
RIP
Your soul will spawn at your death's location. Each death makes you weaker.
1.4K
18
- 1.21.11 fixes
- gamerule immediate_respawn is now optionnal (but recommended)
- reload do not change immediate_respawn gamerule anymore
- 1.21.11 fixes
- gamerule immediate_respawn is now optionnal (but recommended)
- reload do not change immediate_respawn gamerule anymore
- 1.21.9 fixes
- minor performance code improvments
- ShowSoulName option tweaked: now show the name in a 12 radius range (default)
- 1.21.6 fixes
- 1.21.7/8 checks OK
- 1.21.5 fixes
- 1.21.2 fixes
- Compatibility 1.21+
- Better soul kill when dying by age
- Compatibility 1.20.5+.
- Reduce uuid checks from "full" to "half" (uuid[0] and uuid[1]).
- Remove 6 scoreboards, into storage system.
- Last death position is now in a storage (beta).
- Compatibility 1.20+.
- Code repolished for 1.20+.
- Spawn your soul on death (default : 1 hours, chunk loaded).
- Get death coordinates by using
/trigger rip - DarkSoul style: lose 1 max heart per death. Gain 1 heart per recovered soul.

