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Моды/Sengoku Jidai Mod
  • Sengoku Jidai Mod 2.1.2

    release1 июня 2026 г.

    Small update this month.

    ⚔️ Combat Adjustments

    • Added a 'weak' parry variant along with the normal and perfect parries.
      • Has its own sound
      • Meant to make the current parry sound feel less repetitive.
      • Enemies blocking will use this new sound if the blocked damage isn't above a certain threshold.
    • Nerfed Yari attack speed.

    🌍 World Gen Adjustments

    • Distant road jigsaw pieces will NO LONGER generate above tree tops.
      • Apparently, this was only a problem I faced, but it's fixed nevertheless.
    • Lower elevated terrain (Swamps and sometimes Rivers) will no longer dig past Y=63 unless it's a body of water. This bug caused many terrain hiccups in swamps, where the loose, flowing bodies of water would flood themselves on 'over-lowered' terrain.
      • If you are playing on a pre-existing world, I advise you to use the datapack "Sengoku Old Terrain Height" within the mod file in the "datapacks" folder. Because it will create irregularly heighted terrain on newer loaded chunks, and I don't want to ruin anyone's worlds.

    🏘️ Villager AI

    • I gave villagers proper survival instincts when it comes to fleeing hostile yokai. They will now try to run inside their homes, and if unable, they will run behind the nearest Iron Golem/Damajin for safety.

    🌨️ Yuki-Onna

    • Now has a much more secure spawn and only spawns around players who have the Diamond advancement.

    💀 Shinobi Lord

    • Shinobi Lord can now teleport towards the player.
    • Shinobi Lord should no longer teleport to a spot that's a block between the player and him.
    • Tuned up the Kunai Entity so it doesn't glitch upon deflecting.

    🏯 Structures

    Abandoned Dojo

    • Adjusted things to ensure the boss room spawns
      • No promises tho.
    • Only spawns in biomes with thick forests.

    Pagodas

    • Added 2 new 'common' variants made of black pine and oak to make the others feel less repetitive.

    Castles

    • Kobayakawa and Satomi castle variants use their own building materials.
    • Outside tents shouldn't spawn in mid-air now.
    • Fixed some samurai mobs spawning in the wrong castles.

    🌿 Biomes

    • Added some new biome transition elements. Mainly for the Burnt Plains and Windswept Graveley Hills.
    • Organized the biome tag system.

    🔧 Misc Changes

    • Hitotsume Nyudo and Sarugami now burn in the sun.
    • Blocks that bleed onto other blocks with the Continuity Mod (Moss, Grass, Snow) are now cast a larger net in the blocks they bleed onto.
    • Texture changes to:
      • Redstone Lantern
      • Glowstone
      • Copper bulbs/doors/grates
      • Yuki-Onna
    • Added a debug command for me to make sure things are going smoothly.

    🐛 Bug Fixes

    • Fixed Stutter lag caused by Yuki-Onna spawn workarounds.
    • World features such as Lava Pools, Geodes, and Monster rooms now try to avoid most underground structures.
    • Ronin Combat Music resetting too early.
    • Added a 'sweet spot' when transitioning Y levels for Surface/Underground/DeepUnderground music so you're not constantly switching between tracks.

    ⚠️ Known Issues

    • Still need to fix onsen particles coming up all the way to the surface from deep underground.
    • Shinobi Lord Boss room not 100% spawning
    • Abandoned Dojo coming in contact with the Abandoned Mineshaft and other underground structures.
    • Double/Triple Shoji Door bugs and Sinatra.
    • Dark Cedar Shikkui Pillars, Chiseled, and Bricks do not have Yomi textures.
    • Superflat Worlds
    • End Portal not spawning.
  • Sengoku Jidai Mod 2.1.1

    release11 мая 2026 г.

    Minor Patch

    🔧 General Changes

    Aomori Isles Rework

    • Reworked the Aomori Isles biome into a beautiful lavender island.
    • Biome has more open area variants, so it's not too cluttered.
    • Added more Wisteria Elements
    • Bubble and Tube corals can be found at the shores
    • Purple Wisteria Trees
    • Hitokai are purple now too lmao

    pic

    pic

    Overworld Pathways

    • Overworld Pathways have been tuned up
      • Won't spawn over steep cliffs or inside rivers.
      • Foliage-heavy trees, such as bushes and the new sugi trees, will spawn a few blocks further from the pathways and all dirt paths in general.
      • This should also remove a lot of clutter from forest village roads.

    pic

    Mob Changes

    • Maikubi Nerfs
    • Goryo spawn nerfs.
    • Gaki should no longer spawn near soul torches.
    • Reduced Giant Salamander spawn rate in rivers.

    Miscellaneous

    • Divine Kaki (Enchanted Golden Apple) now uses its own textures
    • Lily Pads now have biome-dependent colors.
    • Approved a giant data center near the dying Great Salt Lake in Box Elder County, Utah.
    • Magma blocks no longer spawn in underground rivers to prevent an overabundance of onsen mist.
    • Removed Carp (Samon) from spawning in Oceans due to being a freshwater fish.

    Texture Support

    • Trashslot (Gui)
    • Horseman (Gui and Copper Horn Item texture)

    Language Support

    • Vietnamese Language Support for the Sengoku Mod aspects. (Vanilla lang still needs a Vietnamese translation.)

    🐛 Bug Fixes

    • Footsoilder ❌ Footsolider ❌ Footsoldier ✅
    • Fixed bug that caused Taiga Trees to float over structures.
    • Yuki-Onna just wasn't spawning at all for the past few months.
    • Fixed the bug that prevented servers from starting
      • I think lol
    • Fixed the "Yokai Completionist" Achievement.
  • Sengoku Jidai Mod 2.1.0 Beta

    beta7 мая 2026 г.

    ⚔️ Combat Overhaul

    Perfect Parry

    • Blocking an attack right on time now inflicts a perfect parry and will knock back the enemy a tiny bit and redirect some of the posture damage to them.
    • Has its own sound (Also from Sekiro) and doubles the particles
    • Breaking enemy poise should have much more of an effect.
    • Posture damage stats are now visible on all weapons.
    • Players now have a visible posture meter
    • Samurai melee attack particles are now more on par and accurate to when theyre going to deal damage. So no more delays.
    • You can now block from all directions

    🔩 Iron/Tamahagane

    • Raw Iron drop rate from Iron Ore has been nerfed.
    • Iron Sand now exclusively spawns at the shoreline Y level, so you don't have to go scuba diving to get it.
    • Tamahagane Upgrade Template now has 2 legitimate recipes fit for a smithing template
      • One recipe is meant to be expensive and a onetime craft.
      • The other is less expensive and outputs 2 Upgrade Templates, but requires the first Upgrade Template
    • The Tamahagane Smithing Template now displays the ingredients and uses in the toolbar, similar to the vanilla Netherite Smithing Template.

    🏘️ Villager Trading

    • I've hacked into the epic mainframe of village trading and played around with their inventory stash to sell or buy my modded items.
      • Farmers will now buy rice.
      • Leatherworkers will sell tantos and shinobi cloth.
      • Butchers have been renamed to 'Impures', an outcast class of people in feudal Japan who were looked down upon for their work of butchering and leatherworks
        • They will be the new purchaser of Rotten Flesh instead of the Monks.

    👻 New Mob: Shiryo

    • The Shiryo is now its own registered mob instead of a renamed villager with a fixed inventory.
    • They are transparent, similar to Goryo, and are immune to wither and fire effects.
    • They sell and purchase numerous Yomi-related items.

    🥷 Shinobi AI Rework

    • They now spawn in patrols at night and stalk the player.
    • They now have the melee combat system goal along with their ranged kunai attacks.
    • They now drop Tattered Shinobi Cloth, which is used to craft the shinobi armor pieces.

    💀 New Boss: Shinobi Lord

    • A new mob meant to replace the current Shinobi Boss.
    • Switches between melee attack goals and kunai throwing.
    • Has a second phase.
    • Drops the Ryoshin Upgrade Template on death.

    🥋 Shinobi Armor Set

    • The Shinobi Armor set is no longer obtained directly after killing the shinobi boss but instead must be crafted from the Ryoshin Upgrade Template, Tattered Shinobi Cloth, and Leather Armor pieces at the Smithing Table.
    • The Shinobi Armor Set is no longer unbreakable.

    🏯 New Structure: Abandoned Dojo

    • A Hidden Shinobi Lair with multiple redstone puzzles, traps, and secret doors.
    • Starts as a surface structure you can enter from, similar to Mineshafts
    • May contain the reworked Shinobi Boss. I tried to make it guaranteed with lithostatic magic, but due to the structure being a surface/underground hybrid and the boss stage being huge, it's hard to ensure its spawn without messing with the rest of the structure.

    ⭐ Elite Mobs

    The following mobs now have elite variants with new textures and will either spawn randomly or by hardcoded circumstances:

    • Ronin
    • Goryo
    • Kobayakawa, Satomi, and Takeda Samurai
    • Shinobi
    • Outlaw Samurai

    🏛️ Reworked Warlord Boss

    • As you've seen in the video I posted, I've reworked the overall tone of this boss fight, including new music for both phases, new voice lines, and an overall stronger moveset.
    • The Warlord will no longer drop the Blade of the Kensei or the Daimyo Armor sets on death. He will now drop the Seigun Smithing Template.

    🗡️ Reworked Warlord-tier Gear

    • Like the other Smithing Templates, you'll need to duplicate the Seigun Smithing Template in order to use it multiple times on your Diamond or Hi'hirokane Gear.
    • Secondary ingredients will be the Broken Hilt and Armor pieces, which can be found in castle chests.
    • Blade of the Kensei is no longer alone; the rest of the weapons will now get their own equivalent:
      • Naginata of the Nobushi
      • Kanabo of Otakemaru
      • Tetsubo of the Hatamoto
      • Odachi of the Shugodai
      • Yari of the Taisho
      • Tanto of Tamatori Hime
      • Splitting Axe of Kintaro
      • All including Hihirokane Upgrades
      • If these inspire new suggestions for you guys, I suggest you keep them to yourselves.

    🔥 Yomi/Nether

    New Structure: Yomi Castle

    • The Goryo have officially declared themselves an official samurai clan and have fortified their own castles in Yomi.
    • They may feel a little bit empty at the moment compared to the other overworld structures, so pls be patient.

    Bastion Remnants

    • Since I used the current style of the Bastion Remnants for the new Yomi Castle structure, I've reworked the overall structure to be more rugged and feral, as if it were built by actual oni.
      • Bastion Remnant Loot Chests will still be available in both structures.

    General Yomi Changes

    • Most Yomi Structures now follow the same spawn rules as Vanilla Nether Structures and will spawn along the terrain instead of a fixed Y level.
    • Added and reworked numerous Yomi foliage and trees.
    • Loot Tables for certain plant blocks have been changed in the Nether to prevent unwanted inventory buildups.
    • Blocks such as Crafting Tables, Scaffoldings, Barrels, Looms, Bookshelves, Spruce Planks, and ALL Dark Cedar Materials have texture changes when placed in the Yomi Dimension instead of some cheap color overlay.
      • This took a long time. Most Shoji Frame blocks consist of over 230 textures. Remember my suggestions policy.
    • Removed the 'Lava Leak' features in all biomes save the Basalt Deltas/Soul of Kagusutchi
      • I did this to prevent a lot of structures from burning up

    🌿 Biomes

    New Biome: Autumnal Bamboo Forest

    • Bamboo Forest but yellow lol

    Forest Biome Reworks

    • I've been relearning how to make trees again and have made these really cool and super tall Sugi trees that I've fallen in love with. These groves will serve as variants within the Forest, Taiga, and Dark Forest biomes.
      • I recommend installing Tree Harvester lol.
    • The Forest Biome now features more deciduous trees than before, so it's not just a Taiga 2.0

    Mountains

    • Mountain Peaks in the overworld have been smoothed out a bit
    • Jagged Peaks is now more rocky and less snowy than the Frozen Peaks

    🗺️ Structures

    • Trail Ruins — This last untouched vanilla structure has been reworked into a burial chamber filled with graves and archaeological finds. Another Underground Structure that starts as a surface structure.
    • Abandoned Dojos — See above for details
    • Yomi Castles — See above for details.
    • Abandoned Manors — Removed the Shinobi
    • Overworld Castles — One of the more common large castles you usually see is no longer exclusive to Clan Takeda and can be owned by Satomi or Kobayakawa.
    • Burnt Villages — Block palette changes to be more accurate.
    • Burnt Pagodas — Has a variant that's actively being burnt to the ground.
    • Graveyards — Tombstones are now randomized and placed through individual jigsaw pieces instead of being a fixed set.
    • Inari Shrines — New Shrine Variants
    • Shinto Shrines — Nerfed the chest loot table to be more early game friendly.
    • Clearings — Removed from the mod

    🪨 Dry Gardens

    • Sand, Gravel, and White Mizugone Powder can now be raked using the Zen Garden Rake to spice up your Japanese Garden. No more needing to compromise with the suspicious sand/gravel blocks.
    • Overall shape is determined similarly to rails, but you can alter the shape by rightclicking again like a debug stick.
    • Walking on the raked garden will render it back to its original block.
      • You can crouch on them, though.

    🔧 Misc

    • Reworked soundbase for Boars, Deer, Ashigaru, and Omukade.
      • Samurai mobs such as Ronin, Goryo, and Clanned Samurai have "attack" voice lines bc its cool.
      • Villagers have a new hurt sound.
    • Added some new music
    • Certain Mobs will only spawn after the player has advanced certain stages of the game.
      • Goryo won't spawn until the player has mined diamonds.
      • Omukade (outside of Lush Caves) and Ushi Oni won't spawn until the player has obtained Tamahagane Armor.
      • Shinobi Patrols won't spawn unless certain predicates are met.
        • Honest to god, I actually haven't even been able to test the shinobi patrols yet, so the chances of this not working are all possible.
    • Added new dialogue options in the Hideo Kojima romance sidequest.
    • Tuned the duration of how long music tracks will play before starting a new track to avoid less awkward silent moments.
    • Stone Lanterns now require Candles instead of Torches in their recipe.
    • Oni Brutes have knockback built into their attacks, so you don't get stun locked and die instantly.
    • All mobs now have that "sweep sound and particle" attack to hopefully make their melee attacks more readable.

    🐛 Bug Fixes

    • Added in the missing loot tables for Stone Lanterns
    • Made it possible to tame Deer.
    • Deer no longer flee from creative mode players.
    • Fix the Crow Spawning (again)
      • Knowing my luck, this will be back, that or the person who pointed this out was on an old version. If so, that would make me really sour.
    • Kodama Nezumi/Creepers are now fully exempt from the stealth system and will return to their vanilla behavior. Making them the ones who sneak up on you, not the other way around.
    • Removed the whole onsen tick system in Yomi/Nether to avoid the massive stutter near magma blocks.
    • Removed Tree Sap from dropping from Leaves that have been dropped via shears.
    • Omukade no longer spawns in water.
    • All non-Burnt Plains Structures no longer spawn in the Burnt Plains, so they won't overlap with the biome's exclusive structures.

    image image image image image image image image image image image image image image

    ⚠️ Known Issues

    • Still need to fix onsen particles coming up all the way to the surface from deep underground.
    • Shinobi Lord Boss room not 100% spawning
    • Abandoned Dojo coming in contact with the Abandoned Mineshaft and other underground structures.
    • Double/Triple Shoji Door bugs and Sinatra.
    • Dark Cedar Shikkui Pillars, Chiseled, and Bricks do not have Yomi textures.
    • I haven't even gotten to Warlord tier stuff in my personal test playthrough.
    • Superflat Worlds
    • Samurai mobs and bandits having the attention span of a goldfish.
    • Road structure pieces covering tree tops on distantly loaded structures.
    • Some achievement glitches.
  • Sengoku Jidai Mod 2.0.9

    release4 апреля 2026 г.

    Small update:

    -Limited Crow spawning

    -Fixed bug that caused Omukade to overspawn -Fixed Stutter on Omukade

    -Some texture changes.

    Language Support created for

    -Japanese by mandamusasuke

    -Brazilian Portuguese by samurai a mimir

  • Sengoku Jidai Mod 2.0.8

    release29 марта 2026 г.

    -Fixed bug that caused Sakura Saplings to grow into oak trees.

    -Couldn't figure out why the exit portal in the End/Ryugu jo wasn't spawning. For now, I added tide pearls/ender eyes to the chests in Ryugu jo structures, so you can take the exit portal located in one of the structures youll find.

    -Added small “secondary structures” to single building structures like outcast villagers and abandoned mineshafts (surface entry).

    -Widen biome spawns for District Villages, Minka Villages, and Market Villages to make them less rare.

    -Changed the textures for Omukade.

    -Since sheep aren't in the game, I made acquiring dyed wool much more accessible by altering the crafting recipe.

  • Sengoku Jidai Mod 2.0.8 test

    beta26 марта 2026 г.

    centipede

    smaller update except for the new Omukade mob.

    Test version for now, will provide a proper changelog later.

  • Sengoku Jidai Mod 2.0.74

    release17 марта 2026 г.

    GENERAL CHANGES:

    -FULLY optimized onsen water. You won't need to turn it off in a config anymore.

    • The mod will now NO LONGER RUN when the client doesn't have any version of Lithostitched, Entity Texture Features, Entity Model Features, Continuity, and Polytone. This should prevent people from asking me why X isn't working in my Discord server.

      -However, if you are using some weird alternative to these mods, remove them from the dependencies in the fabric.mod.json file in the mod file.

    -Bandit Patrol spawn rates are reduced to 40% within 5 chunks of a player's spawn bed.

    • They should also no longer spawn in player-made light.

    -Shoji Frames that don't have paper in their recipe now have their default placement state be paperless

    • You can add to the shoji by adding paper.

    -Recipe changed for the painting.

    -Text and subtitles can now be accessed and modified in the lang files for anyone wishing to translate the mod to their own language.

    -Additions to the fog/mist weather event that has a chance of occurring after rainfall.

    -Another set of fog particles has been added to the event, however due to optimization, it is disabled by default, so you will have to enable it if you have Mod Menu installed.

    -Particles are limited based on nearby entities to prevent frame drops.

    -Some structure placement changes.

    -New Kiso Cypress version of the Micro village.

    -Outcast Villager structures will no longer spawn inside fortresses.

    -Tried playing around with adding custom beard box sizes, didn't really work, but maybe some of it did.

    -Added a new dirt block called “Coarse Farm Dirt”. The only reason I added it was to have a block to use for empty paddy field farm structure pieces without having trees and grass spawning on top of them.

    BUGS:

    -Removed the tatami duplication glitch.

    -Obtaining Izanami tears from Weeping Willow Leaves can now only be done in Yomi.

    -Izanami Tears can now be found in Izanami Temples (Nether fortress alt).

    -Having a sword in your offhand will properly display it as sheathed in your model appearance.

    -Limited Crow spawning in Burnt Plains.

    -Limited Tengu spawning in Ryugu

    -Fixed the bug where you die in the game you die in real life.

    -Fixed the Shinobi Music from fading out just by walking behind a block.

    -Trims and Enchantables can now be applied to White and Black Sando/Straw Hats and Capes.

    -Fixed swapped lang files for Russian/Chinese Translations that were graciously provided for me.

    BIOMES

    -Added several biome transition features using the power of Lithostiched to make clashing environments feel more natural.

    -Several new additions to the Swamp and Marsh biome, such as mossy rocks and willow mangrove trees.

    BLOCKS:

    -New ‘willow vines’ for Sakura and Mangrove trees.

    -Diorite, Andesite, and Tuff Stone Lanterns.

    -Coarse Farmland, details above.

    TEXTURES:

    -New Ronin variants.

    -Reworked Straw hat model/textures.

    -New item textures for the map and paper.

    -Desaturated the shit out of the Spawn Dolls/eggs because I hate fun.

  • Sengoku Jidai Mod 2.0.73 STUTTER FIX

    release8 марта 2026 г.

    The culprit behind the stuttering has been found. If you are experience high stuttering, go to the ModMenu and disable the warm water features in the visuals tab.

  • Sengoku Jidai Mod 2.0.73 hotfix

    beta7 марта 2026 г.

    hotfix sheep egg bug that crashed servers. i hope

  • Sengoku Jidai Mod 2.0.73

    release7 марта 2026 г.

    -Texture fixes for the Shide and Straw Ornament. -Added proper loot tables for Maple and Ginkgo Leaves -Attemped to fix a stuttering issue by optimizing the yokai avoiding shide feature. -Added numerous configs that let you disable/enable certain features of the mod that may be causing these stutters.

  • Sengoku Jidai Mod 2.0.73

    beta6 марта 2026 г.

    stutter fix test

  • Sengoku Jidai Mod 2.0.72

    release4 марта 2026 г.

    Fixed broken textures

  • Sengoku Jidai Mod 2.0.71

    release3 марта 2026 г.

    2.0.7

    END UPDATE: Ryūgū (The End) is gonna have numerous changes to make it feel more alive (more than Mojang could ever lmao)

    • New Mob: Umi nyōbō. High damage melee/ranged hybrid enemies equipped with diamond naginatas, and also adapt the blocking system that the enemy ronin/samurai/goryo have.
    • New Mob: Ningyo, a mermaid mob that spawns in high numbers and are faster version of Kojin/Kappa/Drowned. Nothing much, just needed a simple common hostile mob in the End
    • New Coral Trees.
    • Akugyo will be much more aggressive now and will make you think twice before entering the water.
      • She also breathes fire now.
    • New Temple structure
    • The tall "sea lanterns" you see everywhere have been replaced by very tall and thin pagodas. (They'll be empty too, theyre just decor)
    • The mobs above will have a great amount of health and damage, fitting for a late-game area. I myself have hardly tested it. I also made the pink brain coral orange cup coral instead.

    NEW BIOMES:

    • Ginkgo Grove
    • Spider Lily Fields
    • Surprise Lily Fields
    • Kerria Fields, Spawning in summer climates. Inspired by the opening flower fields in Ghost of Yotei
    • Rose Fields, Spawning in autumn climates. Inspired by a location in Ghost of Tsushima
    • The current Hotsprings biome (eroded_badlands), Snowy Dark Forest (deep_frozen_ocean), and Snowy Forest (frozen_ocean) are now their own separate biomes to avoid hardcoded icebergs and Bryce Canyon formations.
    • Autumnal Hotsprings
    • Snowy Hot Springs
    • Vernal Hotsprings

    Other:

    • Ginkgo, Maple leaves, and saplings
    • Straw Capes, Straw Hats, and Sando Hats have black/white variants.
    • Proper CEM Animations (FreshAnimations style) for Villagers, Red Crowned Crane, Yamauba and Yuki-Onna
    • Village heightmap placements through lithostiched have been adjusted so it's less strict depending on the size of the structure (This may make micro villages way more common than they should be, will look into it if it becomes an issue) -New stone lanterns separated by stone type.
      • Cobblestone Lantern
      • Mossy Cobblestone Lantern
      • Cobbled Deepslate Lantern
      • Stone Brick Lantern
      • Mossy Stone Brick Lantern
    • Shikkui blocks for each wood type, so it's no longer limited to Shirasu Kabe
    • Added a brief delay to stealth expiration when exiting tall grass, so stepping down a block doesn't reveal you
    • Added built-in step height attributes to any boot items that grant you extra jump strenght so stepping up one block doesn't take twice as long as it should
    • Upgraded the Sakura Temples to actually have housing extending from the temple
    • Added Knockback Resistance to Onikuma
    • Tree variants added to the Birch Forest and Autumnal Forest
    • Partial Language Support for the following Languages;
      • Russian translation provided by Иосиф XXIV Созидун
      • Chinese translation provided by Calmlyplayingdumb

    Bug Fixes:

    • Fixed Reeds Duplication Glitch
    • Fixed Shinobi Music bug where it would stop playing when there was a block between you and the shinobi.
    • Villagers now properly avoid and run from Ronin, Bandits, Sarugami, etc
    • Villagers now don't talk as much.
    • Reduced Crow spawns in the Burnt Plains to reduce lag.
    • Clan Samurai Patrols now no longer spawn within a few chunks of your spawn point to prevent loitering.
      • Bandits still will bc thats their job lmao.
    • Samurai Dueling Mobs no longer do feint attacks.
  • Sengoku Jidai Mod 2.0.7

    release28 февраля 2026 г.

    Beta version of the update for people to play over the weekend.

  • Sengoku Jidai Mod 2.0.6

    release7 февраля 2026 г.
    • More changes to the dimensions.json file to segregate fall and spring biomes.
    • Added proper loot tables for the Ronin, Bandits, Samurai, etc
    • Fixed the bug that caused Kappa to drown.
    • Fixed some multiplayer bug issues.
    • Added Spanish and Brazilian support. (For modded aspects, the vanilla lang file still needs work)
    • Villagers now properly enter/exit doors without face hugging a wall.
    • Sakura Temples can now spawn in the Aomori Isles and have a new pagoda variant.
    • Kunai will now do critical damage to unsuspected enemies.
  • Sengoku Jidai Mod 2.0.5

    release2 февраля 2026 г.

    MAJOR CHANGES

    • Several changes to music
      • Ambient/Combat Music added for the Ryugu jo Dimension
      • Made certain tracks replay so you're not fighting in silence.
      • Outlaw Samurai/Ashigaru (vanilla illagers) will no longer alert nearby illagers regardless of wall blocks.
        • Meaning the Castle Combat music will eventually end once you defeat your foes.
      • Several new tracks to make certain events less redundant.
    • "Bounty System"
      • All Kobayakawa, Satomi, and Takeda mobs are now "neutral mobs" and will leave you be unless under certain conditions:
      • Stepping within their castles/outposts
      • Killing a Sohei of their clan
        • Doing this will put a "bounty" on the player, and all Samurai/Ashigaru/Sohei will switch from neutral to aggressive for that player for the rest of the game.
    • Mob Spawn Changes
      • Adjusted spawnrules for land and aquatic mobs so they will only spawn in their respective
      • Yuki-Onna and Ushi-Oni actually spawn now.
      • Nerfed Goryo and Gaki spawn rates in Yomi (Nether).
    • Return of the Glow Squid (Firefly Squid)
      • After realizing how many of the aquatic yokai are just fish with human female heads, as well as discovering that glow squids are an actual species in Japan, I had the excuse to bring back the glow squid.
      • However, I did not remove Teruto ou from the Mod. Glow squids that spawn in Ryugu jo will spawn as Teruto ou.
    • You can now grow Bloodgood and Weeping Willow trees from their saplings
      • Weeping willows now have actual willow reeds.
    • "Micro" villages
      • I think I already added this last patch but I made smaller/simple villages for both snowy and non snowy enviroments to be less overwhelming for the player and make the actual villages feel more meaningful and less repetivie.
    • Akugyo changes
      • Buffed her Hp by alot after slaughtering her in seconds during a playtest.
      • She is now much faster and can destroy boats
      • Now commonly spawns in the vast ocean surrounding the Ryujin/Ender Dragon boss island. Once you touch the water, she will detect you from any distance and relentlessly hunt you down. Traveling by boat to the End biomes and bypassing the dragon fight is now nearly impossible, and your realistic passage to get there will go back to the vanilla roots.
    • Biome placements
      • I think I added this last patch too, but I forced the Windswept Hills/Forest biomes as transition biomes between Winter and non Winter Biomes to make it feel more natural.

    MINOR CHANGES

    • Sake of Absorption recipe now requires Gobo (Potatoes) instead of a Gold Ingot.
    • Sarugami now drops Animal Hide
    • Warlord HP buffs
    • Made Blade of the Kensei less OP.
    • Bandit patrols now increase once the player reaches the diamond armor tier.
    • The vignette overlay appears when invisible.
    • Tweaks to the Combat AI for samurai mobs
    • Tengu have proper animations now.
    • Ryugu jo now has "crashing wave" sounds if you have Ambient Sounds installed.
    • Texture changes to the Armor Trims
    • Small Structure Changes
    • Other Changes I forgot about.
  • Sengoku Jidai Mod 2.0.3

    release15 января 2026 г.

    -Reworked Windswept Hills and Forest to become true transition biomes between snowy and non-snowy biomes. -Other biome placement changes -Increase Yuki-Onna Spawn Rate -Fix the multiplayer bug that one guy showed me. -Made shikkui easier to get. -Made tame versions of the Taiga and Snowy villages -To make finding the regular Taiga districts and Snowy Minka villages feel more meaningful. -Made Swift Sneak applicable to Tantos -Music Changes -Buff HP for late-game mobs -Fixed bug where Akugyo didn’t do damage. -Make the Shinobi not hold a bow anymore -Re-texture the Book and Quill. -Samurai Outposts now spawn on flatter land. (Needs lithostiched) -Add Gobo to Noodle Recipe. -More Bandit Textures -Fix Ashigaru Texture -Make Animals less common -Especially Deer. -Made Kodama Nezumi immune to the stealth system. -Wolves hunt Macaques. -Add Straw Armor Textures to the armor stand. -Birds now spawn with their correct name depending on the variant.

  • Sengoku Jidai Mod 2.0.3

    beta6 января 2026 г.

    -Beta version -May be subject to updates next week.

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Minecraft: Java Edition

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Опубликован:5 месяцев назад
Обновлён:2 недели назад
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