
288.1K
74
Changes
- Updated the Mod to 1.21.1
Fixed Bug:
-The structure files being outdated, causing DFU to process every time they are loaded.
Fixes:
- Fixed the issue where the Sunken crashed the game on spawn (Hopefully)
Fixes:
- Fixed the Deserted Not having an Entity Spawn Restriction, causing it to spawn Everywhere.
Changes:
- Decreased each one of the Skeletons Spawn Weights, now they are a bit rarer to find.
- The Charred now instead of 100% shooting a Burning arrow, its now a 33% chance.
- The Charred now has it's own unique Hurt, Step, Idle and Death Sounds, as well as now emits particles
- From now on, Mod will receive 1.20-1.20.1 updates due to a lot of code changes, and being a solo dev.
Temp Disabled:
- Disabled the FOVMixin causing in-game conflicts
New:
- Added a new Skeleton: Deserter
- Added a new Weapon: Sand Bane
Changes:
- Ported the mod to 1.20.1
Changes:
- Ported the mod to 1.20+
- Mod now uses oωo (owo-lib)
Changes:
- Majority of the Skeletons now use Biome Tags, instead of specific biomes to spawn
Bug Fixes:
- Fixed the crash on server boot up where the tags were overlapping
Changes:
- Majority of the Skeletons now use Biome Tags, instead of specific biomes to spawn
New:
- Added a new Skeleton: Swamped
- Added a new Bow: Will O' Bow
Additins:
- Added in the forgotten Swamped Loot table
Bug Fixes:
- Fixed a bug where the server crashed when starting.
- Fixed bug that made the bow's FOV not zoom in.
New:
- Added a new Skeleton: Swamped
- Added a new Bow: Will O' Bow
New:
- Added a new Skeleton: Fallen
- Added a new Structure, The Clock Church
New:
- Added a new Skeleton: Fallen
- Added a new Structure, The Clock Church
New:
- Ported the mod to Modrinth
New:
- Ported the mod to Modrinth
Совместимость
Ссылки
Авторы
Сведения
Лицензия:
Опубликован:3 года назад
Обновлён:1 год назад
ID проекта:
