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Моды/Rotten Creatures
Rotten Creatures

Rotten Creatures

Rotten Creatures is a mod that aims to add a lot of awesome new zombie mobs to Minecraft!

3.3M
712
  • Rotten Creatures Neoforge 1.21.1-1.1.2

    release21 июня 2025 г.
    • Now supports latest platform versions
    • Treasure Chests no longer drop twice
    • Zombies now spawn (they weren't spawning before! why no one told me?! D:)
  • Rotten Creatures Fabric 1.21.1-1.1.2

    release21 июня 2025 г.
    • Now supports latest platform versions
    • Treasure Chests no longer drop twice
    • Zombies now spawn (they weren't spawning before! why no one told me?! D:)
    • Updated to 1.21.1
    • Spears now render properly
    • Added missing drops for heads
    • Scarabs are now classified as monsters
    • Added can convert to burned tag
    • Added can convert to frostbitten tag
  • Rotten Creatures Fabric 1.21.1-1.1.1

    release3 мая 2025 г.
    • Updated to 1.21.1
    • Spears now render properly
    • Added missing drops for heads
    • Scarabs are now classified as monsters
    • Added can convert to burned tag
    • Added can convert to frostbitten tag
  • RottenCreatures Fabric 1.20.1 - 1.1.0

    release23 марта 2025 г.

    CHANGES

    • Migrated to Platform API.
    • Added the original sounds from the 1.14 - 1.15 release.
    • Burned, Frostbitten, Swampy, Scarabs, and Treasure Chests have received an overhaul.
    • Zombie and Skeleton Lackeys are now persistent if named.
    • Added support to Just Enough Effect Descriptions (JEED).
    • Added new head blocks for: Burned, Frostbitten, Swampy, Undead Miner, Mummy, Glacial Hunter, Dead Beard, Immortal, and Zap.
    • Up to date translations for Spanish, Portuguese, Deutsch, Russian, Turkish, Ukrainian, and Simplified Chinese.

    BURNED

    • They now check if they're at half health to convert into crazy.
    • Changed dripping particles for falling particles, so no more particles getting stuck mid air.
    • Improved buff implementation to consume less memory.

    FROSTBITTEN

    • They now generate a smaller ice patch whenever they walk on water.
    • They are no longer affected by the Freeze effect.
    • The snow explosion of baby frostbittens have been changed:
      • New visuals for the Snow Explosion.
      • Lowered effect radius to 5 blocks instead of 10.
      • It will now freeze any nearby entities instead of just players.
      • The duration of the effects applied may vary depending on the difficulty.

    SWAMPY

    • The baby version now explodes after hitting a target.
    • They now move more effectively on water.
    • Upon death, they'll only apply poison effect instead of all current active effects.
    • They now create a visual explosion cloud with particles.
    • They now drop falling dust particles.
    • They are no longer affected by the Poison effect.

    SCARABS

    • They've received new models, textures and animations
    • They can now switch between ground and flight mode.
    • Merged both types of scarabs into a single entity with variants: Death Scarabs and Embellished Scarabs.
    • Death Scarabs prefer ground movement, they'll perform ram attacks when on the ground.
    • Embellished Scarabs take flight during combat more aggressively.
    • They no longer receive fall damage.

    TREASURE CHESTS

    • Treasure Chests are now blocks instead of entities.
    • Each treasure chest is bound to the player who placed it, and only they can open or break it.
    • When another player tries to open your chest, they'll receive a message like "You cannot open 'player's' chest".
    • The treasure chest can store up to a stack formed of various items, similar to bundles.
    • Click on an open chest with items you want to store.
      • Items are stored in a FIFO (first-in-first-out) system when capacity is reached.
      • If existing items need to be replaced to make room, they'll be ejected.
      • When adding items that exceed capacity, older items are ejected first
    • Opening a chest that contains items will eject all the contents.
    • Only the owner of the treasure chest can see the stored items on the tooltip.
    • Items stay in the chest when broken, allowing you to move your storage.

    DATAPACK CHANGES

    • Added tags for zombie variants targeted by Immortals and Zaps:
      • rottencreatures:immortal_ignore
      • rottencreatures:immortal_cannot_convert
    • Added new loot table for Treasure Chests: entities/treasure_chest.json
    • Some directories and names for loot tables have been changed:
      • entities/burned/obsidian.json -> entities/burned_obsidian.json
      • entities/undead_miner/diamond.json -> entities/undead_diamond_miner.json
      • entities/undead_miner/gold.json -> entities/undead_gold_miner.json
      • entities/undead_miner/iron.json -> entities/undead_iron_miner.json
      • entities/undead_miner/stone.json -> entities/undead_stone_miner.json
    • Added Advancements.

    ADVANCEMENTS

    • Added Purification! - for killing each type of rotten creature.
    • Added Damn you, Batman, For forcing my hand - for brewing a freeze potion.
    • Added He's a Pirate! - for killing Dead Beard and taking his treasure.
    • Added High Tension - for killing an immortal.

    BUG FIXES

    • #46 | #14 - Missing Sounds.
    • #45 - Undead Miners can still spawn in modded biomes that should restrict their spawn.
    • #43 - Undead Miners move faster than regular zombies.
    • #42 - Restricted zombies still have a hidden baby variant.
    • #23 | #11 - Mummy Armor Rendering causes the world to crash.
    • #19 - Dead Beard causes block damage when mobGriefing is set to false.
    • #25 | #18 | #8 - Keep getting spammed - "rottencreatures-common.toml is not correct. Correcting".
    • #10 - Maximum depth for Undead Miner spawning.
    • #5 - JEED support.
    • Not Reported - Dead Beard may explode prematurely without taking the ignited TNT Barrel.
    • Not Reported - Treasure Chest rotation is uncontrollable.
    • Not Reported - Placing a Burned inside a Lava Cauldron would infinitely check if it's obsidian.
  • RottenCreatures Forge 1.20.1-1.1.0

    release23 марта 2025 г.

    CHANGES

    • Migrated to Platform API.
    • Added the original sounds from the 1.14 - 1.15 release.
    • Burned, Frostbitten, Swampy, Scarabs, and Treasure Chests have received an overhaul.
    • Zombie and Skeleton Lackeys are now persistent if named.
    • Added support to Just Enough Effect Descriptions (JEED).
    • Added new head blocks for: Burned, Frostbitten, Swampy, Undead Miner, Mummy, Glacial Hunter, Dead Beard, Immortal, and Zap.
    • Up to date translations for Spanish, Portuguese, Deutsch, Russian, Turkish, Ukrainian, and Simplified Chinese.

    BURNED

    • They now check if they're at half health to convert into crazy.
    • Changed dripping particles for falling particles, so no more particles getting stuck mid air.
    • Improved buff implementation to consume less memory.

    FROSTBITTEN

    • They now generate a smaller ice patch whenever they walk on water.
    • They are no longer affected by the Freeze effect.
    • The snow explosion of baby frostbittens have been changed:
      • New visuals for the Snow Explosion.
      • Lowered effect radius to 5 blocks instead of 10.
      • It will now freeze any nearby entities instead of just players.
      • The duration of the effects applied may vary depending on the difficulty.

    SWAMPY

    • The baby version now explodes after hitting a target.
    • They now move more effectively on water.
    • Upon death, they'll only apply poison effect instead of all current active effects.
    • They now create a visual explosion cloud with particles.
    • They now drop falling dust particles.
    • They are no longer affected by the Poison effect.

    SCARABS

    • They've received new models, textures and animations
    • They can now switch between ground and flight mode.
    • Merged both types of scarabs into a single entity with variants: Death Scarabs and Embellished Scarabs.
    • Death Scarabs prefer ground movement, they'll perform ram attacks when on the ground.
    • Embellished Scarabs take flight during combat more aggressively.
    • They no longer receive fall damage.

    TREASURE CHESTS

    • Treasure Chests are now blocks instead of entities.
    • Each treasure chest is bound to the player who placed it, and only they can open or break it.
    • When another player tries to open your chest, they'll receive a message like "You cannot open 'player's' chest".
    • The treasure chest can store up to a stack formed of various items, similar to bundles.
    • Click on an open chest with items you want to store.
      • Items are stored in a FIFO (first-in-first-out) system when capacity is reached.
      • If existing items need to be replaced to make room, they'll be ejected.
      • When adding items that exceed capacity, older items are ejected first
    • Opening a chest that contains items will eject all the contents.
    • Only the owner of the treasure chest can see the stored items on the tooltip.
    • Items stay in the chest when broken, allowing you to move your storage.

    DATAPACK CHANGES

    • Added tags for zombie variants targeted by Immortals and Zaps:
      • rottencreatures:immortal_ignore
      • rottencreatures:immortal_cannot_convert
    • Added new loot table for Treasure Chests: entities/treasure_chest.json
    • Some directories and names for loot tables have been changed:
      • entities/burned/obsidian.json -> entities/burned_obsidian.json
      • entities/undead_miner/diamond.json -> entities/undead_diamond_miner.json
      • entities/undead_miner/gold.json -> entities/undead_gold_miner.json
      • entities/undead_miner/iron.json -> entities/undead_iron_miner.json
      • entities/undead_miner/stone.json -> entities/undead_stone_miner.json
    • Added Advancements.

    ADVANCEMENTS

    • Added Purification! - for killing each type of rotten creature.
    • Added Damn you, Batman, For forcing my hand - for brewing a freeze potion.
    • Added He's a Pirate! - for killing Dead Beard and taking his treasure.
    • Added High Tension - for killing an immortal.

    BUG FIXES

    • #46 | #14 - Missing Sounds.
    • #45 - Undead Miners can still spawn in modded biomes that should restrict their spawn.
    • #43 - Undead Miners move faster than regular zombies.
    • #42 - Restricted zombies still have a hidden baby variant.
    • #23 | #11 - Mummy Armor Rendering causes the world to crash.
    • #19 - Dead Beard causes block damage when mobGriefing is set to false.
    • #25 | #18 | #8 - Keep getting spammed - "rottencreatures-common.toml is not correct. Correcting".
    • #10 - Maximum depth for Undead Miner spawning.
    • #5 - JEED support.
    • Not Reported - Dead Beard may explode prematurely without taking the ignited TNT Barrel.
    • Not Reported - Treasure Chest rotation is uncontrollable.
    • Not Reported - Placing a Burned inside a Lava Cauldron would infinitely check if it's obsidian.
  • RottenCreatures Fabric 1.19.2 - 1.1.0

    release23 марта 2025 г.

    CHANGES

    • Migrated to Platform API.
    • Added the original sounds from the 1.14 - 1.15 release.
    • Burned, Frostbitten, Swampy, Scarabs, and Treasure Chests have received an overhaul.
    • Zombie and Skeleton Lackeys are now persistent if named.
    • Added support to Just Enough Effect Descriptions (JEED).
    • Added new head blocks for: Burned, Frostbitten, Swampy, Undead Miner, Mummy, Glacial Hunter, Dead Beard, Immortal, and Zap.
    • Up to date translations for Spanish, Portuguese, Deutsch, Russian, Turkish, Ukrainian, and Simplified Chinese.

    BURNED

    • They now check if they're at half health to convert into crazy.
    • Changed dripping particles for falling particles, so no more particles getting stuck mid air.
    • Improved buff implementation to consume less memory.

    FROSTBITTEN

    • They now generate a smaller ice patch whenever they walk on water.
    • They are no longer affected by the Freeze effect.
    • The snow explosion of baby frostbittens have been changed:
      • New visuals for the Snow Explosion.
      • Lowered effect radius to 5 blocks instead of 10.
      • It will now freeze any nearby entities instead of just players.
      • The duration of the effects applied may vary depending on the difficulty.

    SWAMPY

    • The baby version now explodes after hitting a target.
    • They now move more effectively on water.
    • Upon death, they'll only apply poison effect instead of all current active effects.
    • They now create a visual explosion cloud with particles.
    • They now drop falling dust particles.
    • They are no longer affected by the Poison effect.

    SCARABS

    • They've received new models, textures and animations
    • They can now switch between ground and flight mode.
    • Merged both types of scarabs into a single entity with variants: Death Scarabs and Embellished Scarabs.
    • Death Scarabs prefer ground movement, they'll perform ram attacks when on the ground.
    • Embellished Scarabs take flight during combat more aggressively.
    • They no longer receive fall damage.

    TREASURE CHESTS

    • Treasure Chests are now blocks instead of entities.
    • Each treasure chest is bound to the player who placed it, and only they can open or break it.
    • When another player tries to open your chest, they'll receive a message like "You cannot open 'player's' chest".
    • The treasure chest can store up to a stack formed of various items, similar to bundles.
    • Click on an open chest with items you want to store.
      • Items are stored in a FIFO (first-in-first-out) system when capacity is reached.
      • If existing items need to be replaced to make room, they'll be ejected.
      • When adding items that exceed capacity, older items are ejected first
    • Opening a chest that contains items will eject all the contents.
    • Only the owner of the treasure chest can see the stored items on the tooltip.
    • Items stay in the chest when broken, allowing you to move your storage.

    DATAPACK CHANGES

    • Added tags for zombie variants targeted by Immortals and Zaps:
      • rottencreatures:immortal_ignore
      • rottencreatures:immortal_cannot_convert
    • Added new loot table for Treasure Chests: entities/treasure_chest.json
    • Some directories and names for loot tables have been changed:
      • entities/burned/obsidian.json -> entities/burned_obsidian.json
      • entities/undead_miner/diamond.json -> entities/undead_diamond_miner.json
      • entities/undead_miner/gold.json -> entities/undead_gold_miner.json
      • entities/undead_miner/iron.json -> entities/undead_iron_miner.json
      • entities/undead_miner/stone.json -> entities/undead_stone_miner.json
    • Added Advancements.

    ADVANCEMENTS

    • Added Purification! - for killing each type of rotten creature.
    • Added Damn you, Batman, For forcing my hand - for brewing a freeze potion.
    • Added He's a Pirate! - for killing Dead Beard and taking his treasure.
    • Added High Tension - for killing an immortal.

    BUG FIXES

    • #46 | #14 - Missing Sounds.
    • #45 - Undead Miners can still spawn in modded biomes that should restrict their spawn.
    • #43 - Undead Miners move faster than regular zombies.
    • #42 - Restricted zombies still have a hidden baby variant.
    • #23 | #11 - Mummy Armor Rendering causes the world to crash.
    • #19 - Dead Beard causes block damage when mobGriefing is set to false.
    • #25 | #18 | #8 - Keep getting spammed - "rottencreatures-common.toml is not correct. Correcting".
    • #10 - Maximum depth for Undead Miner spawning.
    • #5 - JEED support.
    • Not Reported - Dead Beard may explode prematurely without taking the ignited TNT Barrel.
    • Not Reported - Treasure Chest rotation is uncontrollable.
    • Not Reported - Placing a Burned inside a Lava Cauldron would infinitely check if it's obsidian.
  • RottenCreatures Forge 1.19.2 - 1.1.0

    release23 марта 2025 г.

    CHANGES

    • Migrated to Platform API.
    • Added the original sounds from the 1.14 - 1.15 release.
    • Burned, Frostbitten, Swampy, Scarabs, and Treasure Chests have received an overhaul.
    • Zombie and Skeleton Lackeys are now persistent if named.
    • Added support to Just Enough Effect Descriptions (JEED).
    • Added new head blocks for: Burned, Frostbitten, Swampy, Undead Miner, Mummy, Glacial Hunter, Dead Beard, Immortal, and Zap.
    • Up to date translations for Spanish, Portuguese, Deutsch, Russian, Turkish, Ukrainian, and Simplified Chinese.

    BURNED

    • They now check if they're at half health to convert into crazy.
    • Changed dripping particles for falling particles, so no more particles getting stuck mid air.
    • Improved buff implementation to consume less memory.

    FROSTBITTEN

    • They now generate a smaller ice patch whenever they walk on water.
    • They are no longer affected by the Freeze effect.
    • The snow explosion of baby frostbittens have been changed:
      • New visuals for the Snow Explosion.
      • Lowered effect radius to 5 blocks instead of 10.
      • It will now freeze any nearby entities instead of just players.
      • The duration of the effects applied may vary depending on the difficulty.

    SWAMPY

    • The baby version now explodes after hitting a target.
    • They now move more effectively on water.
    • Upon death, they'll only apply poison effect instead of all current active effects.
    • They now create a visual explosion cloud with particles.
    • They now drop falling dust particles.
    • They are no longer affected by the Poison effect.

    SCARABS

    • They've received new models, textures and animations
    • They can now switch between ground and flight mode.
    • Merged both types of scarabs into a single entity with variants: Death Scarabs and Embellished Scarabs.
    • Death Scarabs prefer ground movement, they'll perform ram attacks when on the ground.
    • Embellished Scarabs take flight during combat more aggressively.
    • They no longer receive fall damage.

    TREASURE CHESTS

    • Treasure Chests are now blocks instead of entities.
    • Each treasure chest is bound to the player who placed it, and only they can open or break it.
    • When another player tries to open your chest, they'll receive a message like "You cannot open 'player's' chest".
    • The treasure chest can store up to a stack formed of various items, similar to bundles.
    • Click on an open chest with items you want to store.
      • Items are stored in a FIFO (first-in-first-out) system when capacity is reached.
      • If existing items need to be replaced to make room, they'll be ejected.
      • When adding items that exceed capacity, older items are ejected first
    • Opening a chest that contains items will eject all the contents.
    • Only the owner of the treasure chest can see the stored items on the tooltip.
    • Items stay in the chest when broken, allowing you to move your storage.

    DATAPACK CHANGES

    • Added tags for zombie variants targeted by Immortals and Zaps:
      • rottencreatures:immortal_ignore
      • rottencreatures:immortal_cannot_convert
    • Added new loot table for Treasure Chests: entities/treasure_chest.json
    • Some directories and names for loot tables have been changed:
      • entities/burned/obsidian.json -> entities/burned_obsidian.json
      • entities/undead_miner/diamond.json -> entities/undead_diamond_miner.json
      • entities/undead_miner/gold.json -> entities/undead_gold_miner.json
      • entities/undead_miner/iron.json -> entities/undead_iron_miner.json
      • entities/undead_miner/stone.json -> entities/undead_stone_miner.json
    • Added Advancements.

    ADVANCEMENTS

    • Added Purification! - for killing each type of rotten creature.
    • Added Damn you, Batman, For forcing my hand - for brewing a freeze potion.
    • Added He's a Pirate! - for killing Dead Beard and taking his treasure.
    • Added High Tension - for killing an immortal.

    BUG FIXES

    • #46 | #14 - Missing Sounds.
    • #45 - Undead Miners can still spawn in modded biomes that should restrict their spawn.
    • #43 - Undead Miners move faster than regular zombies.
    • #42 - Restricted zombies still have a hidden baby variant.
    • #23 | #11 - Mummy Armor Rendering causes the world to crash.
    • #19 - Dead Beard causes block damage when mobGriefing is set to false.
    • #25 | #18 | #8 - Keep getting spammed - "rottencreatures-common.toml is not correct. Correcting".
    • #10 - Maximum depth for Undead Miner spawning.
    • #5 - JEED support.
    • Not Reported - Dead Beard may explode prematurely without taking the ignited TNT Barrel.
    • Not Reported - Treasure Chest rotation is uncontrollable.
    • Not Reported - Placing a Burned inside a Lava Cauldron would infinitely check if it's obsidian.
  • Rotten Creatures Fabric 1.19.2 v1.0.1

    release13 ноября 2022 г.

    CHANGES

    • tweaked dead beard spawns

    BUGFIXES

    • unlinked config values

    • incorrect second layer position on zombie lackey

  • Rotten Creatures Forge 1.19.2 v1.0.1

    release13 ноября 2022 г.

    CHANGES

    • tweaked dead beard spawns

    BUGFIXES

    • unlinked config values

    • incorrect second layer position on zombie lackey

    • glacial hunter spear rendering incorrectly

  • Rotten Creatures Fabric 1.19.2 v1.0.0

    release13 ноября 2022 г.
    • added Glacial Hunters
    • added Hunter's Wolf
    • added Mummies
    • added Scarabs
    • added Dead Beard
    • added Zombie and Skeleton Lackeys
    • added Treasure Chest
    • added Immortal
    • added Zap
    • added Channelled effect
    • added config values to modify spawns
    • added tags to modify spawns

    CHANGES

    • tweaked zombie attributes
    • updates on loot tables
    • Undead Miners will no longer burn at sunlight
    • Magma and Frozen Rotten Flesh can provide Hunger to the user
    • Frozen Rotten Flesh will extinguish the user if burning
    • Burneds lava layer is now emissive
    • Burneds will swing to both sides when walking
    • Burneds will now emit dripping particles
    • depending on the charge of the rocket, TNT Barrels will fly higher
    • replaced Creative Tab icon to use Rotten Flesh like the original release
    • glacial hunters may now spawn at ice spikes

    BUGFIXES

    • modded biomes may return 'Trying to access unbound value' [Fabric 1.18.2]
    • servers may crash for an incorrect import of Lists and Sets
  • Rotten Creatures Forge 1.19.2 v1.0.0

    release13 ноября 2022 г.
    • added Glacial Hunters
    • added Hunter's Wolf
    • added Mummies
    • added Scarabs
    • added Dead Beard
    • added Zombie and Skeleton Lackeys
    • added Treasure Chest
    • added Immortal
    • added Zap
    • added Channelled effect
    • added config values to modify spawns
    • added tags to modify spawns

    CHANGES

    • tweaked zombie attributes
    • updates on loot tables
    • Undead Miners will no longer burn at sunlight
    • Magma and Frozen Rotten Flesh can provide Hunger to the user
    • Frozen Rotten Flesh will extinguish the user if burning
    • Burneds lava layer is now emissive
    • Burneds will swing to both sides when walking
    • Burneds will now emit dripping particles
    • depending on the charge of the rocket, TNT Barrels will fly higher
    • replaced Creative Tab icon to use Rotten Flesh like the original release
    • glacial hunters may now spawn at ice spikes

    BUGFIXES

    • modded biomes may return 'Trying to access unbound value' [Fabric 1.18.2]
    • servers may crash for an incorrect import of Lists and Sets
  • Rotten Creatures Fabric 1.18.2 v1.0.0

    release13 ноября 2022 г.
    • added Glacial Hunters
    • added Hunter's Wolf
    • added Mummies
    • added Scarabs
    • added Dead Beard
    • added Zombie and Skeleton Lackeys
    • added Treasure Chest
    • added Immortal
    • added Zap
    • added Channelled effect
    • added config values to modify spawns
    • added tags to modify spawns

    CHANGES

    • tweaked zombie attributes
    • updates on loot tables
    • Undead Miners will no longer burn at sunlight
    • Magma and Frozen Rotten Flesh can provide Hunger to the user
    • Frozen Rotten Flesh will extinguish the user if burning
    • Burneds lava layer is now emissive
    • Burneds will swing to both sides when walking
    • Burneds will now emit dripping particles
    • depending on the charge of the rocket, TNT Barrels will fly higher
    • replaced Creative Tab icon to use Rotten Flesh like the original release
    • glacial hunters may now spawn at ice spikes

    BUGFIXES

    • modded biomes may return 'Trying to access unbound value' [Fabric 1.18.2]
    • servers may crash for an incorrect import of Lists and Sets
  • Rotten Creatures Forge 1.18.2 v1.0.0

    release13 ноября 2022 г.
    • added Glacial Hunters
    • added Hunter's Wolf
    • added Mummies
    • added Scarabs
    • added Dead Beard
    • added Zombie and Skeleton Lackeys
    • added Treasure Chest
    • added Immortal
    • added Zap
    • added Channelled effect
    • added config values to modify spawns
    • added tags to modify spawns

    CHANGES

    • tweaked zombie attributes
    • updates on loot tables
    • Undead Miners will no longer burn at sunlight
    • Magma and Frozen Rotten Flesh can provide Hunger to the user
    • Frozen Rotten Flesh will extinguish the user if burning
    • Burneds lava layer is now emissive
    • Burneds will swing to both sides when walking
    • Burneds will now emit dripping particles
    • depending on the charge of the rocket, TNT Barrels will fly higher
    • replaced Creative Tab icon to use Rotten Flesh like the original release
    • glacial hunters may now spawn at ice spikes

    BUGFIXES

    • modded biomes may return 'Trying to access unbound value' [Fabric 1.18.2]
    • servers may crash for an incorrect import of Lists and Sets

Совместимость

Minecraft: Java Edition

Платформы

Поддерживаемые окружения

Клиент и сервер

Сведения

Лицензия:
Опубликован:3 года назад
Обновлён:11 месяцев назад
ID проекта:
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