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Моды/[RPT] Resource Packs Tweaks
  • PRT 1.3.5 for 26.1

    release24 мая 2026 г.
    • Crash fix when player renders
  • PRT 1.3.5 for 1.21.8

    release24 мая 2026 г.
    • Crash fix when player renders
  • PRT 1.3.5 for 1.21.11

    release24 мая 2026 г.
    • Crash fix when player renders
  • PRT 1.3.5 for 1.21.10

    release24 мая 2026 г.
    • Crash fix when player renders
  • PRT 1.3.4 for 26.1

    release23 мая 2026 г.
    • Changed Condition Property rpt:in_fluid: now it can accepts a fluid parameter:
      • empty - no fluid
      • flowing_water - flowing water
      • water - water without flow
      • flowing_lava - flowing lava
      • lava - lava without flow
    • Texture swappers now supports elytra
    • Port for 26.1.X
  • PRT 1.3.4 for 1.21.8

    release23 мая 2026 г.
    • Changed Condition Property rpt:in_fluid: now it can accepts a fluid parameter:
      • empty - no fluid
      • flowing_water - flowing water
      • water - water without flow
      • flowing_lava - flowing lava
      • lava - lava without flow
    • Texture swappers now supports elytra
    • Port for 26.1.X
  • PRT 1.3.4 for 1.21.10

    release23 мая 2026 г.
    • Changed Condition Property rpt:in_fluid: now it can accepts a fluid parameter:
      • empty - no fluid
      • flowing_water - flowing water
      • water - water without flow
      • flowing_lava - flowing lava
      • lava - lava without flow
    • Texture swappers now supports elytra
    • Port for 26.1.X
  • PRT 1.3.4 for 1.21.11

    release23 мая 2026 г.
    • Changed Condition Property rpt:in_fluid: now it can accepts a fluid parameter:
      • empty - no fluid
      • flowing_water - flowing water
      • water - water without flow
      • flowing_lava - flowing lava
      • lava - lava without flow
    • Texture swappers now supports elytra
    • Port for 26.1.X
  • PRT 1.3.3 for 1.21.11

    release21 апреля 2026 г.
    • Fixed incorrect arm transform behavior for vanilla Trident and Spear animations during elytra glide
  • PRT 1.3.3 for 1.21.8

    release21 апреля 2026 г.
    • Fixed incorrect arm transform behavior for vanilla Trident and Spear animations during elytra glide
  • PRT 1.3.3 for 1.21.10

    release21 апреля 2026 г.
    • Fixed incorrect arm transform behavior for vanilla Trident and Spear animations during elytra glide
  • PRT 1.3.2 for 1.21.11

    release23 марта 2026 г.
    • Fixed a critical bug that prevented the game from launching on versions 1.21.10-11
    • Added a new item model rpt:anchor. With it, you can change which body part the item's position and rotation will be attached to
  • PRT 1.3.2 for 1.21.10

    release23 марта 2026 г.
    • Fixed a critical bug that prevented the game from launching on versions 1.21.10-11
    • Added a new item model rpt:anchor. With it, you can change which body part the item's position and rotation will be attached to
  • PRT 1.3.2 for 1.21.8

    release23 марта 2026 г.
    • Fixed a critical bug that prevented the game from launching on versions 1.21.10-11
    • Added a new item model rpt:anchor. With it, you can change which body part the item's position and rotation will be attached to
  • PRT 1.3.1 for 1.21.8

    release23 марта 2026 г.
    • Fixed a critical bug that prevented the game from launching on versions 1.21.10-11
    • Added a new item model rpt:anchor. With it, you can change which body part the item's position and rotation will be attached to
  • PRT 1.3.1 for 1.21.11

    release23 марта 2026 г.
    • Fixed a critical bug that prevented the game from launching on versions 1.21.10-11
    • Added a new item model rpt:anchor. With it, you can change which body part the item's position and rotation will be attached to
  • PRT 1.3.1 for 1.21.10

    release23 марта 2026 г.
    • Fixed a critical bug that prevented the game from launching on versions 1.21.10-11
    • Added a new item model rpt:anchor. With it, you can change which body part the item's position and rotation will be attached to
  • PRT 1.3.0 for 1.21.8

    release22 марта 2026 г.

    This massive update was made possible with the support of KSEPSP

    Breaking Changes

    – In rpt:arm_transform, the game variable arm has been renamed to holdArm

    New Features:

    • Patch System: Allows you to separate vanilla Resource Packs from RPT.
    • Swapper System: Texture replacement based on player and item parameters for armor, spyglass, and carved pumpkins.
    • First-Person Transformation System: Define custom positions and even animations for the first-person view.

    Additions

    • New game variables added to rpt:arm_transform:
      1. swing — a value from 0 to 1 representing the hit animation progress.
      2. swingArm — 1 if the attacking arm is the right one, -1 if it's the left.
      3. useArm — 1 if the item is being used in the main hand, -1 if in the offhand.
      4. useTick — the remaining ticks of item use.
      5. delta — a value between 0 and 1 representing the frame progress (partial ticks).
    • Added a new field attack to rpt:arm_transform (defaults to true). If set to false, the vanilla attack animation will not play in third-person view.
    • New global game variables added:
      1. delta — a value between 0 and 1 representing the frame progress.
      2. motionX, motionZ, speed, horizontalSpeed — holder's movement and speed data.
      3. onGround, isSprinting, isCrouching, isInWater, isInLava, isSwimming, isFallFlying — entity status flags.
      4. attackCooldown, attackProgress, usageProgress — data for hit and usage animations.
    • Added the opposite field for rpt:arm_transform — accepts the same structure as transform but applies transformations to the opposite arm.

    Fixes:

    • rpt:arm_transform now works correctly with variables.
    • Many other minor bug fixes and improvements.
  • PRT 1.3.0 for 1.21.11

    release22 марта 2026 г.

    This massive update was made possible with the support of KSEPSP

    Breaking Changes

    – In rpt:arm_transform, the game variable arm has been renamed to holdArm

    New Features:

    • Patch System: Allows you to separate vanilla Resource Packs from RPT.
    • Swapper System: Texture replacement based on player and item parameters for armor, spyglass, and carved pumpkins.
    • First-Person Transformation System: Define custom positions and even animations for the first-person view.

    Additions

    • New game variables added to rpt:arm_transform:
      1. swing — a value from 0 to 1 representing the hit animation progress.
      2. swingArm — 1 if the attacking arm is the right one, -1 if it's the left.
      3. useArm — 1 if the item is being used in the main hand, -1 if in the offhand.
      4. useTick — the remaining ticks of item use.
      5. delta — a value between 0 and 1 representing the frame progress (partial ticks).
    • Added a new field attack to rpt:arm_transform (defaults to true). If set to false, the vanilla attack animation will not play in third-person view.
    • New global game variables added:
      1. delta — a value between 0 and 1 representing the frame progress.
      2. motionX, motionZ, speed, horizontalSpeed — holder's movement and speed data.
      3. onGround, isSprinting, isCrouching, isInWater, isInLava, isSwimming, isFallFlying — entity status flags.
      4. attackCooldown, attackProgress, usageProgress — data for hit and usage animations.
    • Added the opposite field for rpt:arm_transform — accepts the same structure as transform but applies transformations to the opposite arm.

    Fixes:

    • rpt:arm_transform now works correctly with variables.
    • Many other minor bug fixes and improvements.
  • PRT 1.3.0 for 1.21.10

    release22 марта 2026 г.

    This massive update was made possible with the support of KSEPSP

    Breaking Changes

    – In rpt:arm_transform, the game variable arm has been renamed to holdArm

    New Features:

    • Patch System: Allows you to separate vanilla Resource Packs from RPT.
    • Swapper System: Texture replacement based on player and item parameters for armor, spyglass, and carved pumpkins.
    • First-Person Transformation System: Define custom positions and even animations for the first-person view.

    Additions

    • New game variables added to rpt:arm_transform:
      1. swing — a value from 0 to 1 representing the hit animation progress.
      2. swingArm — 1 if the attacking arm is the right one, -1 if it's the left.
      3. useArm — 1 if the item is being used in the main hand, -1 if in the offhand.
      4. useTick — the remaining ticks of item use.
      5. delta — a value between 0 and 1 representing the frame progress (partial ticks).
    • Added a new field attack to rpt:arm_transform (defaults to true). If set to false, the vanilla attack animation will not play in third-person view.
    • New global game variables added:
      1. delta — a value between 0 and 1 representing the frame progress.
      2. motionX, motionZ, speed, horizontalSpeed — holder's movement and speed data.
      3. onGround, isSprinting, isCrouching, isInWater, isInLava, isSwimming, isFallFlying — entity status flags.
      4. attackCooldown, attackProgress, usageProgress — data for hit and usage animations.
    • Added the opposite field for rpt:arm_transform — accepts the same structure as transform but applies transformations to the opposite arm.

    Fixes:

    • rpt:arm_transform now works correctly with variables.
    • Many other minor bug fixes and improvements.
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Опубликован:3 месяца назад
Обновлён:3 недели назад
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