
Ratatouille 1.4.3 - 1.21.1:
- Added getItemRegistrar() method to the block registrar
see full changelog here
Ratatouille 1.4.2 - 1.21.1:
- Added getEntriesToRegister() method to registrars
see full changelog here
Ratatouille 1.4.1 - 1.21.1:
- Fixed cosmetics screen being blurry and player preview being wrong
- Fixed a disconnect that would happen when changing plush cosmetics on a server
see full changelog here
Ratatouille 1.4 - 1.21.1:
- Added a registrar util to streamline blocks, items, entity types, sound events, etc... registering
- Added an option locker util
- Added text utils
- Fixed plushies using a hand item renderer instead of a simple item renderer
see full changelog here
Ratatouille 1.3 - 1.21.1:
- Added an ambience util: can be used to register background ambiences or block entity dependant ambiences
see full changelog here
Ratatouille 1.2.5 - 1.21.1:
- Custom armor pieces using the custom model armor util now properly display glint
- Added four new methods to the ArmorDisplayConditions class that allows defining custom glint display conditions for armor pieces
- Added a custom test armor using the custom model armor util in dev environments
see full changelog here
Ratatouille 1.2.4 - 1.21.1:
- Fixed custom armor rendering missing textures and vanilla armor no longer rendering (I accidentally inverted the check condition I'm so silly and incompetent)
see full changelog here
Ratatouille 1.2.3 - 1.21.1:
- Removed the CustomRenderArmor interface and CustomRenderArmorItem class and made the CustomModelArmorUtil automatically not render items registered with ItemSetDisplayConditions
see full changelog here
Ratatouille 1.2.2 - 1.21.1:
- Replaced CustomModelArmorUtil.SetItems record with the ArmorDisplayConditions abstract class
- This abstract class has no functionality on its own and needs to be extended and have its four shouldDisplay methods defined
- Added an ItemSetDisplayConditions class that works the same way CustomModelArmorUtil.SetItems did
see full changelog here
- Replaced CustomModelArmorUtil.SetItems record with the ArmorDisplayConditions abstract class
Ratatouille 1.2.1 - 1.21.1:
- Removed getRightArm and getLeftArm from the RendersArmInFirstPerson interface
- Given the interface is supposed to be implemented on a BipedEntityModel, it will now automatically use the "right_arm" and "left_arm" parts of the biped model
- Tweaked the custom armor model and template to more closely match biped entity models
- Fixed custom armor models not properly matching baby biped mobs
see full changelog here
- Removed getRightArm and getLeftArm from the RendersArmInFirstPerson interface
Ratatouille 1.2.0 - 1.21.1:
- Added the ability to give items and armor to mobs by interacting with them while in creative and sneaking with an item in hand
- Added the ability to hit mobs in creative while sneaking with an empty hand to make them drop all their equipped items
- Added a custom model armor util
- Allows adding armor with custom models with a single method call (and custom model)
- Automatically displays said custom armor on a player's hands in first person.
see full changelog here
Ratatouille 1.1.3 - 1.21.1:
- Changed getRightArm for the RendersArmInFirstPerson interface to take in a living entity parameter
- Changed getLeftArm for the RendersArmInFirstPerson interface to take in a living entity parameter
see full changelog here
Ratatouille 1.1.2 - 1.21.1:
- Changed getTexture for the RendersArmInFirstPerson interface to take in a living entity parameter
see full changelog here
Ratatouille 1.1.1 - 1.21.1:
- Added an interface and class for custom armor items that does not render the vanilla armor model when equipped
- Changed getModel for the RendersArmInFirstPerson interface to take in a living entity parameter
see full changelog here
Ratatouille 1.1.0 - 1.21.1:
- Added an interface that allows feature renderers extending it to render on the arm in first person automatically
see full changelog here
Ratatouille 1.0.10 - 1.21.7:
- Updated to Minecraft 1.21.7 thanks to HollowedWanderer!
- Make plushies bop to the beat when placed on top of a playing jukebox
see full changelog here
Ratatouille 1.0.8 - 1.20.1:
- Fixed custom hit particle and sound items not always playing their effects when crits do
see full changelog here
Ratatouille 1.0.6 - 1.20.1:
- Removed colored names from supporters for now, leaving only a folly red rat icon appended to the name
- Plan is to make supporters able to choose their own custom colors in the future
- Fixed supporter icons appearing for non-supporters
- Fixed supporter cosmetics screen not appearing locked to non-supporters
see full changelog here
- Removed colored names from supporters for now, leaving only a folly red rat icon appended to the name

