
15.7K
61
- Made all Synthesis reactions cost half as much of each Power
- This fixes an issue where the Staves of Power might be impossible to create if you get very unlucky
- This should not provoke any re-randomization
- Fixed a possible crash if the server requests the custom name of a Material Item due to some other mod
- Made all Synthesis reactions cost half as much of each Power
- Made all Synthesis reactions cost half as much of each Power
- This fixes an issue where the Staves of Power might be impossible to create if you get very unlucky
- This should not provoke any re-randomization
- Made all Synthesis reactions cost half as much of each Power
- Fixed a potential crash if a mod asked for a Material Item's name from the server on dedicated server
- (ChujinYahus) Added the Thirst Was Taken compatibility text to the Simplified Chinese translation.
- Added compatibility for Thirst Was Taken water buckets
- Made Redstone Melting Materials accept indirect Redstone signal to activate
- Made Redstone Melting Materials accept indirect Redstone signal to activate
- Fixed a crash when loading the game when Ponder is present, but Create is not.
- Updated the Simplified Chinese translation (Thanks to ChuijkYahus)
- Updated the Simplified Chinese translation (Thanks to ChuijkYahus)
- Added descriptions for the mod's enchantments to be shown by Enchantment Descriptions
- Added quest markers for Something That Spreads and Study of the Allay to lead players to those mechanics more directly
- Tweaked the values for the Sculk Catalyst special case to make it easier to use
- Improved the logic of the Allay bottle filling mechanic
- Fixed modded larger-than-3x3 crafting tables causing the client to hang when used
- Added descriptions for the mod's enchantments to be shown by Enchantment Descriptions
- Added quest markers for Something That Spreads and Study of the Allay to lead players to those mechanics more directly
- Tweaked the values for the Sculk Catalyst special case to make it easier to use
- Improved the logic of the Allay bottle filling mechanic
- Fixed modded larger-than-3x3 crafting tables causing the client to hang when used
- Prevent a crash when rendering Material Blocks without them being in the world
- In particular, this fixes a crash with the mod "Hold My Items", although due to limitations of that mod, Material blocks will have their default appearance (similar to Apprentice's Salt) in first person when using it
- Prevent a crash when rendering Material Blocks without them being in the world
- Prevent a crash when rendering Material Blocks without them being in the world
- In particular, this fixes a crash with the mod "Hold My Items", although due to limitations of that mod, Material blocks will have their default appearance (similar to Apprentice's Salt) in first person when using it
- Prevent a crash when rendering Material Blocks without them being in the world
- Fixed various issues preventing the mod from loading on dedicated servers
- Fix issue with custom crafting that broke 2x2 crafting with Polymorph installed
Welcome to version 10! This is a major update, so while past worlds should work without issue, I recommend making a backup.
- Added the custom Material system
- Materials can be created by the player dynamically and are saved in the world
- Materials can also be defined using KubeJS
- Added the Discovery Desk
- Added the /reactive materials command tree
- Added Adept Salts
- Added Creation Salts
- Added throwable Reaction Flasks
- Added Gold Thread
- Added Inert Crystals
- Added Omen and related reactions
- Added Phantom Quilt
- Improved the Rending Plinth
- Using a Bottle of Warp on the Gateway will create a new Linked Bottle of Warp to your current location
- Added new activation animation
- Added Nodule Growth and Cryogenesis Reactions
- Reworked visuals for the Living Staff of Power
- Reworked visuals for the Curse Assimilation and Astral reactions
- Adjusted some Journal entries and organization
- Added the custom Material system
- Fixed typos in the SGA invocation in the journal (thanks to heksile on CurseForge for finding them!)
- Update compatibility range for KubeJS to allow the mod to load with its versions
2101.7.2+- The new compatibility range extends to all
2101.7.xversions
- The new compatibility range extends to all
- Fix issues in the Cultivation and Inert Crystal Journal entries
- Fixed typos in the SGA invocation in the journal (thanks to heksile on CurseForge for finding them!)
- Update compatibility range for KubeJS to allow the mod to load with its versions
Welcome to version 10.0.0! This is a major update, so while past worlds should work without issue, I recommend making a backup.
- Added the custom Material system
- Materials can be created by the player dynamically and are saved in the world
- Materials can also be defined using datapacks
- Added the Discovery Desk
- Added the
/reactive materialscommand tree - Added Adept Salts
- Added Creation Salts
- Added throwable Reaction Flasks
- Added Gold Thread
- Added Inert Crystals
- Added Phantom Quilt
- Improved the Rending Plinth
- Using a Bottle of Warp on the Gateway will create a new Linked Bottle of Warp to your current location
- Added new activation animation
- Added Nodule Growth and Cryogenesis Reactions
- Reworked visuals for the Living Staff of Power
- Reworked visuals for the Curse Assimilation and Astral reactions
- Adjusted some Journal entries and organization
- Required NeoForge version is now
21.1.181or above - Supported KubeJS version is now
2101.7.1or above
- Added the custom Material system
- Added compatibility recipes and tags for MagiChem, Malum, and Wizards Reborn
1
...
