
Gravestones
Adds highly configurable Graves that spawn on death to hold your items
937.1K
541
- Added 'Technical' config category
- Contains 'Console Info', 'Spawn Gravestones with Keep Inventory', and the new 'Allow Fake Players'
- This category is for highly technical things that may cause issues or unintended behavior. Change at your own risk!
- Added 'Allow Fake Players' config
- 'Fake Players' are player-like objects used by mods to simulate player behavior. For example, Deployers in Create
- Previously, they were fully blacklisted from interacting with gravestones
- Note that Fake Players are not intentionally supported, and could cause major issues (for example, items collected by Deployers are completely lost!)
- Major API improvements
- Reworked events and add several new events
- Improved documentation
- Improved 'Console Info' logs
- All events now have an ID that is logged if 'Console Info' is enabled, so that the exact listener that caused an issue can be identified easier
- Logs have been made clearer and more detailed
- Fixed gravestone collection not updating cached 'Console Info' value
- (26.1) Added Backpacked support
- (26.1) Added Trinkets support through Trinkets Updated
- (26.1) Added Resource Backpacks support
- (1.20) Added Galosphere support
- Added 'Technical' config category
- Added 'Technical' config category
- Contains 'Console Info', 'Spawn Gravestones with Keep Inventory', and the new 'Allow Fake Players'
- This category is for highly technical things that may cause issues or unintended behavior. Change at your own risk!
- Added 'Allow Fake Players' config
- 'Fake Players' are player-like objects used by mods to simulate player behavior. For example, Deployers in Create
- Previously, they were fully blacklisted from interacting with gravestones
- Note that Fake Players are not intentionally supported, and could cause major issues (for example, items collected by Deployers are completely lost!)
- Major API improvements
- Reworked events and add several new events
- Improved documentation
- Improved 'Console Info' logs
- All events now have an ID that is logged if 'Console Info' is enabled, so that the exact listener that caused an issue can be identified easier
- Logs have been made clearer and more detailed
- Fixed gravestone collection not updating cached 'Console Info' value
- (26.1) Added Backpacked support
- (26.1) Added Trinkets support through Trinkets Updated
- (26.1) Added Resource Backpacks support
- (1.20) Added Galosphere support
- Added 'Technical' config category
- Added 'Technical' config category
- Contains 'Console Info', 'Spawn Gravestones with Keep Inventory', and the new 'Allow Fake Players'
- This category is for highly technical things that may cause issues or unintended behavior. Change at your own risk!
- Added 'Allow Fake Players' config
- 'Fake Players' are player-like objects used by mods to simulate player behavior. For example, Deployers in Create
- Previously, they were fully blacklisted from interacting with gravestones
- Note that Fake Players are not intentionally supported, and could cause major issues (for example, items collected by Deployers are completely lost!)
- Major API improvements
- Reworked events and add several new events
- Improved documentation
- Improved 'Console Info' logs
- All events now have an ID that is logged if 'Console Info' is enabled, so that the exact listener that caused an issue can be identified easier
- Logs have been made clearer and more detailed
- Fixed gravestone collection not updating cached 'Console Info' value
- (26.1) Added Backpacked support
- (26.1) Added Trinkets support through Trinkets Updated
- (26.1) Added Resource Backpacks support
- (1.20) Added Galosphere support
- Added 'Technical' config category
- Added 'Technical' config category
- Contains 'Console Info', 'Spawn Gravestones with Keep Inventory', and the new 'Allow Fake Players'
- This category is for highly technical things that may cause issues or unintended behavior. Change at your own risk!
- Added 'Allow Fake Players' config
- 'Fake Players' are player-like objects used by mods to simulate player behavior. For example, Deployers in Create
- Previously, they were fully blacklisted from interacting with gravestones
- Note that Fake Players are not intentionally supported, and could cause major issues (for example, items collected by Deployers are completely lost!)
- Major API improvements
- Reworked events and add several new events
- Improved documentation
- Improved 'Console Info' logs
- All events now have an ID that is logged if 'Console Info' is enabled, so that the exact listener that caused an issue can be identified easier
- Logs have been made clearer and more detailed
- Fixed gravestone collection not updating cached 'Console Info' value
- (26.1) Added Backpacked support
- (26.1) Added Trinkets support through Trinkets Updated
- (26.1) Added Resource Backpacks support
- (1.20) Added Galosphere support
- Added 'Technical' config category
- Added 'Technical' config category
- Contains 'Console Info', 'Spawn Gravestones with Keep Inventory', and the new 'Allow Fake Players'
- This category is for highly technical things that may cause issues or unintended behavior. Change at your own risk!
- Added 'Allow Fake Players' config
- 'Fake Players' are player-like objects used by mods to simulate player behavior. For example, Deployers in Create
- Previously, they were fully blacklisted from interacting with gravestones
- Note that Fake Players are not intentionally supported, and could cause major issues (for example, items collected by Deployers are completely lost!)
- Major API improvements
- Reworked events and add several new events
- Improved documentation
- Improved 'Console Info' logs
- All events now have an ID that is logged if 'Console Info' is enabled, so that the exact listener that caused an issue can be identified easier
- Logs have been made clearer and more detailed
- Fixed gravestone collection not updating cached 'Console Info' value
- (26.1) Added Backpacked support
- (26.1) Added Trinkets support through Trinkets Updated
- (26.1) Added Resource Backpacks support
- (1.20) Added Galosphere support
- Added 'Technical' config category
- Added 'Technical' config category
- Contains 'Console Info', 'Spawn Gravestones with Keep Inventory', and the new 'Allow Fake Players'
- This category is for highly technical things that may cause issues or unintended behavior. Change at your own risk!
- Added 'Allow Fake Players' config
- 'Fake Players' are player-like objects used by mods to simulate player behavior. For example, Deployers in Create
- Previously, they were fully blacklisted from interacting with gravestones
- Note that Fake Players are not intentionally supported, and could cause major issues (for example, items collected by Deployers are completely lost!)
- Major API improvements
- Reworked events and add several new events
- Improved documentation
- Improved 'Console Info' logs
- All events now have an ID that is logged if 'Console Info' is enabled, so that the exact listener that caused an issue can be identified easier
- Logs have been made clearer and more detailed
- Fixed gravestone collection not updating cached 'Console Info' value
- (26.1) Added Backpacked support
- (26.1) Added Trinkets support through Trinkets Updated
- (26.1) Added Resource Backpacks support
- (1.20) Added Galosphere support
- Added 'Technical' config category
- Added 'Technical' config category
- Contains 'Console Info', 'Spawn Gravestones with Keep Inventory', and the new 'Allow Fake Players'
- This category is for highly technical things that may cause issues or unintended behavior. Change at your own risk!
- Added 'Allow Fake Players' config
- 'Fake Players' are player-like objects used by mods to simulate player behavior. For example, Deployers in Create
- Previously, they were fully blacklisted from interacting with gravestones
- Note that Fake Players are not intentionally supported, and could cause major issues (for example, items collected by Deployers are completely lost!)
- Major API improvements
- Reworked events and add several new events
- Improved documentation
- Improved 'Console Info' logs
- All events now have an ID that is logged if 'Console Info' is enabled, so that the exact listener that caused an issue can be identified easier
- Logs have been made clearer and more detailed
- Fixed gravestone collection not updating cached 'Console Info' value
- (26.1) Added Backpacked support
- (26.1) Added Trinkets support through Trinkets Updated
- (26.1) Added Resource Backpacks support
- (1.20) Added Galosphere support
- Added 'Technical' config category
- Added 'Technical' config category
- Contains 'Console Info', 'Spawn Gravestones with Keep Inventory', and the new 'Allow Fake Players'
- This category is for highly technical things that may cause issues or unintended behavior. Change at your own risk!
- Added 'Allow Fake Players' config
- 'Fake Players' are player-like objects used by mods to simulate player behavior. For example, Deployers in Create
- Previously, they were fully blacklisted from interacting with gravestones
- Note that Fake Players are not intentionally supported, and could cause major issues (for example, items collected by Deployers are completely lost!)
- Major API improvements
- Reworked events and add several new events
- Improved documentation
- Improved 'Console Info' logs
- All events now have an ID that is logged if 'Console Info' is enabled, so that the exact listener that caused an issue can be identified easier
- Logs have been made clearer and more detailed
- Fixed gravestone collection not updating cached 'Console Info' value
- (26.1) Added Backpacked support
- (26.1) Added Trinkets support through Trinkets Updated
- (26.1) Added Resource Backpacks support
- (1.20) Added Galosphere support
- Added 'Technical' config category
- Added 'Technical' config category
- Contains 'Console Info', 'Spawn Gravestones with Keep Inventory', and the new 'Allow Fake Players'
- This category is for highly technical things that may cause issues or unintended behavior. Change at your own risk!
- Added 'Allow Fake Players' config
- 'Fake Players' are player-like objects used by mods to simulate player behavior. For example, Deployers in Create
- Previously, they were fully blacklisted from interacting with gravestones
- Note that Fake Players are not intentionally supported, and could cause major issues (for example, items collected by Deployers are completely lost!)
- Major API improvements
- Reworked events and add several new events
- Improved documentation
- Improved 'Console Info' logs
- All events now have an ID that is logged if 'Console Info' is enabled, so that the exact listener that caused an issue can be identified easier
- Logs have been made clearer and more detailed
- Fixed gravestone collection not updating cached 'Console Info' value
- (26.1) Added Backpacked support
- (26.1) Added Trinkets support through Trinkets Updated
- (26.1) Added Resource Backpacks support
- (1.20) Added Galosphere support
- Added 'Technical' config category
- Added 'Technical' config category
- Contains 'Console Info', 'Spawn Gravestones with Keep Inventory', and the new 'Allow Fake Players'
- This category is for highly technical things that may cause issues or unintended behavior. Change at your own risk!
- Added 'Allow Fake Players' config
- 'Fake Players' are player-like objects used by mods to simulate player behavior. For example, Deployers in Create
- Previously, they were fully blacklisted from interacting with gravestones
- Note that Fake Players are not intentionally supported, and could cause major issues (for example, items collected by Deployers are completely lost!)
- Major API improvements
- Reworked events and add several new events
- Improved documentation
- Improved 'Console Info' logs
- All events now have an ID that is logged if 'Console Info' is enabled, so that the exact listener that caused an issue can be identified easier
- Logs have been made clearer and more detailed
- Fixed gravestone collection not updating cached 'Console Info' value
- (26.1) Added Backpacked support
- (26.1) Added Trinkets support through Trinkets Updated
- (26.1) Added Resource Backpacks support
- (1.20) Added Galosphere support
- Added 'Technical' config category
- Added 'Technical' config category
- Contains 'Console Info', 'Spawn Gravestones with Keep Inventory', and the new 'Allow Fake Players'
- This category is for highly technical things that may cause issues or unintended behavior. Change at your own risk!
- Added 'Allow Fake Players' config
- 'Fake Players' are player-like objects used by mods to simulate player behavior. For example, Deployers in Create
- Previously, they were fully blacklisted from interacting with gravestones
- Note that Fake Players are not intentionally supported, and could cause major issues (for example, items collected by Deployers are completely lost!)
- Major API improvements
- Reworked events and add several new events
- Improved documentation
- Improved 'Console Info' logs
- All events now have an ID that is logged if 'Console Info' is enabled, so that the exact listener that caused an issue can be identified easier
- Logs have been made clearer and more detailed
- Fixed gravestone collection not updating cached 'Console Info' value
- (26.1) Added Backpacked support
- (26.1) Added Trinkets support through Trinkets Updated
- (26.1) Added Resource Backpacks support
- (1.20) Added Galosphere support
- Added 'Technical' config category
- Added 'Technical' config category
- Contains 'Console Info', 'Spawn Gravestones with Keep Inventory', and the new 'Allow Fake Players'
- This category is for highly technical things that may cause issues or unintended behavior. Change at your own risk!
- Added 'Allow Fake Players' config
- 'Fake Players' are player-like objects used by mods to simulate player behavior. For example, Deployers in Create
- Previously, they were fully blacklisted from interacting with gravestones
- Note that Fake Players are not intentionally supported, and could cause major issues (for example, items collected by Deployers are completely lost!)
- Major API improvements
- Reworked events and add several new events
- Improved documentation
- Improved 'Console Info' logs
- All events now have an ID that is logged if 'Console Info' is enabled, so that the exact listener that caused an issue can be identified easier
- Logs have been made clearer and more detailed
- Fixed gravestone collection not updating cached 'Console Info' value
- (26.1) Added Backpacked support
- (26.1) Added Trinkets support through Trinkets Updated
- (26.1) Added Resource Backpacks support
- (1.20) Added Galosphere support
- Added 'Technical' config category
- Changed gravestones to not finish being collected if an error occurs in the collection process
- If an error occurs, the gravestone will remain in a partially collected state, so that any remaining data can be collected in future if the issue is fixed
- Improved order of events in the gravestone creation process
- Items should no longer be lost when certain types of errors occur
- Improved clarity of the descriptions of some configs
- Changed 'Spawn Gravestones in Creative' config to be enabled by default
- Minor logging improvements
- Fixed the first gravestone created in a world per player not being saved correctly
- Fixed the
/gravestones getdata playercommand not working in some situations
- Changed gravestones to not finish being collected if an error occurs in the collection process
- Changed gravestones to not finish being collected if an error occurs in the collection process
- If an error occurs, the gravestone will remain in a partially collected state, so that any remaining data can be collected in future if the issue is fixed
- Improved order of events in the gravestone creation process
- Items should no longer be lost when certain types of errors occur
- Improved clarity of the descriptions of some configs
- Changed 'Spawn Gravestones in Creative' config to be enabled by default
- Minor logging improvements
- Fixed the first gravestone created in a world per player not being saved correctly
- Fixed the
/gravestones getdata playercommand not working in some situations
- Changed gravestones to not finish being collected if an error occurs in the collection process
- Changed gravestones to not finish being collected if an error occurs in the collection process
- If an error occurs, the gravestone will remain in a partially collected state, so that any remaining data can be collected in future if the issue is fixed
- Improved order of events in the gravestone creation process
- Items should no longer be lost when certain types of errors occur
- Improved clarity of the descriptions of some configs
- Changed 'Spawn Gravestones in Creative' config to be enabled by default
- Minor logging improvements
- Fixed the first gravestone created in a world per player not being saved correctly
- Fixed the
/gravestones getdata playercommand not working in some situations
- Changed gravestones to not finish being collected if an error occurs in the collection process
- Changed gravestones to not finish being collected if an error occurs in the collection process
- If an error occurs, the gravestone will remain in a partially collected state, so that any remaining data can be collected in future if the issue is fixed
- Improved order of events in the gravestone creation process
- Items should no longer be lost when certain types of errors occur
- Improved clarity of the descriptions of some configs
- Changed 'Spawn Gravestones in Creative' config to be enabled by default
- Minor logging improvements
- Fixed the first gravestone created in a world per player not being saved correctly
- Fixed the
/gravestones getdata playercommand not working in some situations
- Changed gravestones to not finish being collected if an error occurs in the collection process
- Changed gravestones to not finish being collected if an error occurs in the collection process
- If an error occurs, the gravestone will remain in a partially collected state, so that any remaining data can be collected in future if the issue is fixed
- Improved order of events in the gravestone creation process
- Items should no longer be lost when certain types of errors occur
- Improved clarity of the descriptions of some configs
- Changed 'Spawn Gravestones in Creative' config to be enabled by default
- Minor logging improvements
- Fixed the first gravestone created in a world per player not being saved correctly
- Fixed the
/gravestones getdata playercommand not working in some situations
- Changed gravestones to not finish being collected if an error occurs in the collection process
- Changed gravestones to not finish being collected if an error occurs in the collection process
- If an error occurs, the gravestone will remain in a partially collected state, so that any remaining data can be collected in future if the issue is fixed
- Improved order of events in the gravestone creation process
- Items should no longer be lost when certain types of errors occur
- Improved clarity of the descriptions of some configs
- Changed 'Spawn Gravestones in Creative' config to be enabled by default
- Minor logging improvements
- Fixed the first gravestone created in a world per player not being saved correctly
- Fixed the
/gravestones getdata playercommand not working in some situations
- Changed gravestones to not finish being collected if an error occurs in the collection process
- Changed gravestones to not finish being collected if an error occurs in the collection process
- If an error occurs, the gravestone will remain in a partially collected state, so that any remaining data can be collected in future if the issue is fixed
- Improved order of events in the gravestone creation process
- Items should no longer be lost when certain types of errors occur
- Improved clarity of the descriptions of some configs
- Changed 'Spawn Gravestones in Creative' config to be enabled by default
- Minor logging improvements
- Fixed the first gravestone created in a world per player not being saved correctly
- Fixed the
/gravestones getdata playercommand not working in some situations
- Changed gravestones to not finish being collected if an error occurs in the collection process
- Changed gravestones to not finish being collected if an error occurs in the collection process
- If an error occurs, the gravestone will remain in a partially collected state, so that any remaining data can be collected in future if the issue is fixed
- Improved order of events in the gravestone creation process
- Items should no longer be lost when certain types of errors occur
- Improved clarity of the descriptions of some configs
- Changed 'Spawn Gravestones in Creative' config to be enabled by default
- Minor logging improvements
- Fixed the first gravestone created in a world per player not being saved correctly
- Fixed the
/gravestones getdata playercommand not working in some situations
- Changed gravestones to not finish being collected if an error occurs in the collection process
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