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<DEPRECATED> Terrain Slabs Compatibility - use 0.3.0-beta.2
Beta6 дн. назад
Список изменений
[0.3.0-beta.1] — Terrain Slabs Compatibility
Added
- Countered’s Terrain Slabs (
terrainslabs) compatibility. Blocks, objects (lanterns, torches, chains), and vanilla slabs placed on Terrain Slabs surfaces lower to sit flush, forming continuous "combined slab" surfaces. The compatibility is optional and runtime-gated — Slabbed runs unchanged when Terrain Slabs is not installed.
Fixed
- Targeting overhaul. Blocks rendered at a visual offset are now selected by true nearest-hit from the player's eye, fixing the long-standing mistargeting where the crosshair and the selection outline disagreed on offset shapes.
- Lanterns / objects on a mixed slab (a vanilla slab capping a Terrain Slabs slab) now lower the full amount to sit flush instead of floating half a block above.
- Full blocks on a mixed slab no longer briefly lower and then pop back up after placement (a placement-anchor sync race).
- Vanilla slabs chain flush on combined slabs: a top slab capping a Terrain Slabs slab, and a vanilla slab stacked on a mixed slab, now sit flush instead of leaving a gap.
- See-through "window" holes on lowered blocks — a wrongly culled side face that exposed the void/sky through the block — are fixed.
- Smooshed Lanterns have been eliminated. In 0.2.0-beta.4, a bug caused lanterns underneath lowered blocks to be 'smooshed' upward into the block, clipping part of the lantern model. This was a side effect of expanding compatibility of chaining permissions (chains stacking all the way down) and has been resolved.
Known limitations
- Custom (Terrain Slabs) slabs do not yet lower when placed directly onto a vanilla slab.
- Deep (3+ high) combined-slab towers cap at a one-block visual offset to keep block targeting reliable.
Метаданные
Канал релиза
Beta
Номер версии
0.3.0-beta.1
Загрузчики
Fabric
Версии игры
1.21.11
Загрузок
254
Дата публикации
6 дн. назад

