
Silent Gear
Upgradeable tools, weapons, and armor. Completely customizable with data packs!
378.1K
120
[1.21.1-4.2.1.1] - 2026-05-15
Fixed
- Any crash related to the new gear renderer
[1.21.1-4.2.1] - 2026-05-14
Added
- Events that fire when recalculating gear data,
GearRecaculateEvent.Pre/Post(Jishuna) [#946]
Changed
- Updated pt_br localization (PrincessStellar) [#927]
- Quick paint recipe (paint + gear) will now paint the coating instead of the main part if present
Fixed
- Crash when rendering gear items in some cases [#942]
- Log spam issue (Jishuna) [#955, #940]
- Missing binding textures for many gear types [#945, #941]
- Arrows only crafting one at a time [#929]
- Arrows not allowing rod swaps and fishing rods not allowing cord swaps
[26.1.2-4.2.1]
Added
- Events that fire when recalculating gear data,
GearRecaculateEvent.Pre/Post(Jishuna) [#946] -
Changed
- Updated pt_br localization (PrincessStellar) [#928]
- Quick paint recipe (paint + gear) will now paint the coating instead of the main part if present
Fixed
- Some items receiving invalid data components, causing serialization issues [#948]
- Arrows only crafting one at a time [#929]
- Seeds not having the correct localized name [#924]
- Arrows not allowing rod swaps and fishing rods not allowing cord swaps
- Events that fire when recalculating gear data,
[1.21.1-4.2.1] - 2026-05-14
Added
- Events that fire when recalculating gear data,
GearRecaculateEvent.Pre/Post(Jishuna) [#946]
Changed
- Updated pt_br localization (PrincessStellar) [#927]
- Quick paint recipe (paint + gear) will now paint the coating instead of the main part if present
Fixed
- Crash when rendering gear items in some cases [#942]
- Log spam issue (Jishuna) [#955, #940]
- Missing binding textures for many gear types [#945, #941]
- Arrows only crafting one at a time [#929]
- Arrows not allowing rod swaps and fishing rods not allowing cord swaps
- Events that fire when recalculating gear data,
[26.1.2-4.2.0] - 2026-05-11
Added
- The paint mixer and paint
- The paint mixer makes paint from dyes, gear materials, and other paints. Mix and match!
- Paint and dyes can be used to customize the colors of gear items, with each part being colored separately.
- Craft a gear item with paint or dyes to color the main part
- Craft a gear item with a mod kit and paint or dyes to color a specific part
- Craft a part with paint or dyes to color the part
Changed
- Color mixing is now done with a new algorithm that produces more vibrant and realistic colors. This applies to alloys and paint.
Fixed
- Blueprint book and mod kit items not cycling correctly with Z/C keys in many cases [#936]
- The paint mixer and paint
[1.21.1-4.2.0] - 2026-04-30
Added
- New models for all gear items, which allows for unlimited layers again. Big thanks to Auseawesome for this! [#915]
- Currently, there are no changes to the JSON formats and custom textures are not yet allowed.
- Some parts that were previously invisible will now render, but for the most part everything will look very similar.
- This will not be ported directly to 26.1.x just yet.
- The paint mixer and paint
- The paint mixer makes paint from dyes, gear materials, and other paints. Mix and match!
- Paint and dyes can be used to customize the colors of gear items, with each part being colored separately.
- Craft a gear item with paint or dyes to color the main part
- Craft a gear item with a mod kit and paint or dyes to color a specific part
- Craft a part with paint or dyes to color the part
Changed
- Color mixing is now done with a new algorithm that produces more vibrant and realistic colors. This applies to alloys and paint.
Fixed
- Blueprint book and mod kit items not cycling correcting with Z/C keys in many cases [#936]
- New models for all gear items, which allows for unlimited layers again. Big thanks to Auseawesome for this! [#915]
[26.1.2-4.1.10.1] - 2026-04-17
Fixed
- Crash on NeoForge 26.1.2.3-beta and higher [#930]
- Gear items breaking when they shouldn't
[1.21.1-4.1.6.1] - 2026-04-16
Fixed
- Gear items breaking permanently when they shouldn't
[1.21.1-4.1.6] - 2026-04-12
Fixed
- Alloy makers rejecting valid inputs from custom recipes (moostoet) [#920, #919]
- Conversion recipes not being disabled by the config option [#918]
- Server crash with "Tree Harvester" mod [#912]
- Materials not returned when salvaging parts from converted vanilla tools [#862]
- Crash when connecting hoppers or pipes to alloy makers
- Smithing table recipe error caused my immutable part list
[26.1-4.1.10] - 2026-04-12
- Ported recent fixes from 1.21.1 branch
Fixed (not including ported fixes)
- Upgraded gear items being considered broken before running out of durability [#913]
- Gear item models not updating correctly [#910]
- Magnetic trait effects causing a server crash [#909]
[1.21.1-4.1.6] - 2026-04-12
Fixed
- Alloy makers rejecting valid inputs from custom recipes (moostoet) [#920, #919]
- Conversion recipes not being disabled by the config option [#918]
- Server crash with "Tree Harvester" mod [#912]
- Materials not returned when salvaging parts from converted vanilla tools [#862]
- Crash when connecting hoppers or pipes to alloy makers
- Smithing table recipe error caused my immutable part list
[26.1-4.1.9] - 2026-04-04
- Ported recent fixes from 1.21.1 branch
[1.21.1-4.1.5] - 2026-04-03
Changed
- Super Mixer now has 8 input slots (up from 4)
- Alloy Forge, Recrystallizer, and Refabricator now have 6 input slots (up from 4)
Fixed
- Some inconsistent crashes with repair gear and chopping trees (likely mod interaction) [#912]
c:ores_in_ground/end_stonecontaining azure silver block instead of ore [#911]- Part types (and probably gear types) not accepting namespaces other than Silent Gear [#908]
- Fixed duplication bug with alloy makers [#907, #609]
- Crude mixer not applying the "Crude" penalty modifier [#905]
- Armor durability modifier on quartz tip upgrade changed to +4 [#898]
- Minor blueprint book tooltip text error [#897]
- Add additional null check for [#895]
- Shears breaking blocks normally when broken [#864]
- Synergy of alloys increasing based on number of materials used, rather than unique materials with shared categories. Duplicate materials will no longer increase or decrease synergy.
- The "Fully-Loaded Blueprint Book" not showing in the creative menu
[26.1-4.1.8] - 2026-03-29
Added
- Enchantment trait effects. These now add enchantments without actually tampering with item data, so the enchantments will not show up in the tooltip, but should work correctly in most cases.
- Fortunate and Silky now apply Fortune or Silk Touch. Fiery applies Fire Aspect or Flame.
- Also fixes [#885]
Fixed
- Traits with gear type conditions being filtered out of alloys [#903]
- Possible fix for null parts in parts lists [#895]
- Wild plants spawning only one per patch
- Enchantment trait effects. These now add enchantments without actually tampering with item data, so the enchantments will not show up in the tooltip, but should work correctly in most cases.
[1.21.1-4.1.4] - 2026-03-29
Added
- Enchantment trait effects. These now add enchantments without actually tampering with item data, so the enchantments will not show up in the tooltip, but should work correctly in most cases.
- Fortunate and Silky now apply Fortune or Silk Touch. Fiery applies Fire Aspect or Flame.
- Also fixes [#885]
Fixed
- Traits with gear type conditions being filtered out of alloys [#903]
- Possible fix for null parts in parts lists [#895]
- Enchantment trait effects. These now add enchantments without actually tampering with item data, so the enchantments will not show up in the tooltip, but should work correctly in most cases.
[26.1-4.1.7] - 2026-03-27
- Updated to NeoForge 26.1
- Note: JEI plugin is disabled until JEI updates and I can update the plugin
[1.21.1-4.1.6.1] - 2026-03-18
Fixed
- Crash on servers when recalculating gear caused when checking for simple material names (ForAnything47) [#901, #900]
[1.21.11-4.1.6] - 2026-03-15
- Merge changes from the 1.21.1 branch, all changes detailed below
Changed
- Simple material names ("gold" as opposed to "golden") are now used wherever it makes sense grammatically
- Repair kit now colors the names of materials for easier identification
Fixed
- Blueprint package not giving any items
- Repair kits not storing some materials correctly (such as alloys) [#793]
- Existing repair kits should retain any simple materials and will save their contents using a new codec
- "Unknown Alloys" may still appear until overwritten; they cannot be retrieved
- Smithing tables erroneously modifying the input gear item [#894, #878]
- Server connection issue relating to null parts when constructing creative tab [#895]
- Possible crash when filling repair kits [#892]
- Property visibility fixed; gear no longer stores irrelevant properties
- Corrected tier hint for gold to "0"
- Harvest tiers equivalent to wood/gold now transfer to alloys correctly
[1.21.1-4.1.3.1] - 2026-03-18
Fixed
- Crash on servers when recalculating gear caused when checking for simple material names (ForAnything47) [#901, #900]
[1.21.1-4.1.3] - 2026-03-08
Changed
- Simple material names ("gold" as opposed to "golden") are now used wherever it makes sense grammatically
- Repair kit now colors the names of materials for easier identification
Fixed
- Repair kits not storing some materials correctly (such as alloys) [#793]
- Existing repair kits should retain any simple materials and will save their contents using a new codec
- "Unknown Alloys" may still appear until overwritten; they cannot be retrieved
- Smithing tables erroneously modifying the input gear item [#894, #878]
- Server connection issue relating to null parts when constructing creative tab [#895]
- Possible crash when filling repair kits [#892]
- Property visibility fixed; gear no longer stores irrelevant properties
- Corrected tier hint for gold to "0"
- Harvest tiers equivalent to wood/gold now transfer to alloys correctly
[1.21.11-4.1.6] - 2026-03-15
- Merge changes from the 1.21.1 branch, all changes detailed below
Changed
- Simple material names ("gold" as opposed to "golden") are now used wherever it makes sense grammatically
- Repair kit now colors the names of materials for easier identification
Fixed
- Blueprint package not giving any items
- Repair kits not storing some materials correctly (such as alloys) [#793]
- Existing repair kits should retain any simple materials and will save their contents using a new codec
- "Unknown Alloys" may still appear until overwritten; they cannot be retrieved
- Smithing tables erroneously modifying the input gear item [#894, #878]
- Server connection issue relating to null parts when constructing creative tab [#895]
- Possible crash when filling repair kits [#892]
- Property visibility fixed; gear no longer stores irrelevant properties
- Corrected tier hint for gold to "0"
- Harvest tiers equivalent to wood/gold now transfer to alloys correctly
[1.21.1-4.1.3] - 2026-03-08
Changed
- Simple material names ("gold" as opposed to "golden") are now used wherever it makes sense grammatically
- Repair kit now colors the names of materials for easier identification
Fixed
- Repair kits not storing some materials correctly (such as alloys) [#793]
- Existing repair kits should retain any simple materials and will save their contents using a new codec
- "Unknown Alloys" may still appear until overwritten; they cannot be retrieved
- Smithing tables erroneously modifying the input gear item [#894, #878]
- Server connection issue relating to null parts when constructing creative tab [#895]
- Possible crash when filling repair kits [#892]
- Property visibility fixed; gear no longer stores irrelevant properties
- Corrected tier hint for gold to "0"
- Harvest tiers equivalent to wood/gold now transfer to alloys correctly
[1.21.11-4.1.5] - 2026-03-04
- Merge changes from the 1.21.1 branch (fix missing traits on gear items issue, show trait descriptions)
Fixed
- Gear items showing irrelevant properties
- Armor colors (ForAnything47) [#891, #888]
- Armor missing texture on leggings [#888]
- Worn armor textures for low contrast materials (wood, stone, wool, etc.) is now a low contrast textures (item textures are still wrong)
[1.21.1-4.1.2] - 2026-03-03
- (Technical) Various method signature changes, mostly related to computing gear property values. This may cause incompatibilities with some add-on mods.
Added
- More detailed tooltips for traits on materials when a bound key (default Shift) is held
Changed
- Removed the armor type condition from Flame Ward, so other items can benefit from the fireproof effect (not being destroyed when dropped in lava)
- (Technical) added/fixed some
toStringoverrides to aid with debugging
Fixed
- Some traits with conditions attached being lost from the final gear item [#890, #885]
1
...Совместимость
Авторы
Сведения
Лицензия:
Опубликован:3 года назад
Обновлён:4 недели назад
ID проекта:
