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Моды/Sky Archipelago
  • Sky Archipelago 1.3.4

    release31 мая 2026 г.
    • [Added] Higher ocean heights for those who use height mods wanting oceans a lot higher.

    • [Added] Progressively less radius requirement for village spawning, resulting in hamlet appearing if large is unable to place after a certain amount of retries. 

    • [Fixed] Cresent Shaped island archetype, now actually produces a proper cresent shape 

    • [Fixed] /locate structure pointing to the correct location (Some still need further adjustment pending for v1.3.5)

    • [Fixed] Igloo spawning above ground. 

    • [Fixed] Ocean Monument spawning, should no longer appear out of water.

    • [Fixed] Villages spawning too small as 'solo' structures. (Potential to still not spawn as much as expected pending on the island radius settings)

    • [Fixed?] Spawning structures cut in half. (Needs further testing, but was no longer able to replicate) 

    • [Fixed?] Chunk failed to save spamming related to structure spawning where deferred structure has not yet spawned. 

  • Sky Archipelago v1.3.3

    release25 мая 2026 г.

    Changelog:

    • [Added] Village placement on islands, 3 categories (Solo, hamlet and full) allowing for smaller villages/outposts, hamlets and full fledged villages to spawn.

    • [Added] Village filter for spawning of villages making it support modded villages. (Based on village existing in full id)

    • [Added] Jigsaw structures spawning partially underground based on start_height

    • [Added] Water based structure spawning on ocean layer (OCEAN ENABLED ONLY, pending 1.4 for added support to floating islands)

    • [Added] New category STRONGHOLD to allow configuration for modded strongholds to use the island placement approach.

    • [Added] Island overlapping logic in Advanced Settings

      • void => Destroys island overlap downward, existing approach
      • overlap => Overlap over an island keeping all terrain in tact
      • crater => Creates a crater in the shape of the island overlapping
    • [Added] Exposed category tokens to Dedicated & Singleplayer JSON configurations

      • water, sky, ground, underground, village, stronghold categories available.
      • Enables configuration by keyword (e.g: adding minecraft to ground would result in any minecraft* to spawn on the ground. minecraft:stronghold would spawn on the ground instead, or tries to)
    • [Changed] Sky based placement migrated to v2

    • [Changed] Underground based placement migrated to v2

    • [Fixed] Savanna spawning with coarse dirt only, now spawning with grass. (Leftover from testing)

    • [Fixed?] Chunk failing to be saved. Guard rail in place to stop it from occuring, from limited testing could not replicate, but more testing is required.

  • Sky Archipelago 1.3.2

    release19 мая 2026 г.

    v2 Placement is W.I.P, so expect a few kinks in the system.

    • [FIXED] Stronghold spawning, issue was related to underground flagging it as a structure to use underground logic, however strongholds have their own unique spawning logic.

    • [Added] YUNG's Stronghold support, not 100% perfect, but it works

    • [Added] v2 Spawning structure overhaul, instead of relying on vanilla placement we now rely on island-based spawning. Meaning more structures can spawn.

    • [Added] Ground-based structure support for small, medium and large structures

    More to come!

  • Sky Archipelago 1.3.1

    release16 мая 2026 г.

    [Fixed] Singleplayer not loading last default set preset and instead loading default values.

  • Sky Archipelago 1.3.0

    release15 мая 2026 г.

    Smart Structure Placement Update Changes

    Structure Placement

    • [Added] Small Structure Placement Ruleset
    • [Added] Medium Structure Placement Ruleset
    • [Added] Large Structure Placement Ruleset
    • [Added] Underground Structure Placement Ruleset
      • [Added] Jigsaw support for underground structures
      • [Added] Static structures support for underground structures
    • [Added] Sky Structure Placement Ruleset
    • [Added] Water Structure Placement Ruleset (experimental)
    • [Added] Whitelisting of structures to bypass placement rules and retain no-void spawn ruleset
    • [Added] Blacklisting of structures to avoid spawning of the configured structres outright
    • [Added] Category override support to force structures into a specific structure category for location placement.
      • [Added] New categories: SKY UNDERGROUND WATER DEFAULT SMALL_GROUND MEDIUM_GROUND LARGE_GROUND (Previous legacy categories will still continue to work, but map towards the new category names)

    Configurability

    • [Added] Disable Islands spawning over ocean biomes (configurable)
    • [Added] Height support when using mods to increase spawning height range up to 2000 blocks
    • [Added] Island thickness limiter to prevent excessively large islands from large radius usage

    Built-in Presets

    • [Added] New Continental Waters Preset to showcase the new height limiters and larger island radius capability.
    • [Changed] All Built-in Presets have their structure configurations cleared, as built-in support covers majority of the cases.

    Command Changes

    • [Added] New export_dedicated command to export a preset currently in use in the format of a dedicated server config file. No more needing to go back into the menu to click the export dedicated button!

    Performance

    • [Changed] Column caching logic refactored to be more efficient which results in an overall improvement in chunks per second generation. (Depending on mod usage, % can be higher or lower)
    • [Changed] Reuse of terrain snapshots to reduce redundant terrain generation work (Primarily impacts jigsaw structures, but also gives slight boost to chunks per second)

    Fixes

    • [Fixed] Dedicated server using default configuration due to loading order of config files.
  • Sky Archipelago v1.2.2

    release4 мая 2026 г.

    [Fixed]: Default configuration set to debug-mode, now set to false. 

    Dedicated-Server only change, if its still enabled. Disable it sky_archipelago-server.toml in the config folder, set the values to false and no more logs.

    Equally, if you do want to see structure spawning logs, enable them

  • Sky Archipelago 1.2.1

    release3 мая 2026 г.

    [Fixed]  Dedicated server does not load the preset configured.

    NOTE: Only need to download 1.2.1 if its used on dedicated server, does not contain anything different from 1.2 for Singleplayer and you do not require to have 1.2.1 to join a MP server that uses 1.2.1.

  • Sky Archipelago 1.2.0

    release2 мая 2026 г.
    • [Added]: Stronghold Support. (Island creation + protection range in which a stronghold will spawn).

    • [Added]: Deepslate spawning with configurable Y-level for when deepslate should spawn. (Available in advanced menu).

    • [Added]: Players will spawn only on an anchor island upon world creation.

    • [Added]: Export configuration to clipboard to paste into dediated server config. (No more manual 1 by 1 entering).

    • [Added]: Toggle to disable rule structure spawning mechanism. (Use at your own risk, this will just let ANYTHING spawn ANYWHERE).

    • [Added]: Cluster spacing mode CONSISTENT & DYNAMIC to allow for variable cluster distances and set distance.

    • [Added]: Built-in presets (Survival-ready preset available for use).

    • [Added]: Preset to be assigned as default settings. (No need to keep loading a preset you love, just set it as default and every world after will use that as long as world is set to sky island).

    • [Added] Default preset assigned persistance, if you close Minecraft and open it again, it will retain the default assigned by you.

    • [Added]: Enable/Disable Satellite islands from spawning (Part of clusters around anchor islands).

    • [Added]: Enable/Disable Spire islands from spawning (Part of clusters around anchor islands).

    • [Changed]: Reset defaults button now will reset to your assigned default preset (if none, defaults to hardcoded values).

    • [Changed]: Max Island radius is now 500.

    • [Changed]: Configuration description/naming to be clearer.

    • [Changed]: Advanced Config screen to be more in line with existing configuration flows.

    • [Fixed]: Players will no longer spawn in the void when using low density and high cluster spacing. (New custom fallback mechanism will scan further to find the first available anchor island).

  • Sky Archipelago

    release28 апреля 2026 г.

    The first release, containing all logic needed to create floating islands.

    Survival compatability is still limited, but not impossible.

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Minecraft: Java Edition

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Обновлён:2 недели назад
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