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Моды/Primal Winter
Primal Winter

Primal Winter

The entire world has been converted into a frozen wasteland with heavy never ending snowstorms.

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  • Fabric-1.21.1-6.0.2

    release14 октября 2024 г.

    Changes

    • Fix incorrect snowy dirt path model (#111)
  • NeoForge-1.21.1-6.0.2

    release14 октября 2024 г.

    Changes

    • Fix incorrect snowy dirt path model (#111)
  • Fabric-1.21.1-6.0.1

    release18 сентября 2024 г.

    Changes

    • Fix winter biomes added by TerraBlender (essentially all modded biomes) not getting converted to winter variants when in a winter dimension.
    • Added translation keys for new block tags added by primal winter
  • NeoForge-1.21.1-6.0.1

    release18 сентября 2024 г.

    Changes

    • Fix winter biomes added by TerraBlender (essentially all modded biomes) not getting converted to winter variants when in a winter dimension.
    • Added translation keys for new block tags added by primal winter
  • Fabric-1.21.1-6.0.0

    release6 сентября 2024 г.

    Updated to 1.21, available for both NeoForge and Fabric

    Changes

    • Added Frozen Sugar Cane
    • Added Frozen Cactus
    • Added Frozen Bamboo
    • Added Frozen Lily Pads
    • Added Frosted Mushroom Blocks
    • Added Frosted Azalea and Frosted Flowering Azalea Leaves
    • Snow placement has been improved to replace flowers, and other grasses.
    • Snowy variants of blocks now spawn underneath other plant-like blocks
    • Wolves, Wandering Traders, Llamas, and hostile raid mobs are immune to freezing and capable of walking on powder snow. (#94)
    • Strays are more frequent spawns in all biomes
    • Villages spawn as abandoned villages
    • Fog transitions are a bit smoother when moving between lit and unlit areas.
    • Add ko_kr translation (#91)
    • Added a builtin, in-game config UI (NeoForge only)

    Fixes / Technical Changes

    • Fog is constant, independent of the user-selected render distance (#100)
    • Primal Winter now affects dimensions on a yes/no basis. Biomes must be selectively generated in snowy, or non-snowy dimensions, respectively. All effects (rendering, block replacements, biome temperature, weather, etc.) are tied to a dimension being "winter" or not. This can be adjusted in the config. (#79, #101)
  • NeoForge-1.21.1-6.0.0

    release6 сентября 2024 г.

    Updated to 1.21, available for both NeoForge and Fabric

    Changes

    • Added Frozen Sugar Cane
    • Added Frozen Cactus
    • Added Frozen Bamboo
    • Added Frozen Lily Pads
    • Added Frosted Mushroom Blocks
    • Added Frosted Azalea and Frosted Flowering Azalea Leaves
    • Snow placement has been improved to replace flowers, and other grasses.
    • Snowy variants of blocks now spawn underneath other plant-like blocks
    • Wolves, Wandering Traders, Llamas, and hostile raid mobs are immune to freezing and capable of walking on powder snow. (#94)
    • Strays are more frequent spawns in all biomes
    • Villages spawn as abandoned villages
    • Fog transitions are a bit smoother when moving between lit and unlit areas.
    • Add ko_kr translation (#91)
    • Added a builtin, in-game config UI (NeoForge only)

    Fixes / Technical Changes

    • Fog is constant, independent of the user-selected render distance (#100)
    • Primal Winter now affects dimensions on a yes/no basis. Biomes must be selectively generated in snowy, or non-snowy dimensions, respectively. All effects (rendering, block replacements, biome temperature, weather, etc.) are tied to a dimension being "winter" or not. This can be adjusted in the config. (#79, #101)
  • Fabric-1.20-5.0.0

    release9 июня 2023 г.

    Update to 1.20

    Added frozen block variants for Mangrove Logs, Leaves, Roots + Muddy Roots, Cherry Logs + Leaves, and Mud. Once again thanks to EERussianGuy for doing the textures.

  • Forge-1.20-5.0.0

    release9 июня 2023 г.

    Update to 1.20

    Added frozen block variants for Mangrove Logs, Leaves, Roots + Muddy Roots, Cherry Logs + Leaves, and Mud. Once again thanks to EERussianGuy for doing the textures.

  • Fabric-1.19.2-4.0.1

    release20 апреля 2023 г.
    • Fixed incompatibility (crash on startup) with No Tree Punching (#68, #69, #77)
    • Added ja_jp translation (#72)
  • Forge-1.19.2-4.0.1

    release20 апреля 2023 г.
    • Fixed incompatibility (crash on startup) with No Tree Punching (#68, #69, #77)
    • Added ja_jp translation (#72)
  • Fabric-1.18.2-3.1.0

    release20 апреля 2023 г.

    Refactored the way config files work! There is now one config file, located at .minecraft/config/primalwinter.toml. It has separate sections for client-only options. Note that changes made to this file do not automatically appear in-game, instead you must use the command /primalwinterReloadConfig to update them.

    Along with this change, a few config options that were broken or unused have now been implemented properly:

    • snowSounds, which controls the sound of snow.
    • snowDensity, which controls the visual density of snow.

    This should also resolve issues such as #62, where invalid default config values caused the mod to appear inoperable.

  • Forge-1.18.2-3.1.0

    release20 апреля 2023 г.

    Refactored the way config files work! There is now one config file, located at .minecraft/config/primalwinter.toml. It has separate sections for client-only options. Note that changes made to this file do not automatically appear in-game, instead you must use the command /primalwinterReloadConfig to update them.

    Along with this change, a few config options that were broken or unused have now been implemented properly:

    • snowSounds, which controls the sound of snow.
    • snowDensity, which controls the visual density of snow.

    This should also resolve issues such as #62, where invalid default config values caused the mod to appear inoperable.

  • Forge-1.16.5-2.0.7

    release20 апреля 2023 г.

    Overdue bugfix update. Thanks to YueSha in my discord for reminding me I still hadn't done this.

    • Fix #35: Added a toggle for the whitelist/blacklist function of the non-winter biomes config option.
    • Fix #42: Snow accumulation also converts the blocks beneath it to Primal Winter's snowy forms, similar to how snowy grass works in vanilla.
    • Fix #43: /weather thunder and /gamerule doDaylightCycle false are no longer ran on every world load, and are just ran once.
    • Fix #45: Added a config option to blacklist and/or whitelist dimensions from having Primal Winter's weather effects.
    • Split config options for snow accumulation: There is now a separate config option for weather (enableSnowAccumulationDuringWeather), and one for world generation (enableSnowAccumulationDuringWorldgen).
  • Forge-1.15.2-1.1.0

    release20 апреля 2023 г.

    Entities now spawn!

    • Fixed issues that were causing vanilla surface passive mobs not to spawn in winter-ificated biomes during world generation.
    • With this, polar bears now spawn commonly in the snow, and on top of the ice covered ocean biomes.
    • Large goups of snow golems now also spawn occasionally. And some technical changes:

    Added some tags which can be used to configure animal spawn conditions.

    • All winter-ificated biomes have the COLD and SNOWY biome dictionary tags applied for any mod that uses those.
    • Trimmed down some image sizes courtesy of Darkhax.

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Лицензия:MIT
Опубликован:3 года назад
Обновлён:1 год назад
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