
Separate Sable Render Distance (Aeronautics Addon)
SSRD rewrites the Sable mod to allow for physics objects to render further out than the normal view distance when using Distant Horizons
- Fixed clients without ssrd not being able to join a server with ssrd, again
- Voxy support now actually works
- added a command to open the config screen, /ssrd config
First official release of SSRD, finally out of beta (woohoo) with many fixes, forceloading, and improved compatibility.
Changes:
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Create Contraptions Fix: Resolved issues where Create contraptions (propellers, carriages, etc.) would stop rendering when outside of vanilla render distance.
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New Forceload Command: Added /ssrd forceload to keep chosen (or all), sub levels loaded, anywhere. (Requires op)
- add <sub_levels>: Forceloads selected sub-levels.
- remove <sub_levels>: Removes sub-levels from the forceload list.
- list: Shows all currently forceloaded sub-levels and their last known locations.
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Optional Distant Horizons:
Somehow someway, ssrd works out of the box with Voxy, and this makes DH not a required dependency if you are using VoxyVoxy does not currently work with ssrd -
Switched to Maven-based dependencies, thanks to @dynamiteOpanty!
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Improved server-client sync for sub-levels
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0.5 Minor update #2;
Big thanks to xkmxz2503 on github for Chinese (simplified) translations & build improvements!
Minor update;
- mod made optional for clients when installed on the server
- updated license
- fixed water fog rendering for entities
- fixed sub-levels fading in and out of vanilla render distance
- fixed weird build issues
-fixes DH lods z-fighting with vanilla chunks
-fixes Create: Aeronautics diagrams from rendering weirdly
Fixes client crash, still has minor clipping issues
-much more usable and stable, has some minor visual errors
This version has extremley limited functionality, I would not recomend using

