
Smart Key Prompts
Flexible on-screen key prompts and convenient key remapping features.
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27
fix config lang
fix config lang
OEL0.2.2
OEL0.2.2
Adapt OELib 0.0.8
Adapt OELib 0.0.8
Нет описания изменений
Нет описания изменений
Adapt to oel0.0.6
Adapt to oel0.0.6
fix server
compat with TACZ \ Diligent Stalker \ Immersive Aircraft
Add global utils for kjs:
- SKP$KeyUtils
- SKP$NBTUtils
- SKP$PlayerUtils
- SKP$PromptUtils
- SKP$CommonUtils
fixed bug that work incorrectly with oei
修复了与oei冲突的bug
now need oelib for dependency
现在需要oelib作为前置
Нет описания изменений
fix datapack
Нет описания изменений
- Fixed the bug where keys did not respond when pressed.
- Fixed the bug where the key was not displayed for the normal SlashBlade.
- Added two new datapack functions.
- Added NBT examples to the guide.
- Fixed the bug that caused conflicts with Moonlight.
- Add translatable key for "key.mouse.4" and more.
- Show KeyPrompt's group and desc when control hotkey is down.
- Added support for SlashBlade: Resharped and minor optimizations.
- fix can't reload datapack and opt datapack function--main change:
modid/mainHandItem/player/vehicleType/targetedEntity/isInVehicle/isSneaking/isSwimming/isFlying are no longer the built-in variable and needs to be obtained through the corresponding method. For details, please refer to the Datapack Extension Guide.
- Resolved an issue where, if the mouse was not being captured, the log would be spammed with rapid errors: ########## GL ERROR ########## 65539: Invalid_key_1 —for example, when picking up a gun from timeless-and-classics-zero.
- Fix thread safety issues, optimize datapack function registration, enhance TACZ integration, add EMI integration, and fix JEI integration bug.
- Now you can work with datapack.
- Key prompts can be showed below crosshair now.
- Expended utils.
- Fixed bugs of HUD's position.
Нет описания изменений
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Опубликован:11 месяцев назад
Обновлён:2 месяца назад
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