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Моды/Rad Gyms [Cobblemon]
Rad Gyms [Cobblemon]

Rad Gyms [Cobblemon]

Cobblemon roguelike gyms based on RCT Api

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74
  • Rad Gyms 0.4.4 for Cobblemon 1.7.3

    release25 февраля 2026 г.

    Release v0.4.4

    What's Changed

    • Updated visuals and sfx for gym entrance block: players who can chellenge it will hear a hum and see particles flying above when near it
    • Fixed broken fairy type gyms
    • Fixed pool and fixed team generators trying to require elemental type from gym template json
    • Fixed more translations

    Full Changelog: 1.7.3+0.4.3...1.7.3+0.4.4

  • Rad Gyms 0.4.4 for Cobblemon 1.7.3

    release25 февраля 2026 г.

    Release v0.4.4

    What's Changed

    • Updated visuals and sfx for gym entrance block: players who can chellenge it will hear a hum and see particles flying above when near it
    • Fixed broken fairy type gyms
    • Fixed pool and fixed team generators trying to require elemental type from gym template json
    • Fixed more translations

    Full Changelog: 1.7.3+0.4.3...1.7.3+0.4.4

  • Rad Gyms 0.4.3 for Cobblemon 1.7.3

    release20 февраля 2026 г.

    Release v0.4.3

    What's Changed

    • Fixed collisions with Mega Showdown species and creative tab registrations
    • Fixed translations missing in tooltips
    • Internal code optimized and cleaned up (still in progress)

    Full Changelog: https://github.com/gitoido-mc/rad-gyms/compare/1.7.3+0.4.2...1.7.3+0.4.3

  • Rad Gyms 0.4.3 for Cobblemon 1.7.3

    release20 февраля 2026 г.

    Release v0.4.3

    What's Changed

    • Fixed collisions with Mega Showdown species and creative tab registrations
    • Fixed translations missing in tooltips
    • Internal code optimized and cleaned up (still in progress)

    Full Changelog: https://github.com/gitoido-mc/rad-gyms/compare/1.7.3+0.4.2...1.7.3+0.4.3

  • Rad Gyms 0.4.2 for Cobblemon 1.7.3

    release18 февраля 2026 г.

    Release v0.4.2

    What's Changed

    • Refactored statistics registration - this fixes error preventing players getting into the gyms

    Full Changelog: https://github.com/gitoido-mc/rad-gyms/compare/1.7.3+0.4.1...1.7.3+0.4.2

  • Rad Gyms 0.4.2 for Cobblemon 1.7.3

    release18 февраля 2026 г.

    Release v0.4.2

    What's Changed

    • Refactored statistics registration - this fixes error preventing players getting into the gyms

    Full Changelog: https://github.com/gitoido-mc/rad-gyms/compare/1.7.3+0.4.1...1.7.3+0.4.2

  • Rad Gyms 0.4.1 for Cobblemon 1.7.3

    release17 февраля 2026 г.

    Release v0.4.1

    What's Changed

    • Fixed gym species registry breaking regional forms

    Full Changelog: https://github.com/gitoido-mc/rad-gyms/compare/1.7.3+0.4.0...1.7.3+0.4.1

  • Rad Gyms 0.4.1 for Cobblemon 1.7.3

    release17 февраля 2026 г.

    Release v0.4.1

    What's Changed

    • Fixed gym species registry breaking regional forms

    Full Changelog: https://github.com/gitoido-mc/rad-gyms/compare/1.7.3+0.4.0...1.7.3+0.4.1

  • Rad Gyms 0.4.0 for Cobblemon 1.7.3

    release17 февраля 2026 г.

    Release v0.4.0

    Beware: because of the move to multiplatform and NF implementation - old saves will not work with new version

    The big multiplatform release

    Works with Cobblemon 1.7.3

    Modrinth | Curseforge

    What's Changed

    • Added NeoForge support
    • Added developer event API
    • Added gym instance persistence
    • Added configurable cache pools in config file
    • Added statistics:
    1. Gyms visited - increments when player starts the instance
    2. Gyms failed - increments when player dies in instance, uses exit rope, exit block or gets kicked by OP command when gym leader is not beaten
    3. Gyms beaten - increments when player gets gym reward for beating instance
    4. Gym entrance block uses - increments when player starts the instance via gym entrance block
    5. Gym key uses - increments when player starts the instance via gym key
    6. Exit rope uses - increments when player uses exit rope in gym
    7. Poke cache uses - increments when player opens Poke cache
    • Added new gym reward types:
    1. Command type: can be executed as player or as server. OP level can be managed too. Defaults to OP level 2
    2. Pokemon type: Requires valid pokemon property, rewards a player who completes the instance
    3. Advancement type: Requires valid identifier.
    • Disabled world borders in gym dimension
    • Re-added and moved gym commands to /rg command namespace
    • Reviewed and cleaned up cache configurations
    • Optimized and refactored alot of underlying stuff

    Contributors

    • @landonjw made a first contribution

    Full Changelog: https://github.com/gitoido-mc/rad-gyms/compare/1.7.0+0.3.1-stable...1.7.3+0.4.0

    Thank you all for the wait! Moving to multiplatform took a good chunk of time because i wanted to make things right™. Nearest plans are to make a proper documentation for pack makers. Here's to new year with Rad Gyms! (even tho its february already)

  • Rad Gyms 0.4.0 for Cobblemon 1.7.3

    release17 февраля 2026 г.

    Release v0.4.0

    Beware: because of the move to multiplatform and NF implementation - old saves will not work with new version

    The big multiplatform release

    Works with Cobblemon 1.7.3

    Modrinth | Curseforge

    What's Changed

    • Added NeoForge support
    • Added developer event API
    • Added gym instance persistence
    • Added configurable cache pools in config file
    • Added statistics:
    1. Gyms visited - increments when player starts the instance
    2. Gyms failed - increments when player dies in instance, uses exit rope, exit block or gets kicked by OP command when gym leader is not beaten
    3. Gyms beaten - increments when player gets gym reward for beating instance
    4. Gym entrance block uses - increments when player starts the instance via gym entrance block
    5. Gym key uses - increments when player starts the instance via gym key
    6. Exit rope uses - increments when player uses exit rope in gym
    7. Poke cache uses - increments when player opens Poke cache
    • Added new gym reward types:
    1. Command type: can be executed as player or as server. OP level can be managed too. Defaults to OP level 2
    2. Pokemon type: Requires valid pokemon property, rewards a player who completes the instance
    3. Advancement type: Requires valid identifier.
    • Disabled world borders in gym dimension
    • Re-added and moved gym commands to /rg command namespace
    • Reviewed and cleaned up cache configurations
    • Optimized and refactored alot of underlying stuff

    Contributors

    • @landonjw made a first contribution

    Full Changelog: https://github.com/gitoido-mc/rad-gyms/compare/1.7.0+0.3.1-stable...1.7.3+0.4.0

    Thank you all for the wait! Moving to multiplatform took a good chunk of time because i wanted to make things right™. Nearest plans are to make a proper documentation for pack makers. Here's to new year with Rad Gyms! (even tho its february already)

  • Rad Gyms 0.3.1-stable for Cobblemon 1.7.0+

    release8 декабря 2025 г.

    Release v0.3.1-stable

    Works with all Cobblemon versions from 1.7.0 to 1.7.2

    What's Changed

    • Added checks on server cleanup to prevent shutdown NPE
    • Fixed gym leave NPE
    • Fixed datagen saving recipes in wrong namespace

    Full Changelog: https://github.com/gitoido-mc/rad-gyms/compare/1.7.0+0.3.0-stable...1.7.0+0.3.1-stable

  • Rad Gyms 0.3.0-stable for Cobblemon 1.7.0+

    release4 декабря 2025 г.

    Release v0.3.0-stable

    Works with 1.7.0 and 1.7.1

    What's Changed

    • World border is disabled in gyms dimension now (istg mojang, 6 mixins?)
    • Client config settings are now overriden by server settings, just in case
    • ignoredSpecies and ignoredForms config fixed
    • Migration to MojMap from Yarn
    • Codebase split into common and fabric modules
    • Fixed an assortment of persistence errors as stepping stone to full persistence
    • Fixed an assortment of disconnect errors

    Full Changelog: https://github.com/gitoido-mc/rad-gyms/compare/v0.3-beta.1...1.7.0+0.3.0-stable

  • Rad Gyms 0.3.0-beta1 for Cobblemon 1.7.0+

    release25 ноября 2025 г.

    Beta v0.3-1

    What's Changed

    • fix: Mixin crash caused by RCTApi update
    • fix: Possible item identifier crash caused by wrong value of gym type component on the gym key item stack

    Full Changelog: https://github.com/gitoido-mc/rad-gyms/compare/v0.3-alpha.1...v0.3-beta.1

  • Rad Gyms 0.3.0-alpha1 for Cobblemon 1.7.0+

    alpha22 ноября 2025 г.

    UNSTABLE INITIAL RELEASE FOR COBBLEMON 1.7.0

    • feat: Cobblemon 1.7.0 initial support
    • feat(api): GenerateTeamEvent also provides applicable battle format
    • chore(rct): Temporary solution for RCTApi team handling bug
  • Rad Gyms 0.2.0-beta6 for Cobblemon 1.6.1

    beta12 ноября 2025 г.

    What's Changed

    • Release/v0.2 beta.6 by @gitoido in https://github.com/gitoido-mc/rad-gyms/pull/83

    • Fixes trainer interactions

    • Fixes shardRewards config not being picked up by reward handler

    • Multi battle formats - now you can define battle formats for gym template trainers. Supports singles, doubles, triples

    • Now players require at least 3 mons in their party to get in the gyms

    • Proper custom gym key models support

    • Proper client and common source set separation

    • Developers: Added GymBattleEndReason enum for TrainerBattleEndEvent

    • Alot of dead code cleaned up and other minor fixes

    Full Changelog: https://github.com/gitoido-mc/rad-gyms/compare/v0.2-beta.5...v0.2-beta.6

  • Rad Gyms 0.2.0-beta5 for Cobblemon 1.6.1

    beta5 ноября 2025 г.

    Bugfix release

    • Fixes battle event handling, now they bail early if there is no radgyms stuff involved. Effectively fixes RCTMod compat.

    Full Changelog: https://github.com/gitoido-mc/rad-gyms/compare/nightly...v0.2-beta.5

  • Rad Gyms 0.2.0-beta4 for Cobblemon 1.6.1

    beta30 октября 2025 г.
    • New Gym Entrance block
    • Gym trainer skins are now customizable
    • Dev experience: Other developers can now subscribe to variety of events
    • Misc bugfixes

    Full Changelog: https://github.com/gitoido-mc/rad-gyms/compare/v0.2-beta.3...v0.2-beta.4

  • Rad Gyms 0.2.0-beta3 for Cobblemon 1.6.1

    beta19 сентября 2025 г.

    Bugfix release

    • Fixed double battle init
    • Added check for player battle actor being in battle
    • Updated RCT Api required version

    Full Changelog: https://github.com/gitoido-mc/rad-gyms/compare/v0.2-beta.2...v0.2-beta.3

  • Rad Gyms 0.2.0-beta2 for Cobblemon 1.6.1

    beta28 августа 2025 г.

    Bugfix release

    • Fixed exit block interaction
    • Lowered minimal fabric loader version to be the same as Cobblemon
  • Rad Gyms 0.2.0-beta1 for Cobblemon 1.6.1

    beta16 августа 2025 г.

    Release beta v0.2-1

    What's Changed

    Player data persistence layer

    The main issue of duping gyms was the player data not being copied properly on player death. Persistence layer was refactored and moved to dedicated server NBT state, thanks to merge request with clue from @KaptainWutax

    That should effectively solve issues with gyms stacking on top of each other

    owo-lib dependency removed

    As time and developer experience proven, owo-lib is a real great dependency, albeit it started to cause issues when I started to implement poke caches.

    Removal of dependency provoked big code refactor, but it also allowed me to prepare polygon to migrate the mod to multiplatform

    Logic rework

    • If player logs off in uncompleted gym, instance will be removed, but player will be left in the gym dimension. Exit block will be spawned to allow player to leave the gym on next login.
    • Chaos caches will firstly randomly select random pokemon typing, then randomly select pokemon from rarity bucket.
    • For buckets higher than Common tier pokemon will be picked from cache rarity bucket AND previous rarity level bucket (for example - uncommon cache will pick from uncommon and common buckets)
    • It is possible to increase your chances to get a shiny poke by using a poke cache while holding lapis lazuli or block of it in offhand. Shiny chance will be reflected in tooltip.
    • Added pokecache support for shiny charm influence from Tim's Unimplemented Items. Logic is the same - if poke is not shiny, it tries to roll for shiny one more time

    GUI rework

    Removal of owo-lib required me to rework interfaces.

    • Cache GUIs removed, pokemon will be added to PC/Party immediately
    • New visuals for gym entrance and gym exit screens
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