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Моды/Spartan Weaponry Unofficial
  • 1.21.1-1.2.1

    release12 июня 2026 г.

    Changes

    Commits from 1.21.1-1.2.0 to 1.21.1-1.2.1:

    • Prepare Spartan Weaponry 1.2.1 release (63efa57)
    • Bump API version to 15 for new accessors (d5b4f4b)
    • Fix never-loaded mixins and major gameplay bugs, polish API (1fe0ce9)
    • Allow manual release republish (128d108)
    • Fix release publishing workflow (eb3c47e)
  • 1.21.1-1.2.0

    release2 июня 2026 г.

    Changes

    Commits from 1.21.1-1.1.2 to 1.21.1-1.2.0:

    • Release Spartan Weaponry 1.2.0 fixes (3ca751e)
    • Fix constantan weapon trait tag (81c1f21)
    • Fix throwable melee weapon pickup (73cfa82)
    • Refresh project documentation (3ad17d4)
    • Fix throwing weapon survival pickup (ae48ff5)
    • Extract weapon runtime helpers (88445e3)
    • Run formatter on Java 21 (b2a716d)
    • Normalize Java formatting and item group views (f1fdd43)
    • Improve weapon maintenance structure (7610c3c)
  • 1.21.1-1.1.2

    release28 мая 2026 г.

    Changelog

    [1.0.7] - 2026-03-17

    Fixed

    • Dimension Portal Crash: Fixed IllegalStateException: Cannot encode empty ItemStack crash when any projectile entity (arrows, throwing weapons, bolts) enters a dimension portal (Nether, End, Aether, etc.). Root cause: AbstractArrow.addAdditionalSaveData() would call save() on an empty pickup ItemStack during dimension transitions.
    • 维度传送门崩溃: 修复了任何投射物实体(箭矢、投掷武器、弩箭)进入维度传送门(下界、末地、天境等)时 IllegalStateException: Cannot encode empty ItemStack 崩溃。根本原因:AbstractArrow.addAdditionalSaveData() 在维度转换时对空的 pickup ItemStack 调用 save()
    • Bolt Persistence: Fixed bolts losing their type (copper, diamond, netherite, etc.) after chunk unload/reload — DATA_BOLT was never saved to or loaded from NBT.
    • 弩箭持久化: 修复了弩箭在区块卸载/重载后丢失类型(铜、钻石、下界合金等)的问题 — DATA_BOLT 从未写入/读取 NBT。

  • 1.21.1-1.1.2-beta

    beta28 мая 2026 г.

    Changelog

    [1.0.7] - 2026-03-17

    Fixed

    • Dimension Portal Crash: Fixed IllegalStateException: Cannot encode empty ItemStack crash when any projectile entity (arrows, throwing weapons, bolts) enters a dimension portal (Nether, End, Aether, etc.). Root cause: AbstractArrow.addAdditionalSaveData() would call save() on an empty pickup ItemStack during dimension transitions.
    • 维度传送门崩溃: 修复了任何投射物实体(箭矢、投掷武器、弩箭)进入维度传送门(下界、末地、天境等)时 IllegalStateException: Cannot encode empty ItemStack 崩溃。根本原因:AbstractArrow.addAdditionalSaveData() 在维度转换时对空的 pickup ItemStack 调用 save()
    • Bolt Persistence: Fixed bolts losing their type (copper, diamond, netherite, etc.) after chunk unload/reload — DATA_BOLT was never saved to or loaded from NBT.
    • 弩箭持久化: 修复了弩箭在区块卸载/重载后丢失类型(铜、钻石、下界合金等)的问题 — DATA_BOLT 从未写入/读取 NBT。

  • 1.21.1-1.1.1

    release16 мая 2026 г.

    Changelog

    [1.0.7] - 2026-03-17

    Fixed

    • Dimension Portal Crash: Fixed IllegalStateException: Cannot encode empty ItemStack crash when any projectile entity (arrows, throwing weapons, bolts) enters a dimension portal (Nether, End, Aether, etc.). Root cause: AbstractArrow.addAdditionalSaveData() would call save() on an empty pickup ItemStack during dimension transitions.
    • 维度传送门崩溃: 修复了任何投射物实体(箭矢、投掷武器、弩箭)进入维度传送门(下界、末地、天境等)时 IllegalStateException: Cannot encode empty ItemStack 崩溃。根本原因:AbstractArrow.addAdditionalSaveData() 在维度转换时对空的 pickup ItemStack 调用 save()
    • Bolt Persistence: Fixed bolts losing their type (copper, diamond, netherite, etc.) after chunk unload/reload — DATA_BOLT was never saved to or loaded from NBT.
    • 弩箭持久化: 修复了弩箭在区块卸载/重载后丢失类型(铜、钻石、下界合金等)的问题 — DATA_BOLT 从未写入/读取 NBT。

  • 1.21.1-1.1.0

    release5 мая 2026 г.

    Changelog

    [1.0.7] - 2026-03-17

    Fixed

    • Dimension Portal Crash: Fixed IllegalStateException: Cannot encode empty ItemStack crash when any projectile entity (arrows, throwing weapons, bolts) enters a dimension portal (Nether, End, Aether, etc.). Root cause: AbstractArrow.addAdditionalSaveData() would call save() on an empty pickup ItemStack during dimension transitions.
    • 维度传送门崩溃: 修复了任何投射物实体(箭矢、投掷武器、弩箭)进入维度传送门(下界、末地、天境等)时 IllegalStateException: Cannot encode empty ItemStack 崩溃。根本原因:AbstractArrow.addAdditionalSaveData() 在维度转换时对空的 pickup ItemStack 调用 save()
    • Bolt Persistence: Fixed bolts losing their type (copper, diamond, netherite, etc.) after chunk unload/reload — DATA_BOLT was never saved to or loaded from NBT.
    • 弩箭持久化: 修复了弩箭在区块卸载/重载后丢失类型(铜、钻石、下界合金等)的问题 — DATA_BOLT 从未写入/读取 NBT。

  • 1.21.1-1.0.9

    release5 мая 2026 г.

    Changelog

    [1.0.7] - 2026-03-17

    Fixed

    • Dimension Portal Crash: Fixed IllegalStateException: Cannot encode empty ItemStack crash when any projectile entity (arrows, throwing weapons, bolts) enters a dimension portal (Nether, End, Aether, etc.). Root cause: AbstractArrow.addAdditionalSaveData() would call save() on an empty pickup ItemStack during dimension transitions.
    • 维度传送门崩溃: 修复了任何投射物实体(箭矢、投掷武器、弩箭)进入维度传送门(下界、末地、天境等)时 IllegalStateException: Cannot encode empty ItemStack 崩溃。根本原因:AbstractArrow.addAdditionalSaveData() 在维度转换时对空的 pickup ItemStack 调用 save()
    • Bolt Persistence: Fixed bolts losing their type (copper, diamond, netherite, etc.) after chunk unload/reload — DATA_BOLT was never saved to or loaded from NBT.
    • 弩箭持久化: 修复了弩箭在区块卸载/重载后丢失类型(铜、钻石、下界合金等)的问题 — DATA_BOLT 从未写入/读取 NBT。

  • 26.1-1.0.8

    release1 апреля 2026 г.

    Changelog

    [1.0.7] - 2026-03-17

    Fixed

    • Dimension Portal Crash: Fixed IllegalStateException: Cannot encode empty ItemStack crash when any projectile entity (arrows, throwing weapons, bolts) enters a dimension portal (Nether, End, Aether, etc.). Root cause: AbstractArrow.addAdditionalSaveData() would call save() on an empty pickup ItemStack during dimension transitions.
    • 维度传送门崩溃: 修复了任何投射物实体(箭矢、投掷武器、弩箭)进入维度传送门(下界、末地、天境等)时 IllegalStateException: Cannot encode empty ItemStack 崩溃。根本原因:AbstractArrow.addAdditionalSaveData() 在维度转换时对空的 pickup ItemStack 调用 save()
    • Bolt Persistence: Fixed bolts losing their type (copper, diamond, netherite, etc.) after chunk unload/reload — DATA_BOLT was never saved to or loaded from NBT.
    • 弩箭持久化: 修复了弩箭在区块卸载/重载后丢失类型(铜、钻石、下界合金等)的问题 — DATA_BOLT 从未写入/读取 NBT。

  • 1.21.1-1.0.8

    release29 марта 2026 г.

    Changelog

    [1.0.7] - 2026-03-17

    Fixed

    • Dimension Portal Crash: Fixed IllegalStateException: Cannot encode empty ItemStack crash when any projectile entity (arrows, throwing weapons, bolts) enters a dimension portal (Nether, End, Aether, etc.). Root cause: AbstractArrow.addAdditionalSaveData() would call save() on an empty pickup ItemStack during dimension transitions.
    • 维度传送门崩溃: 修复了任何投射物实体(箭矢、投掷武器、弩箭)进入维度传送门(下界、末地、天境等)时 IllegalStateException: Cannot encode empty ItemStack 崩溃。根本原因:AbstractArrow.addAdditionalSaveData() 在维度转换时对空的 pickup ItemStack 调用 save()
    • Bolt Persistence: Fixed bolts losing their type (copper, diamond, netherite, etc.) after chunk unload/reload — DATA_BOLT was never saved to or loaded from NBT.
    • 弩箭持久化: 修复了弩箭在区块卸载/重载后丢失类型(铜、钻石、下界合金等)的问题 — DATA_BOLT 从未写入/读取 NBT。

  • 1.21.1-1.0.7

    release17 марта 2026 г.

    Changelog

    [1.0.7] - 2026-03-17

    Fixed

    • Dimension Portal Crash: Fixed IllegalStateException: Cannot encode empty ItemStack crash when any projectile entity (arrows, throwing weapons, bolts) enters a dimension portal (Nether, End, Aether, etc.). Root cause: AbstractArrow.addAdditionalSaveData() would call save() on an empty pickup ItemStack during dimension transitions.
    • 维度传送门崩溃: 修复了任何投射物实体(箭矢、投掷武器、弩箭)进入维度传送门(下界、末地、天境等)时 IllegalStateException: Cannot encode empty ItemStack 崩溃。根本原因:AbstractArrow.addAdditionalSaveData() 在维度转换时对空的 pickup ItemStack 调用 save()
    • Bolt Persistence: Fixed bolts losing their type (copper, diamond, netherite, etc.) after chunk unload/reload — DATA_BOLT was never saved to or loaded from NBT.
    • 弩箭持久化: 修复了弩箭在区块卸载/重载后丢失类型(铜、钻石、下界合金等)的问题 — DATA_BOLT 从未写入/读取 NBT。

  • 1.21.1-1.0.6

    release10 марта 2026 г.

    Changelog

    [1.0.5] - 2026-03-04

    Fixed

    • Dedicated Server Crash: Fixed a critical crash on dedicated servers caused by client-only class references (Screen, ConfigurationScreen, IConfigScreenFactory) in the common mod entry point ModSpartanWeaponry. These classes are stripped by RuntimeDistCleaner on servers, causing NoClassDefFoundError.
    • 专用服务器崩溃: 修复了因主模组入口 ModSpartanWeaponry 中引用了客户端专属类(ScreenConfigurationScreenIConfigScreenFactory)而导致专用服务器崩溃的严重问题。这些类在服务器端被 RuntimeDistCleaner 移除,导致 NoClassDefFoundError
    • CuriosHelper.Client on Server: Added FMLEnvironment.dist.isClient() guard to prevent CuriosHelper.Client::registerReloadListener from being called on dedicated servers.
    • CuriosHelper.Client 服务端问题: 添加了 FMLEnvironment.dist.isClient() 检查,防止在专用服务器上调用 CuriosHelper.Client::registerReloadListener

    Changed

    • Config Screen Registration: Moved config screen extension point registration from ModSpartanWeaponry to ClientHelper.registerConfigScreen(), properly guarded behind a dist check.
    • 配置界面注册: 将配置界面扩展点注册从 ModSpartanWeaponry 移至 ClientHelper.registerConfigScreen(),并用物理端检查正确保护。
    • Missing Translations (en_us.json): Added 105 missing translation keys including all wooden weapon variants, throwing knives, boomerangs, javelins, tomahawks, quiver upgrade kits, and tipped projectile effects.
    • 缺失翻译 (en_us.json): 补充了 105 个缺失的翻译 key,包括所有木质武器变体、飞刀、回旋镖、标枪、印第安战斧、箭袋升级包和药水箭头效果。
    • Missing Translations (zh_cn.json): Added 14 missing translation keys including parrying dagger variants, quiver compartment tooltips, and lightweight trait.
    • 缺失翻译 (zh_cn.json): 补充了 14 个缺失的翻译 key,包括格挡匕首变体、箭袋隔层提示和轻量化特性。

  • 1.21.1-1.0.5

    release4 марта 2026 г.

    Changelog

    [1.0.5] - 2026-03-04

    Fixed

    • Dedicated Server Crash: Fixed a critical crash on dedicated servers caused by client-only class references (Screen, ConfigurationScreen, IConfigScreenFactory) in the common mod entry point ModSpartanWeaponry. These classes are stripped by RuntimeDistCleaner on servers, causing NoClassDefFoundError.
    • 专用服务器崩溃: 修复了因主模组入口 ModSpartanWeaponry 中引用了客户端专属类(ScreenConfigurationScreenIConfigScreenFactory)而导致专用服务器崩溃的严重问题。这些类在服务器端被 RuntimeDistCleaner 移除,导致 NoClassDefFoundError
    • CuriosHelper.Client on Server: Added FMLEnvironment.dist.isClient() guard to prevent CuriosHelper.Client::registerReloadListener from being called on dedicated servers.
    • CuriosHelper.Client 服务端问题: 添加了 FMLEnvironment.dist.isClient() 检查,防止在专用服务器上调用 CuriosHelper.Client::registerReloadListener

    Changed

    • Config Screen Registration: Moved config screen extension point registration from ModSpartanWeaponry to ClientHelper.registerConfigScreen(), properly guarded behind a dist check.
    • 配置界面注册: 将配置界面扩展点注册从 ModSpartanWeaponry 移至 ClientHelper.registerConfigScreen(),并用物理端检查正确保护。
    • Missing Translations (en_us.json): Added 105 missing translation keys including all wooden weapon variants, throwing knives, boomerangs, javelins, tomahawks, quiver upgrade kits, and tipped projectile effects.
    • 缺失翻译 (en_us.json): 补充了 105 个缺失的翻译 key,包括所有木质武器变体、飞刀、回旋镖、标枪、印第安战斧、箭袋升级包和药水箭头效果。
    • Missing Translations (zh_cn.json): Added 14 missing translation keys including parrying dagger variants, quiver compartment tooltips, and lightweight trait.
    • 缺失翻译 (zh_cn.json): 补充了 14 个缺失的翻译 key,包括格挡匕首变体、箭袋隔层提示和轻量化特性。

  • 1.21.1-1.0.4

    release28 февраля 2026 г.

    Changelog

    [1.0.4] - 2026-02-08

    Fixed

    • Loyalty Enchantment Bug: Fixed throwing weapons (and throwable melee weapons) losing ALL enchantments after being returned via the Loyalty enchantment. Root cause: removeEnchantments() in ThrowingWeaponEntity was stripping all enchantments on block hit, pickup, and item drop. The method has been removed entirely; duplication is prevented by the existing AmmoUsed merge system.
    • 忠诚附魔 Bug: 修复了可投掷武器(及带有投掷特性的近战武器)在通过忠诚附魔回收后丢失所有附魔效果的问题。根本原因:ThrowingWeaponEntity 中的 removeEnchantments() 会在命中方块、拾取和掉落时清除所有附魔。该方法已被完全移除,物品复制由现有的 AmmoUsed 合并系统防止。
    • Entity Persistence: ThrowingWeaponEntity now correctly saves/loads weapon data (DATA_WEAPON) and loyalty return level (DATA_RETURN) in NBT, preventing weapon loss after chunk unload/reload.
    • 实体持久化: ThrowingWeaponEntity 现在正确地在 NBT 中保存/加载武器数据和忠诚返回等级,防止区块卸载/重载后武器丢失。
    • Non-merge Pickup Path: Fixed attemptCatch() incorrectly adding NBT_AMMO_USED tag to non-ThrowingWeaponItem weapons (e.g., melee weapons with Throwable trait), which would cause enchantment loss on subsequent throws.
    • 非合并拾取路径: 修复了 attemptCatch() 错误地向非 ThrowingWeaponItem 武器(如带投掷特性的近战武器)添加 NBT_AMMO_USED 标签的问题,该问题会导致后续投掷时附魔丢失。

    Added

    • Config Screen: Added in-game configuration screen for client settings (crosshair options, HUD alignment, integration toggles). Accessible via NeoForge mod list → Config button.
    • 配置界面: 添加了客户端设置的游戏内配置界面(准星选项、HUD 对齐、联动开关)。可通过 NeoForge 模组列表 → 配置按钮访问。

  • 1.21.1-1.0.3

    release13 февраля 2026 г.

    Changelog

    [1.0.2] - 2026-02-07

    Changed

    • Mod ID Update: Changed from spartanweaponryunofficial to spartan_weaponry_unofficial (using underscores) to comply with Minecraft modding naming conventions.
    • Version Number: Updated to 1.0.2.

    Added

    • Strengthened Weapon Naming: Longbows and heavy crossbows created through the addon API now automatically have the _strengthened suffix:
      • Longbow: longbow_{material}_strengthened (e.g., longbow_diamond_strengthened)
      • Heavy Crossbow: heavy_crossbow_{material}_strengthened (e.g., heavy_crossbow_iron_strengthened)
    • Localization Updates: Updated all 7 language translation files to support the new naming format.

    Fixed

    • Model Generation System: Fixed and improved texture path conversion logic in ModelGenerator.java, supporting automatic conversion for all 18 material types.
    • Data Generation: Resolved data generation failures caused by mismatches between weapon registration names and texture file names.
    • Data Namespace References: Updated 506 namespace references in data and assets JSON files from old to new Mod ID format.

    Technical Changes

    • Refactored the WeaponItemsRanged constructor in ModItems.java to add strengthened weapon suffix logic.
    • Extended the material list in ModelGenerator.java to cover all vanilla and mod-added material types.
    • Renamed resource directory structure to match the new Mod ID (assets/spartan_weaponry_unofficial and data/spartan_weaponry_unofficial).
    • Updated API documentation and resource pack development guide to reflect the naming changes.
    • Batch updated all namespace references in:
      • 489 data JSON files (tags, enchantments, recipes, loot tables, advancements)
      • 17 assets JSON files (models)

    Breaking Changes

    ⚠️ Incompatible with Old Save Files: Due to the Mod ID change, items from previous versions will be lost after updating. It is recommended to use this version in new worlds.


    [1.0.2] - 2026-02-07

    Changed

    • Mod ID 更新: 从 spartanweaponryunofficial 更改为 spartan_weaponry_unofficial (使用下划线),以符合 Minecraft 模组命名规范。
    • 版本号: 更新到 1.0.2。

    Added

    • 强化武器命名: 通过附加 API 创建的长弓和重型十字弩现在自动添加 _strengthened 后缀:
      • 长弓: longbow_{material}_strengthened (例如: longbow_diamond_strengthened)
      • 重型十字弓: heavy_crossbow_{material}_strengthened (例如: heavy_crossbow_iron_strengthened)
    • 本地化更新: 更新了所有 7 种语言的翻译文件以支持新的命名格式。

    Fixed

    • 模型生成系统: 修复并改进了 ModelGenerator.java 中的纹理路径转换逻辑,支持所有 18 种材料的自动转换。
    • 数据生成: 解决了武器注册名与纹理文件名不匹配导致的数据生成失败问题。
    • 数据命名空间引用: 更新了 data 和 assets JSON 文件中的 506 处命名空间引用,从旧格式更新为新的 Mod ID 格式。

    Technical Changes

    • 重构了 ModItems.java 中的 WeaponItemsRanged 构造函数,添加了强化武器后缀逻辑。
    • 扩展了 ModelGenerator.java 中的材料列表,覆盖原版和模组添加的所有材料类型。
    • 重命名了资源目录结构以匹配新的 Mod ID (assets/spartan_weaponry_unofficialdata/spartan_weaponry_unofficial)。
    • 更新了 API 文档和资源包开发指南以反映命名变更。
    • 批量更新了所有命名空间引用:
      • 489 个 data JSON 文件(tags、enchantments、recipes、loot tables、advancements)
      • 17 个 assets JSON 文件(models)

    Breaking Changes

    ⚠️ 不兼容旧版本存档: 由于 Mod ID 变更,旧版本的物品在更新后会丢失。建议在新世界中使用此版本。

  • 1.21.1-1.0.2

    release7 февраля 2026 г.

    Changelog

    [1.0.2] - 2026-02-07

    Changed

    • Mod ID Update: Changed from spartanweaponryunofficial to spartan_weaponry_unofficial (using underscores) to comply with Minecraft modding naming conventions.
    • Version Number: Updated to 1.0.2.

    Added

    • Strengthened Weapon Naming: Longbows and heavy crossbows created through the addon API now automatically have the _strengthened suffix:
      • Longbow: longbow_{material}_strengthened (e.g., longbow_diamond_strengthened)
      • Heavy Crossbow: heavy_crossbow_{material}_strengthened (e.g., heavy_crossbow_iron_strengthened)
    • Localization Updates: Updated all 7 language translation files to support the new naming format.

    Fixed

    • Model Generation System: Fixed and improved texture path conversion logic in ModelGenerator.java, supporting automatic conversion for all 18 material types.
    • Data Generation: Resolved data generation failures caused by mismatches between weapon registration names and texture file names.
    • Data Namespace References: Updated 506 namespace references in data and assets JSON files from old to new Mod ID format.

    Technical Changes

    • Refactored the WeaponItemsRanged constructor in ModItems.java to add strengthened weapon suffix logic.
    • Extended the material list in ModelGenerator.java to cover all vanilla and mod-added material types.
    • Renamed resource directory structure to match the new Mod ID (assets/spartan_weaponry_unofficial and data/spartan_weaponry_unofficial).
    • Updated API documentation and resource pack development guide to reflect the naming changes.
    • Batch updated all namespace references in:
      • 489 data JSON files (tags, enchantments, recipes, loot tables, advancements)
      • 17 assets JSON files (models)

    Breaking Changes

    ⚠️ Incompatible with Old Save Files: Due to the Mod ID change, items from previous versions will be lost after updating. It is recommended to use this version in new worlds.


    [1.0.2] - 2026-02-07

    Changed

    • Mod ID 更新: 从 spartanweaponryunofficial 更改为 spartan_weaponry_unofficial (使用下划线),以符合 Minecraft 模组命名规范。
    • 版本号: 更新到 1.0.2。

    Added

    • 强化武器命名: 通过附加 API 创建的长弓和重型十字弩现在自动添加 _strengthened 后缀:
      • 长弓: longbow_{material}_strengthened (例如: longbow_diamond_strengthened)
      • 重型十字弓: heavy_crossbow_{material}_strengthened (例如: heavy_crossbow_iron_strengthened)
    • 本地化更新: 更新了所有 7 种语言的翻译文件以支持新的命名格式。

    Fixed

    • 模型生成系统: 修复并改进了 ModelGenerator.java 中的纹理路径转换逻辑,支持所有 18 种材料的自动转换。
    • 数据生成: 解决了武器注册名与纹理文件名不匹配导致的数据生成失败问题。
    • 数据命名空间引用: 更新了 data 和 assets JSON 文件中的 506 处命名空间引用,从旧格式更新为新的 Mod ID 格式。

    Technical Changes

    • 重构了 ModItems.java 中的 WeaponItemsRanged 构造函数,添加了强化武器后缀逻辑。
    • 扩展了 ModelGenerator.java 中的材料列表,覆盖原版和模组添加的所有材料类型。
    • 重命名了资源目录结构以匹配新的 Mod ID (assets/spartan_weaponry_unofficialdata/spartan_weaponry_unofficial)。
    • 更新了 API 文档和资源包开发指南以反映命名变更。
    • 批量更新了所有命名空间引用:
      • 489 个 data JSON 文件(tags、enchantments、recipes、loot tables、advancements)
      • 17 个 assets JSON 文件(models)

    Breaking Changes

    ⚠️ 不兼容旧版本存档: 由于 Mod ID 变更,旧版本的物品在更新后会丢失。建议在新世界中使用此版本。

  • spartanweaponryunofficial-1.21.1-1.0.1

    release2 февраля 2026 г.

    Changelog

    Apotheosis Mod Compatibility Fixes

    • Fixed the issue where Battle Axes cannot be placed in the Reforging Table: Added SWORD_DIG to the ItemAbility set of BATTLEAXE, allowing it to be recognized as a melee weapon by Apotheosis while retaining its original axe functionalities (stripping bark, removing copper patina, and de-waxing).

    • Fixed the issue where other weapons cannot be placed in the Reforging Table: Added the SWORD_DIG ability to all melee weapons and thrown weapons, including:

      • Melee Weapons: Dagger, Parrying Dagger, Sword, Rapier, Saber, Katana, Greatsword, Club, Gauntlets, War Hammer, Lucerne Hammer, Spear, Halberd, Pike, Lance, Flail, Naginata, Quarterstaff, Scythe

      • Thrown Weapons: Throwing Knife, Battle Axe, Javelin, Boomerang

    Sweep Attack Mechanics Overhaul (Sweep)

    • **Modified ** PlayerMixin.java: Restored and rewrote the interception logic for EnchantmentHelper.getSweepingDamageRatio.

    • New Calculation Formula: Final Sweep Damage = Weapon Base Damage × Sweep Trait Multiplier (e.g., 8.5 × 0.75 = 6.375).

    • **Updated Sweep Multiplier Definitions in ** WeaponTraits.java:

      • SWEEP_1: 25% (0.25f)

      • SWEEP_2: 50% (0.50f)

      • SWEEP_3: 75% (0.75f) - Corresponds to the original "Sweeping Edge III" effect.

    Attack Range (Reach) Adjustments

    • **Added New Trait Levels in ** WeaponTraits.java:

      • REACH_1_5: +1.5 Blocks (Magnitude 6.5f)

      • REACH_2_5: +2.5 Blocks (Magnitude 7.5f)

    • **Updated ** ModWeaponTraitTagsProvider.java: Adjusted attack range bonuses for various weapons (added to the original base values):

      • +1.0 Block Increase:

        • Scythe: 0 -> +1.0 (REACH_1)

        • Javelin: 0 -> +1.0 (REACH_1)

        • Quarterstaff: 0 -> +1.0 (REACH_1)

        • Lance: +1.0 -> +2.0 (REACH_2)

        • Spear: +1.0 -> +2.0 (REACH_2)

      • +0.5 Block Increase:

        • Pike: +2.0 -> +2.5 (REACH_2_5)

        • Halberd: +1.0 -> +1.5 (REACH_1_5)

        • Glaive: +1.0 -> +1.5 (REACH_1_5)

    更新日志

    Apotheosis 模组兼容性修复

    • 修复战斧无法放入重铸台的问题:为 BATTLEAXEItemAbility 集合添加了 SWORD_DIG,使其能被 Apotheosis 识别为近战武器,同时保留原有的斧头功能(剥树皮、刮铜锈、去蜡)。

    • 修复其他武器无法放入重铸台的问题:为所有近战武器和投掷武器添加了 SWORD_DIG 能力,包括:

    • 近战武器:匕首、格挡匕首、剑、刺剑、军刀、武士刀、巨剑、棍棒、拳套、战锤、锤矛、长矛、戟、长枪、骑枪、链枷、薙刀、棍棒、镰刀

    • 投掷武器:飞刀、战斧、标枪、回旋镖

    横扫攻击机制重构(Sweep)

    • PlayerMixin.java **修改 **:恢复并重构了 EnchantmentHelper.getSweepingDamageRatio 的拦截逻辑。

    • 新增计算公式:最终横扫伤害 = 武器基础伤害 × 横扫特质倍率(示例:8.5 × 0.75 = 6.375)。

    • WeaponTraits.java 更新 中的横扫倍率定义SWEEP_1: 25% (0.25f)

    • SWEEP_2: 50% (0.50f)

    • SWEEP_3: 75% (0.75f) - 对应原版“横扫之刃III”效果。

    攻击范围(Reach)调整

    • WeaponTraits.java 在 中新增特质等级REACH_1_5: +1.5 格(量级 6.5f)

    • REACH_2_5: +2.5 格(量级 7.5f)

    ModWeaponTraitTagsProvider.java **更新 **:调整了各类武器的攻击范围加成(在原有基础值上增加): +1.0 格提升: 镰刀:0 → +1.0(REACH_1

    标枪:0 → +1.0(REACH_1

    棍棒:0 → +1.0(REACH_1

    骑枪:+1.0 → +2.0(REACH_2

    长矛:+1.0 → +2.0(REACH_2

    +0.5 格提升: 长枪:+2.0 → +2.5(REACH_2_5

    戟:+1.0 → +1.5(REACH_1_5

    薙刀:+1.0 → +1.5(REACH_1_5

  • Spartan Weaponry Unofficial 1.0.0

    release1 февраля 2026 г.

    Нет описания изменений

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Лицензия:Apache-2.0
Опубликован:4 месяца назад
Обновлён:1 день назад
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