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Моды/Saturated
Saturated

Saturated

This datapack add Saturated, a new dimension, and The Void as a bonus. Singes eyeballs since day 1.

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  • Saturated v1.1.1 for 1.21.4

    release18 декабря 2025 г.

    Please note that this will be the last update for this version of minecraft, and future updates will be on future versions of minecraft!

    • fixed most soul enchants removing souls from all players instead of just themself

    • reduced the amount of markers the electric aura spell made

    • made most tellraws from soul enchantments into actionbar as per a request

  • Saturated v1.1.1 for 1.21.4

    release18 декабря 2025 г.

    Please note that this will be the last update for this version of minecraft, and future updates will be on future versions of minecraft!

    • fixed most soul enchants removing souls from all players instead of just themself

    • reduced the amount of markers the electric aura spell made

    • made most tellraws from soul enchantments into actionbar as per a request

  • Saturated v1.1.1

    release18 декабря 2025 г.

    Please note that this will be the last update for this version of minecraft, and future updates will be on future versions of minecraft!

    • 1.21.1 hopefully fixed digsite spawners to actually eject keys to vaults now

    • fixed most soul enchants removing souls from all players instead of just themself

    • reduced the amount of markers the electric aura spell made

    • made most tellraws from soul enchantments into actionbar as per a request

  • Saturated v1.1.1

    release18 декабря 2025 г.

    Please note that this will be the last update for this version of minecraft, and future updates will be on future versions of minecraft!

    • 1.21.1 hopefully fixed digsite spawners to actually eject keys to vaults now

    • fixed most soul enchants removing souls from all players instead of just themself

    • reduced the amount of markers the electric aura spell made

    • made most tellraws from soul enchantments into actionbar as per a request

  • Saturated v1.1.0 for 1.21.4

    release4 апреля 2025 г.

    New Structure: Aquarius Digsite

    -a new structure that generates within the Sunken Depths

    -has something left behind from those who found it before you

    -the main part of said structure contains rooms, twisting halls, and occasional flooded sections

    magic stuff

    -loot from said structure can occasionally come with a magic-based enchantment

    -said enchantments can give you an extra hit of electric/lightning damage

    -some of the higher level enchantments are rather unpredictable and deadly

    other things

    -it has some lore, if you care about that

    -useage of trial spawners and vaults

    -has a renewable bossfight

    -there are some easter eggs

    -explorer maps to said structure have been added to cave ruins, sewers, and cartographer loot pools

    General Changes

    -made certain ores more common, depending on the cave biome

    -nerfed the "oil" generation inside bone caverns

    -added ominous bottles to most spawner and vault loot tables

    -villantis should no longer generate in the sunken depths

    -fix the desert pillars generating in water

    -the bug where players get removed from teams may or may not be fixed

    -soul scythe's enchantment font should be the right color

    -some void lqhp event were made to not destroy blocks

    -aura duration for the Sinkhole boss enchantment has been halves

    -nerfed weakness from soul mark of death

    -nerfed damage from the "implosion" master spells

    -nerfed the explosion from the "creeper" master spells

    -updated readme

    -updated pack.mcmeta

  • Saturated v1.1.0 for 1.21.4

    release4 апреля 2025 г.

    New Structure: Aquarius Digsite

    -a new structure that generates within the Sunken Depths

    -has something left behind from those who found it before you

    -the main part of said structure contains rooms, twisting halls, and occasional flooded sections

    magic stuff

    -loot from said structure can occasionally come with a magic-based enchantment

    -said enchantments can give you an extra hit of electric/lightning damage

    -some of the higher level enchantments are rather unpredictable and deadly

    other things

    -it has some lore, if you care about that

    -useage of trial spawners and vaults

    -has a renewable bossfight

    -there are some easter eggs

    -explorer maps to said structure have been added to cave ruins, sewers, and cartographer loot pools

    General Changes

    -made certain ores more common, depending on the cave biome

    -nerfed the "oil" generation inside bone caverns

    -added ominous bottles to most spawner and vault loot tables

    -villantis should no longer generate in the sunken depths

    -fix the desert pillars generating in water

    -the bug where players get removed from teams may or may not be fixed

    -soul scythe's enchantment font should be the right color

    -some void lqhp event were made to not destroy blocks

    -aura duration for the Sinkhole boss enchantment has been halves

    -nerfed weakness from soul mark of death

    -nerfed damage from the "implosion" master spells

    -nerfed the explosion from the "creeper" master spells

    -updated readme

    -updated pack.mcmeta

  • Saturated v1.1.0 "it's still down there"

    release4 апреля 2025 г.

    New Structure: Aquarius Digsite

    -a new structure that generates within the Sunken Depths

    -has something left behind from those who found it before you

    -the main part of said structure contains rooms, twisting halls, and occasional flooded sections

    magic stuff

    -loot from said structure can occasionally come with a magic-based enchantment

    -said enchantments can give you an extra hit of electric/lightning damage

    -some of the higher level enchantments are rather unpredictable and deadly

    other things

    -it has some lore, if you care about that

    -useage of trial spawners and vaults

    -has a renewable bossfight

    -there are some easter eggs

    -explorer maps to said structure have been added to cave ruins, sewers, and cartographer loot pools

    General Changes

    -made certain ores more common, depending on the cave biome

    -nerfed the "oil" generation inside bone caverns

    -added ominous bottles to most spawner and vault loot tables

    -villantis should no longer generate in the sunken depths

    -fix the desert pillars generating in water

    -the bug where players get removed from teams may or may not be fixed

    -soul scythe's enchantment font should be the right color

    -some void lqhp event were made to not destroy blocks

    -aura duration for the Sinkhole boss enchantment has been halves

    -nerfed weakness from soul mark of death

    -nerfed damage from the "implosion" master spells

    -nerfed the explosion from the "creeper" master spells

    -updated readme

    -updated pack.mcmeta

  • Saturated v1.1.0 "it's still down there"

    release4 апреля 2025 г.

    New Structure: Aquarius Digsite

    -a new structure that generates within the Sunken Depths

    -has something left behind from those who found it before you

    -the main part of said structure contains rooms, twisting halls, and occasional flooded sections

    magic stuff

    -loot from said structure can occasionally come with a magic-based enchantment

    -said enchantments can give you an extra hit of electric/lightning damage

    -some of the higher level enchantments are rather unpredictable and deadly

    other things

    -it has some lore, if you care about that

    -useage of trial spawners and vaults

    -has a renewable bossfight

    -there are some easter eggs

    -explorer maps to said structure have been added to cave ruins, sewers, and cartographer loot pools

    General Changes

    -made certain ores more common, depending on the cave biome

    -nerfed the "oil" generation inside bone caverns

    -added ominous bottles to most spawner and vault loot tables

    -villantis should no longer generate in the sunken depths

    -fix the desert pillars generating in water

    -the bug where players get removed from teams may or may not be fixed

    -soul scythe's enchantment font should be the right color

    -some void lqhp event were made to not destroy blocks

    -aura duration for the Sinkhole boss enchantment has been halves

    -nerfed weakness from soul mark of death

    -nerfed damage from the "implosion" master spells

    -nerfed the explosion from the "creeper" master spells

    -updated readme

    -updated pack.mcmeta

  • Saturated v1.0.0 for 1.21.4

    release21 марта 2025 г.

    same as the other version, but ported to 1.21.4. mostly just a milestone and (probably) won't affect development

    particle stuff

    -reduced particles in most biomes

    -added particles to the plains

    -change particles in the river

    structure changes

    -made stronger enemies (like evokers) have less weight when spawning

    -there should be less mobs overall in structures

    -the ascendant miniboss should no longer one-shot the player

    -sewers should no longer generate in plains

    general changes

    -made cave biome surface indicators slightly more rare

    -added surface indicators to cave biomes that did not have them

    -fixed a biome just spamming sound effects

    -fixed shoals of pillagers spawning underwater in certain biomes instead of a shoals of squid

    -soul lanterns in The Enchanted have a slightly higher count now

  • Saturated v1.0.0 for 1.21.4

    release21 марта 2025 г.

    same as the other version, but ported to 1.21.4. mostly just a milestone and (probably) won't affect development

    particle stuff

    -reduced particles in most biomes

    -added particles to the plains

    -change particles in the river

    structure changes

    -made stronger enemies (like evokers) have less weight when spawning

    -there should be less mobs overall in structures

    -the ascendant miniboss should no longer one-shot the player

    -sewers should no longer generate in plains

    general changes

    -made cave biome surface indicators slightly more rare

    -added surface indicators to cave biomes that did not have them

    -fixed a biome just spamming sound effects

    -fixed shoals of pillagers spawning underwater in certain biomes instead of a shoals of squid

    -soul lanterns in The Enchanted have a slightly higher count now

  • Saturated v1.0.0 "Full release, i suppose"

    release21 марта 2025 г.

    mostly just a milestone and (probably) won't affect development

    particle stuff

    -reduced particles in most biomes

    -added particles to the plains

    -change particles in the river

    structure changes

    -made stronger enemies (like evokers) have less weight when spawning

    -there should be less mobs overall in structures

    -the ascendant miniboss should no longer one-shot the player

    -sewers should no longer generate in plains

    general changes

    -made cave biome surface indicators slightly more rare

    -added surface indicators to cave biomes that did not have them

    -fixed a biome just spamming sound effects

    -fixed shoals of pillagers spawning underwater in certain biomes instead of a shoals of squid

    -soul lanterns in The Enchanted have a slightly higher count now

  • Saturated v1.0.0 "Full release, i suppose"

    release21 марта 2025 г.

    mostly just a milestone and (probably) won't affect development

    particle stuff

    -reduced particles in most biomes

    -added particles to the plains

    -change particles in the river

    structure changes

    -made stronger enemies (like evokers) have less weight when spawning

    -there should be less mobs overall in structures

    -the ascendant miniboss should no longer one-shot the player

    -sewers should no longer generate in plains

    general changes

    -made cave biome surface indicators slightly more rare

    -added surface indicators to cave biomes that did not have them

    -fixed a biome just spamming sound effects

    -fixed shoals of pillagers spawning underwater in certain biomes instead of a shoals of squid

    -soul lanterns in The Enchanted have a slightly higher count now

  • Saturated v0.23 for 1.21.4

    beta9 марта 2025 г.

    -this datapack should be virtually indistinguishable from the other 0.23 version, with the exception that it is ported to minecraft version 1.21.4

    -does not work for 1.21.2 or 1.21.3

  • Saturated v0.23 for 1.21.4

    beta9 марта 2025 г.

    -this datapack should be virtually indistinguishable from the other 0.23 version, with the exception that it is ported to minecraft version 1.21.4

    -does not work for 1.21.2 or 1.21.3

  • Cave Ruins

    -cave ruins are a new tiny structure that generates at the bottom of the dimension.

    -they have a guaranteed explorer map that leads to a different structure. the map usually leads to villantis, Skeletown, or the Sewer, but can rarely lead to others

    -the Sewer loot can now include an explorer map, and has a much better chance of leading to said other structures

    General changes

    -amethyst paths in the empty caves are now much larger/more common

    -finally adds grass to cave biomes that makes sense to include grass

    -cave features (trees pillars, etc) should no longer generate underwater in aquafers

    Note: this update is also called pre-release 1, because i'm pretty sure that after this update i'll stop marking saturated as "Beta"

  • Cave Ruins

    -cave ruins are a new tiny structure that generates at the bottom of the dimension.

    -they have a guaranteed explorer map that leads to a different structure. the map usually leads to villantis, Skeletown, or the Sewer, but can rarely lead to others

    -the Sewer loot can now include an explorer map, and has a much better chance of leading to said other structures

    General changes

    -amethyst paths in the empty caves are now much larger/more common

    -finally adds grass to cave biomes that makes sense to include grass

    -cave features (trees pillars, etc) should no longer generate underwater in aquafers

    Note: this update is also called pre-release 1, because i'm pretty sure that after this update i'll stop marking saturated as "Beta"

  • Saturated v0.22 No Enchantments

    alpha5 марта 2025 г.

    -This version is has a simple bandage patch where most of the loot tables have been modified to remove the custom enchantments / magic stuff

    -this leaves behind a lot of junk files, as the enchantments themselves are still present within the pack, and are still used by certain mobs / bosses

    -this version made from a similar request from several different people, and will most likely not be maintained :pensive:

  • Saturated v0.22 No Enchantments

    alpha5 марта 2025 г.

    -This version is has a simple bandage patch where most of the loot tables have been modified to remove the custom enchantments / magic stuff

    -this leaves behind a lot of junk files, as the enchantments themselves are still present within the pack, and are still used by certain mobs / bosses

    -this version made from a similar request from several different people, and will most likely not be maintained :pensive:

  • Saturated v0.22 cave biome update part 1

    beta11 ноября 2024 г.

    General Changes

    -doubled average cheese cave size i think

    -changed the trees in littoral hollow to be more unique

    -changed the dimension crossing tp to be at y=300 instead of y=320

    -added sinkhole ruins explorer map to villantis loot tables

    -removed a very small amount of junk files

    -some other changes that i forgot

    -testing forceload stuff, tell me if it impacts the performance

    finished glacial carve

    -very icy cave ngl

    -has alot of blue ice and some ancient debris

    -there are small grassy areas where trees can grow

    finished crystalline cavity

    -underground version of crystallized peaks

    -mixed of blackstone mushrooms and colorful "crystals"

    • fairly lit up
  • Saturated v0.22 cave biome update part 1

    beta11 ноября 2024 г.

    General Changes

    -doubled average cheese cave size i think

    -changed the trees in littoral hollow to be more unique

    -changed the dimension crossing tp to be at y=300 instead of y=320

    -added sinkhole ruins explorer map to villantis loot tables

    -removed a very small amount of junk files

    -some other changes that i forgot

    -testing forceload stuff, tell me if it impacts the performance

    finished glacial carve

    -very icy cave ngl

    -has alot of blue ice and some ancient debris

    -there are small grassy areas where trees can grow

    finished crystalline cavity

    -underground version of crystallized peaks

    -mixed of blackstone mushrooms and colorful "crystals"

    • fairly lit up
1
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Minecraft: Java Edition

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Опубликован:3 года назад
Обновлён:6 месяцев назад
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