
Quality Food
This mod adds quality to food and certain food-related material (e.g. crops)
fix crash with sophisticated core add compatibility with kaleidoscope cookery add quality icon to create storage ui add compatibility with corn delight fix issue where melon / pumpkin stem lost quality after fruit had grown
- fix crash with sophisticated core
- fix crash with kaleidoscope cookery
- add quality icon to create storage ui
- add compatibility with corn delight
- fix issue where melon / pumpkin stem lost quality after fruit had grown
- fix compatibility with farmer's delight
- improve pie compatibility (properly apply quality bonus when consumed from the ground etc.)
- fix compatibility with farmer's delight
- improve pie compatibility (properly apply quality bonus when consumed from the ground etc.)
2.3.3
- fix potion tooltips
- fix potential issue with quality usage from furnace etc.
- fix herbal crafting quality application for tea kettle
- actually modify the effects from herbal crafting items when quality is present
2.3.2
- adjust gold min_weight (1 to 0.75) so it can be attained through iron quality
adjust gold min_weight (1 to 0.75) so it can be attained through iron quality
- add color to quality name
- add quality to create basin goggle tooltip
- add some Kaleidoscope Cookery support
- add support for campfire cooking
- fix issue with crafting weight calculation (items that were applicable to quality but had none were excluded, leading to the wrong results)
Added most of the 1.20.1 changes
- Mod compatibility (e.g. Create)
- Cooking changes (lowest quality is the base and cooking bonus may upgrade it to a higher quality)
- New fields for quality definition
Weight
There is now a min_weight and weight field, they behave as following:
iron: 0 / 1 gold: 1 / 2 diamond: 1.75 / 3 (min_weight / weight) 5 ingredients 2 are of gold quality 2 are of diamond quality 1 has no quality 2x2 + 2x3 + 0 -> 10 / 5 = average quality of 2 Rolling for gold: (2 - 1) / (2 - 1) = 1 (100%) Rolling for diamond: (2 - 1.75) / (3 - 1.75) = 0.2 (20%) Formula: (average_weight - min_weight) / (weight - min_weight)fixed issues with new versions of some mods
- collectors reap
- farm and charm
- some others (i think)
added compatibility with [Let's Do] HerbalBrews
cooking bonus now considers the max. stack size of the result item
- previously you could not get a high bonus (which is applied when taking out the item) if the result item had a max stack size of 16 e.g.
fix an issue with create crushing wheel quality application
- fix issue where quality stored in furnace / cooking pots etc. was not correctly utilized
- some compatibility with /mod/tooltip-overhaul (quality icon is no longer far away)
- fixed some create related quality exploits (was supposed to be in 2.2.7 but apparently forgot to upload that - it's the reason for the version skip)
- fix crash with latest create version (6.0.7)
- fix removing duration tooltip from potions (and potentially other items)
- fix shift-crafting not applying quality when visual workbench is installed
Fix quality application when the harvested crop has no quality
fix crash with create 6.0.0
Fixed an issue where storage items (e.g. crates) which are not applicable to quality would result in granting diamond quality decompressed items (if said items had the
forge:seedtag)Fixed an issue where storage items (e.g. crates) which are not applicable to quality would result in granting diamond quality decompressed items (if said items had the
forge:seedtag)fix sophisticated storage compat
more create compat
fix sophisticated storage compat
- Fixed wrong quality being used to calculate weight-related chance (for crops)
- Fix tag validation for the effect config (for items)
Adjusted crafting / crop drop quality chance Qualities now have a min. weight and a weight field (config)
Each quality gets rolled using these weights Example with default values:
iron: 0 / 1 gold: 1 / 2 diamond: 1.75 / 3
5 ingredients
- 2 are of
goldquality - 2 are of
diamondquality - 1 has no quality
2x2 + 2x3 + 0 -> 10 / 5 = average quality of 2
Rolling for
gold: (2 - 1) / (2 - 1) = 1 (100%)Rolling for
diamond: (2 - 1.75) / (3 - 1.75) = 0.2 (20%)Formula: (average_weight - min_weight) / (weight - min_weight)
Since crops only have 1 quality to work with there are also two configs for seed and crop drops (a multiplier to the chance), in case you want to reduce the chance of quality seeds dropping (per quality)
Fixes:
- sophisticated storage compat
- create crushing wheel
- create harvester
- 2 are of