.0.5] - 2025-09-21

    Fixed

    • Font renderer crash with Hodgepodge/LegacyFixes

    [1.0.4] - 2025-09-20

    Changed

    • Disable FunkyZoom is Zume is present

    [1.0.3] - 2025-09-20

    Fixed

    • Crash in the settings hooks for anaglyph

    [1.0.2] - 2025-09-20

    Fixed

    • Anaglyph slider not working with NotFine

    [1.0.1] - 2025-09-20

    Fixed

    • Crash with LWJGL3ify

    [1.0.0] - 2025-09-20

    Initial release.

  • 1.2.0

    release26 сентября 2025 г.

    Changelog

    [1.2.0] - 2025-09-26

    Added

    • Option for turning off shaders
    • Config option for toggling zoom sound

    Fixed

    • NTM: Space rendering a black screen with Chocapic13
    • Thaumcraft Cultist floaty line rendering

    [1.1.2] - 2025-09-25

    Added

    • Warning if RPLE is installed and the player loads an incompatible shaderpack

    Removed

    • Incorrect call to glValidateProgram()

    [1.1.1] - 2025-09-24

    Fixed

    • Broken worldDay uniform

    [1.1.0] - 2025-09-24

    Changed

    • Shader option's default values now count as an allowed value

    Added

    • Support for smoothCenterDepth (Needs to be enabled in the config, will be automatic in the next update)
    • Support for atlasSize
    • Debug marker for screenshots
    • Better error handling on shader initialization
    • Support for custom textures
    • zh_CN translations (#6) (Omgise)
    • Camera position and eye brightness uniforms

    Fixed

    • Mipmaps in final pass not generating
    • Logspam when loading PBRs
    • Wrong URL in mcmod.info
    • Invalid eyeBrightnessSmoothRound making Chocapic13 shaders too bright
    • Wrong framebuffer attachment indices breaking most shaderpacks
    • Preprocessor generating broken code with compact mode enabled (default)

    [1.0.8] - 2025-09-21

    Changed

    • Shader validation issues causing shaderpacks to fail
      • Intel IGPUs implement the spec differently, causing validation to always fail at the point where we use it

    [1.0.7] - 2025-09-21

    Fixed

    • Broken integer parsing causing various issues across the codebase

    [1.0.6] - 2025-09-21

    Added

    • Compatibility with arbitrary atlases
      • Immersive Engineering revolver uses this for instance

    [1.0.5] - 2025-09-21

    Fixed

    • Font renderer crash with Hodgepodge/LegacyFixes

    [1.0.4] - 2025-09-20

    Changed

    • Disable FunkyZoom is Zume is present

    [1.0.3] - 2025-09-20

    Fixed

    • Crash in the settings hooks for anaglyph

    [1.0.2] - 2025-09-20

    Fixed

    • Anaglyph slider not working with NotFine

    [1.0.1] - 2025-09-20

    Fixed

    • Crash with LWJGL3ify

    [1.0.0] - 2025-09-20

    Initial release.

  • 1.1.2

    release26 сентября 2025 г.

    Changelog

    [1.1.2] - 2025-09-25

    Added

    • Warning if RPLE is installed and the player loads an incompatible shaderpack

    Removed

    • Incorrect call to glValidateProgram()

    [1.1.1] - 2025-09-24

    Fixed

    • Broken worldDay uniform

    [1.1.0] - 2025-09-24

    Changed

    • Shader option's default values now count as an allowed value

    Added

    • Support for smoothCenterDepth (Needs to be enabled in the config, will be automatic in the next update)
    • Support for atlasSize
    • Debug marker for screenshots
    • Better error handling on shader initialization
    • Support for custom textures
    • zh_CN translations (#6) (Omgise)
    • Camera position and eye brightness uniforms

    Fixed

    • Mipmaps in final pass not generating
    • Logspam when loading PBRs
    • Wrong URL in mcmod.info
    • Invalid eyeBrightnessSmoothRound making Chocapic13 shaders too bright
    • Wrong framebuffer attachment indices breaking most shaderpacks
    • Preprocessor generating broken code with compact mode enabled (default)

    [1.0.8] - 2025-09-21

    Changed

    • Shader validation issues causing shaderpacks to fail
      • Intel IGPUs implement the spec differently, causing validation to always fail at the point where we use it

    [1.0.7] - 2025-09-21

    Fixed

    • Broken integer parsing causing various issues across the codebase

    [1.0.6] - 2025-09-21

    Added

    • Compatibility with arbitrary atlases
      • Immersive Engineering revolver uses this for instance

    [1.0.5] - 2025-09-21

    Fixed

    • Font renderer crash with Hodgepodge/LegacyFixes

    [1.0.4] - 2025-09-20

    Changed

    • Disable FunkyZoom is Zume is present

    [1.0.3] - 2025-09-20

    Fixed

    • Crash in the settings hooks for anaglyph

    [1.0.2] - 2025-09-20

    Fixed

    • Anaglyph slider not working with NotFine

    [1.0.1] - 2025-09-20

    Fixed

    • Crash with LWJGL3ify

    [1.0.0] - 2025-09-20

    Initial release.

  • 1.1.1

    release24 сентября 2025 г.

    Changelog

    [1.1.1] - 2025-09-24

    Fixed

    • Broken worldDay uniform

    [1.1.0] - 2025-09-24

    Changed

    • Shader option's default values now count as an allowed value

    Added

    • Support for smoothCenterDepth (Needs to be enabled in the config, will be automatic in the next update)
    • Support for atlasSize
    • Debug marker for screenshots
    • Better error handling on shader initialization
    • Support for custom textures
    • zh_CN translations (#6) (Omgise)
    • Camera position and eye brightness uniforms

    Fixed

    • Mipmaps in final pass not generating
    • Logspam when loading PBRs
    • Wrong URL in mcmod.info
    • Invalid eyeBrightnessSmoothRound making Chocapic13 shaders too bright
    • Wrong framebuffer attachment indices breaking most shaderpacks
    • Preprocessor generating broken code with compact mode enabled (default)

    [1.0.8] - 2025-09-21

    Changed

    • Shader validation issues causing shaderpacks to fail
      • Intel IGPUs implement the spec differently, causing validation to always fail at the point where we use it

    [1.0.7] - 2025-09-21

    Fixed

    • Broken integer parsing causing various issues across the codebase

    [1.0.6] - 2025-09-21

    Added

    • Compatibility with arbitrary atlases
      • Immersive Engineering revolver uses this for instance

    [1.0.5] - 2025-09-21

    Fixed

    • Font renderer crash with Hodgepodge/LegacyFixes

    [1.0.4] - 2025-09-20

    Changed

    • Disable FunkyZoom is Zume is present

    [1.0.3] - 2025-09-20

    Fixed

    • Crash in the settings hooks for anaglyph

    [1.0.2] - 2025-09-20

    Fixed

    • Anaglyph slider not working with NotFine

    [1.0.1] - 2025-09-20

    Fixed

    • Crash with LWJGL3ify

    [1.0.0] - 2025-09-20

    Initial release.

  • 1.1.0

    release24 сентября 2025 г.

    Changelog

    [1.1.0] - 2025-09-24

    Changed

    • Shader option's default values now count as an allowed value

    Added

    • Support for smoothCenterDepth (Needs to be enabled in the config, will be automatic in the next update)
    • Support for atlasSize
    • Debug marker for screenshots
    • Better error handling on shader initialization
    • Support for custom textures
    • zh_CN translations (#6) (Omgise)
    • Camera position and eye brightness uniforms

    Fixed

    • Mipmaps in final pass not generating
    • Logspam when loading PBRs
    • Wrong URL in mcmod.info
    • Invalid eyeBrightnessSmoothRound making Chocapic13 shaders too bright
    • Wrong framebuffer attachment indices breaking most shaderpacks
    • Preprocessor generating broken code with compact mode enabled (default)

    [1.0.8] - 2025-09-21

    Changed

    • Shader validation issues causing shaderpacks to fail
      • Intel IGPUs implement the spec differently, causing validation to always fail at the point where we use it

    [1.0.7] - 2025-09-21

    Fixed

    • Broken integer parsing causing various issues across the codebase

    [1.0.6] - 2025-09-21

    Added

    • Compatibility with arbitrary atlases
      • Immersive Engineering revolver uses this for instance

    [1.0.5] - 2025-09-21

    Fixed

    • Font renderer crash with Hodgepodge/LegacyFixes

    [1.0.4] - 2025-09-20

    Changed

    • Disable FunkyZoom is Zume is present

    [1.0.3] - 2025-09-20

    Fixed

    • Crash in the settings hooks for anaglyph

    [1.0.2] - 2025-09-20

    Fixed

    • Anaglyph slider not working with NotFine

    [1.0.1] - 2025-09-20

    Fixed

    • Crash with LWJGL3ify

    [1.0.0] - 2025-09-20

    Initial release.

  • 1.0.8

    release22 сентября 2025 г.

    No changelog was provided.

  • 1.0.7

    release21 сентября 2025 г.

    No changelog was provided.

  • 1.0.6

    release21 сентября 2025 г.

    No changelog was provided.

  • 1.0.5

    release21 сентября 2025 г.

    No changelog was provided.

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Лицензия:OSL-3.0
Опубликован:11 месяцев назад
Обновлён:2 месяца назад
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