
Scorched guns: SCG-EXTRA
addon for scorched guns 2 mod, adding factions of mobs
Fixed server side issue were player dying during raid crashed a server
Fixed
- FAC tank is more persistent
- FAC tank warning flash
- Nitro beetle no longer take fall damage
Balance cahnge
- increased Ashgar flamer attack interval (1.5s -> 3s)
update plan
- better optimization
- deleting flimsy work done by AI vibe coder
- nutral mobs spawn behavior
- new flare mechanic (super flare)
- next expansion
Fixed
- proper spawn proof of inflicted mobs on day light
- Asghar elite surgeon crash (fixed animation handling)
Added
- added option for max_count to raid unit entry
- set dissident max count to 3 on raid
Neutral mobs spawn behavior change
weight based spawn system so new modded mobs doesn't block vanilla mobs(beetle was spawn proofing hoglin)
light level spawn restriction on inflicted mobs so player can spawn proof them progression base spawning for overworld mobs (starts spawning after player gets iron tier guns, this gun progression is in base mode)
max number restriction and water spawn fix to Big Lump (maximum of 3 in loaded overworld naturally, can exist more if spawn by egg)
max number restriction spawn fix to netherite eater, head hunter(maximum of 2 in loaded nether)
Stat balancing
- big lump hp 350 to 250
- mutant bat hp 200 to 100
- head hunter hp 200 to 120
- netherite eater hp 500 to 300
- end stone crab hp 500 armor 12 to hp 300 armor 16
- end scorpion hp 600 to 250
Added 2 new factions for Iron tier and Diamond tier guns, neutral mobs(28 in total)
FIXED - server side issue
Release
1.00 beta


