
Survival Rework
Make survival harder by adding new mechanics and changing existing ones.
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- Fixed a bug where copper could not be mined with a flint pickaxe
- Fixed a bug where copper could not be mined with a flint pickaxe
- Updated to version 26.1.2
- Moved to justlib from jabkacore
- Optimized triggers for leg breakage and bleeding
- Fixed a bug where the bleeding effect was always set to level 2 (lethal)
- Fixed a bug that caused the leg break mechanic to not work
- Updated to version 26.1.2
- Moved to justlib from jabkacore
- Optimized triggers for leg breakage and bleeding
- Fixed a bug where the bleeding effect was always set to level 2 (lethal)
- Fixed a bug that caused the leg break mechanic to not work
- Updated to version 1.21.11
- Bandages and Splints no longer slow down players when they trying to use them
- Spears now causes lethal bleeding
- Removed custom copper tools, now using vanilla ones
- Changed splint texture
- Added new item: Thermometer
- Small changes in temperature
- Fixed a bug where the vehicle's health was overlapping the thirst bar Technical changes:
- Now using JabkaCore
- Namespace changed to
survival_rework(previouslysurvival_rework_jjfor the datapack andjustjabkafor the resourcepack) - You can now specify the temperature of a block. For this purpose, the function tag
block_temperatureand block tags intemperature/...have been added (check documentation for more info).
Breaking Changes⚠️
- Because of the namespace change, all tags, scoreboards, components, and other prefixes have also been changed, which means that all your items that were in the world before will no longer work. I strongly advise against updating the datapack in existing worlds.
- Updated to version 1.21.11
- Bandages and Splints no longer slow down players when they trying to use them
- Spears now causes lethal bleeding
- Removed custom copper tools, now using vanilla ones
- Changed splint texture
- Added new item: Thermometer
- Small changes in temperature
- Fixed a bug where the vehicle's health was overlapping the thirst bar Technical changes:
- Now using JabkaCore
- Namespace changed to
survival_rework(previouslysurvival_rework_jjfor the datapack andjustjabkafor the resourcepack) - You can now specify the temperature of a block. For this purpose, the function tag
block_temperatureand block tags intemperature/...have been added (check documentation for more info).
Breaking Changes⚠️
- Because of the namespace change, all tags, scoreboards, components, and other prefixes have also been changed, which means that all your items that were in the world before will no longer work. I strongly advise against updating the datapack in existing worlds.
- Updated to version 1.21.6
- Minor technical changes
Btw I think this datapack is basically done, the only thing left is to update it to new versions :D
- Updated to version 1.21.6
- Minor technical changes
Btw I think this datapack is basically done, the only thing left is to update it to new versions :D
- Updated to version 1.21.6 (25w20a)
- Refactor
- A little bit of optimization
- Added thirst effect
- Added water boiling mechanic
- Added clear water
- Now the Feather Falling enchantment reduce leg breakage
- Now the cauldrons make an iron sound if they are placed correctly (I don't know of a better way to signal to the player that the raycast was successful)
- Now water is clear from Y: 0 and below
- Reworked Bleeding effect
- Reworked Config Menu using dialog system
- Fixed a bug where the splint was spending in creative mode
- Fixed small bugs
- Fixed a bug that caused the UI to not display in newly created worlds
- Fixed a bug that caused the UI to not display in newly created worlds
- Optimized UI display
- Optimized bleeding effect trigger
- Now temperature is enabled by default
- Now the thirst and temperature bar is displayed underwater
- Now the bleeding effect is not triggered by damage from ender pearls, campfires, fireballs, and fire
- Fixed a bug that caused hypothermia damage to not be dealt while the player was inside blocks
- Removed unused negative spaces
- Removed debug commands
- Optimized UI display
- Optimized bleeding effect trigger
- Now temperature is enabled by default
- Now the thirst and temperature bar is displayed underwater
- Now the bleeding effect is not triggered by damage from ender pearls, campfires, fireballs, and fire
- Fixed a bug that caused hypothermia damage to not be dealt while the player was inside blocks
- Removed unused negative spaces
- Removed debug commands
- Updated to version 1.21.5
- Completely rewritten temperature mechanics
- Small optimizations
- Added Emberguard enchantment
- Added Frostguard enchantment
- Fixed buggy flask model
- Fixed translation for flint and copper tools
- Updated to version 1.21.5
- Completely rewritten temperature mechanics
- Small optimizations
- Added Emberguard enchantment
- Added Frostguard enchantment
- Fixed buggy flask model
- Fixed translation for flint and copper tools
- Ported to version 1.21.4
- Added the ability to toggle mechanics
- Ported to version 1.21.4
- Added the ability to toggle mechanics
- Ported to version 1.21.2
- No longer needed Jabka's Assets
- New item added: ice cube
- New recipes added: flint shovel and flint hoe
- The flask now has a drinking animation
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Совместимость
Minecraft: Java Edition
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