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Моды/Stamina Attributes
  • 4.0.1

    release16 апреля 2026 г.

    4.0.1

    • fixed log spam
  • 4.0.0

    release16 апреля 2026 г.

    4.0.0

    • updated to 26.1.x

    Additions

    • now shows an overlay message if the jumping action is prevented from insufficient stamina

    Fixes

    • fixed exhaust status effect not getting removed in rare cases
  • 3.3.0

    release12 апреля 2026 г.

    3.3.0

    Additions

    • added "jumping_in_water_requires_stamina" server config option, which controls whether the player can jump/ascend in water while stamina is below zero

    Changes

    • the "block_breaking_requires_stamina" feature now stops a block breaking process when the player runs out of stamina

    Fixes

    • fixed an issue where players could not attack when stamina was below zero, even if the "attacking_requires_stamina" server config option as set to false
    • fixed an issue where sprinting/swimming would not stop when stamina falls below zero, while stamina is required for the action
    • fixed an issue where swimming could not be started while sprinting is not possible due to low stamina
    • fixed an issue where respawning would no longer reset stamina after re-joining a world
    • fixed log spam
  • 3.2.0

    release17 февраля 2026 г.

    3.2.0

    Additions

    • added "staminaattributes:add_stamina" enchantment effect
    • added "staminaattributes:stamina_using_entity" entity sub predicate
    • the stamina icon bar now blinks when stamina changes, similar to the vanilla health bar. This can be disabled in the client config.
    • the stamina icon bar now displays reserved stamina

    Changes

    • changed default exhaustion effect to "minecraft:slowness"
    • slightly increased the default stamina regeneration delay for players

    Technical

    • replace synced data with a data attachment, following the best practice for custom entity data
  • 3.1.0

    release25 января 2026 г.

    3.1.0

    • updated to 1.21.11
    • migrated to Mojang Mappings
  • 3.0.0

    release25 октября 2025 г.

    3.0.0

    • updated to 1.21.10

    Additions

    • added entity attributes, that define stamina costs for various in game actions:
      • "staminaattributes:attack_blocking_action_stamina_cost", applied when blocking an attack while using an item with the "blocks_attacks" component
      • "staminaattributes:attacking_action_stamina_cost", applied when attacking an entity
      • "staminaattributes:block_breaking_action_stamina_cost", applied when breaking a block
    • added several server config options for fine-tuning the new attributes

    Changes

    • removed "generic." prefix from all entity attributes, following vanillas example
  • 2.9.2

    release5 октября 2025 г.

    2.9.2

    • fixed stamina bar being empty when joining a world for the first time
    • fixed sprint jumping stamina cost
    • bumped various dependency versions
  • 2.9.1

    release15 сентября 2025 г.

    2.9.1

    • tweaked default client config settings
    • fixed default player attribute values
    • fixed stamina bar being empty when joining a world / respawning
  • 2.9.0

    release27 августа 2025 г.

    2.9.0

    • added an "exhaust" mechanic, when stamina is lower than 0, a configurable status effect is applied
    • reworked "swimming_requires_stamina" option
  • 2.8.0

    release26 августа 2025 г.

    2.8.0

    • added "swimming_requires_stamina" server config option
    • added entity attributes for each activity that can cost stamina (previously defined in the server config)
    • added server config options to define the default for each attribute (only affects players)
    • changed default value of all entity attributes to 0.0
  • 2.7.0

    release30 июля 2025 г.

    2.7.0

    • added alternative stamina bar consisting of icons, similar to vanillas resource bars (this first iteration does not yet support multiple icon types per bar, e.g. reserved stamina)
    • reworked the "naturalStaminaRegeneration" game rule (now works with mods that display attribute values)
    • fixed an issue where the stamina bar was empty when joining a world for the first time/respawning
    • fixed an issue where the stamina bar was visible in creative mode
    • fixed an issue where the stamina bar was visible even when the HUD was hidden (pressing F1)
  • 1.6.0

    release8 декабря 2024 г.

    1.6.0

    HUD rendering overhaul The initial idea of splitting a bar into three textures per "layer" to allow for easy change of the bar length, came with the cost of massive FPS drops. With this rewrite the bar size is no longer changeable with a simple config option. Each 'layer' consists of only 1 texture (which can have configurable dimensions). In addition, the texture can be dynamically replaced by another texture (with configurable dimensions) depending on the max value.

    • removed 'is_centered' option, as it was redundant and unnecessarily complicated
    • 'fill_direction' no longer chooses between a horizontal and a vertical 'texture set', it only determines the direction from which the bar is filled. This means that changing between horizontal and vertical resource bars also requires a texture change.
    • added the option to display an icon (with configurable texture id and dimensions). This can be toggled independently of the bar and the number.
  • 2.6.0

    release8 декабря 2024 г.

    2.6.0

    HUD rendering overhaul The initial idea of splitting a bar into three textures per "layer" to allow for easy change of the bar length, came with the cost of massive FPS drops. With this rewrite the bar size is no longer changeable with a simple config option. Each 'layer' consists of only 1 texture (which can have configurable dimensions). In addition, the texture can be dynamically replaced by another texture (with configurable dimensions) depending on the max value.

    • removed 'is_centered' option, as it was redundant and unnecessarily complicated
    • 'fill_direction' no longer chooses between a horizontal and a vertical 'texture set', it only determines the direction from which the bar is filled. This means that changing between horizontal and vertical resource bars also requires a texture change.
    • added the option to display an icon (with configurable texture id and dimensions). This can be toggled independently of the bar and the number.
  • 1.5.0

    release6 декабря 2024 г.

    1.5.0

    • changed "natural stamina regeneration" gamerule to simply add 1 stamina regeneration. The previous implementation prevented stamina regeneration from ever becoming negative.
    • fixed "offset_from_origin" config values not working correctly
    • stamina number display is now independent of the stamina bar
  • 2.5.0

    release6 декабря 2024 г.

    2.5.0

    • changed "natural stamina regeneration" gamerule to simply add 1 stamina regeneration. The previous implementation prevented stamina regeneration from ever becoming negative.
    • fixed "offset_from_origin" config values not working correctly
    • stamina number display is now independent of the stamina bar
  • 1.4.0

    release4 декабря 2024 г.

    1.4.0

    • added "generic.reserved_stamina" entity attribute
    • added "generic.item_use_stamina_cost" entity attribute
    • added "using_costs_stamina" item tag. Using items in this tag costs stamina (contains snowball by default)
    • added "continuous_using_costs_stamina" item tag. Continuously using items in this tag costs stamina (contains bow, crossbow and shield by default)
    • HUD element overhaul, improves mod compatibility, increases customization options
    • server config can now be edited in game (Thanks to Fzzy Config)
    • generally improved config layout
    • removed dependency on Cloth Config
    • added dependency on Fzzy Config
    • added dependency on Resource Bar API
  • 2.4.0

    release4 декабря 2024 г.

    2.4.0

    • added "generic.reserved_stamina" entity attribute
    • added "generic.item_use_stamina_cost" entity attribute
    • added "using_costs_stamina" item tag. Using items in this tag costs stamina (contains snowball by default)
    • added "continuous_using_costs_stamina" item tag. Continuously using items in this tag costs stamina (contains bow, crossbow and shield by default)
    • HUD element overhaul, improves mod compatibility, increases customization options
    • server config can now be edited in game (Thanks to Fzzy Config)
    • generally improved config layout
    • removed dependency on Cloth Config
    • added dependency on Fzzy Config
    • added dependency on Resource Bar API
  • 2.3.1

    release9 сентября 2024 г.

    2.3.1

    • fixed some internal issues
  • 2.3.0

    release8 сентября 2024 г.

    2.3.0

    • further improvements to stamina bar customization
  • 2.2.0

    release3 сентября 2024 г.

    2.2.0

    • update to 1.21.1
    • improved stamina bar customization
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