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Моды/SHC PVZ ZenGarden
  • SHC PVZ ZenGarden 1.8.5

    release31 мая 2026 г.

    Changes:

    -soldier helmet texure got small changes.

    -Planterns produce slightly less light.

    Added:

    -Sunflowers, Twin Sunflowers & sunshrooms now have animations (again).

    -Skeletons, Strays & Wither skeletons can spawn wearing soldier helmets.

    Other:

    When updating:

    -all the sunflowers & sun shrooms will become invisible, this will fix itself once they sleep.

  • SHC PVZ ZenGarden 1.8.4

    release16 мая 2026 г.

    Changes:

    -The Small, Big & Giant suns entries in the zengarden guide were fused into a single page.

    The following entries in the zengarden guide were updated to tell about their hidden abillities/uses:

    -Sunflower.

    -Snow Pea.

    -Cold Snapdragon.

    -Winter melon.

    -Bonk Choy.

    -Torchwood.

    -Fertilizer.

    -Gardening Glove.

    Added:

    -2 New entries in the zengarden guide: Flower Pots & Water Cans.

    -New plant: Gloom Shroom.

    New/Reworked Plants explained:

    Gloom Shroom:

    -Feed Fume Shroom 20 fertilizers to evole it into gloom shroom.

    -Shots a poisonus gas in a small area.

    Bugfixes:

    -Aloe animations could trigger in the wrong order.

  • SHC PVZ ZenGarden 1.8.3

    release26 апреля 2026 г.

    Bugfixes:

    -Pea Pod wasn't on the crazy villagers trades.

    -Peashooters & puff shrooms werent gaining xp, making imposible to evolve them.

    The following plants got small changes on their textures (look at the stems):

    -Sunflower.

    -Twin sunflower.

    -Peashooter.

    -Repeater.

    -Snow Pea.

    -Fire Pea.

    -Gadling Pea.

  • SHC PVZ ZenGarden 1.8.2

    release17 апреля 2026 г.

    Changes:

    -Melon-Pults & winter Melons have more healt & defense (Before: 20 HP & 2.5 DEF. After: 30 HP & 5 DEF).

    -Players need to use fertilizer on a green sprout (stage 2) to get Bonk Choy instead of using suns.

    Bugfixes:

    -Using bugspray on a green sprout (stage 1) could detect a double click & grow Cabbages-Pults instantly.

    -Melon-Pult entry in the zengarden guide sayed that you needed fertilizer to obtain this plant.

    -Peashooter, Snapdragon, Chomper, Potato Mine & Torchwood entrys were outdated in the Zengarden Guide.

    (All sayed that you needed to use big suns to obtain the plants, but you can use any suns now)

  • SHC PVZ ZenGarden 1.8.1

    beta16 апреля 2026 г.

    Changes:

    -Pea Pods have less healt & defense (Before: 40 HP & 20 DEF. After: 30 HP & 15 DEF)

    Bugfixes:

    -Non of the new plants were been targeted by monsters.

    -Pea Pods could be planted anyware.

    -Pepper pults weren't inmune to fire.

  • SHC PVZ ZenGarden 1.8.0

    beta15 апреля 2026 г.

    Changes:

    -All the plants that were obtained by natural growth now will grow by using a water can.

    -Rolling Tall-Nuts deals 20 damage (before was 16).

    -Sunflowers now can grow by using a water can instead of bone meal (you can still use bone meal).

    -New Wall-Nuts & tall nuts particles when they get hurt.

    -Slight changes to the Zombie dummy model.

    -Plantern got new textures.

    -Verdant reach enchantment got renamed to "Gardener's grace".

    -Wondering traders now sell you 2 ghost peppers instead of 1.

    Added:

    -Crops that are planted over watered farmlands can grow faster.

    -Players can collect sprouts by doing right click while holding a flower pot.

    -Players can pet block plants.

    -planterns & potato mines have more blinking animations.

    -Wall-Nuts & Tall-nuts got new particles when they break.

    -Lawn mowers: currently only available at in creative mode for you to test it out.

    -New utility plants: Twin Sunflower & Pea Pod.

    -New Combat plants: Cabbage-Pult, Kernel-Pult, Melon-Pult, Winter Melon & Pepper-pult.

    -New Support plant: Aloe.

    -Reworked Plants: Sunflower & Sun shroom.

    New/Reworked Plants explained:

    Sunflower:

    -It's a utility plant now.

    -Sleep & stop producing suns when its not exposed to natural sunlight. -can be polinazed by bees.

    -After been polinazed, it can activate it's plant food ability.

    -Use shears to cancel its sun production (in case you want them as decorative blocks).

    -Use bone meal to reactivate it's sun production.

    Sun Shroom:

    -It's a utility plant now.

    -Sleep & stop producing suns when its exposed to light (light above 8=sleep).

    -It will never fall sleep if it's planted on podzol, mycelium, or nylium.

    -Have 3 different growth stages: Small, big & giant.

    -Produce different amouts of suns depending on the stage it's in.

    (Small: 1 small sun. Big: 1 big sun. Giant: 1 big sun & 2 small suns) -You can preserve the different growth stages when collecting it.

    -You can use fertilizers to accelerate it's growth (around 5 stacks to fully grow).

    -Use shears to cancel its natural growth & sun production (in case you want them as decorative blocks).

    -Use bone meal to reactivate it's growth & sun production.

    -Can't be placed on flower pots.

    Twin Sunflower:

    -Can be selled by crazy villagers.

    -Produce double the amount of suns as normal sunflowers.

    -Sleep & stop producing suns when its not exposed to natural sunlight.

    -can be polinazed by bees.

    -After been polinazed it can activate it's plant food ability.

    -Use shears to cancel its sun production (in case you want them as decorative blocks).

    -Use bone meal to reactivate it's sun production.

    Aloe:

    -Can be selled by crazy villagers (max tier).

    -Charges a drop of healing sap over time.

    -will throw its drop of sap to heal all plants in a small area.

    -Don't gonna use its healing sap unless there's at least one plant hurt around.

    Cabbagge-Pult:

    -Can be obtained by using bugspray on a reddish sapling (stage 1) -Attack at the same speed as a Peashooter.

    -Its design it's a mixture between the pvz 1 & pvz 2 designs.

    Kernel-Pult:

    -Can be obtained by using bugspray on a reddish sapling (stage 1).

    -Attack at the same speed as a Peashooter.

    -Have 40% chance to shot butter.

    -buttered monsters are unable to move.

    Melon-Pult:

    -Can be obtained by using suns on a watermelon.

    -Attack slower that a peashooter.

    -Deal heavy damage to multiple entities.

    Winter melon:

    -Evolve from Melon-Pult.

    -Attack slower that a Peashooter.

    -Deal damage to multiple entities.

    -Slightly slow monsters & apply weakness 3.

    Pepper-Pult:

    -Can be obtained by using fertilizer on a reddish sapling (stage 1).

    -Attack faster that a Peashooter.

    -burn entities.

    Pea Pod:

    -Can be selled by crazy villagers & wondering traders.

    -Attack slower that a Peashooter.

    -It spawn with 0 heads.

    -Players can use fire, snow & normal Peashooters to increase the amount of heads it hold.

    -Can hold up to 5 heads.

    -The amount & type of peas it shoot will depend on the heads it hold.

    -Have special pod textures if it hold 5 heads of the same type.

    -Can be rotated with RIGHT CLICK with an empty hand if it's empty.

    -Pea Pods aren't be affected by the gardener's grace enchantment (still working on this).

    The following plants got new models & textures:

    -Bonk Choy.

    -Scaredy Shroom.

    -Fume Shroom.

    -Snapdragon.

    -Cold Snapdragon.

    -Wall-Nut.

    -Explode-o-Nut.

    -Tall-Nut.

    Rebalance on frozen plants:

    vBefore:

    -All frozen plants gave slowness, weakness & frost with diferent power.

    -All frozen plants dealt less damage that their normal variants.

    After:

    -Snow Pea: Heavely slow monsters.

    -Cold Snapdragon: slightly slow monsters & apply frost damage.

    -Winter melon: slightly slow monsters & apply weakness 3.

    -All frozen plants deal less damage that their normal variants.

    Bugfixes:

    -Gardening tables weren't consuming sun charges.

    -Plants were unable to shot up and down.

    -Water cans were taking way too long to oxidise.

    Other:

    When updating:

    -all of your sunflowers & sun shrooms will automatically convert into its block forms.

    -The seedpackets of these plants will be removed in a future version.

    Fun fact:

    -I added the catapult plants as a temporal patch while working on a bug that made plants unable to shoot up & down; Then I found the solution of said problem right away xd.

  • SHC PVZ ZenGarden 1.7.3

    release22 сентября 2025 г.

    Added:

    -Trying to burn a fire plant make fire particles.

    Bugfixes:

    -Fertilizers couldn't be used on sprouts.

    -Recycling a plant was spawning the suns on the edge of the block instead on the center.

    -Player were able to use suns on bluishrooms.

    -Wall-Nuts & Tall-Nuts were inmune to fire.

    -Zombie dummys weren't reacting to Bonk Choy attacks.

    -Zombie dummys could be damaged by Chomper attacks.

  • SHC PVZ ZenGarden 1.7.2

    beta21 сентября 2025 г.

    Added:

    -Water can blocks can be collected with SHIFT + RIGHT CLICK while you aren't holding anything.

    Bugfixes:

    -The mod was crashing the game when players tried to use a cutting board from farmer's delight.

    -Lightning bolts were able to deoxidate waxed water cans.

  • SHC PVZ ZenGarden 1.7.1

    beta20 сентября 2025 г.

    Added:

    -All Crazy villagers trades have been redone.

    -RIGHT CLICK on a ignited plant while holding a wet sponge to dry it (this dry all the sponges on your hand).

    -The chances of getting a plant when using suns on any valid blocks are different depending on the sun.

    (Small sun: 1 in 10, Big sun: 1 in 5, Giant sun: 1 in 1)

    New Gamerules:

    -Utility Plants Griefing (Default: false): allow utility plants to damage the terrain.

    New Crazy villager trades:

    -Novice: Sells sprouts & bluishrooms, buys bone meal. -Apprendice: Sells tools & buys Big suns.

    -Jurneyman: Sells block plants & reddish saplings, buys oxidised water cans.

    -Expert: Sells throwable plants & ghost peppers.

    -Master: Sells tacos :D.

    Bugfixes:

    -Utility plants couldn't damage normal zombies.

    -Suns could not be used on any valid block.

    -Water cans couldn't be waxed when they were placed.

    -Water cans couldn't be deoxidated by lightings.

  • SHC PVZ ZenGarden 1.7.0

    beta12 сентября 2025 г.

    Changes:

    -All suns burning times have been reduced (small sun: 0.5 items, big sun: 1 item, giant sun: 6 items).

    -Plants have particles when you collect them.

    -Sprouts & bluishrooms can be syntetized with any flower pot in the gardening table.

    -Wall-Nuts & Torchwoods no longer have solid hitboxes.

    -Zengarden guide book got a small change on it's texture.

    Added:

    -Copper water cans: a new set of tools & blocks.

    -Fertilizers can be used on small flowers, cactus, sugar cane & mushrooms.

    -Fertilizers can be used by dispensers.

    -Gardening gloves can be used to harvest crops with RIGHT CLICK (The crops will be replaced instantly).

    -Ghost pepper will follow the player who summoned them. -New texture for pickled pepper.

    -New Utility plant: Tall-Nut "Stop all the monsters with its high defense".

    -New Utility plant: Explode-O-Nut "Explode on contact with any entity".

    -Watered farmlands: don't break when jumping on it & last longer without needing a water source.

    -Zombie Dummys can't be hurt by plants (except utility plants) but can be destroyed by players.

    New Enchantments: -Growth: give a chance to have bone meal effects when using a water can.

    -Verdant Reach: amplify the area of effect when using hoes, gardening gloves or water cans.

    -Capaciy: Increase the amount of uses that water cans have.

    Water cans explained:

    -can be placed as a block when is empty or when pressing shift if it's not enchanted.

    -Will oxidice over time if they are placed.

    -Can be waxed to prevent oxidation.

    -When placed, it will act as a sprinkler if it get a redstone signal.

    -Right click on any lava source, water source, fully filled cauldron or waterlogged block to refill.

    If it's filled with water:

    -Can convert farmland into watered farmlands.

    -Can convert dirt into mud.

    -Can refill cauldrons.

    -Can extinguish campfires.

    If it's filled with lava:

    -Can lit campfires.

    -Can melt ice.

    -Can burn entities.

    New/Reworked Plants explained:

    Chomper (Rework):

    -It's slightly bigger that before.

    -Has a new texture that fits its size.

    -Deal damage in a range of 2 blocks.

    -Can eat multiple entitys at once.

    -Unlike other plants, it can eat your pets if they are at it's range when its attacking.

    -will defend against any entity that attack it.

    Tall-Nut:

    -Evolve from Wall-Nut after using 10 fertilizers.

    -Resist double the amount of damage that a wall-nut.

    -RIGHT CLICK to reposition.

    -SHIFHT & RIGHT CLICK to throw as a bowling ball.

    -Start cracking after losing health.

    -Healing it when it's cracked will give it a special texture.

    Explode-O-Nut:

    -Crafted with a wall-nut & gunpowder.

    -RIGHT CLICK to throw as a bowling ball.

    -Explode on contact with an entity.

    -It's an utility plant (Can hurt any entity except for plants).

    Bugfixes:

    -All the mod sounds were set to stereo instead of mono (the sound wasn't decaying with distance).

    -Bonk choys could be hurt by player's melee attacks.

    -Bonk choy animations didn't worked when it was attacking a zombie dummy.

    -Chomper bite sound was only played when chomper killed an entity.

    -Frozen plants couldn't be planted over normal ice or packed ice.

    -Fume shroom could brake the zombie dummys.

    -Flint & steel were been consumed insted of damaged when used on any plant.

    -Gardening tables were incompatible with the debug stick.

    -Ghost peppers wouldn't work properly if it was used on the left hand.

    -Plant projectiles could stop mid-air & die instead of despawning.

    -Sprouts gave the wrong pot back after planting.

    -Zombie dummys wouldn't work properly if it was used on the left hand.

    Other:

    Chomper model was scalated by 70% in game because it's original model was to small, so I decided to scale the model to be 100% bigger & give it a new texture that fits its size.

    There are other plants in the mod that are scaleted because their original models are to small, but chomper was the most noticable.

    I probably gonna remake the models/textures of all the plants with the same issue.

  • SHC PVZ ZenGarden 1.6.3

    release28 апреля 2025 г.

    Bugfixes:

    -All suns entries in the zengarden guide were outdated.

    -Bug spray recipe in the zengarden guide was outdated.

    -Fertilizer entry in the zengarden guide had wrong information.

    -Gardening table entry in the zengarden guide was outdated.

    -various spelling errors have in the zengarden guide been corrected.

    -Mowed grass was decaying under any transparent block.

  • SHC PVZ ZenGarden 1.6.2

    release18 апреля 2025 г.

    Bugfixes:

    -Mowed grass blocks weren't decaying into dirt when they had a solid block on top.

    -Mowed grass blocks were droping itslef without needing silk touch.

    -Mowed grass blocks weren't breaking faster with a shovel.

    -Mowed grass blocks were taking twice the time to break as intended.

    -Plants could quickly disapper after spawning in specific cases.

    -Seedpackets would not spawn plants if you only had 1 seedpacket in hand.

    -Sunflowers was producing suns no matter the time of the day.

  • SHC PVZ ZenGarden 1.6.1

    release9 апреля 2025 г.

    Changes:

    -Bonk choy uppercuts have half the range of it's normal attacks.

    Bugfixes:

    -All the blocks with a GUI was triggering flower pot procedures, making the game crash in some cases.

    -Bonk choy uppercuts had the same damage as it's normal attacks.

  • SHC PVZ ZenGarden 1.6.0

    release3 апреля 2025 г.

    Changes:

    -All ranged plants have a better aim.

    -All The suns can be used on sprouts (before only big suns could be used on sprouts).

    -Chomper now eat less animals (now can only eat rabbits, pigs, chickens sheeps and cows).

    -Gardening Gloves can collect block plants.

    -Ghost Pepper damage have been decreased by 50%.

    -Ghost Pepper have new sounds while attacking.

    -Plants that get stuck in solid blocks for to long will despawn & drop their seedpackets.

    -Plants that try to spawn in places occupied by another entity will despawn & drop their seedpackets.

    -Players in creative don't gonna get more that 1 seed packet when collecting multiple of the same plant.

    -Using powder snow buckets on plants will place powder snow blocks.

    -Zombie dummies have particles when you collect them.

    Added:

    -Small sun block: bright with a light level of 5.

    -Big sun block: bright with a light level of 10.

    -Big, tall & small flower pots: can be used to place plants & also be used as regular flower pots. (all flower pots can also hold tall flowers, berry bushes, planterns, etc)

    -Crafting a flower pot will give you a small flower pot instead. (you can convert the small flower pot into a vanilla flower pot in a crafting table)

    -Flower pot stand: Can hold flower pots & have a special model when placed over a bamboo fence.

    -Gardening tables have an animated texture when they are naturally charging.

    -Gardening tables have new textures to show how many sun charges they have.

    -Items like wall-nuts now have information of what you can do with them. (Now the information it's not just in the guide)

    -New plant & Item: Potato Mine "Natural Mine".

    -New plant & Item: Jalapeno "Burn all monsters in a horizontal line".

    -New plant & Item: Pickled Pepper "Burn all monsters in a vertical line".

    -New plant & seedpacket: Bonk Choy "Weakens his target before finish it with a powerful uppercut".

    -Taco: A great food that can be selled by crazy villagers.

    -Zombie dummies show you how many damage you dealt to them.

    New/Reworked Plants explained:

    Potato Mine (New):

    -Grow from potatoes after using suns.

    -Needs time to charge itself.

    -Explode if an entity step on it without damaging the terrain. (Can also explode if a projectile hits it)

    -Players can speed up its charging with bone meal or fertilizer.

    -Caution: It also explode if a player step on it.

    Bonk Choy (New):

    -Can grow from big green sprouts by usins suns.

    -Punch through multiple enemies with a range of 3 blocks.

    -Have 5% chance to drop a mob head after killing a zombie, skeleton, wither skeleton, piglin or creeper.

    Jalapeno (New):

    -Can be selled by crazy villagers.

    -explode on contact.

    -leaves a horizontal fire line without burning the terrain.

    Pickled Pepper (New):

    -Can be selled by crazy villagers.

    -explode if detect a mob on his vertical axis.

    -leaves a vertical fire line without burning the terrain.

    Bugfixes:

    -Cherry bombs could explote instantly when player's throw it in some cases.

    -Giant suns could be placed when trying to open any block with a gui.

    -Iron and snow golems could be damaged py plants.

    -Plants aim could be messed up by nearby blocks.

    -Snapdragon seedpacket was called "Seedpacket Seed Packet".

  • SHC PVZ ZenGarden 1.5.2

    release10 ноября 2024 г.

    Changes:

    -All the plants health have been increased in 6 points.

    -All the plants ressistance have been increased in 2 points.

    -Now all the plants attack the zombie dummys.

    -Reddish sapling item texture now match the other sprouts. (now its in a pot)

    Added:

    -All the plants can be planted on lily pads.

    Bugfixes:

    -Torchwood seedpacket didn't had cooldown.

    -Seedpackets didn't got consumed when used on second hand.

    -Blue fire peas could to be turned into normal fire peas if they passed for another torchwood.

    -The shrooms weren't instantly dying after getting on fire.

    -Zombie dummys didn't had sound when was been placed.

  • SHC PVZ ZenGarden 1.5.1

    release29 октября 2024 г.

    Bugfixes:

    -The "Sprout Gardening" of the zengarden guide page wasn't updated.

    (Making inmposible to know how to make the new stage)

    -Ghost Pepper was using the wrong particle when attacking.

    (Had the "sculk soul" particle as a placeholder, but it was supposed to have a custom particle)

    -Torchwood was not inmune to player attacks like the other plants.

    -Snapdragon sound when attacking could get stuck & play a lot of times.

    -Cold Snapdragon was doing more damage that intended.

    (Was doing the same damage of Snapdragon, But was suposed to do half of the damage)

    -Players could not unlock the recipe for the Zombie Dummy.

    Sorry for this inconveniences.

  • SHC PVZ ZenGarden 1.5.0

    release28 октября 2024 г.

    Changes:

    -All the plants now have a small probability to drop their seedpacket after dying.

    -All the plants can be planted on coarse dirt again.

    -Bugsprays now are crafted with a fermented spider eye, a bottle, a nether fungus & 4 suncharges.

    -Blue mushrooms have been renamed to "Bluishroom".

    -Bluishrooms now can be crafted with a overworld mushroom, a pot, a nether fungus & 2 suncharges.

    -Bluishrooms now only naturally grow into Puff Shrooms.

    -Bluishrooms now have more probability to grow naturally.

    -Fertilizers no longer give resistance to the plants when healing.

    -Puff shrooms now last 3 minecraft days before dying.

    -Puff shrooms now evolve into Scaredy shrooms after been feeded with 15 fertilizers.

    -Puff shrooms now evolve into fume shrooms by shooting 500 times.

    -Peashooters now need to shoot 1000 times to evolve into repeaters.

    -Sprouts can't naturally grow into plants anymore if they have blocks covering the sun avobe them.

    -Some plants animations have been Slightly improved.

    -Plants can now be planted on farmlands.

    -Plantern no longer grow from green sprouts.

    -Shrooms now can also being buffed by Potzol & nylium.

    -Soldier helmets have a new texture for the item.

    -Soldier helmets now show the trims in their item like the rest of the helmets.

    -Zengarden guide gui have been sligthly improved.

    Player related Changes:

    -Now you need to press shift and right click to use fertilizer as bone meal.

    -Now you need to press shift and right click to use seedpackets on pots.

    -Sprouts no longer give you a pot if you place them in creative mode.

    Added:

    -All the plants now have a spawning animation when are planted on ground.

    -Bugspray weapon mechanics have been reworked.

    -chomper got a new texture when is named "Piranha Plant".

    -Devolution: Now ignited & frozen plants can be devolved.

    -Mowed grass: Use Shears on grass to make mowed grass blocks.

    -New plant & seedpacket: Fire Pea "Shots fire peas at the targets"

    -New plant & seedpacket: Snapdragon "Shoots fire through it's mouth".

    -New plant & seedpacket: Torchwood "Ignite all peas that pass through it".

    -New plant & Item: Cherry Bomb "Natural Granade".

    -New plant & Item: Ghost Pepper "Scare the monsters away".

    -New Pea type: Soul Fire Pea, deal twice the damage of ignited peas.

    -New & updated pages in the zengarden guide for the plants & items.

    -Planterns now grow naturally from Redish saplings (First stage).

    -Planting spots: Now plants have special places where they can be planted.

    -Players can use a flint and steel to burn plants alive, perfect for those rebel plants :D.

    -Reddish Sapling: A new stage of the sprout gardening, Have 2 growth stages.

    -Sunflower got a new texture when is named "Fire Flower".

    -Seedpackets emit a little sound when players try to plant them on a invalid position.

    -Zombie Dummy: a new way to train your plants.

    BugSpray Rework:

    -Hold right click to start constantly Spraying a poisonus gas.

    -This gas will act diferent depending on the entity.

    -Spray on Arthopods: Gives wither 6, weackness 4 & slowness 6.

    -Spray on plants: Gives ressistances 2.

    -Spray on Other mobs: Gives Poison 4 & weakness 2.

    -the bugspray will have a small cooldown after you stop spraying.

    Planting spots explained:

    -Common: All the plants can be planted on Any dirt, moss, mud & pots (shift for plant on pots).

    -Dessertic: Dessertic plants can be planted on any sand blocks (No plants use this for now).

    -Frozen: Frozen plants can be planted on snow & blue ice blocks.

    -Ignited: Ignited plants can be planted on netherack, magma blocks, soul sand & soul soil blocks.

    -Spore: Shrooms can be planted on nylium blocks & get a small buff by it.

    -Other: Plants that are not attached to ground can be planted on any place (Like Wall-Nut).

    Zombie Dummy explained:

    -Can be crafted in the crafting table with 1 stick, 2 wools & 2 wheats.

    -All the plants that can evolve by training will attack the zombie dummy.

    -Right click the dummy to reposition where it look.

    -Right click while pressing shift to remove the dummy.

    -The plants that are targeting the dummy gain x5 exp per shoot.

    -The plants priorise attacking real monsters in the area.

    New/Reworked Plants explained:

    Fire Pea (New):

    -Evolve from Peashooter after been in the nether for too long.

    -Shoot ignited peas to the targets.

    -Doesn't get harmed by fire.

    -Can be devolved if its in powder snow for too long.

    Cherry Bomb (New):

    -Can be harvested from cherry leaves by using bigsuns.

    -Can be throwed with RIGHT CLICK.

    -Explode on contact without damaging the terrain.

    -Hit directly a mob to cause extra damage.

    Snapdragon (New):

    -Grow from redish saplings by using bigsuns (first stage).

    -Use it's fire breath to burn the targets in a small range.

    -It's fire breath can ignite torchwoods.

    -Shoots twice as slow that peashooter shooting speed.

    -Can be evolved if after been in powder snowfor too long.

    Cold Snapdragon (New):

    -Use it's frost breath to freeze & slow the targets in a small range.

    -Shoots twice as slow that peashooter shooting speed.

    -Can be devolved if its right clicked with a flint and steel.

    Ghost Pepper (New):

    -Can be buyed from wandering traders & crazy villagers.

    -Right click with the item to summon a ghost pepper in your position.

    -Fly around serching for monsters.

    -Attack all the monsters in a small area.

    -Dies after 1 minute after being summoned.

    (Really like this plants, and its perfect for the season :D)

    Torchwood (New):

    -Grow from reddish saplings by using bigsuns (Second stage).

    -Ignite all peas that pass through it.

    -Have 3 forms: stump, ignited & wispy.

    -Depending on the form of torchwood will have different attributes.

    -Stump form: More ressistance that wall-nut, don't ignite peas.

    -Ignited form: less ressistance that wallnut, ignite peas.

    -Wispy form: much less ressistance that wallnut, ignite peas into blue fire peas.

    -Right click with nothing in hand to reposition where it's looking.

    -Right click with a flint and steel to ignite.

    -Right click with a water bucket to extinguish.

    -Its flames extinguish if it's raining & it's not properly covered.

    -plant it in soul sand/soil & ignite it to activate its wispy form.

    -Can't be extinguished by the rain when it's in wispy form.

    (The wispy form it's based on Wispywood from Pvz: All Stars, I tought it was perfect for the season)

    Bugfixes:

    -Fume shrooms were dealing x2 it's intended damage when attacking.

    -Giant suns could not be placed on fake air blocks.

    -Gardening tables was consuming the wrong amount of suncharges when crafting some items.

    -Gardening tables was not naturally charging if were placed around & above Y 100.

    (Note: All already placed gardening tables would not naturally charge unless you update the block)

    -Peashooters shooting action wasn't correctly synced with their animations.

    -Plants could not be planted in the nether.

    -Sun shrooms was growing a lot more faster that intended.

    -Scaredy shrooms animations was freezing after stoping hidding.

    -Seedpackets were showing their cooldown when the "SeedpacketCooldown" gamerule was set to false.

    Other:

    -The seedpackets planting system have been completly remaked.

    -The plants bullet system have been reworked.

    -The tag systems of the mod have been completly remaked.

    -The evolution system of the mod have been remaked & reworked.

    (Usually I dont add these type of changes in the changelogs because it's nothing you gonna notice).

  • SHC PVZ ZenGarden 1.4.1

    release29 августа 2024 г.

    Changes:

    -Blue mushrooms have a new texture for the item.

    -The hitbox of Sunflower, Fume Shroom & Scaredy shroom are a little smaller now.

    -The Eye heigth of all the plants & shrooms have been adjusted.

    Bugfixes:

    -The sprout gardening was partially broken.

  • SHC PVZ ZenGarden 1.4.0

    release27 августа 2024 г.

    Changes:

    -Wall-Nut is only 1 entity again with some new mechanics.

    -Gatling pea have a new hairstyle.

    -Sunflowers can no longer generate suns when raining or thundering.

    -Sunflowers generate suns more slower.

    -Sunflowers now play a sound & animation when it's trying to generate suns.

    -Sunflowers now can naturally grow from green sprouts and not just by using Bone Meal.

    -Sunflowers have increased chance of growing a from green sprouts when using Bone Meal.

    -Sprouts gives you the pot back when placing, but breaking a Basic Sprouts no longer give you anything.

    -Sprouts now need a sapling to be crafted & can be crafted with any seed/sapling.

    -Pea Bullets have a new model & textures.

    -Fertilizer can now be also used a "Super Bone Meal".

    -Fertilizer now also give resistance 2 for 3 minutes when used to heal plants.

    -Gigantic Suns can now be decrafted into 6 Bigsuns.

    -Snow Pea now gives the freezing effect when attacking.

    -Gardening Tables now will slowly charge during the day, allowing you to start the mod without villagers.

    (Needs the same conditions as sunflowers, gardening tables emit a little particle when charging)

    -Gardening tables now play a little sound when charging using suns.

    -All the plants & Shrooms quickly die if they get on fire.

    -Slightly improved the "shooting" animation of all peashooting plants.

    -All the items of the mod can now be found in different creative tabs and not just in the zengarden tab.

    -Suns can now be used as fuel like coal (Small Sun: 1.5 items, Big Sun: 4 items, Gigantic Sun: 12 items).

    -Small changes to bug spray, green sprouts & other varius textures.

    -Soldier helmets are compatible with trims now (The trims don't affect gadling peas textures).

    -The gamerules for zengarden have been moved from "Player" to "Misc" section.

    -You can pet plants now by doing right click on them with your bare hand :3.

    -updated various entrys of the zengarden guide.

    Added:

    -Blue Mushroom: A new stage of the sprout gardening. (this shroom grows from the sprout for player's commodity)

    -New "Plant" type: Shrooms, they gain regeneration & resistance 1 if they are planted on mycelium.

    -New Shroom & seedpacket: Sun Shroom "Start small but can grow big".

    -New Shroom & seedpacket: Puff Shroom "die after some time & can evolve".

    -New Shroom & seedpacket: Fume Shroom "Pierce through enemies with poisonus gas".

    -New Shroom & seedpacket: Scaredy Shroom "Shoots poisonous bullets, hide if is scared".

    -New pages in the zengarden guide for the new plants.

    Bugfixes:

    -Snow Pea was playing their shooting sound twice.

    -Chomper animations could get stuck on their "munching" animation.

    -Seedpackets could spawn under blocks when collecting plants.

    -Player wasn't swinging their arm when using a shovel to recycling plants.

    -Repeaters & Gatling Peas could not shoot the right amount of peas when placed on pots.

    -The mod recipes weren't unlocking in the vanilla recipe book.

    New/Reworked Plants explained:

    Wall-Nut (Rework):

    -throw it with right click on air while holding Wall-Nut item.

    -Plant it with right click on grown while holding Wall-Nut item.

    -They always have cooldown, doesn't matter if the Seedpacket cooldown gamerule is disabled.

    -Wall-Nuts items have a stackeable limit of 16.

    -Reposition where yours Wall-Nuts are looking doing right click on them with your bare hand.

    -Launch your Wall-Nuts doing right click while pressing shift on them with your bare hand.

    -Wall-Nut start cracking when losing health.

    -Healing a Wall-Nut with regeneration when they're cracked give them a special texture.

    -Mobs priorize attacking Wall-Nuts before other plants.

    Sun Shroom (New):

    -Generate suns at the same rhythm as sunflower.

    -Unlike sunflowers they don't have limits on when they can generate suns.

    -Have 3 stages of growth: small, big, massive.

    -Sun shroom play a little sound and animation when it's trying to generate suns.

    -players can speed up their growth process by using fertilizer.

    -Generate 1 small sun on their first stage.

    -Generate 1 big sun on their second stage.

    -Generate 1 big sun & 2 small suns on their last stage.

    -Collecting Sun Shrooms will reset their growth progress.

    -Rename a Sun Shroom to "1UP" to get a special texture.

    -Rename a Sun Shroom to "Super Mushroom" to get special texture & sound.

    Puff Shroom (New):

    -Shoots poisonous bullets to the targets.

    -Shoot at double speed that peashooters, but have less range.

    -Puff Shrooms die after 10 minutes of begin spawned.

    -their life time can be expanded another 10 minutes if they have regeneration.

    -Evolve into Fume Shroom after begin fed with 10 fertilizers.

    -Evolve into Scaredy Shroom if there's monsters nearby while evolving.

    Fume Shroom (New):

    -Shoot a poisonus gas that can pierce multiple targets.

    -Shoot at same speed that peashooters, but have less range.

    Scaredy Shroom (New):

    -Shoots poisonous bullets to the targets.

    -Shoot at double speed that peashooters and have the same range.

    -Scaredy shrooms will hide underground if there's a monster nearby.

    -Mobs priorize attacking other plants before attacking Scaredy Shrooms.

    Removed:

    -Wall-Nut Block.

  • SHC PVZ ZenGarden 1.3.0

    release26 июня 2024 г.

    Changes:

    -Reworked Gardening Table interface & crafting system.

    (Now the table have "Sun Charges", place Small, Big or Massive Suns to charge the table)

    -Hoppers can be used to collect craftings with the gardening table.

    -The Seedpackets now have a cooldown when use.

    (There are 3 types of cooldown: Fast, Slow and Very Slow)

    -Plant bullets are smaller.

    -Plants use a different particle when having a frost evolution.

    -Soldier Helmet have a new texture.

    -Armorer Villagers can sell Soldier helmets.

    -Minimal changes on Gatling Pea texture.

    -The Zengarden Guide can be stored in Chisheled Bookshelfs.

    -small reorder the Zengarden Guide Tools, Block & Items entrys.

    -Wall-Nut defensive features are back in a diferent way.

    (If a monster get in contact with a Nut, it will be stuck until break it, or something move them)

    -Mobs no longer evade Wall-Nut blocks.

    -Reduced Chomper range of view. (Before: 16, Now: 4)

    -Increased chomper damage. (Before: 14, Now: 18)

    Added:

    -Seedpacket Cooldown gamerule (Default: True).

    (Seedpackets show the cooldown even if the gamerule is set to false, this is just a visual bug)

    -Massive Sun: it can be placed like a block and give 3 sun charges.

    -Massive Sun Zengarden Guide page.

    BugFixes:

    -The game load could be freezed when crating a new world.

    -Plants counted as a Monster type, preventing Hostile creatures spawn around.

    -Pea bullets was spawning too high above peashooter's mouths.

    -Gatling Pea was called "Repeater" in the zengarden guide.

    -Plants could start twitching randombly.

    -Breaking a gardening table with a crafting ready would duplicate the items.

    Other:

    -Ahora el mod esta traducido al español :3.

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