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Моды/Snow! Real Magic! ⛄
Snow! Real Magic! ⛄

Snow! Real Magic! ⛄

Not a magic mod. · Snow Gravity & Accumulation · Snow-covered blocks · Tweak snow behaviors

6.0M
1.3K
  • [Fabric 26.1.X] 26.0.2

    release29 мая 2026 г.

    26.0.2

    • fix: snowy fence/wall connection
    • fix: unlimited max snow layers is not working properly

    26.0.1

    • feat: re-add SereneSeasons integration
    • feat: re-add diagonal blocks integration

    26.0.0

    • port part 4
    • Revert "port part 3"
    • port part 3
    • port part 2
    • port part 1
    • fix: incorrect fence face culling
    • chore: delete deprecated things
    • fix: #461 again
    • fix: random ticking creating grass blocks without snow overlay
    • fix: some plants are converted to the wrong snow variant block
    • port: part 5 (close #471)
    • port: part 4
    • port: part 3
    • port: part 2
    • port: part 1

    12.2.0

    • Merge pull request #467 from SettingDust/fix/issues
    • fix: gigantic water by falling snow
    • fix: drop the resource when contained state destroyed by neighbor update
    • fix: handle the block light for stair and slab
    • Update ja_jp.json (#453)

    12.1.2

    • feat: add new tag to fix z-fighting (close #435)
    • fix: Snow is Invisible When Using render_type (close #444)
    • fix: inconsistent behavior with vanilla when snowAlwaysReplaceable is off

    12.0.8

    • fix: lighting
  • [Fabric 26.1.X] 26.0.1

    release3 мая 2026 г.

    26.0.1

    • feat: re-add SereneSeasons integration
    • feat: re-add diagonal blocks integration

    26.0.0

    • port part 4
    • Revert "port part 3"
    • port part 3
    • port part 2
    • port part 1
    • fix: incorrect fence face culling
    • chore: delete deprecated things
    • fix: #461 again
    • fix: random ticking creating grass blocks without snow overlay
    • fix: some plants are converted to the wrong snow variant block
    • port: part 5 (close #471)
    • port: part 4
    • port: part 3
    • port: part 2
    • port: part 1

    12.2.0

    • Merge pull request #467 from SettingDust/fix/issues
    • fix: gigantic water by falling snow
    • fix: drop the resource when contained state destroyed by neighbor update
    • fix: handle the block light for stair and slab
    • Update ja_jp.json (#453)

    12.1.2

    • feat: add new tag to fix z-fighting (close #435)
    • fix: Snow is Invisible When Using render_type (close #444)
    • fix: inconsistent behavior with vanilla when snowAlwaysReplaceable is off

    12.0.8

    • fix: lighting

    12.0.7

    • fix: light calculation (close #414)
  • [Fabric 26.1.X] 26.0.0

    release2 апреля 2026 г.

    26.0.0

    • port part 4
    • Revert "port part 3"
    • port part 3
    • port part 2
    • port part 1
    • fix: incorrect fence face culling
    • chore: delete deprecated things
    • fix: #461 again
    • fix: random ticking creating grass blocks without snow overlay
    • fix: some plants are converted to the wrong snow variant block
    • port: part 5 (close #471)
    • port: part 4
    • port: part 3
    • port: part 2
    • port: part 1

    12.2.0

    • Merge pull request #467 from SettingDust/fix/issues
    • fix: gigantic water by falling snow
    • fix: drop the resource when contained state destroyed by neighbor update
    • fix: handle the block light for stair and slab
    • Update ja_jp.json (#453)

    12.1.2

    • feat: add new tag to fix z-fighting (close #435)
    • fix: Snow is Invisible When Using render_type (close #444)
    • fix: inconsistent behavior with vanilla when snowAlwaysReplaceable is off

    12.0.8

    • fix: lighting

    12.0.7

    • fix: light calculation (close #414)

    12.0.6

  • [NeoForge 1.21.1] 12.2.1

    beta5 февраля 2026 г.

    12.2.1

    • fix: some plants are converted to the wrong snow variant block
    • fix: random ticking creating grass blocks without snow overlay
    • fix: #461 again

    12.2.0

    • Merge pull request #470 from Snownee/fix/issues-neoforge
    • fix: gigantic water by falling snow
    • fix: drop the resource when contained state destroyed by neighbor update
    • fix: handle the block light for stair and slab

    12.1.2

    • fix: Snow is Invisible When Using render_type (close #444)

    12.1.1

    • fix: inconsistent behavior with vanilla when snowAlwaysReplaceable is off
    • fix: lighting
    • fix: light calculation (close #414)

    12.1.0

    • feat: add new tag to fix z-fighting (close #435)
    • Merge pull request #436 from SettingDust/fix/covered-render

    12.0.4

    • fix: null safety
  • [Forge 1.20.1] 10.7.0

    release17 января 2026 г.

    10.7.0

    • Merge pull request #468 from Snownee/fix/issues-1.20-forge
    • fix: gigantic water by falling snow
    • fix: drop the resource when contained state destroyed by neighbor update
    • fix: handle the block light for stair and slab
    • fix: snow area is not identical to Serene Seasons, part 1

    10.6.5

    • chore: update dependencies (close #452)

    10.6.4

    • fix: Snow is Invisible When Using render_type (close #444)
    • Merge branch '1.20-forge' of https://github.com/Snownee/SnowRealMagic into 1.20-forge
    • fix: inconsistent behavior with vanilla when snowAlwaysReplaceable is off

    10.6.2

    • feat: backport the entity_inside tag (close #442)
    • Update es_es.json (1.20.1 - 10.5.2) (#440)

    10.6.1

    • improve: snow-covered blocks use snow sound
    • feat: configurable light level thresholds

    10.6.0

    • chore: reformat
    • Added support for snow to spawn no matter the light level. (#422)
    • Added support for plants to keep their original biome color when they are snow-logged. (#423)
  • [Fabric 1.20.1] 10.7.0

    release17 января 2026 г.

    10.7.0

    • Merge pull request #469 from Snownee/fix/issues-1.20-fabric
    • fix: snow area is not identical to Serene Seasons, part 1
    • fix: gigantic water by falling snow
    • fix: drop the resource when contained state destroyed by neighbor update
    • fix: handle the block light for stair and slab

    10.6.4

    • Update es_es.json (1.20.1 - 10.5.2) (#440)

    10.6.3

    • fix: inconsistent behavior with vanilla when snowAlwaysReplaceable is off

    10.6.2

    • feat: backport the entity_inside tag (close #442)

    10.6.1

    • improve: snow-covered blocks use snow sound
    • feat: configurable light level thresholds
    • chore: reformat
    • Added support for snow to spawn no matter the light level. (#422)
    • Added support for plants to keep their original biome color when they are snow-logged. (#423)
    • fix: tile block occlusion again (close #418)
    • fix: tile block occlusion (close #417)
    • fix: Ferns Cannot be Sheared (close #412)

    10.5.4

    • fix: remove SereneSeasons hard dep
  • [NeoForge 1.21.1] 12.2.0

    release17 января 2026 г.

    12.2.0

    • Merge pull request #470 from Snownee/fix/issues-neoforge
    • fix: gigantic water by falling snow
    • fix: drop the resource when contained state destroyed by neighbor update
    • fix: handle the block light for stair and slab

    12.1.2

    • fix: Snow is Invisible When Using render_type (close #444)

    12.1.1

    • fix: inconsistent behavior with vanilla when snowAlwaysReplaceable is off
    • fix: lighting
    • fix: light calculation (close #414)

    12.1.0

    • feat: add new tag to fix z-fighting (close #435)
    • Merge pull request #436 from SettingDust/fix/covered-render

    12.0.4

    • fix: null safety

    12.0.2

    • chore: Chinese translation
    • feat: new option rightClickToggleFancySnow
    • improve: clear cache when options refreshed
    • Update ru_ru.json (#433)
  • [Fabric 1.21.1] 12.2.0

    release17 января 2026 г.

    12.2.0

    • Merge pull request #467 from SettingDust/fix/issues
    • fix: gigantic water by falling snow
    • fix: drop the resource when contained state destroyed by neighbor update
    • fix: handle the block light for stair and slab
    • Update ja_jp.json (#453)

    12.1.2

    • feat: add new tag to fix z-fighting (close #435)
    • fix: Snow is Invisible When Using render_type (close #444)
    • fix: inconsistent behavior with vanilla when snowAlwaysReplaceable is off

    12.0.8

    • fix: lighting

    12.0.7

    • fix: light calculation (close #414)

    12.0.6

    12.0.5

    • Merge pull request #436 from SettingDust/fix/covered-render
    • fix: null safety
    • Merge pull request #434 from SettingDust/feature/neoforge-changes
    • chore: Chinese translation
    • feat: new option rightClickToggleFancySnow
    • improve: clear cache when options refreshed
    • Update ru_ru.json (#433)
    • fix: snow covered block xray
    • fix: snow covered blocks not respecting thinnerBoundingBox
    • fix: Block#canBeReplaced
    • fix: model face culling. round 3
    • fix: snow overlay toggle
    • fix: model face culling
    • fix: snow covered block can be snowlogged
    • fix: directly placed snow covered blocks not rotating
    • fix: overlay state not saving
    • improve: model face culling
    • build: add missing dependencies for 0659825cf1ae178ca151fd1d7d13f4ec8aeea0dc
    • all: diagonal blocks and other random things
    • fix: cannot place double slab on snow-covered slab
    • refactor: use vanilla's FallingBlockEntity
    • fix: DUMMY block entity log spam
    • fix: snow area is not identical to Serene Seasons, part 1
    • improve: WrappedSoundType
    • refactor: snow accumulation. round 2
    • feat: restoreOriginalBlocks when load new chunk for 80741daf8354fbdae30f4f6a0e8f3a481d0cc030
    • refactor: restoreOriginalBlocks no longer depending on random ticking
    • fix: CTRL+picking not working properly
    • refactor: snow accumulation. fixed various bugs
    • Update ru_ru.json (#430)
  • [Forge 1.20.1] 10.6.5

    release15 августа 2025 г.

    10.6.5

    • chore: update dependencies (close #452)

    10.6.4

    • fix: Snow is Invisible When Using render_type (close #444)
    • Merge branch '1.20-forge' of https://github.com/Snownee/SnowRealMagic into 1.20-forge
    • fix: inconsistent behavior with vanilla when snowAlwaysReplaceable is off

    10.6.2

    • feat: backport the entity_inside tag (close #442)
    • Update es_es.json (1.20.1 - 10.5.2) (#440)

    10.6.1

    • improve: snow-covered blocks use snow sound
    • feat: configurable light level thresholds

    10.6.0

    • chore: reformat
    • Added support for snow to spawn no matter the light level. (#422)
    • Added support for plants to keep their original biome color when they are snow-logged. (#423)

    10.5.4

    • fix: tile block occlusion again (close #418)
  • [Fabric 1.21.1] 12.1.2

    release18 июля 2025 г.

    12.1.2

    • feat: add new tag to fix z-fighting (close #435)
    • fix: Snow is Invisible When Using render_type (close #444)
    • fix: inconsistent behavior with vanilla when snowAlwaysReplaceable is off

    12.0.8

    • fix: lighting

    12.0.7

    • fix: light calculation (close #414)

    12.0.6

    12.0.5

    • Merge pull request #436 from SettingDust/fix/covered-render
    • fix: null safety
    • Merge pull request #434 from SettingDust/feature/neoforge-changes
    • chore: Chinese translation
    • feat: new option rightClickToggleFancySnow
    • improve: clear cache when options refreshed
    • Update ru_ru.json (#433)
    • fix: snow covered block xray
    • fix: snow covered blocks not respecting thinnerBoundingBox
    • fix: Block#canBeReplaced
    • fix: model face culling. round 3
    • fix: snow overlay toggle
    • fix: model face culling
    • fix: snow covered block can be snowlogged
    • fix: directly placed snow covered blocks not rotating
    • fix: overlay state not saving
    • improve: model face culling
    • build: add missing dependencies for 0659825cf1ae178ca151fd1d7d13f4ec8aeea0dc
    • all: diagonal blocks and other random things
    • fix: cannot place double slab on snow-covered slab
    • refactor: use vanilla's FallingBlockEntity
    • fix: DUMMY block entity log spam
    • fix: snow area is not identical to Serene Seasons, part 1
    • improve: WrappedSoundType
    • refactor: snow accumulation. round 2
    • feat: restoreOriginalBlocks when load new chunk for 80741daf8354fbdae30f4f6a0e8f3a481d0cc030
    • refactor: restoreOriginalBlocks no longer depending on random ticking
    • fix: CTRL+picking not working properly
    • refactor: snow accumulation. fixed various bugs
    • Update ru_ru.json (#430)

    11.1.0

    • improve: snow-covered blocks use snow sound
    • feat: configurable light level thresholds
    • Added support for plants to keep their original biome color when they are snow-logged. (#423)
  • [NeoForge 1.21.1] 12.1.2

    release18 июля 2025 г.

    12.1.2

    • fix: Snow is Invisible When Using render_type (close #444)

    12.1.1

    • fix: inconsistent behavior with vanilla when snowAlwaysReplaceable is off
    • fix: lighting
    • fix: light calculation (close #414)

    12.1.0

    • feat: add new tag to fix z-fighting (close #435)
    • Merge pull request #436 from SettingDust/fix/covered-render

    12.0.4

    • fix: null safety

    12.0.2

    • chore: Chinese translation
    • feat: new option rightClickToggleFancySnow
    • improve: clear cache when options refreshed
    • Update ru_ru.json (#433)

    12.0.1

    • fix: snow covered block xray
    • fix: snow covered blocks not respecting thinnerBoundingBox
    • fix: Block#canBeReplaced
    • fix: model face culling. round 3
    • fix: snow overlay toggle
  • [NeoForge 1.21.1] 12.1.1

    release18 июля 2025 г.

    12.1.1

    • fix: inconsistent behavior with vanilla when snowAlwaysReplaceable is off
    • fix: lighting
    • fix: light calculation (close #414)

    12.1.0

    • feat: add new tag to fix z-fighting (close #435)
    • Merge pull request #436 from SettingDust/fix/covered-render

    12.0.4

    • fix: null safety

    12.0.2

    • chore: Chinese translation
    • feat: new option rightClickToggleFancySnow
    • improve: clear cache when options refreshed
    • Update ru_ru.json (#433)

    12.0.1

    • fix: snow covered block xray
    • fix: snow covered blocks not respecting thinnerBoundingBox
    • fix: Block#canBeReplaced
    • fix: model face culling. round 3
    • fix: snow overlay toggle

    12.0.0

    • fix: model face culling
    • fix: snow covered block can be snowlogged
    • fix: directly placed snow covered blocks not rotating
    • fix: overlay state not saving
    • improve: model face culling
    • all: diagonal blocks and other random things
    • fix: cannot place double slab on snow-covered slab
    • refactor: use vanilla's FallingBlockEntity
    • fix: DUMMY block entity log spam
    • fix: snow area is not identical to Serene Seasons, part 1
    • improve: WrappedSoundType
    • refactor: snow accumulation. round 2
  • [Fabric 1.20.1] 10.6.4

    release17 июля 2025 г.

    10.6.4

    • Update es_es.json (1.20.1 - 10.5.2) (#440)

    10.6.3

    • fix: inconsistent behavior with vanilla when snowAlwaysReplaceable is off

    10.6.2

    • feat: backport the entity_inside tag (close #442)

    10.6.1

    • improve: snow-covered blocks use snow sound
    • feat: configurable light level thresholds
    • chore: reformat
    • Added support for snow to spawn no matter the light level. (#422)
    • Added support for plants to keep their original biome color when they are snow-logged. (#423)
    • fix: tile block occlusion again (close #418)
    • fix: tile block occlusion (close #417)
    • fix: Ferns Cannot be Sheared (close #412)

    10.5.4

    • fix: remove SereneSeasons hard dep

    10.5.3

    • feat: SereneSeasons integration (close #402)
  • [Forge 1.20.1] 10.6.4

    release17 июля 2025 г.

    10.6.4

    • fix: Snow is Invisible When Using render_type (close #444)
    • Merge branch '1.20-forge' of https://github.com/Snownee/SnowRealMagic into 1.20-forge
    • fix: inconsistent behavior with vanilla when snowAlwaysReplaceable is off

    10.6.2

    • feat: backport the entity_inside tag (close #442)
    • Update es_es.json (1.20.1 - 10.5.2) (#440)

    10.6.1

    • improve: snow-covered blocks use snow sound
    • feat: configurable light level thresholds

    10.6.0

    • chore: reformat
    • Added support for snow to spawn no matter the light level. (#422)
    • Added support for plants to keep their original biome color when they are snow-logged. (#423)

    10.5.4

    • fix: tile block occlusion again (close #418)

    10.5.3

    • fix: tile block occlusion (close #417)
    • fix: Ferns Cannot be Sheared (close #412)
  • [Fabric 1.20.1] 10.6.3

    release17 июля 2025 г.

    10.6.3

    • fix: inconsistent behavior with vanilla when snowAlwaysReplaceable is off

    10.6.2

    • feat: backport the entity_inside tag (close #442)

    10.6.1

    • improve: snow-covered blocks use snow sound
    • feat: configurable light level thresholds
    • chore: reformat
    • Added support for snow to spawn no matter the light level. (#422)
    • Added support for plants to keep their original biome color when they are snow-logged. (#423)
    • fix: tile block occlusion again (close #418)
    • fix: tile block occlusion (close #417)
    • fix: Ferns Cannot be Sheared (close #412)

    10.5.4

    • fix: remove SereneSeasons hard dep

    10.5.3

    • feat: SereneSeasons integration (close #402)

    10.5.2

    • fix: falling snow not immediately converting to ice in water
    • fix: only our snow can fall (close #381)
    • fix: error handling for random ticking. fix crash with MyNethersDelight
    • fix: Pink Petals Z-Fight With Snow Layer (close #378)
  • [Fabric 1.20.1] 10.6.2

    release3 июня 2025 г.

    10.6.2

    • feat: backport the entity_inside tag (close #442)

    10.6.1

    • improve: snow-covered blocks use snow sound
    • feat: configurable light level thresholds
    • chore: reformat
    • Added support for snow to spawn no matter the light level. (#422)
    • Added support for plants to keep their original biome color when they are snow-logged. (#423)
    • fix: tile block occlusion again (close #418)
    • fix: tile block occlusion (close #417)
    • fix: Ferns Cannot be Sheared (close #412)

    10.5.4

    • fix: remove SereneSeasons hard dep

    10.5.3

    • feat: SereneSeasons integration (close #402)

    10.5.2

    • fix: falling snow not immediately converting to ice in water
    • fix: only our snow can fall (close #381)
    • fix: error handling for random ticking. fix crash with MyNethersDelight
    • fix: Pink Petals Z-Fight With Snow Layer (close #378)

    10.4.3

    • fix: abnormal weather ticking rate
  • [Fabric 1.21.1] 12.0.8

    release27 мая 2025 г.

    12.0.8

    • fix: lighting

    12.0.7

    • fix: light calculation (close #414)

    12.0.6

    12.0.5

    • Merge pull request #436 from SettingDust/fix/covered-render
    • fix: null safety
    • Merge pull request #434 from SettingDust/feature/neoforge-changes
    • chore: Chinese translation
    • feat: new option rightClickToggleFancySnow
    • improve: clear cache when options refreshed
    • Update ru_ru.json (#433)
    • fix: snow covered block xray
    • fix: snow covered blocks not respecting thinnerBoundingBox
    • fix: Block#canBeReplaced
    • fix: model face culling. round 3
    • fix: snow overlay toggle
    • fix: model face culling
    • fix: snow covered block can be snowlogged
    • fix: directly placed snow covered blocks not rotating
    • fix: overlay state not saving
    • improve: model face culling
    • build: add missing dependencies for 0659825cf1ae178ca151fd1d7d13f4ec8aeea0dc
    • all: diagonal blocks and other random things
    • fix: cannot place double slab on snow-covered slab
    • refactor: use vanilla's FallingBlockEntity
    • fix: DUMMY block entity log spam
    • fix: snow area is not identical to Serene Seasons, part 1
    • improve: WrappedSoundType
    • refactor: snow accumulation. round 2
    • feat: restoreOriginalBlocks when load new chunk for 80741daf8354fbdae30f4f6a0e8f3a481d0cc030
    • refactor: restoreOriginalBlocks no longer depending on random ticking
    • fix: CTRL+picking not working properly
    • refactor: snow accumulation. fixed various bugs
    • Update ru_ru.json (#430)

    11.1.0

    • improve: snow-covered blocks use snow sound
    • feat: configurable light level thresholds
    • Added support for plants to keep their original biome color when they are snow-logged. (#423)

    11.0.13

    • chore: add Regions Unexplored to dev env
    • fix: remove install indium hint (close: #400)
  • [Fabric 1.21.1] 12.0.7

    release26 мая 2025 г.

    12.0.7

    • fix: light calculation (close #414)

    12.0.6

    12.0.5

    • Merge pull request #436 from SettingDust/fix/covered-render
    • fix: null safety
    • Merge pull request #434 from SettingDust/feature/neoforge-changes
    • chore: Chinese translation
    • feat: new option rightClickToggleFancySnow
    • improve: clear cache when options refreshed
    • Update ru_ru.json (#433)
    • fix: snow covered block xray
    • fix: snow covered blocks not respecting thinnerBoundingBox
    • fix: Block#canBeReplaced
    • fix: model face culling. round 3
    • fix: snow overlay toggle
    • fix: model face culling
    • fix: snow covered block can be snowlogged
    • fix: directly placed snow covered blocks not rotating
    • fix: overlay state not saving
    • improve: model face culling
    • build: add missing dependencies for 0659825cf1ae178ca151fd1d7d13f4ec8aeea0dc
    • all: diagonal blocks and other random things
    • fix: cannot place double slab on snow-covered slab
    • refactor: use vanilla's FallingBlockEntity
    • fix: DUMMY block entity log spam
    • fix: snow area is not identical to Serene Seasons, part 1
    • improve: WrappedSoundType
    • refactor: snow accumulation. round 2
    • feat: restoreOriginalBlocks when load new chunk for 80741daf8354fbdae30f4f6a0e8f3a481d0cc030
    • refactor: restoreOriginalBlocks no longer depending on random ticking
    • fix: CTRL+picking not working properly
    • refactor: snow accumulation. fixed various bugs
    • Update ru_ru.json (#430)

    11.1.0

    • improve: snow-covered blocks use snow sound
    • feat: configurable light level thresholds
    • Added support for plants to keep their original biome color when they are snow-logged. (#423)

    11.0.13

    • chore: add Regions Unexplored to dev env
    • fix: remove install indium hint (close: #400)

    11.0.12

    • fix: SereneSeasons integration
  • [Forge 1.20.1] 10.6.2

    release15 мая 2025 г.

    10.6.2

    • feat: backport the entity_inside tag (close #442)

    10.6.1

    • improve: snow-covered blocks use snow sound
    • feat: configurable light level thresholds

    10.6.0

    • chore: reformat
    • Added support for snow to spawn no matter the light level. (#422)
    • Added support for plants to keep their original biome color when they are snow-logged. (#423)

    10.5.4

    • fix: tile block occlusion again (close #418)

    10.5.3

    • fix: tile block occlusion (close #417)
    • fix: Ferns Cannot be Sheared (close #412)

    10.5.2

    • feat: target SereneSeasons 9.1
    • fix: falling snow not immediately converting to ice in water
  • [NeoForge 1.21.1] 12.1.0

    beta11 мая 2025 г.

    12.1.0

    • feat: add new tag to fix z-fighting (close #435)
    • Merge pull request #436 from SettingDust/fix/covered-render

    12.0.4

    • fix: null safety

    12.0.2

    • chore: Chinese translation
    • feat: new option rightClickToggleFancySnow
    • improve: clear cache when options refreshed
    • Update ru_ru.json (#433)

    12.0.1

    • fix: snow covered block xray
    • fix: snow covered blocks not respecting thinnerBoundingBox
    • fix: Block#canBeReplaced
    • fix: model face culling. round 3
    • fix: snow overlay toggle

    12.0.0

    • fix: model face culling
    • fix: snow covered block can be snowlogged
    • fix: directly placed snow covered blocks not rotating
    • fix: overlay state not saving
    • improve: model face culling
    • all: diagonal blocks and other random things
    • fix: cannot place double slab on snow-covered slab
    • refactor: use vanilla's FallingBlockEntity
    • fix: DUMMY block entity log spam
    • fix: snow area is not identical to Serene Seasons, part 1
    • improve: WrappedSoundType
    • refactor: snow accumulation. round 2

    11.2.0

    • refactor: restoreOriginalBlocks no longer depending on random ticking
    • fix: CTRL+picking not working properly
    • refactor: snow accumulation. fixed various bugs
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