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Моды/Shadowlands
  • Shadowlands 4.0.2

    release24 декабря 2025 г.

    4.0.2 Changelog:

    Fixed some Creeper Forest trees not having trunks

    Forgot to upload 4.0.1 to Modrinth oops...

  • Shadowlands 4.0

    release16 июля 2025 г.

    4.0 Changelog:

    Added Nightmare Eye mobs which the Red Nightmare boss spawns at 1/2, 1/4 and 1/8 health to shoot fireballs at players

    Nerfed the Red Nightmare's armor from 60% to 50% to make up for the extra attacks it can now do

    Added Wither Skeleton reinforcements which the Wither Skeleton Commander can spawn at 1/2, 1/4 and 1/8 health

    Added a magical beam attack which Sporeking will occasionally use to give players short blindness, darkness or levitation effects, with a new custom sound

    Added Spell mobs which when summoned by the Plaguemaiden shoot magic beam attacks at the player

    Added tag support for Eyelid (not a specific mod but rather shared tags I'm likely to reuse for different mods, only use for the new tags at the moment is making wands/magical items in Shadowlands repairable with the Repair Spell from Realms of Redemption)

    Added a ceiling, obsidian spikes, giant chains and hanging spikes/saws to the Blood Forest dimension

    Added spikes to the sides of trees in the Blood Forest

    Added surface lava pools to the biomes in the Blood Forest

    Added Abysmite Forest biome to the Blood Forest

    Added Tall Shadow Forest biome to the Shadow Forest

    Added Glow Lichen to the biomes in the Shadow Forest

    Added water/lava springs to most Shadowlands biomes

    Added item descriptions to the Blood Orb, Hellish Eye, Void Upgrade Core and Blood Key

    Added config options for boss health

    Added Shadow Vines to the caves in the Shadow Forest

    Added Cursed Metal Block, Metal Block, Demonic Bricks (with slab, stair and wall varients), Shadow Vines (with flowering varients, Purple Zircon item/ore/block, Wall Spikes, Void Flower, Polished Shadowstone Stairs, Abysmite Saw Pillar, Shadow Wood Fence Gate/Door/Trapdoor, Creeperwood Fence Gate/Door/Trapdoor, and Vellium Fence Gate/Door/Trapdoor)

    Implemented Abysmite Block and Saw Pillar

    Moved the Creeper Forest to the Glowshroom Forest dimension and reverted the color scheme back to green

    Moved all creeper forest items into the Glowshroom Forest Items creative tab

    Changed Star Crystal equipment rarity to Epic

    Changed Deception Wand, Cherry Wand and Demon equipment rarity to Rare

    Changed Nightmare Tooth, Vex Blaster, Enhanced Ruby Sword, Ultra Void Sword, Void Blade Fragments, Void Upgrade Core and Shroom Gun rarity to Uncommon

    Changed Star Crystal armor to drop as a full set rather than 2 random pieces

    Changed Saw Pillar, Shadowgrass, Red Shadowgrass, Blood Grass, Shadowbloom, Void Grass, Shadow Planks, Duskflower, Shadowbloom, Shadow Log, Stripped Shadow Log, Shadow Leaves, Void Log, Void Leaves, Belronite armor, Cyprendium, Vellium Planks, Vellium Log, Vellium Leaves, Creep Planks, Creep Log, Shadow Bush, Shadowprickle, Tall Red Shroom, Darkshroom Grass side, Dark Dirt, Toxic Grass and Red Cactus textures

    Changed Veins to use an item texture rather than the block model when held

    Changed Shadow Bloom and Red/Green Gem Ore/Block to emit light

    Changed Shadow Forest to be darker (but made various terrain elements glow)

    Changed Brutallium Robot Kit, Lightning Core and Summoning Core recipe

    Changed Shadow Stone to be called Shadowstone, to match the other Shadowstone varients

    Changed ID and name of creep wood related blocks from creep to creeperwood (this WILL delete existing placed creep_planks, creep_slap, creep_stairs and creep_log blocks)

    Changed Blood Forest world height from -64 - 384 to 0 - 256 as the caves were all filled with lava anyway so no point having all that extra underground with no reason to go there

    Changed spike generation

    Changed spikes to no longer do damage (since it just made the Blood Forest annoying)

    Changed Purity Armor full set buff to be wither effect immunity

    Changed Summoning Circle to no longer require visiting every Shadowlands dimension to use

    Changed Firey Sword to act more like Flint and Steel when used

    Changed Glowshroom Master Token cannot be used message to be translateable

    Changed Sporeking to be fire immune

    Changed Emperor Wither follow range from 16 blocks to 24

    Changed Velibeast to no longer use enderman AI, they can now occasionally spawn with a skeleton riding them or with a potion effect

    Changed Limrafen attacks to inflict blindness

    Changed Cloud Knight texture

    Changed Creep Spider to copy Spider AI

    Changed Large Creeper to act more like a normal creeper (including being chargeable)

    Changed various boss death advancements to use the vanilla advancements system to trigger rather than code

    Changed Void Tree shape

    Changed some messages to be translateable

    Changed Star Crystal armor to have 8% more durability

    Removed the Vellium Music and Sparkpolia Music sounds.json entries since the actual sound files were deleted ages ago

    Removed all content related to the Guardian Boar boss (Guardian Bane Sword, Guardian Boar entity, idol, statue and golden statue) as the boss was really just a remnant of the scrapped Sparkpolia dimension and did not fit the current content

    Removed Red Castle Helper and Cloud Tower Helper and replaced the custom placement system used by the Red Castle and Cloud Tower with a far more sensible jigsaw one

    Removed the skyblock style rarity stuff from loot in various structures as well as traders and the guide book

    Removed unused blocks/needs_enhanced_shadowmetal_tool tag

    Removed some unused textures, localization entries, code and structure files

    Removed Averite Leaves, Averite Grass and Creeper Forest Grass from creative tabs since they have not generated since old versions

    Removed Saw Pillar from the Twilight Forest NYI tag

    Removed Stripped Void Log - Void Logs now are stripped to Stripped Shadow Logs

    Removed Giant Strider Hide since the mob which dropped it was removed in 3.0

    Removed Vellor Coral and Velliar Coral since they haven't generated since old versions and do not fit the current Velluium dimension

    Removed Glowing Crystal

    Removed the Trident Go Ding advancement since the block which triggered it was removed in v3.0

    Removed the An Interesting Stone advancement since due to Glowing Crystal being removed it had nothing to trigger it

    Removed additional enchanted golden apple drop from the Emperor Wither which didn't go in the chest

    Fixed buggy spawn placement for many modded entities (no the giant creepers spawning halfway up trees was not intentional, though funny)

    Fixed Polished Shadowstone blocks/slabs/walls not dropping when mined

    Fixed Red Dusklilys and Duskflowers not generating

    Fixed Duskflower being called Shadow Bloom (there's already another flower in the mod with that name)

    Fixed Ghostmetal equipment being repairable with... red cactus blocks??

    Fixed Star Crystal full set buff giving jump boost 3 instead of the stated 2

    Fixed Tall Spike not using the Spike item description

    Fixed Polished Shadowstone using the DropsExperienceBlock class

    Fixed Large Creeper not dropping xp

    Fixed spelling mistake in Into Fire Part 2 advancement

    Fixed some wooden blocks not being usable as fuel

    Fixed Void Fern and Shadow Wood Fence not being in a creative tab

    Fixed Vellium Brick Wall not being in the minecraft:items/slabs tag

    Fixed Creep Fence not being mined faster with an axe

    Various backend code improvements

    Release notes (READ BEFORE UPDATING):

    4.0 should be compatible with worlds from 3.0 and above, however there will be odd borders between old and new terrain and potentially bugged lighting near removed blocks or blocks where the light level has been changed. Addon/modpack developers should check through any Shadowlands FTB quests files they have to check for broken parts, and should check logs for broken custom recipes/loot tables/other datapack elements they have added containing items from this mod. Feel free to reach out to me if you need any help with that.

    Future plans:

    Vellium needs reworking, more models/textures need changing, several bosses need more detailed fights, there's still so much to do but it will need to wait, I'm running low on motivation again.

  • Shadowlands 3.11

    release31 мая 2025 г.

    3.11 Changelog:

    Lots of much needed balance changes and bug fixes

    Doubled Pyrite ore spawning rate (it's barely even used, no point making it annoying to find)

    Nerfed Shadowlands Diamond Ore from 4 attempts per chunk to 3 (it was a little too easy to find in the huge caves)

    Multiplied Ruby Cube and Golden Cube spawns by 3.3 (They were WAY too rare)

    Nerfed Enhanced Ruby Sword drops from Ruby Cubes by half to make up for the buffed spawning

    Buffed Void Armor Loot Block drops from 25% chance of dropping armor to 33% (average of 4 dungeons to get a whole set was too grindy)

    Buffed Glowshroom Forest Treehouse spawning by 33%

    Nerfed Doom Star Vex spawning from a 25% each time damage is taken with a max of 8 Vexes within 16 blocks of the Doom Star to 8 within 48 blocks and 10%

    Added more information to the end of the item description for the Glowshroom Master Token, Toxic Spore and Corrupted Tablet (English localization only at the moment)

    Added description to Stone Trader block, Redstone Bullets and Goo (English localization only at the moment)

    Changed Cherry Wand, Deception Wand, Pastel Carver, Plague Sword and Glowshroom Master Token to have Uncommon rarity

    Fixed Star Crystal Helmet not having Rare rarity

    Fixed Doom Star Statue not dropping

    Fixed Glowshroom Forest Treehouse Trader not spawning and tweaked the trades slightly

    Fixed armor buffs not being translatable

    Fixed Glowshroom Master armor not showing the set buff in description

    Fixed the ror/items/can_mine_galactite and ror/items/acid_container mod compatibility tags being broken

    Removed unused Brasswood Log localization entry

  • Shadowlands 3.10.6

    release1 апреля 2025 г.

    3.10.6 changelog:

    Fixed creeper stone not being properly mineable Added german localization (100%) (Made by M. Zöll (Lord_E) on Crowdin) Added french localization (9%) (Made by Noémie Bernier (Aquasen) on Crowdin) Updated chinese localization (100%) (Made by Andypsl8 on Crowdin) Added tag support for Realms of Redemption

  • Shadowlands 3.10.5

    release31 мая 2024 г.

    3.10.5 Changelog:

    Added Spanish translations (47% complete) (made by ImLimon and MelonpanCristi on Crowdin) Added Simplified Chinese translations (100% complete) (made by Andypsl8 on Crowdin) Updated Persian translations (100% complete) (made by Arsham81SHAE on Crowdin)

    Huge thank you to all the people who helped in translating the mod!

  • Shadowlands 1.20.1 v3.10.4

    release3 апреля 2024 г.

    3.10.4 Changelog: 

    Changed storage block name format from "ResourceName Block" to "Block of ResourceName" to match vanilla
    Fixed Shadowlands slabs only dropping a single slab even when double
    Fixed Golden Cube having a missing texture
    Changed the Shadow Walker loot table so they now won't drop coins if they die of fall damage from having spawned in a silly place
    Changed Shadows and Decipedes so now they disappear in a puff of smoke rather than actually dying if they would die of fall damage from having spawned in mid air, to make the behaviour look somewhat intentional (it's not send help) and to prevent the player getting lots of easy meat/coins
    Fixed Belronite armor not having an equip sound

  • Shadowlands 1.20.1 v3.10.3

    release23 марта 2024 г.

    3.10.3 Changelog:

    Fixed Glowshroom Master Helmet and Star Crystal Helmet crashing the game when worn

  • Shadowlands 1.20.1 v3.10.2

    release21 марта 2024 г.

    3.10.2 Changelog:

    Blacklisted Shadowlands bosses and Spore Mines from being collected with Ender IO soul vials
    Improved the Toxic Forest sky color
    Fixed Limrafens, Toxic Disgruntled Shrooms and Acid Snails being affected by the hunger, nausea and mining fatigue of Toxic Shrooms
    Changed Darkshroom Grass and Toxic Grass to allow mushrooms to grow on them regardless of light level
    Added Small Snails, a passive purely decorative mob to the Glowshroom Forest
    Added inkcaps (mushrooms which can be made into stew or ink sacks) to the Glowshroom Forest
    Fixed a few broken tags and a broken recipe but I can't remember if the changes which broke them were done before or after the last update
    Optimised entity rendering
    Fixed Cherry Bombs not dropping the Cherry Wand

  • Shadowlands 1.20.1 v3.10.1

    release18 марта 2024 г.

    3.10.1 Changelog:

    Fixed Pastel Carver not being affected by Looting or Fortune Fixed Acid Snail having missing localization Slightly tweaked Cyprendium texture Added a recipe for AoA's Mint Magnum

    Just a minor update

    Main 3.10 changelog: https://www.curseforge.com/minecraft/mc-mods/shadowlands/files/5189647

  • Shadowlands 3.10

    release17 марта 2024 г.

    3.10 Changelog:

    Added Rambutan to forge tags Fixed Decipede missing localization Made Corrupted tablet recipe require any 3 rare mushrooms (duplicates allowed) rather than 4 separate ones Fixed modded mushrooms having a normal block shaped hitbox Made Botanist advancement obtainable again Made bosses immune to slowness and weakness (CHECK) Added several vanilla structures to the modded biomes Improved tagging a little Made Bitter Salad give 0.2 more saturation Fixed bowl related food not leaving behind bowls Added Overgrown Cherry Forest and Mint Forest biomes to the Vellium dimension Added Overgown Cherry Forest Bush, Mint Forest Bush and Cherry Grass Added Giant Cherries and Giant Cherry Slices (which can be used by other mods which require cherries for recipes) Added Cherry Bomb, Pastel Pumpkin Pillar and Mintoid mobs Added Cherry Wand (a new weapon), Deception Wand (a utility item) and Pastel Carver (an axe with a special ability) Added Eyeballs, Veins and Blood Vines to the Blood Forest Added Staring Stew Added Creep Fence and Vellium Brick Wall blocks, to make the material sets a little more complete Nerfed most tool durability to incentivise getting more tools, instead of just getting one good tool and never needing any others (can still use mending if you really wanna keep one) Added custom models for the Glowshroom Master and Star Crystal helmets Added Stalagmites and Stalactites to the dimensions Improved ranged weapon tooltips, they now state the attack speed, damage and ammunition Reworked the blast resistance of most Shadowlands blocks since a lot were far too blast resistant Re-added Glowshroom Forest ruins Fixed Stone Trader spawning the wrong kind of trader in the Pastel Forest biome Added a new tree type to the Blood Forest and added Eyeballs hanging from the trees Added Blood Vines Changed Very Big Shroom Dungeon to generate in all Glowshroom Forest biomes not just the Glowshroom Forest Lowlands Added another structure to the Glowshroom Forest where you can find blood keys, so they should be easier to find Made Shadowlands bowl related foods unstackable to prevent the whole stack being turned into a single bowl when eaten Added several recipes using shadowlands items for otherwise unobtainable Advent of Ascension items (these recipes will be removed once the items are obtainable in AoA) Added Thermal and Immersive Engineering crusher recipes for Cyprendium Improved several textures

  • Shadowlands 3.9

    release7 марта 2024 г.

    3.9 Changelog:

    Added Creeper Cave Vines, with fruiting variants which drop Rambutan fruit
    Added Creeper Bulbs, which grow down from the cave ceiling and when mined will sometimes explode, spawn a creeper, or uncommonly drop a creepoid chunk
    Added boss statues, with stone and gold variants
    Gave Disgruntled Shrooms and their variants a custom model, rather than using the creeper model
    Fixed Cosmic Flowers not spawning (they aren't useful yet though so it's been low priority to fix)
    Fixed Greenwort not spawning
    Improved several block textures
    Made the Plaguemaiden boss 25% larger
    Made Abyssal Eyes drop cooked meat if on fire when killed and made the meat drops affected by looting
    Put Abyssal Steak recipes in the correct recipe book section
    Added Decipedes (a new hostile mob) to the Shadow Forest dimension
    Added Raw Decipede Meat and Decipede Steak
    Slightly reduced spawning group sizes in the Shadow Forest dimension
    Shadowlands mushrooms and White Crystals can now be placed on any solid and non-transparent block, rather than just plant sustaining blocks, and can no longer be used in Suspicious Stew
    Changed White Crystal sounds
    Rare mushrooms now have a tooltip saying they are rare
    Made Huge Mushroom Top blocks have a more reasonably sized inventory model
    Fixed map colours being mostly wrong
    Fixed the Demon Axe actually being a pickaxe
    Changed Solid Cloud block strength from 1 to 0.5

    1.20.4+ port of these changes will happen eventually although it's not that high of a priority at the moment since 1.20.1 is far more popular currently.

  • Shadowlands 3.8

    release3 марта 2024 г.

    3.8 Changelog:

    Ported to 1.20.4!

    Optimised Emperor Wither loot
    Added custom skies to the Blood Forest and Shadow Forest, with a client config to turn them off if needed
    Changed Void Orb rarity to Uncommon
    Fixed Endereye Flowers not generating
    Fixed Darkshroom Grass not having a loot table
    Added Velweed a to creative tab
    Removed Unpowered Tools from a creative tab since they are not used yet
    Removed the Glowshroom Forest Water test item
    Changed the Creeper Forest to be dark pink rather than green above ground, green made more sense on its own but dark pink makes the biome look a lot nicer when next to the other biomes
    Added Creeper Forest Grass
    Made more loot blocks drop xp
    Improved a few textures
    Improved the Wither Skeleton Commander model/texture a bit
    Stopped the Wither Skeleton Commander burning in sunlight

  • Shadowlands 3.8

    release3 марта 2024 г.

    3.8 Changelog:

    Optimised Emperor Wither loot
    Added custom skies to the Blood Forest and Shadow Forest, with a client config to turn them off if needed
    Changed Void Orb rarity to Uncommon
    Fixed Endereye Flowers not generating
    Fixed Darkshroom Grass not having a loot table
    Added Velweed a to creative tab
    Removed Unpowered Tools from a creative tab since they are not used yet
    Removed the Glowshroom Forest Water test item
    Changed the Creeper Forest to be dark pink rather than green above ground, green made more sense on its own but dark pink makes the biome look a lot nicer when next to the other biomes
    Added Creeper Forest Grass
    Made more loot blocks drop xp
    Improved a few textures
    Improved the Wither Skeleton Commander model/texture a bit
    Stopped the Wither Skeleton Commander burning in sunlight

  • Shadowlands 3.7

    release29 февраля 2024 г.

    3.7 Changelog:

    Changed the color of the Vellium stone and dirt from yellow to purple
    Fixed some ores not dropping xp
    Made loot blocks drop xp
    Removed ambient worm sounds
    Removed unneeded sound overrides for some mobs
    Removed some unneeded modded entity code
    Increased copper output of copper acid processing recipe
    Added Raw Abyssal Meat and Abyssal Steak
    Changed bosses to have 1024 health max, as due to vanilla restrictions they only had 1024 health max unless using the AttrtibuteFix mod, including in testing, so they would be ridiculously strong with AttributeFix (some had up to 2500 health...)
    Fixed Tainted Grass being too pinkish, due to it using the same top texture as the recently changed Red Grass
    Improved loot tables for the Shadowlands leaves
    Fixed bosses being able to go in boats/minecarts
    Fixed Pyramid Fruit, Pyramid Fruit Plant and Pyramid Fruit Cookie not being in creative tabs
    Various minor bug fixes/improvements
    Improved several textures
    Improved Belronite Megasword UV map
    Gave Demon Sword and Summoning Rings the Uncommon rarity
    Made doom star stop spawning vexes when hit if more than 10 are nearby
    Fixed some Shadowlands leaves not being properly flammable

    Next update will likely be for 1.20.4!

  • Shadowlands 3.6

    release12 февраля 2024 г.

    3.6 Changelog:

    Improved several textures Removed the name above the head of the Vellium Megabee and gave it a better model Added Persian translations (Thanks Arsham!) Made tooltips translatable and changed color of all of them to gray Increased Shadow Spinner health by 2 Removed some useless code and optimised a few things Made Plaguemaiden immune to poison Added daisies to the Vellium dimension (not a new block just a model variant for the grass) Stopped Vellor and Velliar coral from generating as it made no sense to have them generating out of water and they looked out of place. Might delete the blocks as well later Changed Velweed to generate in the Creeper Forest instead of Vellium Added Creep Slab and Creep Stairs Improved the Vellium Megabee model (it has wings and legs now) Made the very tall shadow tower structure rarer, since it's not needed for progression so doesn't need to be easy to find Added recipes for cloud bricks and their variants Blacklisted Golden Leaves from the Twilight Forest uncrafting table

  • Shadowlands 3.5

    release9 февраля 2024 г.

    3.5 Changelog: 

    I was originally planning to add more to this update before releasing but then I found a problematic bug so thought best to just release it and then add further content to a later update.

    Major bugfix: fixed Golden Cube and Ruby Cube not spawning

    Fixed Velite (Neon Gem Ore) not spawning Replaced the Gray Shadow Forest trees Added Shadow Thorns, a dangerous plant found in Shadow Forest biomes, primarily underground, used in some recipes Changed tooltips to dark gray and changed any which used nbt to use the lang file instead Improved the lang file, changed a few entries and removed unused/not planned to be used entries Improved tagging some more Changed Belronite Armor's auto enchanting to be more optimised Added Thorny Bow - arrows crit on half charge or above and power enchant is 40% more effective on this bow Added Bow Of Greed - uses 3 arrows per shot but only fires 1 and power enchant is 100% more effective on this bow (can sometimes 1 shot zombies on fully charged crit power V) Added Nightshroom Ingot - ingredient for the new bows, will likely have other uses as well Added pastel green, yellow and pink leaves Added the Pastel Forest biome to the Vellium dimension Reduced the Doom Star's vex spawning ability to only trigger 75% of the time Made Doom Star immune to lava, sweet berry bushes and suffocation as the fast damage could cause lag with the vexes Fixed some underground dungeons in the Shadow Forest generating floating underground Slightly reduced Vellium Diamond Ore generation

  • Shadowlands 3.4

    release6 февраля 2024 г.

    3.4 Changelog:

    Added Acid Snail - a new mob which places Acid on the ground upon death, this acid can be picked up with a Containment Box and then used in ore processing to get 50% more ore (or more in some recipes) or used to recycle certain items. Compatible with a lot of ores from other mods Added water pools to the Vellium Mountains and Toxic Forest biomes Fixed Creeper Forest mobs and Vellium Worms not spawning naturally Improved some of the Fiery Armor textures Added Marine, Spiked and Lightweight upgrade kits Fixed Ultraflame Ingot not being in a creative tab Improved tagging Added Nightshrooms, a decorative huge mushroom found in the Gray Shadow Forest and Void Forest biomes which spawns both above and below ground (may have actual uses later) Fixed the Shadow Forest sky appearing blue when used with some other mods Tweaked the colours of a few textures in the Shadow Forest to make them not clash as badly

  • Shadowlands 3.2

    release20 января 2024 г.

    3.2 Changelog (3.1 is on Curseforge, forgot to upload here)

    Changed the Spore King boss from being a cloud of particles to an actual textured model

    Added a config, with options to disable the first world load message and guide book

    Added a not yet implemented saw pillar block, might make some structures including it or might remove it, not sure yet

    Added recipes to make torches and glowing ink sacks from Glowing Residue

  • Shadowlands 3.0

    release14 января 2024 г.

    First full release for Shadowlands 3!

    I've been spending nearly all day every day for weeks rewriting Shadowlands in Java, older versions of the mod were done in Mcreator but that stops here.

    There have been a lot of changes, Tyrene has been removed entirely as it was fairly empty, Sparkpolia has been merged with the Shadow Forest, several new traders and structures have been added, lots of useless items removed, and various aspects of the game changed either for performance reasons, making it more fun, or just cause it's much easier to make it that way. The mod may be 5x smaller in file size but it still has everything which was important in the old versions and some new stuff, anything which was removed was removed because it was filler/not that interesting/not the right way to make something. A few old features will likely return though, with improvements.

    In time I hope to add a lot more content to this mod - more bosses, structures, detailed caves and things to do, porting to 1.20.4, but having worked so hard on it this these past few days I'm getting a little burnt out so that will have to wait a bit.

  • Shadowlands 2.19

    release28 декабря 2023 г.

    2.19 Changelog:

    Removed some more unused textures Added Vellium Diamond Ore Added certain Shadowlands variants of vanilla ores to Minecraft ore tags for better mod compatibility Made vex blaster more accurate Changed Sparkpolia Stone and Cyprendium Ore textures Added a recipe for Glowing Crystal Changed Summoning Core texture Added amethyst geodes to the Glowshroom Forest Changed mob loot to use the vanilla loot table system for better compatibility - some bosses still use loot chests instead to prevent loot getting lost Removed Sand Cube mob spawning since it served zero purpose Removed some broken commands from the Brineguard spawning Removed Awakened Star and Shadowcannon since they haven't been implemented in years Fixed several different recipes being shapeless when they shouldn't be Made some recipes shapeless which should have been Changed one of the Redstone blocks in the Lightning Crystal recipe to be a lightning rod Fixed Sparkpolia Leaves having backface culling enabled Fixed Limrafen giving blindness to itself Improved White Crystal generation Made Shadowmetal Enhancer minable Enhanced Ruby Sword can now be repaired with other Enhanced Ruby Swords Changed the Watershrine and Hellforge GUIs to use the modern Vellium Star and Cursed Armor Fragment textures Removed unused recipes, textures and loot tables Changed Red Gem Block texture Added recipe support for Create, Mekanism, Immersive Engineering and Ender IO - among other things ores can now be crushed or excavated with machines Added Ghostmetal and Sparkpolian Diamond Blocks Fixed wall shaped Dirty Glass not connecting to itself Added Blood Forest House and Tyrene House structures Fixed Ghostly Helmet having a spelling mistake Added two trader house structures to Tyrene Added Twilight Forest and Divine RPG item traders to Tyrene, which only spawn if the relevant mod is loaded Added several blocks to the forge:storage_blocks tag Fixed occasional flickering with the Nightbreaker Helmet Moved the early game Shadowlands items to be in the Shadowlands creative tab Added Shadowlands logs to the minecraft:logs item tag Fixed red shrooms dropping too much from Blue Disgruntled Shrooms

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