
Polar's Exploration Additions
A mod that adds features to encourage exploration.
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Added config files for feature spawn chance, mob spawn chance, and other miscellaneous things
-
All values for mob and feature spawn chances are 1 by default, and can range from 0 (doesn’t spawn) to 1 (normal spawn behavior)
-
The miscellaneous config file allows for the tweaking of withered matter spread speed, TNT barrel explosion power, giant and zombie horse spawn chances, and others
-
Ores can now generate as part of a modded cave biome floor
-
Underground ruin feature updated to spawn larger ruins
-
Baobab feature changed
-
Baobab trees are less likely to generate floating in the air
-
Iron can now generate in large veins in crumbling caves
-
Prismastone uses biome tags for generating
-
Monastery, sculk jaw, and end ruin features made rarer
-
Tall oak trees can now generate in scrubland biomes
-
Crumbling caves no longer have a floor of infested stone, but generate patches of infested blocks on the walls
-
Scrubland biomes are less common
-
Gravitite cube structures are rarer
-
New feature: lava fissures that spawn in volcanic mountains
-
Bioluminescent and crumbling caves have more tuff
-
Small and medium volcanoes won’t generate floating on water
-
Nether dungeons are more likely to spawn higher up
-
Nether dungeon loot can spawn with warped fungi on a stick and saddles
-
Ocean temples use biome tags for generating
-
All modded biomes have been moved to either is_overworld or is_nether tags depending on the biome
-
New mob: echo soul
-
Echo souls only spawn when a soul charge lands and they attack mobs if shot by the player, or the player if shot by the Poltergeist
-
Echo souls die after they attack
-
Construct mobs now use biome tags for spawning
-
Endermite queens spawn more endermites when killed
-
Endermite queen model and textures updated
-
Endermite queens have an idle and falling animation
-
The Poltergeist has a new idle animation
-
Poltergeists shoot soul charges less frequently
-
Cursed eyes have a new shoot sound
-
New soul wail sounds for Poltergeists, soul stones, and necrosteel
-
Blocks such as bushes and wooden boards are now flammable
-
Spirit lamps can no longer be pushed by pistons
-
Mobs now avoid stepping on withered matter
-
Withered matter no longer deals damage to an entity if they have the immunity effect
-
Fire and acid blasters have an animation for shooting
-
When an echo shard is inserted into a tuff frame, it now spawns soul fire on nearby soul sand blocks
-
New chorus and cypher stem textures
-
Placable items like books and bottles can now be placed on the side of blocks, but they still need a support block under them
-
Teleporter behavior changed
-
Teleporters must have their position set by shift right-clicking on the target teleport location before being placed
-
Teleporters no longer have a UI
-
Teleporters can teleport to different positions, so there doesn’t have to be only one global teleport location per world
-
Sliders play a sound when right-clicked
-
Spears can be shot by dispensers
-
Ender charges now spawn dragon’s breath when hitting an entity or block
-
Nether rod model updated
-
Molten spears ignite the ground when hitting an entity
-
Astral spears spawn dragon’s breath on hitting an entity
-
Astral and molten spears deal less knockback
-
The ravaging effect now plays a sound and emits particles when activated
-
Hunger potion duration doubled
-
The soul stone plays a sound when killing mobs
-
The chisel tool can be repaired with copper ingots
-
Creative inventory order changed
-
Cave biomes can now generate at different heights
-
Crumbling caves are more likely to spawn near the surface, while bioluminescent caves generate lower down
-
Added four new wood types: walnut, fruitwood, chorus, and cypher
-
Added fruitwood and walnut forest biomes
-
-
Added config files for feature spawn chance, mob spawn chance, and other miscellaneous things
-
All values for mob and feature spawn chances are 1 by default, and can range from 0 (doesn’t spawn) to 1 (normal spawn behavior)
-
The miscellaneous config file allows for the tweaking of withered matter spread speed, TNT barrel explosion power, giant and zombie horse spawn chances, and others
-
Ores can now generate as part of a modded cave biome floor
-
Underground ruin feature updated to spawn larger ruins
-
Baobab feature changed
-
Baobab trees are less likely to generate floating in the air
-
Iron can now generate in large veins in crumbling caves
-
Prismastone uses biome tags for generating
-
Monastery, sculk jaw, and end ruin features made rarer
-
Tall oak trees can now generate in scrubland biomes
-
Crumbling caves no longer have a floor of infested stone, but generate patches of infested blocks on the walls
-
Scrubland biomes are less common
-
Gravitite cube structures are rarer
-
New feature: lava fissures that spawn in volcanic mountains
-
Bioluminescent and crumbling caves have more tuff
-
Small and medium volcanoes won’t generate floating on water
-
Nether dungeons are more likely to spawn higher up
-
Nether dungeon loot can spawn with warped fungi on a stick and saddles
-
Ocean temples use biome tags for generating
-
All modded biomes have been moved to either is_overworld or is_nether tags depending on the biome
-
New mob: echo soul
-
Echo souls only spawn when a soul charge lands and they attack mobs if shot by the player, or the player if shot by the Poltergeist
-
Echo souls die after they attack
-
Construct mobs now use biome tags for spawning
-
Endermite queens spawn more endermites when killed
-
Endermite queen model and textures updated
-
Endermite queens have an idle and falling animation
-
The Poltergeist has a new idle animation
-
Poltergeists shoot soul charges less frequently
-
Cursed eyes have a new shoot sound
-
New soul wail sounds for Poltergeists, soul stones, and necrosteel
-
Blocks such as bushes and wooden boards are now flammable
-
Spirit lamps can no longer be pushed by pistons
-
Mobs now avoid stepping on withered matter
-
Withered matter no longer deals damage to an entity if they have the immunity effect
-
Fire and acid blasters have an animation for shooting
-
When an echo shard is inserted into a tuff frame, it now spawns soul fire on nearby soul sand blocks
-
New chorus and cypher stem textures
-
Placable items like books and bottles can now be placed on the side of blocks, but they still need a support block under them
-
Teleporter behavior changed
-
Teleporters must have their position set by shift right-clicking on the target teleport location before being placed
-
Teleporters no longer have a UI
-
Teleporters can teleport to different positions, so there doesn’t have to be only one global teleport location per world
-
Sliders play a sound when right-clicked
-
Spears can be shot by dispensers
-
Ender charges now spawn dragon’s breath when hitting an entity or block
-
Nether rod model updated
-
Molten spears ignite the ground when hitting an entity
-
Astral spears spawn dragon’s breath on hitting an entity
-
Astral and molten spears deal less knockback
-
The ravaging effect now plays a sound and emits particles when activated
-
Hunger potion duration doubled
-
The soul stone plays a sound when killing mobs
-
The chisel tool can be repaired with copper ingots
-
Creative inventory order changed
-
-
Added config files for feature spawn chance, mob spawn chance, and other miscellaneous things
-
All values for mob and feature spawn chances are 1 by default, and can range from 0 (doesn’t spawn) to 1 (normal spawn behavior)
-
The miscellaneous config file allows for the tweaking of withered matter spread speed, TNT barrel explosion power, giant and zombie horse spawn chances, and others
-
Ores can now generate as part of a modded cave biome floor
-
Underground ruin feature updated to spawn larger ruins
-
Baobab feature changed
-
Baobab trees are less likely to generate floating in the air
-
Iron can now generate in large veins in crumbling caves
-
Prismastone uses biome tags for generating
-
Monastery, sculk jaw, and end ruin features made rarer
-
Tall oak trees can now generate in scrubland biomes
-
Crumbling caves no longer have a floor of infested stone, but generate patches of infested blocks on the walls
-
Scrubland biomes are less common
-
Gravitite cube structures are rarer
-
New feature: lava fissures that spawn in volcanic mountains
-
Bioluminescent and crumbling caves have more tuff
-
Small and medium volcanoes won’t generate floating on water
-
Nether dungeons are more likely to spawn higher up
-
Nether dungeon loot can spawn with warped fungi on a stick and saddles
-
Ocean temples use biome tags for generating
-
All modded biomes have been moved to either is_overworld or is_nether tags depending on the biome
-
New mob: echo soul
-
Echo souls only spawn when a soul charge lands and they attack mobs if shot by the player, or the player if shot by the Poltergeist
-
Echo souls die after they attack
-
Construct mobs now use biome tags for spawning
-
Endermite queens spawn more endermites when killed
-
Endermite queen model and textures updated
-
Endermite queens have an idle and falling animation
-
The Poltergeist has a new idle animation
-
Poltergeists shoot soul charges less frequently
-
Cursed eyes have a new shoot sound
-
New soul wail sounds for Poltergeists, soul stones, and necrosteel
-
Blocks such as bushes and wooden boards are now flammable
-
Spirit lamps can no longer be pushed by pistons
-
Mobs now avoid stepping on withered matter
-
Withered matter no longer deals damage to an entity if they have the immunity effect
-
Fire and acid blasters have an animation for shooting
-
When an echo shard is inserted into a tuff frame, it now spawns soul fire on nearby soul sand blocks
-
New chorus and cypher stem textures
-
Placable items like books and bottles can now be placed on the side of blocks, but they still need a support block under them
-
Teleporter behavior changed
-
Teleporters must have their position set by shift right-clicking on the target teleport location before being placed
-
Teleporters no longer have a UI
-
Teleporters can teleport to different positions, so there doesn’t have to be only one global teleport location per world
-
Sliders play a sound when right-clicked
-
Spears can be shot by dispensers
-
Ender charges now spawn dragon’s breath when hitting an entity or block
-
Nether rod model updated
-
Molten spears ignite the ground when hitting an entity
-
Astral spears spawn dragon’s breath on hitting an entity
-
Astral and molten spears deal less knockback
-
The ravaging effect now plays a sound and emits particles when activated
-
Hunger potion duration doubled
-
The soul stone plays a sound when killing mobs
-
The chisel tool can be repaired with copper ingots
-
Creative inventory order changed
-
Cave biomes can now generate at different heights
-
Crumbling caves are more likely to spawn near the surface, while bioluminescent caves generate lower down
-
Added four new wood types: walnut, fruitwood, chorus, and cypher
-
Added fruitwood and walnut forest biomes
-
-
Added config files for feature spawn chance, mob spawn chance, and other miscellaneous things
-
All values for mob and feature spawn chances are 1 by default, and can range from 0 (doesn’t spawn) to 1 (normal spawn behavior)
-
The miscellaneous config file allows for the tweaking of withered matter spread speed, TNT barrel explosion power, giant and zombie horse spawn chances, and others
-
Ores can now generate as part of a modded cave biome floor
-
Underground ruin feature updated to spawn larger ruins
-
Baobab feature changed
-
Baobab trees are less likely to generate floating in the air
-
Iron can now generate in large veins in crumbling caves
-
Prismastone uses biome tags for generating
-
Monastery, sculk jaw, and end ruin features made rarer
-
Tall oak trees can now generate in scrubland biomes
-
Crumbling caves no longer have a floor of infested stone, but generate patches of infested blocks on the walls
-
Scrubland biomes are less common
-
Gravitite cube structures are rarer
-
New feature: lava fissures that spawn in volcanic mountains
-
Bioluminescent and crumbling caves have more tuff
-
Small and medium volcanoes won’t generate floating on water
-
Nether dungeons are more likely to spawn higher up
-
Nether dungeon loot can spawn with warped fungi on a stick and saddles
-
Ocean temples use biome tags for generating
-
All modded biomes have been moved to either is_overworld or is_nether tags depending on the biome
-
New mob: echo soul
-
Echo souls only spawn when a soul charge lands and they attack mobs if shot by the player, or the player if shot by the Poltergeist
-
Echo souls die after they attack
-
Construct mobs now use biome tags for spawning
-
Endermite queens spawn more endermites when killed
-
Endermite queen model and textures updated
-
Endermite queens have an idle and falling animation
-
The Poltergeist has a new idle animation
-
Poltergeists shoot soul charges less frequently
-
Cursed eyes have a new shoot sound
-
New soul wail sounds for Poltergeists, soul stones, and necrosteel
-
Blocks such as bushes and wooden boards are now flammable
-
Spirit lamps can no longer be pushed by pistons
-
Mobs now avoid stepping on withered matter
-
Withered matter no longer deals damage to an entity if they have the immunity effect
-
Fire and acid blasters have an animation for shooting
-
When an echo shard is inserted into a tuff frame, it now spawns soul fire on nearby soul sand blocks
-
New chorus and cypher stem textures
-
Placable items like books and bottles can now be placed on the side of blocks, but they still need a support block under them
-
Teleporter behavior changed
-
Teleporters must have their position set by shift right-clicking on the target teleport location before being placed
-
Teleporters no longer have a UI
-
Teleporters can teleport to different positions, so there doesn’t have to be only one global teleport location per world
-
Sliders play a sound when right-clicked
-
Spears can be shot by dispensers
-
Ender charges now spawn dragon’s breath when hitting an entity or block
-
Nether rod model updated
-
Molten spears ignite the ground when hitting an entity
-
Astral spears spawn dragon’s breath on hitting an entity
-
Astral and molten spears deal less knockback
-
The ravaging effect now plays a sound and emits particles when activated
-
Hunger potion duration doubled
-
The soul stone plays a sound when killing mobs
-
The chisel tool can be repaired with copper ingots
-
Creative inventory order changed
-
- Added a new underground biome: the crumbling caves
- Added the monastery feature, which generates in crumbling caves
- Added a new mob: the sculk squid
- Added the invisible ink sac item, dropped by sculk squids
- Invisible ink sacs can turn item frames and armor stands invisible
- Added a new feature: the sculk tank, which generates in the deep dark
- Invisible ink sacs can be brewed into long-lasting invisibility potions
- Enderite, telepathium, gravitite, and necrosteel blocks can all now be used for beacon bases
- Enderite ingots, telepathium, gravitite, and necrosteel can be used as beacon payment items
- Cursed eyes have a higher resolution texture
- Changed cursed eye ambient and hurt sounds
- Change the “Bookshelf” painting texture
- Asters and clovers now use the pink petal model and can have up to four placed in one block
- Bonemealing clovers and asters produces more clovers/asters
- New withered matter and glow lichen block textures
- Glowshrooms can now rarely generate in old growth and dark oak forests
- Crystalline mimics are now immune to fire
- Changed sounds for the soul stone and soul lamp
- Large dungeons made rarer
- Portal essence has a lower chance of making end ambience sounds
- Blocks like the shell or placed books now don’t count snow layers as support blocks
- Evoker fangs no longer count snow layers as a solid block
- Changed the descriptions of advancements to be more consistent
- Added a tooltip for the soul stone
- Crumbling stone and deepslate make less noise when breaking
- Soul chambers are no longer surrounded by stone
- Cursed eyes now shoot every 70 ticks
- Endermite queens will only levitate up if aggressive
- Changed the cursed bolt hit sound
- Change iris flower and end bloom textures
- Chisels now play a sound when right-clicked
- Gravitite blocks have a new place sound
- Telepathium blocks produce fewer particles
- Withered matter is more slippery
- Desert pyramids now have less loot
- Acidity poison changed to last for 10 seconds
- Added a new underground biome: the crumbling caves
- Added the monastery feature, which generates in crumbling caves
- Added a new mob: the sculk squid
- Added the invisible ink sac item, dropped by sculk squids
- Invisible ink sacs can turn item frames and armor stands invisible
- Added a new feature: the sculk tank, which generates in the deep dark
- Invisible ink sacs can be brewed into long-lasting invisibility potions
- Enderite, telepathium, gravitite, and necrosteel blocks can all now be used for beacon bases
- Enderite ingots, telepathium, gravitite, and necrosteel can be used as beacon payment items
- Cursed eyes have a higher resolution texture
- Changed cursed eye ambient and hurt sounds
- Change the “Bookshelf” painting texture
- Asters and clovers now use the pink petal model and can have up to four placed in one block
- Bonemealing clovers and asters produces more clovers/asters
- New withered matter and glow lichen block textures
- Glowshrooms can now rarely generate in old growth and dark oak forests
- Crystalline mimics are now immune to fire
- Changed sounds for the soul stone and soul lamp
- Large dungeons made rarer
- Portal essence has a lower chance of making end ambience sounds
- Blocks like the shell or placed books now don’t count snow layers as support blocks
- Evoker fangs no longer count snow layers as a solid block
- Changed the descriptions of advancements to be more consistent
- Added a tooltip for the soul stone
- Crumbling stone and deepslate make less noise when breaking
- Soul chambers are no longer surrounded by stone
- Cursed eyes now shoot every 70 ticks
- Endermite queens will only levitate up if aggressive
- Changed the cursed bolt hit sound
- Change iris flower and end bloom textures
- Chisels now play a sound when right-clicked
- Gravitite blocks have a new place sound
- Telepathium blocks produce fewer particles
- Withered matter is more slippery
- Desert pyramids now have less loot
- Acidity poison changed to last for 10 seconds
- Added a new underground biome: the crumbling caves
- Added the monastery feature, which generates in crumbling caves
- Added a new mob: the sculk squid
- Added the invisible ink sac item, dropped by sculk squids
- Invisible ink sacs can turn item frames and armor stands invisible
- Added a new feature: the sculk tank, which generates in the deep dark
- Invisible ink sacs can be brewed into long-lasting invisibility potions
- Enderite, telepathium, gravitite, and necrosteel blocks can all now be used for beacon bases
- Enderite ingots, telepathium, gravitite, and necrosteel can be used as beacon payment items
- Cursed eyes have a higher resolution texture
- Changed cursed eye ambient and hurt sounds
- Change the “Bookshelf” painting texture
- Asters and clovers now use the pink petal model and can have up to four placed in one block
- Bonemealing clovers and asters produces more clovers/asters
- New withered matter and glow lichen block textures
- Glowshrooms can now rarely generate in old growth and dark oak forests
- Crystalline mimics are now immune to fire
- Changed sounds for the soul stone and soul lamp
- Large dungeons made rarer
- Portal essence has a lower chance of making end ambience sounds
- Blocks like the shell or placed books now don’t count snow layers as support blocks
- Evoker fangs no longer count snow layers as a solid block
- Changed the descriptions of advancements to be more consistent
- Added a tooltip for the soul stone
- Crumbling stone and deepslate make less noise when breaking
- Soul chambers are no longer surrounded by stone
- Cursed eyes now shoot every 70 ticks
- Endermite queens will only levitate up if aggressive
- Changed the cursed bolt hit sound
- Change iris flower and end bloom textures
- Chisels now play a sound when right-clicked
- Gravitite blocks have a new place sound
- Telepathium blocks produce fewer particles
- Withered matter is more slippery
- Desert pyramids now have less loot
- Acidity poison changed to last for 10 seconds
- Added a new underground biome: the crumbling caves
- Added the monastery feature, which generates in crumbling caves
- Added a new mob: the sculk squid
- Added the invisible ink sac item, dropped by sculk squids
- Invisible ink sacs can turn item frames and armor stands invisible
- Added a new feature: the sculk tank, which generates in the deep dark
- Invisible ink sacs can be brewed into long-lasting invisibility potions
- Enderite, telepathium, gravitite, and necrosteel blocks can all now be used for beacon bases
- Enderite ingots, telepathium, gravitite, and necrosteel can be used as beacon payment items
- Cursed eyes have a higher resolution texture
- Changed cursed eye ambient and hurt sounds
- Change the “Bookshelf” painting texture
- Asters and clovers now use the pink petal model and can have up to four placed in one block
- Bonemealing clovers and asters produces more clovers/asters
- New withered matter and glow lichen block textures
- Glowshrooms can now rarely generate in old growth and dark oak forests
- Crystalline mimics are now immune to fire
- Changed sounds for the soul stone and soul lamp
- Large dungeons made rarer
- Portal essence has a lower chance of making end ambience sounds
- Blocks like the shell or placed books now don’t count snow layers as support blocks
- Evoker fangs no longer count snow layers as a solid block
- Changed the descriptions of advancements to be more consistent
- Added a tooltip for the soul stone
- Crumbling stone and deepslate make less noise when breaking
- Soul chambers are no longer surrounded by stone
- Cursed eyes now shoot every 70 ticks
- Endermite queens will only levitate up if aggressive
- Changed the cursed bolt hit sound
- Change iris flower and end bloom textures
- Chisels now play a sound when right-clicked
- Gravitite blocks have a new place sound
- Telepathium blocks produce fewer particles
- Withered matter is more slippery
- Desert pyramids now have less loot
-
Enderite items now float upward when in the void
-
Added nether dungeons
-
Chorus bramble block added
-
Added the nether rod block
-
Chorus Garden structure added
-
Complex dungeons have been updated and are now the large dungeon structure
-
Oak, spruce, jungle, sand, and acacia ruins have been updated to be structures instead of features
-
Husk wrappings can now be used as bandages
-
Blocks like bottles and books now need a solid block to be placed on
-
Added recipes for evoker fangs, giant flesh, and hoglin hoofs
-
Reinforced spear now does 4 attack
-
Tiki masks now give resistance instead of speed
-
Blindness confuses mobs, messing up their pathfinding slightly
-
Ravager horns now cooldown for 300 ticks
-
Rotten flesh blocks give hunger for 1 second
-
Changed bonus chest loot table slightly
-
Rotten flesh blocks attract monsters
-
Crystallized honey attracts bees
-
Added music disc: Dune
-
Spirit lamps will no longer chime
-
Birds, wind, and wave sounds updated
-
Updated rock crumble sound effects
-
Added end ambience
-
Teleportation staff no longer gives the Near Death Experience advancement
-
Added luck extended and luck enhanced potions
-
Ravaging potions now give 600 ticks of ravaging
-
Added a cooldown for using the spirit core
-
Ancient moss textures updated
-
Enderite upgrade template texture changed
-
Magma cream block texture updated
-
Potion bullet model and particles updated
-
Tuff frame bottom texture fixed
-
Shells no longer generate in water
-
Teleportation staffs now damage the item when teleporting
-
Molten spears are now immune to fire
-
Netherite block variants are now immune to fire
-
-
Enderite items now float upward when in the void
-
Added nether dungeons
-
Chorus bramble block added
-
Added the nether rod block
-
Chorus Garden structure added
-
Complex dungeons have been updated and are now the large dungeon structure
-
Oak, spruce, jungle, sand, and acacia ruins have been updated to be structures instead of features
-
Husk wrappings can now be used as bandages
-
Blocks like bottles and books now need a solid block to be placed on
-
Added recipes for evoker fangs, giant flesh, and hoglin hoofs
-
Reinforced spear now does 4 attack
-
Tiki masks now give resistance instead of speed
-
Blindness confuses mobs, messing up their pathfinding slightly
-
Ravager horns now cooldown for 300 ticks
-
Rotten flesh blocks give hunger for 1 second
-
Changed bonus chest loot table slightly
-
Rotten flesh blocks attract monsters
-
Crystallized honey attracts bees
-
Added music disc: Dune
-
Spirit lamps will no longer chime
-
Birds, wind, and wave sounds updated
-
Updated rock crumble sound effects
-
Added end ambience
-
Teleportation staff no longer gives the Near Death Experience advancement
-
Added luck extended and luck enhanced potions
-
Ravaging potions now give 600 ticks of ravaging
-
Added a cooldown for using the spirit core
-
Ancient moss textures updated
-
Enderite upgrade template texture changed
-
Magma cream block texture updated
-
Potion bullet model and particles updated
-
Tuff frame bottom texture fixed
-
Shells no longer generate in water
-
Teleportation staffs now damage the item when teleporting
-
Molten spears are now immune to fire
-
Netherite block variants are now immune to fire
-
-
Enderite items now float upward when in the void
-
Added nether dungeons
-
Chorus bramble block added
-
Added the nether rod block
-
Chorus Garden structure added
-
Complex dungeons have been updated and are now the large dungeon structure
-
Oak, spruce, jungle, sand, and acacia ruins have been updated to be structures instead of features
-
Husk wrappings can now be used as bandages
-
Blocks like bottles and books now need a solid block to be placed on
-
Added recipes for evoker fangs and hoglin hoofs
-
Reinforced spear now does 4 attack
-
Tiki masks now give resistance instead of speed
-
Blindness confuses mobs, messing up their pathfinding slightly
-
Ravager horns now cooldown for 300 ticks
-
Rotten flesh blocks give hunger for 1 second
-
Changed bonus chest loot table slightly
-
Rotten flesh blocks attract monsters
-
Crystallized honey attracts bees
-
Added music disc: Dune
-
Spirit lamps will no longer chime
-
Birds, wind, and wave sounds updated
-
Updated rock crumble sound effects
-
Added end ambience
-
Teleportation staff no longer gives the Near Death Experience advancement
-
Added luck extended and luck enhanced potions
-
Ravaging potions now give 600 ticks of ravaging
-
Added a cooldown for using the spirit core
-
Ancient moss textures updated
-
Enderite upgrade template texture changed
-
Magma cream block texture updated
-
Potion bullet model and particles updated
-
Tuff frame bottom texture fixed
-
Shells no longer generate in water
-
Teleportation staffs now damage the item when teleporting
-
Molten spears are now immune to fire
-
Netherite block variants are now immune to fire
-
-
Enderite items now teleport upward when in the void
-
Added nether dungeons
-
Chorus bramble block added
-
Added the nether rod block
-
Chorus Garden structure added
-
Complex dungeons have been updated and are now the large dungeon structure
-
Oak, spruce, jungle, sand, and acacia ruins have been updated to be structures instead of features
-
Husk wrappings can now be used as bandages
-
Blocks like bottles and books now need a solid block to be placed on
-
Added recipes for evoker fangs and hoglin hoofs
-
Reinforced spear now does 4 attack
-
Tiki masks now give resistance instead of speed
-
Blindness confuses mobs, messing up their pathfinding slightly
-
Ravager horns now cooldown for 300 ticks
-
Rotten flesh blocks give hunger for 1 second
-
Changed bonus chest loot table slightly
-
Rotten flesh blocks attract monsters
-
Crystallized honey attracts bees
-
Added music disc: Dune
-
Spirit lamps will no longer chime
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Birds, wind, and wave sounds updated
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Added end ambience
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Teleportation staff no longer gives the Near Death Experience advancement
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Added luck extended and luck enhanced potions
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Ravaging potions now give 600 ticks of ravaging
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Added a cooldown for using the spirit core
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Ancient moss textures updated
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Enderite upgrade template texture changed
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Magma cream block texture updated
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Potion bullet model and particles updated
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Tuff frame bottom texture fixed
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Shells no longer generate in water
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Teleportation staffs now damage the item when teleporting
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Molten spears are now immune to fire
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- Attribute commands now work
- End has lower gravity the higher you go
- Reduced the explosion for TNT barrels
- TNT barrels can be powered with redstone
- New pale oak blocks
- New redstone transfer, teleporter, and thruster sounds
- More tooltips for items
- Rearranged creative inventory
- Players can no longer break blocks with the teleportation rod
- New advancement: Near Death Experience
- Evoker fang texture changed
- Teleporters now display the coordinates they are set to
- Soul Omen effect added: Makes the Poltergeist fight harder
- Pale outposts added to pale garden
- Nether portals can be made
- New sounds for tuff and necrosteel blocks
- Clover stems lengthened
- Frostbitten, cursed eye, and poltergeist models now moves head independent of body
- Cursed eye projectile sound updated
- Lava beetle movement slowed
- Poltergeist now properly drops the soul stone
- Poltergeist model improved
- Fireflies can be bottled
- Changed the model for tinted and radiant glow lamps
- Changed cover model
- Shell blocks can be rotated
- Improved texture for withered debris
- Infested netherrack and endstone sounds have been changed
- Retextured forged netherite and enderite
- Blocks will not make placing sounds if placed by commands
- Fluids have proper fog overlays when the player is inside them
- Ravaging potions now have a proper name to match other potion names
- New music disc - Loops
- Changed music disc sounds for Elegy and Haze
- Updated advancements
- Larger glowstone crystals in crystaline caverns
- Cracks added to volcanic mountains and crystaline caverns
- Revamped fortress and labyrinth structures
- Clay and sand now properly spawn in modded biome lakes
- Larger chorus plants in outer end islands
- Changed clover model
- Retextured glowstone crystals, popped cypher fruit, and gravitite
- Spears stick in the ground like arrows
- Ender eyes in loot tables replaced with ender pearls
- Craftable items show up in the recipe book
- More wind and bird sounds
- Birds no longer chirp in rain or at night

