
Sensory Abyss
RPG/horror flavored mod. You start broken, permanently. At character creation you choose an affliction. Whatever you pick, something is gone for good. What replaces the lost sense is the point of the mod.
added general compatibility with food, and lighting mods.
added where you can now color candles by clicking them with dye in your hand.
removed weather effects until proper fixes
fixed flashlight lifting blinded vision
and a few other bug fixes.
added general compatibility with food, and lighting mods.
added where you can now color candles by clicking them with dye in your hand.
removed weather effects until proper fixes
fixed flashlight lifting blinded vision
and a few other bug fixes.
added - numbed timer reset command, there is now a setting for vanilla style huds (Theyre not amazing and I can update them later but they are working)
Fixed - all rituals are available and working, the flashlight is hooked up to the shader so it works with the on/off, the dream dimension is now accessible naturally
added - numbed timer reset command, there is now a setting for vanilla style huds (Theyre not amazing and I can update them later but they are working)
Fixed - all rituals are available and working, the flashlight is hooked up to the shader so it works with the on/off, the dream dimension is now accessible naturally
Added
-
Content warning screen on startup — shown every launch, lists the mod's mature themes (will matter more on later releases)
-
New ambient particle atmosphere — separate mood, weather, hazard, cave, and biome particle layers.
-
Per-class mastery HUDs — custom painted UI plates for each class.
-
Early groundwork for a playable dream dimension — first walkable nightmare scene (currently test-access only).
Reworked / Changed
-
Flashlight — rebuilt as a smooth screen-space beam that lights what's in front of you without washing out other light sources; works in 1st & 3rd person with instant on/off.
-
Weather system — rebuilt into a layered rain/wind/overlay engine with world-anchored ash and miasma storms; most weather events are temporarily disabled while it's retuned.
-
The Shattered — slight class rework, more customizability and choices.
-
Ability visual effects — upgraded VFX pass for most classes.
Fixed
- Anosmiac immunity now actually blocks debuffs at full stacks (Slowness, Wither, etc. were slipping through); the IMMUNE toast, debuff tracker, and journal now show the correct threshold.
-
Added
-
Content warning screen on startup — shown every launch, lists the mod's mature themes (will matter more on later releases)
-
New ambient particle atmosphere — separate mood, weather, hazard, cave, and biome particle layers.
-
Per-class mastery HUDs — custom painted UI plates for each class.
-
Early groundwork for a playable dream dimension — first walkable nightmare scene (currently test-access only).
Reworked / Changed
-
Flashlight — rebuilt as a smooth screen-space beam that lights what's in front of you without washing out other light sources; works in 1st & 3rd person with instant on/off.
-
Weather system — rebuilt into a layered rain/wind/overlay engine with world-anchored ash and miasma storms; most weather events are temporarily disabled while it's retuned.
-
The Shattered — slight class rework, more customizability and choices.
-
Ability visual effects — upgraded VFX pass for most classes.
Fixed
- Anosmiac immunity now actually blocks debuffs at full stacks (Slowness, Wither, etc. were slipping through); the IMMUNE toast, debuff tracker, and journal now show the correct threshold.
-
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