
Skill Tree (RPG Series)
⭐️ Choose your path - Skills that shape your class
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182
1.4.4
- Reworked "Conviction" passive now has internal cooldown
1.4.4
- Reworked "Conviction" passive now has internal cooldown
1.4.3
- Fixed spell nodes becoming non-functional after player death
- Fixed Improved Healing node also affecting the damage of Holy Shock #11
1.4.3
- Fixed spell nodes becoming non-functional after player death
- Fixed Improved Healing node also affecting the damage of Holy Shock #11
1.4.2
- Rework paladin passive "Conviction" to apply for Divine Protection
1.4.2
- Rework paladin passive "Conviction" to apply for Divine Protection
1.4.1
- Fixed Sword specialization not providing attribute bonus
1.4.1
- Fixed Sword specialization not providing attribute bonus
1.4.0 - Weapon Skills rework
DISCLAIMER: Reworked skill ID, and node IDs!
- Added new skill tree tab to host independent weapon skills:
- ID:
skill_tree_rpgs:weapon_skills - 16 new skills
- 1 static skill, and 1 choice out of 2, per weapon type
- default point cap of 6
- ID:
- Reworked skill tree tab ID:
skill_tree_rpgs:skill_tree_rpgs->skill_tree_rpgs:class_skills
- New skill ID formulas
- Spell modifiers:
class_tier_{tier}_spell_{choice}_modifier_{modifier}- for examplearcher_tier_3_spell_1_modifier_2 - Passive spells:
class_tier_{tier}_passive_{choice}- for examplearcher_tier_3_passive_1 - Also applies to skill tree node IDs
- Spell modifiers:
- Add conditional attributes feature
- Fixed missing cooldowns on some warrior passives
- Reworked warrior "Trample" skill, replaced by "Second Wind"
- Added new skill tree tab to host independent weapon skills:
1.4.0 - Weapon Skills rework
DISCLAIMER: Reworked skill ID, and node IDs!
- Added new skill tree tab to host independent weapon skills:
- ID:
skill_tree_rpgs:weapon_skills - 16 new skills
- 1 static skill, and 1 choice out of 2, per weapon type
- default point cap of 6
- ID:
- Reworked skill tree tab ID:
skill_tree_rpgs:skill_tree_rpgs->skill_tree_rpgs:class_skills
- New skill ID formulas
- Spell modifiers:
class_tier_{tier}_spell_{choice}_modifier_{modifier}- for examplearcher_tier_3_spell_1_modifier_2 - Passive spells:
class_tier_{tier}_passive_{choice}- for examplearcher_tier_3_passive_1 - Also applies to skill tree node IDs
- Spell modifiers:
- Add conditional attributes feature
- Fixed missing cooldowns on some warrior passives
- Reworked warrior "Trample" skill, replaced by "Second Wind"
- Added new skill tree tab to host independent weapon skills:
1.3.0
DISCLAIMER: All spell books and spell scrolls will be reset, due to major API changes. Some (looted) weapons with custom spell containers become non-functional, and need to be re-obtained. Apologies for the inconvenience.
- Update to use Spell Engine 1.9.0
1.3.0
DISCLAIMER: All spell books and spell scrolls will be reset, due to major API changes. Some (looted) weapons with custom spell containers become non-functional, and need to be re-obtained. Apologies for the inconvenience.
- Update to use Spell Engine 1.9.0
1.2.3
- Fix triggers of Killing Spree
- Reduce volume of Arctic Reflex sound effect
1.2.3
- Fix triggers of Killing Spree
- Reduce volume of Arctic Reflex sound effect
1.2.2
- Disable spell specific weakness
- Added Phase Shift cooldown
1.2.2
- Disable spell specific weakness
- Added Phase Shift cooldown
1.2.1
- Swap Sidestep and Leeching Strike positions in Rogue skill tree
- Increased radius of Trample
1.2.1
- Swap Sidestep and Leeching Strike positions in Rogue skill tree
- Increased radius of Trample
1.2.0
- Skill Tree now loads if some of the class mods are missing
1.2.0
- Skill Tree now loads if some of the class mods are missing
1
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Опубликован:10 месяцев назад
Обновлён:3 месяца назад
ID проекта:
