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Reign of Nether RTS

Reign of Nether RTS

Minecraft reimagined as a real-time strategy game

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  • Reign of Nether RTS 1.3.5

    release13 июня 2026 г.

    💹 Market Trading 💹

    Every faction now has a market building, requiring (150 wood, 150 ore) and 60 population worth of buildings excluding your capitol as a prerequisite to construct (It doesn't use up population).

    Market buildings allow the exchanging of resource types, at a starting rate of 100:75, and reducing by 2 for every trade done. For example, trading 100 food for 75 ore will make the next trade 100 food for 73 ore. However, it will also make the opposite trade become 100 ore for 77 food.

    The minimum rate is 100:15 and maximum is 100:135

    Market rates are saved to your player data so you can't build a second market to reset them.

    🛠️ Bugfixes 🛠️

    • Adjusted watchtower entrances to stop taller units getting stuck on exit
    • Fixed a crash from selecting a lot of buildings and mousing over the + tooltip
    • Fixed selected building buttons not showing any labels
  • Reign of Nether RTS 1.3.4c

    release9 июня 2026 г.

    🛠️ Quality of Life 🛠️

    • Added an option for a square minimap in the RoN mod config menu

    ⚙️ Bugfixes ⚙️

    • Fixed Hoglin riders not moving all the way to their target position
    • Fixed units stopping periodically when on long move commands
    • Fixed bridges over water not replacing their destroyed blocks with water
  • Reign of Nether RTS 1.3.4b

    release8 июня 2026 г.

    🛠️ Bugfixes 🛠️

    • Fixed translations in wave survival mode
    • Fixed a crash when attacking buildings
    • Fixed spectators sometimes being able to see start pos buttons when a game has already started
    • Fixed heroes not being recognised for revivals and training
  • Reign of Nether RTS 1.3.4a

    release7 июня 2026 г.

    ⚙️ Quality of Life ⚙️

    • Revamped ready system

      • Removed the top right start-pos cycling button
      • Start pos buttons are now all on the minimap - you can click them to reserve a spot or disable the position
      • The game countdown is no longer started by players manually,
      • Instead it begins once all enabled start positions are filled and everyone is ready
    • Hay bales are now harvestable for 20 food each, but takes 20s to gather

    • Unit portrait names are now translatable

    • Hotkeys are now rebindable in the Minecraft options menu

      • Thanks @Soly!

    🛠️ Bugfixes 🛠️

    • Fixed chunk generation making too many server logs
    • Fixed messages for survival players dying to RoN units
    • Iron golem hotkey on Villager units changed to X to fix a conflict with Call to Arms
    • Fixed Windcallers randomly spawning as captains
    • Fixed Windcaller attack sounds not playing
    • Fixed a crash when destroying a transport portal that a player was actively in use

    💬 Languages 💬

    • Updated Russian (ru_ru)
      • Thanks @Azore!
    • Updated Simplified Chinese (zh_cn)
      • Thanks @NumberSir!
    • Updated Persian (fa_ir)
      • Thanks @Alireza!
  • Reign of Nether RTS 1.3.4

    release26 мая 2026 г.

    💨 Windcallers 💨

    Windcallers are a new fast flying unit available to villagers at the Arcane Tower, requiring a library to build, they cost (150 food, 60 wood, 60 ore, 35s, 3 pop)

    Flying - Windcallers can instantly switch between a fast flying form and a slow but stronger ground form.

    Levitation (Passive) - When grounded, windcaller attacks cause levitation on affected enemies for 4s, causing them to be lifted into the air - units won't be able to move but can still attack if they're ranged. Can be increased by library enchantments and the enchanter's ultimate aura.

    Borne Upon a Wind (Upgrade) - Research at the Library costing (300 food, 150 wood, 150 ore, 120s). Allows windcallers to levitate enemies while flying and auto spawns them as flying from the Arcane Tower

    🛠️ Bugfixes 🛠️

    • Reworked the shrine of prosperity to stop units getting stuck on the carpets
    • Custom buildings no longer spawn animals randomly
    • Fixed skeletons not moving correctly near water
    • Wildfire Molten Bombs now aggro neutral units
    • Fixed most ability sounds being audible across the map
    • Ravager Artillery attack-ground markers are now reset when issuing an attack-move

    ⚙️ Quality of Life ⚙️

    • Cobbled Deepslate now converts to Blackstone
    • Possessed neutral units lose their anchors
    • Friendly units stop attacking a neutral building that's been captured
    • Added /gamerule buildingsOutsideBorder (default true)
      • When enabled, buildings will not be auto-destroyed if they are outside the world border

    ⚖️ Balancing ⚖️

    🧑‍🌾 Villagers

    • Witches and all related upgrades have been moved into a new Witch Hut building
      • Witch Huts cost (200 wood, 50 ore) and require a Barracks
    • Arcane Tower cost changed from (200 wood, 100 ore) to (100 wood, 200 ore)
    • Evokers no longer require a Library
    • Evokers can now summon vexes while mounted on Ravagers
    • The Enchanter now gains 40 exp for each enchantment cast
      • For reference, level 1 -> 2 requires 320 exp

    💀 Monsters

    • Wretched Wraith regen on snow increased to 0.5hp/s + 0.25hp per additional layer of snow
    • Wraiths slow down enemies while channeling possession on them
    • Necromancers now lead their shots against moving targets so they're much more accurate
    • Necromancer phantom range increased from 12 to 15
    • Mass Burials research cost increased from (300 wood, 300 ore) to (400 wood, 400 ore)

    🐷 Piglins

    • Infernal portals now build 20% slower (they were building faster than other factions' altars)
    • Wildfire and blazes now take 1dmg/s in water (wildfires were taking 20dmg/s, blazes were immune)
  • Reign of Nether RTS 1.3.3d

    release17 мая 2026 г.

    🛠️ Bugfixes 🛠️

    • Piglin shields and spider climbing toggles are now saved between server restarts and chunk reloads
    • Fixed some scenario alliances not working again
    • Fixed /rts-victory not working with player selectors

    ⚙️ Quality of Life ⚙️

    • /rts-reset and /rts-hard-reset can now be used from command blocks
  • Reign of Nether RTS 1.3.3c

    release16 мая 2026 г.

    🛠️ Bugfixes 🛠️

    • Fixed royal guards with ultimate active shrinking to normal size when their chunk was unloaded

    • Fixed mouse drift when vsync was disabled in RTS camera

    • Fixed several production items having broken tooltips when queued

      • Thanks @Kaffeeundcode for all these fixes!
    • Fixed right click attacking not working

    • Fixed piercing arrows hitting allies behind the main target

    • Fixed start blocks having no colours on the minimap

      • This does not fix it in save data, so if your map's start block are black, destroy and replace them
  • Reign of Nether RTS 1.3.3b

    release15 мая 2026 г.

    🛠️ Bugfixes 🛠️

    • Fixed Mausoleums still having only 40 range if it was not the first building you built
    • Slimes can no longer convert enemy units without their upgrade research
    • Slimes no longer permanently lose movement speed if they consume another slime under daylight
    • Llamas are no longer using wolf stats
    • Fixed mob spawners not working again
    • Fixed vanilla world generation options not working (including superflat!)
      • Thanks @Rics9t

    ⚙️ Quality of Life ⚙️

    • Flattened default world generation
      • Also thanks to @Rics9t
    • Added /gamerule doNetherConversion
      • If disabled, portals no longer create nether zones, and any existing zones will begin to revert

    ⚖️ Balancing ⚖️

    • Enchanter efficiency raised from 50% increased worker speed to 75%
    • Evokers can now mount ravagers
      • They can't summon Vexes or switch fang types while mounted
  • Reign of Nether RTS 1.3.3a

    release13 мая 2026 г.

    🛠️ Bugfixes 🛠️

    • Fixed mausoleum night radius
      • The oldest built mausoleum for each player should have 80 range, while all others have 40
  • Reign of Nether RTS 1.3.3

    release13 мая 2026 г.

    👻 Wraiths (New monster unit) 👻

    New monster unit at the dungeon, costing (70 food, 70 ore, 30s, 2 pop)

    Phasing (Passive): receives and gives no knockback, and can walk through all non-wraith units.

    Fear: Causes an enemy to run away uncontrollably for 5s. Can be used at a short range (4 blocks) or autocasted on melee hit.

    Possession: Channel to sacrifice the wraith and take permanent control of an enemy unit. Larger units require multiple wraiths and longer time. Requires research at the lab costing (400 food, 400 wood, 160s)

    🪦 Overflowing Graveyards 🪦

    Building upgrade for graveyards costing (75 wood, 75 ore, 60s), unlocking the ability to stockpile up to 10 units in the form of mob skulls over the population limit.

    You can toggle the graveyard to instantly turn all skulls into units as soon as population space is free.

    Can be upgraded to hold up to 20 units at the lab costing (300 wood, 300 ore, 140s)

    🛠️ Bugfixes 🛠️

    • Fixed scenario NPCs not allying with the player when set to the same scenario team number
    • Scenario alliances are now only enforced if the map was published as a scenario
    • Fixed units not being removed on death when you rejoined a singleplayer world
    • Fixed the autobuild argument on building placement commands
    • Fixed heroes not having any mana when summoned via commands

    ⚙️ Quality of Life ⚙️

    • Reworked the Wretched Wraith sounds using MC Dungeons sound effects
    • You can now press Ctrl+Alt+D to delete units and buildings instead of the delete key
    • Added a revamped /rtsapi building destroy|place|owner command set, featuring:
      • @b building selector, with options for distance, limit, sorting, coordinates, type and rotation
      • @r random selector
      • @p nearest selector
      • Dynamic building name suggestions including custom buildings
      • Thanks to @xiaohuige_hhy for this!
    • Added /gamerule coopMode, if enabled:
      • All human RTS players are locked in as allies at the start of a match
      • Victory can only be achieved by using /rtsapi-victory or building a beacon
    • Scenario NPC roles are not allied, unless they are on the same team number
    • Added a unit line formations feature
      • Hold right-click and drag to have a group of units form a even line
      • Thanks to @Rics9t for this!

    ⚖️ Balancing ⚖️

    • Ravager roars now respect knockback resistance attributes
    • Ravager roar radius increased from 4 to 5
    • Ravager Artilleries now have increased attack range against larger buildings
    • Ravager Artilleries now have an attack-ground button
    • Fixed a bug where Spider Web research was using the wrong cost
      • This changes it from (300 food, 250 wood, 100s) to (300 wood, 300 ore, 140s)
  • Reign of Nether RTS 1.3.2e

    release1 мая 2026 г.

    🛠️ Bugfixes 🛠️

    • Using the gamemode switcher with F3+F4 no longer messes up your cursor
    • Fixed a crash related to castle promotions
    • Rejoining a singleplayer scenario no longer revokes your RTS player status
    • Scenario alliances auto-set after publishing a map are now saved on exit
      • This was causing units set under allied roles to fight each other before the game began
  • Reign of Nether RTS 1.3.2d

    release29 апреля 2026 г.

    🛠️ Bugfixes 🛠️

    • Fixed various crashes related to unit ticking and building finding

    💬 Languages 💬

    • Made /rts-scores and the rtsmap.info author label translatable
    • Updated Simplified Chinese (zh_cn)
      • Thanks @NumberSir!
  • Reign of Nether RTS 1.3.2c

    release28 апреля 2026 г.

    🛠️ Bugfixes 🛠️

    • The Wraith can no longer be built at the dungeon (it was unfinished!)
    • Pillagers now correctly cost (120 food, 80 wood)
    • Logging into a world in sandbox mode now enables all cheats clientside
      • This was previously only enabling it serverside, causing desyncs
  • Reign of Nether RTS 1.3.2b

    release28 апреля 2026 г.

    🛠️ Bugfixes 🛠️

    • All skeleton forms (including wither skeletons) can now be enchanted by the enchanter (granting +1 damage)
    • Commands that place buildings no longer require or consume resources for the player that it's placed for
    • Fixed piglin buildings not spreading nether when placed under neutral or NPC control
    • Fixed evokers attacking too fast
    • Fixed /rts-victory/defeat with selectors not working
    • Fixed buildings and nether zones transferring saves between singleplayer maps
    • Fixed being unable to get a victory screen in a singleplayer scenario

    ⚙️ Quality of Life ⚙️

    • Attribute modifiers now correctly apply to units
    • The executor of custom building commands are now the player that owns the building
    • This was implemented incorrectly in the last patch
    • NPCs in scenarios are now added as RTS Players, so you can see them in the diplomacy menu

    ⚖️ Balancing ⚖️

    • The wretched wraith is now fully immune to knockback and has no collision at all times
  • Reign of Nether RTS 1.3.2a

    release20 апреля 2026 г.

    🛠️ Bugfixes 🛠️

    • Fixed /attribute for attacks_per_second, except for:
      • Slimes & Magma Cubes
      • Evokers
      • Pillagers
      • Militia

    ⚙️ Quality of Life ⚙️

    • The executor of custom building commands are now the player that owns the building
      • If the owner is non-existent or logged out, the executor will be the server
    • Custom building command cooldowns are now set by ticks instead of seconds
  • Reign of Nether RTS 1.3.2

    release19 апреля 2026 г.

    📜 Custom Building Commands 📜

    You can now define up to 8 commands for custom buildings that are run on different conditions:

    • ON_BUILD_COMPLETE
    • ON_DESTROY
    • ON_DAMAGE_TAKEN
    • ON_CAPTURE
    • OFF_COOLDOWN_IF_COMPLETE
    • OFF_COOLDOWN_IF_GARRISONED
    • NONE

    🧮 Unit Attributes 🧮

    All units can now have their stats modified via /attribute:

    • reignofnether:attack_damage
    • reignofnether:attacks_per_second
    • reignofnether:attack_range
    • reignofnether:aggro_range
    • reignofnether:ranged_damage_resist
    • reignofnether:magic_damage_resist

    Attributes for hero units only:

    • reignofnether:base_max_health
    • reignofnether:base_max_mana
    • reignofnether:mana_regen_per_second
    • reignofnether:max_mana_bonus_per_level
    • reignofnether:max_health_bonus_per_level
    • reignofnether:attack_damage_bonus_per_level

    🗺️ rtsmap.json 🗺️

    You can now add an rtsmap.json file in your custom map folder, which is used to announce to players the map description, name and author, as well as an alternate way to define start positions:

    {
        "name": "Quicksand",
        "author": ["MotivationalPseudonym"],
        "description": "A desert battlefield with shifting terrain and multiple choke points.",
        "version": "1.0",
        "startPositions": [
            { "id": 1, "x": 100, "y": 64, "z": 200 },
            { "id": 2, "x": -100, "y": 64, "z": 200 },
            { "id": 3, "x": 100, "y": 64, "z": -200 },
            { "id": 4, "x": -100, "y": 64, "z": -200 },
            { "id": 5, "x": 0, "y": 64, "z": 300 },
            { "id": 6, "x": 0, "y": 64, "z": -300 }
        ],
        "modes": {
            "ffa": [[1], [2], [3], [4], [5], [6]],
            "1v1": [[1], [4]],
            "2v2": [[1, 2], [3, 4]],
            "3v3": [[1, 2, 3], [4, 5, 6]],
            "2v2v2": [[1, 2], [3, 4], [5, 6]]
        },
        "defaultMode": "ffa"
    }
    

    🛠️ Bugfixes 🛠️

    • Fixed player selector not working for /rtsapi-set-camera
    • Workers no longer automatically gather wood from bridges

    ⚙️ Quality of Life ⚙️

    • Added a "Nether terrain only" option to custom buildings
  • Reign of Nether RTS 1.3.1

    release30 марта 2026 г.

    🗺️ Scenario Configuration 🗺️

    In sandbox at the top right there is now an option to configure a set of scenario roles (see the attached screenshot) A scenario role is a set of units/buildings that can be chosen to be played with at the start of a scenario map. You can configure which role a particular unit or building is for at the bottom left in sandbox mode.

    When you're ready for your map to be played, publish the map using the book & quill button at the top right. This will:

    • Kick you out of sandbox mode
    • Sets /gamerule scenarioMode true
    • Enables buttons for the player to pick a scenario role to play as

    At this point, your map is ready to be shared with others to play!

    📜 New commands 📜

    All of these are now runnable from command blocks:

    • /rtsapi-summon <ownerName> <entity> <pos> <nbt>
    • /rtsapi-add-research <researchName> <playerName>
    • /rtsapi-remove-research <researchName> <playerName>
    • /rtsapi-victory <playerName> <reason>
    • /rtsapi-defeat <playerName> <reason>
    • /rtsapi-set-unit-owner <ownerName> <newOwnerName> <selectFrom> <selectTo>
    • This was an existing command that now takes an optional second ownerName parameter (if provided, it will only affects units owned by the first name)
    • /rtsapi-set-unit-enemy-search <ownerName> <from> <to> <SearchBehaviour>
    • This is a way to make units automatically search out for enemies to fight, valid values for SearchBehaviour are:
      • NEAREST_ENEMY_UNIT
      • NEAREST_ENEMY_WORKER
      • NEAREST_ENEMY_BUILDING
      • NONE
    • /rtsapi-unit-action <ownerName> <selectFrom> <selectTo> <action> <targetFrom> <targetTo> This allows you to perform most unit commands such as moving, attacking, casting, etc. For the full list of valid actions, see this link https://github.com/SoLegendary/reignofnether/blob/1.20.1-dev/src/main/java/com/solegendary/reignofnether/unit/UnitAction.java

    🛠️ Bugfixes 🛠️

    • Spawners no longer spawn units when there are nearby player-owned units
    • Fixed an issue where custom buildings sometimes did not complete all of their blocks
    • Fixed neutral/hostile units not showing where they are moving to in sandbox mode
    • Fixed not being able to control non-RoN units in sandbox or when the wouldyoukindly cheat was enabled
    • Fixed units not being considered garrisoned after reloading a save

    ⚙️ Quality of Life ⚙️

    • Added a confirm step to the de-register custom building button
    • In sandbox mode, pressing F3 will show info for the moused-over block
    • /rts-reset and /rts-reset-hard can now only be run with permission level 2 or higher (ie. command blocks or higher)
    • The default for /gamerule allowedHeroes is now 2
    • Added /gamerule lockAlliances true/false
    • While enabled, alliances can only be made/broken with players who have not yet joined the match

    ⚖️ Balancing ⚖️

    • The Enchanter can now enchant allied units of other factions:
      • Skeletons and Headhunters get power (+1 damage)
      • Brutes get sharpness (+1 damage)
      • Any unit wearing a chestplate (except Marauders and Hoglins)
      • Grunts and Zombie villagers can be enchanted with Efficiency
    • Chainmail chestplates at the superior blacksmith cost reduced from 60 ore to 40 ore
    • Cost of Hoglin Rider research increased from (350 food, 300 wood, 120s) to (450 food, 350 wood, 180s)
    • Wildfire attack speed reduced from 0.75 to 0.6
  • Reign of Nether RTS 1.3.0

    release1 марта 2026 г.

    There are now THREE brand new heroes based on Minecraft Dungeons designs with the help of @20-sided. Train these at the altar, and unlock your second hero by building a castle-tier building.

    👻 The Wretched Wraith (Monster Hero) 👻

    A chilling spectre to summon forth snow and ice into the path of enemies. The wraith's abilities create stackable snow which reduces enemy move, attack speed and armour (into negatives!). Freeze your enemies solid with a channelled blizzard in the midst of battle.

    📚 The Enchanter (Villager Hero) 📚

    A wise illager dedicated to the art of enchanting. The enchanter grants a unique new enchantment to every single military unit and worker and can enhance them in combat with a powerful aura.

    ❤️‍🔥 The Wildfire (Piglin Hero) ❤️‍🔥

    A greater blaze of untamed flames with the power to stoke the fire in the souls of enemies and allies alike. The Wildfire is all about pure fire damage, its abilities creating magma, fire blocks and intense single-target flames. Transform it all into soulfire in a blaze of glory using its ultimate.

    🐷 Marauder (Piglin Unit) 🐷

    The marauder is a new early-game tanky piglin unit available at the bastion. Its special passive allows it to do bonus damage, stun and knockback on every 3rd hit. Upgrade this to have it hit up to three targets at once!

    💀 Bogged (Monster Unit) 💀

    The bogged has been backported into 1.20.1 and is a poisonous variant of the skeleton. It deals half the on-hit damage of a regular skeleton, but adds 6 poison damage over 6s, and prioritises unpoisoned targets.

    🔨 Blacksmith Armour 🔨

    Villagers now get blacksmith armour upgrades for any military unit, leather with a regular blacksmith, or chainmail with an upgraded one. This can also be enchanted with the enchanter.

    Other changes since 1.3.0-beta-9:

    🛠️ Bugfixes 🛠️

    • Fixed a crash from putting a headhunter or evoker egg in a spawner
    • Players can no longer build on barrier blocks
    • Custom buildings no longer provide night range before being completed
    • Fixed a possible crash from winning with a beacon
    • You can no longer stack additional spawns at a unit spawner by pulling existing mobs away
    • Fixed the royal guard's abilities not causing any knockback

    ⚙️ Quality of Life ⚙️

    • Improved slime and magma cube pathfinding

    ⚖️ Balance ⚖️

    • The Wildfire's Molten Bomb no longer does any damage on impact
    • The Royal Guard's mace slam mana cost increased from 40 to 60, but cooldown decreased from 30s to 20s
    • The Royal Guard's taunting cry mana cost increased from 60 to 75, but cooldown decreased from 50s to 40s
    • The Royal Guard's battle rage mana gain reduced from (0.4, 0.6, 0.8) to (0.3, 0.4, 0.5)
  • Reign of Nether RTS 1.3.0-beta-9

    beta24 февраля 2026 г.

    🛠️ Bugfixes 🛠️

    • Campfires no longer do excessive damage
    • Creative players out of RTS cam are no longer locked into flying and noclip
    • Fixed the blizzard sound effect still continuing sometimes after the spell ends
    • Building a bridge overlapping resource blocks no longer makes those resources ungatherable
    • Libraries no longer try to autocast Vigor enchantments on Evokers that already have it
    • Warped Nylium now counts as nether terrain for piglins

    ⚖️ Balance ⚖️

    Magic resistance now also reduces fire tick damage

    💀 Monsters

    • Wretched Wraith bonus armour during blizzard increased from 30% to 50%
    • Wretched Wraith Frostblink mana cost reduced from 40 to 30, and cooldown reduced from (20,16,12) to (20,15,10)
    • The Wretched Wraith can no longer cause or receive knockback
    • Spider resource cost reduced from (90 food, 25 wood, 25 ore) to (80 food, 20 wood, 20 ore)
    • Spiders now glide smoothly up 1-block high steps without having to jump or climb

    🐷 Piglins

    • Piglin Merchant TNT Throw range increased from 12 to 14
    • Marauder Cleaving Flail damage to secondary targets reduced from 7 to 5 and stun from 1.5s to 1s
    • Piglin units lose their magma block immunity if they are actively on fire
    • Wildfire Molten Bomb no longer deals explosion damage (this was actually unintended)
    • Scorching gaze no longer causes 2x magma and fire block damage, but fire tick damage is raised to 3x
    • Blaze firewalls can now create fire blocks over snow
    • Fire Resistance now only affects Wither Skeletons and has been moved to the wither shrine
    • Fire Resistance cost reduced from (200 wood, 200 ore, 100s) to (125 wood, 125 ore, 60s)
    • Wither Skeletons now prioritise enemies that already have wither on them when autoattacking
    • Wither Skeletons now have 50% knockback resistance

    🧑‍🌾 Villagers

    • Witch Water Potions extinguish radius increased from 1 block to 2 blocks
    • Raised water potion cooldown from 5s to 8s
    • Witch magic resistance reduced from 85% to 60%
    • Iron Golem HP reduced from 140 to 120, but ranged armour increased from 20% to 40%
  • Reign of Nether RTS 1.3.0-beta-8

    beta19 февраля 2026 г.

    🛠️ Bugfixes 🛠️

    • Heroes can no longer pick up weapons and armour
    • Zombies summoned by necromancers no longer drop their weapons on death
    • Fixed the player defeated announcement text
    • Fixed grunts and villagers dealing too much damage to other units
    • Changing /gamerule groundYLevel no longer moves players that aren't in RTS cam (this was killing survival players!)
      • This also happened whenever another player logged in
    • Destroying a farm now destroys all of its crop blocks

    ⚙️ Quality of Life ⚙️

    • The Royal Guard and Enchanter now have the collision size of regular illagers (visual size unchanged)

    ⚖️ Balance ⚖️

    • All damage dealt to huntable animals by military units is halved
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