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Added
- Added config to allow depleting stamina on a successful shield block.
Added
- Added config to allow depleting stamina on a successful shield block.
Added
- Added config to allow depleting stamina on a successful shield block.
Added
- Added config to allow depleting stamina on a successful shield block.
A bugfix release with a couple of small feature additions.
Fixed
- Don't deplete both the sprinting cost and swimming cost when sprint-swimming
- Don't deplete the weapon swing cost twice for vanilla weapons when Better Combat is installed
Added
- Separate stamina cost for wading (moving in water without sprint-swimming)
- Two new configuration items for the Traveling enchantment:
travelingDamageChance: Percentage chance that Traveling will damage enchanted leggings on a tick it is active. (Was previously hardcoded to 4%)travelingMinimumDurability: If durability for enchanted leggings is below this value, Traveling will not activate
- A new attribute,
staminafortweakers.generic.stamina_recovery_rate, which is applied as a multiplier to all stamina recovery calculations. Defaults to 1.0 (which leaves existing behavior the same)
A bugfix release with a couple of small feature additions.
Fixed
- Don't deplete both the sprinting cost and swimming cost when sprint-swimming
- Don't deplete the weapon swing cost twice for vanilla weapons when Better Combat is installed
Added
- Separate stamina cost for wading (moving in water without sprint-swimming)
- Two new configuration items for the Traveling enchantment:
travelingDamageChance: Percentage chance that Traveling will damage enchanted leggings on a tick it is active. (Was previously hardcoded to 4%)travelingMinimumDurability: If durability for enchanted leggings is below this value, Traveling will not activate
- A new attribute,
staminafortweakers.generic.stamina_recovery_rate, which is applied as a multiplier to all stamina recovery calculations. Defaults to 1.0 (which leaves existing behavior the same)
A bugfix release with a couple of small feature additions.
Fixed
- Register enchantments in
staminafortweakersnamespace instead ofminecraft - Don't deplete both the sprinting cost and swimming cost when sprint-swimming
- Don't deplete the weapon swing cost twice for vanilla weapons when Better Combat is installed
Added
- Separate stamina cost for wading (moving in water without sprint-swimming)
- Two new configuration items for the Traveling enchantment:
travelingDamageChance: Percentage chance that Traveling will damage enchanted leggings on a tick it is active. (Was previously hardcoded to 4%)travelingMinimumDurability: If durability for enchanted leggings is below this value, Traveling will not activate
- A new attribute,
staminafortweakers.generic.stamina_recovery_rate, which is applied as a multiplier to all stamina recovery calculations. Defaults to 1.0 (which leaves existing behavior the same)
- Register enchantments in
A bugfix release with a couple of small feature additions.
Fixed
- Register enchantments in
staminafortweakersnamespace instead ofminecraft - Don't deplete both the sprinting cost and swimming cost when sprint-swimming
- Don't deplete the weapon swing cost twice for vanilla weapons when Better Combat is installed
Added
- Separate stamina cost for wading (moving in water without sprint-swimming)
- Two new configuration items for the Traveling enchantment:
travelingDamageChance: Percentage chance that Traveling will damage enchanted leggings on a tick it is active. (Was previously hardcoded to 4%)travelingMinimumDurability: If durability for enchanted leggings is below this value, Traveling will not activate
- A new attribute,
staminafortweakers.generic.stamina_recovery_rate, which is applied as a multiplier to all stamina recovery calculations. Defaults to 1.0 (which leaves existing behavior the same)
- Register enchantments in
Fixed
- Fixed incorrect descriptionIds for our attributes which resulted in untranslated attribute strings. (#68)
Fixed
- Fixed incorrect descriptionIds for our attributes which resulted in untranslated attribute strings. (#68)
Fixed
- Fixed incorrect descriptionIds for our attributes which resulted in untranslated attribute strings. (#68)
Fixed
- Fixed incorrect descriptionIds for our attributes which resulted in untranslated attribute strings. (#68)
Fixed
- Use getAttributeValue() instead of getAttributeBaseValue() in several places so that modifiers work correctly.
- Use Double.compare() in a couple of places where precision issues were causing weirdness.
- Fixed a race condition which could cause the config to lose effect configs.
Changed
- Lots of refactoring of the config system under the hood to make default config handling and rule reloading on config change much, much simpler.
Fixed
- Use getAttributeValue() instead of getAttributeBaseValue() in several places so that modifiers work correctly.
- Use Double.compare() in a couple of places where precision issues were causing weirdness.
- Fixed a race condition which could cause the config to lose effect configs.
Changed
- Lots of refactoring of the config system under the hood to make default config handling and rule reloading on config change much, much simpler.
Fixed
- Use getAttributeValue() instead of getAttributeBaseValue() in several places so that modifiers work correctly.
- Use Double.compare() in a couple of places where precision issues were causing weirdness.
- Fixed a race condition which could cause the config to lose effect configs.
Changed
- Lots of refactoring of the config system under the hood to make default config handling and rule reloading on config change much, much simpler.
Fixed
- Use getAttributeValue() instead of getAttributeBaseValue() in several places so that modifiers work correctly.
- Use Double.compare() in a couple of places where precision issues were causing weirdness.
- Fixed a race condition which could cause the config to lose effect configs.
Changed
- Lots of refactoring of the config system under the hood to make default config handling and rule reloading on config change much, much simpler.
Fixed
- Shield use code now checks a tag (
staminafortweakers:shield) instead of checking for theminecraft:shielditem. Some modded shields may work out of the box, others may need to be added to the tag with a data pack. - No longer checking for item tags during Better Combat
AttackStartevents, since the event won't fire unless BC thinks the player is holding a weapon. Should fix weapon swing exhaustion for most modded weapons when BC is installed.
- Shield use code now checks a tag (
Fixed
- Shield use code now checks a tag (
staminafortweakers:shield) instead of checking for theminecraft:shielditem. Some modded shields may work out of the box, others may need to be added to the tag with a data pack. - No longer checking for item tags during Better Combat
AttackStartevents, since the event won't fire unless BC thinks the player is holding a weapon. Should fix weapon swing exhaustion for most modded weapons when BC is installed.
- Shield use code now checks a tag (
Fixed
- Shield use code now checks a tag (
staminafortweakers:shield) instead of checking for theminecraft:shielditem. Some modded shields may work out of the box, others may need to be added to the tag with a data pack. - No longer checking for item tags during Better Combat
AttackStartevents, since the event won't fire unless BC thinks the player is holding a weapon. Should fix weapon swing exhaustion for most modded weapons when BC is installed.
- Shield use code now checks a tag (
Fixed
- Shield use code now checks a tag (
staminafortweakers:shield) instead of checking for theminecraft:shielditem. Some modded shields may work out of the box, others may need to be added to the tag with a data pack. - No longer checking for item tags during Better Combat
AttackStartevents, since the event won't fire unless BC thinks the player is holding a weapon. Should fix weapon swing exhaustion for most modded weapons when BC is installed.
- Shield use code now checks a tag (
1
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Опубликован:1 год назад
Обновлён:2 месяца назад
ID проекта:

