
Sky Archipelago
A Sky archipelago terrain generation mod.
Список изменений
Changelog:
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[Added] Village placement on islands, 3 categories (Solo, hamlet and full) allowing for smaller villages/outposts, hamlets and full fledged villages to spawn.
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[Added] Village filter for spawning of villages making it support modded villages. (Based on
villageexisting in full id) -
[Added] Jigsaw structures spawning partially underground based on
start_height -
[Added] Water based structure spawning on ocean layer (OCEAN ENABLED ONLY, pending 1.4 for added support to floating islands)
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[Added] New category
STRONGHOLDto allow configuration for modded strongholds to use the island placement approach. -
[Added] Island overlapping logic in Advanced Settings
void=> Destroys island overlap downward, existing approachoverlap=> Overlap over an island keeping all terrain in tactcrater=> Creates a crater in the shape of the island overlapping
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[Added] Exposed category tokens to Dedicated & Singleplayer JSON configurations
water,sky,ground,underground,village,strongholdcategories available.- Enables configuration by keyword (e.g: adding
minecrafttogroundwould result in anyminecraft*to spawn on the ground.minecraft:strongholdwould spawn on the ground instead, or tries to)
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[Changed] Sky based placement migrated to v2
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[Changed] Underground based placement migrated to v2
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[Fixed] Savanna spawning with coarse dirt only, now spawning with grass. (Leftover from testing)
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[Fixed?] Chunk failing to be saved. Guard rail in place to stop it from occuring, from limited testing could not replicate, but more testing is required.

