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- Fixed excessive memory usage when zooming out on large discovered maps
- Added a lightweight overlay API for future map addons/integrations.
- Reduced tile update pressure while the camera is moving to avoid extra stutter.
- Fixed admin teleport from the map for distant areas outside the current client view distance.
- Improved tactical map terrain rendering:
- better relief shading and height transitions;
- better handling for translucent blocks such as ice and glass-like blocks.
- Added smoother map panning with inertia after dragging.
- Fixed admin teleport from the map:
- uses centered vanilla
/tpcoordinates; - detects a safer surface Y position to avoid teleporting underground when possible.
- uses centered vanilla
- Improved tactical map terrain rendering:
Нет описания изменений
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Опубликован:1 месяц назад
Обновлён:2 недели назад
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