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Моды/RPG Inventory
  • 3.1.0

    release29 апреля 2026 г.

    3.1.0

    Changes

    • renamed the following item tags to better reflect their function:
      • "rpginventory:not_shown_when_in_sheathed_hand" to "rpginventory:not_shown_when_in_sheathed_right_hand"
      • "rpginventory:not_shown_when_in_sheathed_offhand" to "rpginventory:not_shown_when_in_sheathed_left_hand"

    Fixes

    • fixed an issue where items in the hotbar would not apply their attribute modifiers when selected

    Technical

    • removed a lot of unnecessary synchronisation of custom equipment slots. Vanilla Minecraft does this automatically now.
  • 3.0.1

    release27 апреля 2026 г.

    3.0.1

    • fixed crash when rendering a humanoid non-player entity
  • 3.0.0

    release27 апреля 2026 г.

    3.0.0

    IMPORTANT! If you update an existing world with RPG Inventory to 26.1.x, remove all equipped items from your character BEFORE updating!

    The way how the player equipment is saved was changed between 1.21.1 and 26.1 and there is a very high risk of losing all items still equipped on the player when upgrading.

    With that being said, here are the changes:

    • updated to 26.1.x
    • migrated to Mojang Mappings

    Many integrations with other mods are temporarily disabled. These features will be re-enabled when the corresponding mods have been updated to 26.1.x

    Changes

    • relocated spell slots in the creative inventory to the left screen side, so they no longer overlap with displayed status effects
    • removed "generic." prefix from all entity attributes, following vanillas example
  • 2.11.0

    release22 апреля 2026 г.

    2.11.0

    RPG Inventory's feature set has grown significantly and the mod is also used as a dependency for other projects. I made the decision to change the default state of the mod to be as close to vanilla as possible. Config values of existing installations should not be affected.

    Additions

    • added "enable_two_handed_items_restriction" server config option, false by default

    Changes

    • changed several default config values
      • server config
        • "activate_rpg_inventory_screen" is now false by default
        • "always_allow_toggling_two_handed_stance" is now true by default
        • "are_hand_items_restricted_to_item_tags" is now false by default
      • client config
        • "show_item_tooltip_equipment_slots" is now false by default
        • "show_armor_bar" is now true by default
    • removed the "always_show_all_hotbar_slots" and "is_hotbar_centered" client config options. Use the corresponding config options of the "Inventory Size Attributes" mod instead.

    Fixes

    • fixed item cooldowns for swapping/sheathing hand items or toggling 2-handed stance
  • 2.10.0

    release1 марта 2026 г.

    2.10.0

    Additions

    • added status effects that are used by various RPG Inventory features. These effects were previously implemented by the "Various Status Effects" mod, but the reasons for the separation no longer apply. This should make the mod more user friendly and easier to maintain.

    Fixes

    • fixed class_item slot
  • 2.9.0

    release23 февраля 2026 г.

    2.9.0

    Additions

    • added "rpginventory:unusable_when_low_durability" data component
    • added "rpginventory:exclusive_equipment" data component, which is the more general replacement of the "unique rings system"
    • added server config option to disable the RPG Inventory, this disables all custom inventory slots, including the custom hand slots (items equipped in those slots are moved into the inventory/dropped on the ground)
      • this comes with an alternative screen for the mannequin, that only shows the vanilla equipment slots
    • added configurable item cooldowns to hand slot actions (swapping, sheathing, toggling two-handed stance)
    • added integration with Overhauled Damage (PVP deaths now reset effect build-ups)

    Changes

    • simplified "rpginventory:load_out_item" data component (is no longer a special case variant of the "rpginventory:is_kept_on_death" data component)

    Fixes

    • items equipped in alternative hand slots are now moved into the inventory/dropped on the ground when alternative hand slots are disabled
    • fixed quick moving (shift-clicking) items in the RPG Inventory Screen

    Technical

    • changed empty slot tooltips to use the implementation from Slot Customization API
    • improved several mixins to hopefully improve compatibility with Sinytra Connector
  • 2.8.0

    release10 декабря 2025 г.

    2.8.0

    Additions

    • added "PVP Death" system, refer to the readme for a detailed explanation
    • populated "relics" item tag
    • added "canEquip" and "canChangeInventory" flags to Mannequin Block
    • added server config options to enable/disable mannequin slots
    • added server config options to enable/disable equipment slot interactions
    • added new data components:
      • "rpginventory:ignores_equipment_change_restrictions"
      • "rpginventory:is_destroyed_on_death"
      • "rpginventory:is_kept_on_death"
    • added "class_item" slot, can't be interacted with directly (designed to be used by class selection mods)

    Fixes

    • fixed Better Combat Extension compat
    • fixed Spell Engine Extension integration
    • (probably) fixed a glitch where Empty Hand Weapons could enter the regular inventory
  • 2.7.0

    release2 сентября 2025 г.

    2.7.0

    • added Numismatic Overhaul Integration
    • added item slot overlay for loadout items
    • fixed all known issues with the Better Combat X Hand Slot Overhaul compatibility (also requires updating Better Combat Extension)
    • fixed Combat Roll integration
  • 2.6.0

    release27 августа 2025 г.

    2.6.0

    • added relic slot
    • reworked "default_spell_slot_amount" server config option and adjusted the "generic.active_spell_slot_amount" entity attribute
    • reworked game rules into server config settings
    • tweaked several item tags
    • tweaked default positions of several equipment slots
    • ring 2 slot is now disabled by default
    • refactored advancement locked items
    • refactored custom item slot overlays
    • refactored custom item tooltip lines
    • updated sheathed_hand_item_positions default client config setting
    • hand slot actions (hand swapping/hand sheathing/2-handed-stance toggling) can no longer be done in certain situations. This currently checks for:
      • Spell Engine: spell casting
      • Spell Engine Extension: after casting movement lock
      • Better Combat: attack swing
      • Combat Roll: active roll
      • Minecraft: items on cooldown
    • fixed an issue where items could bind themselves to a player when they were already bound to another player
  • 2.5.0

    release9 августа 2025 г.

    2.5.0

    • added 'advancement locked' item component. Item stacks with this component can only be equipped and used by players who have unlocked the advancement defined by the component.
    • added 'requires_stamina_cost' options for hand swapping/sheathing and toggling 2-handed stance
    • scrolling to another hotbar slot can now sheathe hand items. This can be toggled in the client config
    • added separate stamina costs for swapping main and offhand
    • added hotkey for swapping both hand items (costing the sum of the sheathe costs * a configurable multiplier)
    • added server config option to disable alternative hand slots
    • improved 'disabled hand slot overhaul' feedback message to account for the feature being disabled when 'Better Combat' is present but 'Better Combat Extension' is not
    • improved optional mod compatibilities
    • improved configurability for item tooltips
    • several internal refactors to improve maintainability
    • fixed 'hand slot overhaul' not getting properly disabled when 'Better Combat' is present but 'Better Combat Extension' is not
    • removed optional dependency on 'Food Overhaul', what status effects are listed in the Food list on the effect screen is now controlled by the "rpginventory:food_effects" effect tag
  • 2.4.5

    release2 августа 2025 г.

    2.4.5

    • fixed RPG Inventory screen Trinkets compat
  • 2.4.4

    release5 июня 2025 г.

    2.4.4

    • fixed RPG Inventory screen Trinkets compat
  • 2.4.3

    release25 мая 2025 г.

    2.4.3

    • fixed Trinkets still being required (again)
  • 2.4.2

    release25 мая 2025 г.

    2.4.2

    • fixed Trinkets still being required
  • 2.4.1

    release23 мая 2025 г.

    2.4.1

    • reworked check for when the two-handed item status effect should be applied. It is now independent of the hand slot overhaul and simply checks if the offhand slot is empty
    • fixed offhand slot getting disabled when hand slot overhaul is disabled
    • added server config options to disable custom equipment slots
  • 2.4.0

    release22 мая 2025 г.

    2.4.0

    Important!
    This release has a number of breaking changes. Remove items from player inventories and make back-ups of your worlds before updating!

    This update removes all built-in Trinket slots. The additional slots are now a custom implementation, that is based on the vanilla equipment slots. This means that Trinkets is no longer a dependency (but it is still compatible).
    This has (among others) the following consequences:

    • players on existing worlds should remove all items from their inventory BEFORE updating to this version
    • enchantments can now directly target specific custom equipment slots
    • the custom equipment slots make use of vanilla components for stuff like attribute modifiers, this unfortunately means that Trinket items might need a compatibility patch
    • the custom equipment slots are registered with Spell Engine APIs for spell container source and spell ammo supply

    The 'hand slot overhaul' now requires 'Better Combat Extension', which implements a fix for an item duplication glitch.
    If 'Better Combat' is not installed, this restriction does not apply.

    Added first iteration of Mannequins, basically equipment load outs for players
    The inventory of these blocks can hold a complete set of equipment. Players can interact with a mannequin to equip a copy of those items. The mannequin keeps the original. This comes with a catch, tho. Items equipped via a mannequin can not be unequipped manually (only by interacting with a mannequin). These items will also not drop on death. Instead, they either vanish or are kept in the slot.

    Additional Changes:

    • empty hand weapons no longer drop on death and can no longer be used for casting Spell Engine spells
  • 2.3.0

    release2 апреля 2025 г.

    2.3.0

    Important!

    This release has a number of breaking changes. Remove items from player inventories and make back-ups of your worlds before updating!

    • Hand slots (including the empty, sheathed and alternative variants) are no longer Trinket slots. This fixes a number of issues, like items in alternative hand slots granting their attributes.
    • The drawback is, that any items on the old slots will be gone, so remove all items from your hand slots, before updating the mod!

    • the "Hand slot overhaul" can now be completely disabled. This includes the main hand slot, the sheathing mechanic, the alternative hand slots and the empty hand weapons.
    • the vanilla "swap hands mechanic" will only be disabled when the "hand slot overhaul" is active

    • added compatibility with "RPG Crafting", the handcrafting screen can now be opened with a button on the inventory screen. (needs to be enabled in the config)
    • items can now be excluded from being shown on the player when they are in a sheathed hand slot. This is powered by item tags.
    • trinket slots with special placement are now config-driven
    • items can now have an "owner", preventing other players from equipping or using the item. This mechanic is powered by data components. Thanks Galysso for the suggestion!
    • items can now display the player who crafted it, in a tooltip. This mechanic is powered by data components.
    • renamed "rpginventory:keeps_inventory_on_death" item tag to "rpginventory:sacrificed_to_keep_inventory_on_death", to better represent its functionality
    • disabled hotbar slots can now be hidden
    • removed dependency on Cloth Config
    • added dependency on Fzzy Config

    • A lot of small improvements and bug fixes. The mod now brings by default much more compatibility with other mods and allows for much more control via config options. If you are interested in the details, check the changelog for the pre-releases.
  • 2.2.0

    release26 октября 2024 г.

    2.2.0

    • removed feature: Attribute Screen, this feature was exported into a standalone mod called "Player Attribute Screen". The "attribute_screen_configuration" config value should work in the new mods config file.
    • added compatibility with "Player Attribute Screen"
    • added server config option to set default spell slot amount
    • added vanilla axes and items from the "More RPG Classes" mods by @Fichte to several item tags
  • 2.1.0

    release13 сентября 2024 г.

    2.1.0

    • update to 1.21.1
    • client config is now much more organized and better documented
    • added client option to hide empty hand slots in the HUD
    • added client option to hide the status effect screen
    • added compatibility with "Backpack Attribute"
    • added compatibility with "Inventory Size Attributes"
    • fixed several issues with the status effect screen
    • prepared several features that are coming in the future
  • 2.0.1

    release26 июля 2024 г.

    2.0.1

    • fixed an issue where the client would crash when shift-clicking in the RPG inventory, on some items, while hand items where sheathed
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